switch to c3s' vendor raylib 5.5
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parent
fbe631b4b4
commit
07857fcd44
9
TODO
9
TODO
@ -20,6 +20,14 @@ to maintain focus until mouse release (fix scroll bars)
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[x] Fix scroll wheel when div is scrolled
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[ ] Be consistent with the initialization methods some are foo.new() and some are foo.init()
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[ ] Implement image loading (.bmp, .ff, .qoi and .png), in the future even lossy images like .jpg
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[x] .qoi
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[ ] .ff
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[ ] .bmp
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[ ] .png
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[ ] .jpg
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[ ] gif support?
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[ ] layout_set_max_rows() and layout_set_max_columns()
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[ ] Maybe SDF sprites??
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## Layout
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@ -65,3 +73,4 @@ _ border radius
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[ ] Text Input box
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[ ] Icon Buttons
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[ ] Switch
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[ ] Checkbox
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@ -1 +0,0 @@
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Subproject commit c7ebe054ce16136c1128fab54fcce4921044293e
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@ -4,9 +4,9 @@
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// Warnings used for all targets.
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"warnings": ["no-unused"],
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// Directories where C3 library files may be found.
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"dependency-search-paths": ["lib"],
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"dependency-search-paths": ["lib", "../../Programs/Source/c3-vendor/libraries"],
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// Libraries to use for all targets.
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"dependencies": ["raylib", "schrift", "grapheme", "mqoi"],
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"dependencies": ["raylib55", "schrift", "grapheme", "mqoi"],
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"features": [
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// See rcore.c3
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//"SUPPORT_INTERNAL_MEMORY_MANAGEMENT",
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84
src/main.c3
84
src/main.c3
@ -2,7 +2,7 @@ import std::io;
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import vtree;
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import cache;
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import ugui;
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import rl;
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import raylib5::rl;
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import std::time;
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import std::collections::ringbuffer;
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import std::core::string;
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@ -88,11 +88,11 @@ fn int main(String[] args)
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short width = 800;
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short height = 450;
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rl::set_config_flags(rl::FLAG_WINDOW_RESIZABLE);
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rl::init_window(width, height, "Ugui Test");
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rl::setConfigFlags(rl::FLAG_WINDOW_RESIZABLE);
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rl::initWindow(width, height, "Ugui Test");
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ui.input_window_size(width, height)!!;
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rl::set_target_fps(60);
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rl::enable_event_waiting();
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rl::setTargetFPS(60);
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rl::enableEventWaiting();
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isz frame;
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bool toggle = true;
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@ -101,7 +101,7 @@ fn int main(String[] args)
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Times draw_times;
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// font stuff
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rl::Shader font_shader = rl::load_shader_from_memory(null, FONT_FS);
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rl::Shader font_shader = rl::loadShaderFromMemory(null, FONT_FS);
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rl::Image font_atlas;
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rl::Image sprite_atlas;
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rl::Texture2D font_texture;
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@ -110,7 +110,7 @@ fn int main(String[] args)
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ugui::Id sprite_id = ui.get_sprite_atlas_id("icons");
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// Main loop
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while (!rl::window_should_close()) {
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while (!rl::windowShouldClose()) {
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clock.mark();
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/*
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@ -124,35 +124,37 @@ fn int main(String[] args)
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io::printfn("%s", k);
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} while (k != 0);
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*/
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ugui::ModKeys mod;
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mod.rctrl = rl::is_key_pressed(rl::KEY_RIGHT_CONTROL);
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mod.lctrl = rl::is_key_pressed(rl::KEY_LEFT_CONTROL);
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mod.rctrl = rl::isKeyDown(rl::KEY_RIGHT_CONTROL);
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mod.lctrl = rl::isKeyDown(rl::KEY_LEFT_CONTROL);
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ui.input_mod_keys(mod);
