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module ugui; |
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fn void! Ctx.div_begin(&ctx, String label, Rect size) |
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{ |
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Id id = hash(label); |
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Elem *parent = ctx.get_parent()!; |
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Elem* c_elem = ctx.get_elem(id)!; |
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isz div_node = ctx.tree.add(id, ctx.active_div)!; |
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ctx.active_div = div_node; |
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// 1. Fill the element fields |
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c_elem.type = ETYPE_DIV; |
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// do layout and update flags only if the element was updated |
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if (c_elem.flags.is_new || parent.flags.updated) { |
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// 2. layout the element |
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c_elem.bounds = ctx.position_element(parent, size); |
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// 3. Mark the element as updated |
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c_elem.flags.updated = true; |
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// 4. Fill the div fields |
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c_elem.div.layout = parent.div.layout; |
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c_elem.div.origin_c = Point{ |
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.x = c_elem.bounds.x, |
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.y = c_elem.bounds.y, |
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}; |
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c_elem.div.color_bg = uint_to_rgba(0xff0000ff); |
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c_elem.div.origin_r = c_elem.div.origin_c; |
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} |
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// Add the background to the draw stack |
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Cmd cmd = { |
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.type = CMD_RECT, |
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.rect = { |
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.rect = c_elem.bounds, |
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.color = c_elem.div.color_bg, |
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}, |
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}; |
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ctx.cmd_queue.enqueue(&cmd)!; |
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// TODO: check active |
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// TODO: check resizeable |
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// TODO: check scrollbars |
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// if the bounds are outside of the view then allocate space for scrollbars |
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DivLayout old_layout = c_elem.div.layout; |
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c_elem.div.layout = LAYOUT_FLOATING; |
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c_elem.div.layout = old_layout; |
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if (parent.flags.has_focus) { |
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if (point_in_rect(ctx.input.mouse.pos, c_elem.bounds)) { |
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c_elem.flags.has_focus = true; |
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} |
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} |
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} |
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fn void! Ctx.div_end(&ctx) |
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{ |
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// the active_div returns to the parent of the current one |
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ctx.active_div = ctx.tree.parentof(ctx.active_div)!; |
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} |
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