b411718c94
add fps counter
2025-06-15 23:47:09 +02:00
865c7dabaa
indirect rendering
2025-06-15 00:26:27 +02:00
0ef2bceeec
handle scissor and vsync
2025-06-14 15:09:34 +02:00
cda2f27a49
Batch uploads to the gpu
2025-06-14 14:49:53 +02:00
458c45d2b9
using the new renderer
2025-06-12 19:49:43 +02:00
79a2d66880
update project to c3 0.7.1
2025-05-05 16:23:26 +02:00
7c6f7d31d2
quick and dirty checkbox
2025-02-07 23:46:21 +01:00
52f3929a42
renamed ATlAS_RGBA32 to ATLAS_R8G8B8A8
2025-02-06 23:51:15 +01:00
e09107af98
simpler main
2025-02-06 23:44:03 +01:00
588a417413
checkbox and msdf sprite rendering
2025-02-04 22:40:44 +01:00
c53b9eed5e
MAYBE correct layout with next_row and next_column
2025-02-01 01:01:13 +01:00
de64746fdf
renamed libraries
2025-01-31 12:20:19 +01:00
07857fcd44
switch to c3s' vendor raylib 5.5
2025-01-30 19:38:53 +01:00
fbe631b4b4
better sprites
2025-01-30 18:36:47 +01:00
b317951c32
first working prototype of sprite drawing
2025-01-29 01:10:18 +01:00
78e2c64da6
implemented adaptive size divs
2024-12-26 22:58:43 +01:00
16adfd7cc5
idk look at the changes
2024-12-25 12:30:35 +01:00
169b5e1dfd
cull commands that result in zero-area bounding boxes
2024-12-23 15:49:46 +01:00
a0c6a3b2cb
work on button with label
2024-12-20 19:50:58 +01:00
f7985f8c7f
track focused and hovered elements
2024-12-20 01:45:10 +01:00
1088083e1e
stuff, mostly renaming variables
2024-12-19 15:24:39 +01:00
a481269022
work on div sliders, major changes
...
* Ids are now keyed based on the parent's id, this means that an element can have
the same label when placed in different divs
* Divs now enable the scissor test, this way the elements cannot draw outside of
the parent div bounds
* Introduced a LAYOUT_ABSOLUTE that disables all layout logic, for internal use
* Divs now draw scrollbars using the slider_hor and slider_ver elements
2024-12-18 20:04:23 +01:00
499f6dc79b
removed force update
2024-12-18 15:10:17 +01:00
8d4b353e88
a lot of work on sliders
2024-12-18 14:58:40 +01:00
c0e9565bf6
idk some stuff
2024-12-17 11:26:59 +01:00
c1a7b4fcdb
display timing statistics
2024-12-16 17:06:46 +01:00
3a7655a3f0
specify texture id in the sprite command
2024-12-16 17:05:44 +01:00
2e60e4c5b8
fix font alpha channel
2024-12-16 14:07:44 +01:00
bca29c537c
scissor command
2024-12-15 22:29:07 +01:00
6d8300f9d9
better font atlas implementation
2024-12-15 21:39:26 +01:00
5a89e9ec7d
fixed formatting fuckups offered by the zed team
2024-12-14 13:29:45 +01:00
0db858e814
use libgrapheme to interpret utf8 encoded strings
2024-12-14 01:12:54 +01:00
373243d138
fix rect roundness
2024-12-13 14:42:15 +01:00
328cac871a
started work on border radius
2024-12-12 15:46:24 +01:00
f0aa59ef0b
even better text rendering
2024-12-11 22:25:53 +01:00
61556d0a2c
forgot the baseline
2024-12-11 20:39:06 +01:00
2356d165fe
somewhat functional text rendering
2024-12-11 01:14:14 +01:00
d5bea68058
report timings
2024-12-01 00:25:43 +01:00
fa3362cc66
wait for events to reduce cpu usage
2024-11-20 17:12:01 +01:00
73bc933eb5
semi-working vertical slider
2024-11-17 23:36:12 +01:00
763e9ba8d6
correct placement and box model
2024-11-14 23:42:20 +01:00
250a0fb3b5
initial work on scrollable divs
2024-11-07 18:35:20 +01:00
1cad13e597
vertical slider
2024-11-02 09:41:54 +01:00
28598f0575
slider
2024-10-31 13:04:30 +01:00
f48151b38e
initial refactor
2024-10-31 00:04:49 +01:00
39e78ea078
ported rewrite2 to c3
2024-10-29 22:45:47 +01:00