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for (int c; (c = rl::get_key_pressed()) != 0;) {
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int[1] ts;
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ts[0] = c;
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ui.input_text_unicode(ts[..]);
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for (rl::KeyboardKey key; (key = (KeyboardKey)rl::getKeyPressed()) != 0;) {
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ZString kname = rl::getKeyName(key);
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if (kname == null) continue;
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ui.input_text_unicode(kname.str_view());
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}
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/* Start Input Handling */
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if (rl::is_window_resized()) {
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width = (short)rl::get_screen_width();
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height = (short)rl::get_screen_height();
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if (rl::isWindowResized()) {
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width = (short)rl::getScreenWidth();
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height = (short)rl::getScreenHeight();
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ui.input_window_size(width, height)!!;
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}
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ui.input_changefocus(rl::is_window_focused());
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ui.input_changefocus(rl::isWindowFocused());
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rl::Vector2 mpos = rl::get_mouse_position();
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rl::Vector2 mpos = rl::getMousePosition();
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ui.input_mouse_abs((short)mpos.x, (short)mpos.y);
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rl::Vector2 mwheel = rl::get_mouse_wheel_move_v();
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rl::Vector2 mwheel = rl::getMouseWheelMoveV();
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ui.input_mouse_wheel((short)mwheel.x, (short)mwheel.y);
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ugui::MouseButtons buttons = {
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.btn_left = rl::is_mouse_button_down(rl::MOUSE_BUTTON_LEFT),
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.btn_right = rl::is_mouse_button_down(rl::MOUSE_BUTTON_RIGHT),
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.btn_middle = rl::is_mouse_button_down(rl::MOUSE_BUTTON_MIDDLE),
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.btn_left = rl::isMouseButtonDown(rl::MouseButton.LEFT),
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.btn_right = rl::isMouseButtonDown(rl::MouseButton.RIGHT),
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.btn_middle = rl::isMouseButtonDown(rl::MouseButton.MIDDLE),
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};
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ui.input_mouse_button(buttons);
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/* End Input Handling */
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@ -240,7 +242,7 @@ fn int main(String[] args)
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//ui_times.print_stats();
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/* Start UI Drawing */
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rl::begin_drawing();
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rl::beginDrawing();
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// ClearBackground(BLACK);
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for (Cmd* cmd; (cmd = ui.cmd_queue.dequeue() ?? null) != null;) {
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@ -250,7 +252,7 @@ fn int main(String[] args)
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float rad = cmd.rect.radius;
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// for some weird-ass reason the straight forward inverse formula does not work
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float roundness = r.w > r.h ? (2.1f*rad)/(float)r.h : (2.1f*rad)/(float)r.w;
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rl::draw_rectangle_rounded(cmd.rect.rect.conv(), roundness, 0, cmd.rect.color.conv());
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rl::drawRectangleRounded(cmd.rect.rect.conv(), roundness, 0, cmd.rect.color.conv());
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case ugui::CmdType.CMD_UPDATE_ATLAS:
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if (cmd.update_atlas.id == font_id) {
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//rl::unload_image(font_atlas);
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@ -258,23 +260,21 @@ fn int main(String[] args)
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font_atlas.width = cmd.update_atlas.width;
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font_atlas.height = cmd.update_atlas.height;
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font_atlas.mipmaps = 1;
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//font_atlas.format = rl::PixelFormat.PIXELFORMAT_UNCOMPRESSED_GRAYSCALE;
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font_atlas.format = 1;
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if (rl::is_texture_ready(font_texture)) {
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rl::unload_texture(font_texture);
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font_atlas.format = rl::PixelFormat.UNCOMPRESSED_GRAYSCALE;
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if (rl::isTextureValid(font_texture)) {
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rl::unloadTexture(font_texture);
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}
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font_texture = rl::load_texture_from_image(font_atlas);
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font_texture = rl::loadTextureFromImage(font_atlas);
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} else if (cmd.update_atlas.id == sprite_id) {
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sprite_atlas.data = cmd.update_atlas.raw_buffer;
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sprite_atlas.width = cmd.update_atlas.width;
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sprite_atlas.height = cmd.update_atlas.height;
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sprite_atlas.mipmaps = 1;
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//sprite_atlas.format = rl::PixelFormat.PIXELFORMAT_UNCOMPRESSED_R8G8B8A8;
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sprite_atlas.format = 7;
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if (rl::is_texture_ready(sprite_texture)) {
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rl::unload_texture(sprite_texture);
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sprite_atlas.format = rl::PixelFormat.UNCOMPRESSED_R8G8B8A8;
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if (rl::isTextureValid(sprite_texture)) {
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rl::unloadTexture(sprite_texture);
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}
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sprite_texture = rl::load_texture_from_image(sprite_atlas);
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sprite_texture = rl::loadTextureFromImage(sprite_atlas);
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}
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case ugui::CmdType.CMD_SPRITE:
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if (cmd.sprite.texture_id == font_id) {
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@ -282,23 +282,23 @@ fn int main(String[] args)
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.x = cmd.sprite.rect.x,
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.y = cmd.sprite.rect.y,
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};
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rl::begin_shader_mode(font_shader);
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rl::draw_texture_rec(font_texture, cmd.sprite.texture_rect.conv(), position, cmd.sprite.hue.conv());
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rl::end_shader_mode();
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rl::beginShaderMode(font_shader);
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rl::drawTextureRec(font_texture, cmd.sprite.texture_rect.conv(), position, cmd.sprite.hue.conv());
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rl::endShaderMode();
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} else if (cmd.sprite.texture_id == sprite_id) {
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rl::Vector2 position = {
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.x = cmd.sprite.rect.x,
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.y = cmd.sprite.rect.y,
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};
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rl::draw_texture_rec(sprite_texture, cmd.sprite.texture_rect.conv(), position, cmd.sprite.hue.conv());
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rl::drawTextureRec(sprite_texture, cmd.sprite.texture_rect.conv(), position, cmd.sprite.hue.conv());
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} else {
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io::printfn("unknown texture id: %d", cmd.sprite.texture_id);
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}
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case ugui::CmdType.CMD_SCISSOR:
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if (cmd.scissor.rect.w == 0 && cmd.scissor.rect.h == 0) {
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rl::end_scissor_mode();
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rl::endScissorMode();
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} else {
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rl::begin_scissor_mode(cmd.scissor.rect.x, cmd.scissor.rect.y, cmd.scissor.rect.w, cmd.scissor.rect.h);
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rl::beginScissorMode(cmd.scissor.rect.x, cmd.scissor.rect.y, cmd.scissor.rect.w, cmd.scissor.rect.h);
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}
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default:
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io::printfn("Unknown cmd type: %s", cmd.type);
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@ -306,11 +306,11 @@ fn int main(String[] args)
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}
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draw_times.push(clock.mark());
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//draw_times.print_stats();
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rl::end_drawing();
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rl::endDrawing();
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/* End Drawing */
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}
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rl::close_window();
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rl::closeWindow();
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return 0;
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}
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@ -58,17 +58,16 @@ const MouseButtons BTN_5 = {.btn_5 = true};
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const ModKeys KEY_ANY = (ModKeys)(ModKeys.inner.max);
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fn bool Ctx.check_key_combo(&ctx, ModKeys mod, String key)
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fn bool Ctx.check_key_combo(&ctx, ModKeys mod, String keys)
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{
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bool is_mod = (bool)(ctx.input.keyboard.down & mod);
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bool is_keys = true;
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String haystack = (String)ctx.input.keyboard.text[0..ctx.input.keyboard.text_len];
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char[2] needle;
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foreach (c: key) {
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foreach (c: keys) {
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needle[0] = c;
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is_keys = is_keys && haystack.contains((String)needle[..]);
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}
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io::printfn("%b %b", is_mod, is_keys);
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return is_mod && is_keys;
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}
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@ -162,9 +161,9 @@ fn void Ctx.input_text_utf8(&ctx, char[] text)
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ctx.input.events.text_input = true;
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}
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fn void Ctx.input_text_unicode(&ctx, int[] text)
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fn void Ctx.input_text_unicode(&ctx, char[] text)
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{
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if (text.len == 0) { return; }
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if (text.ptr == null || text.len == 0) { return; }
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char[32] tmp;
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usz remaining = ctx.input.keyboard.text.len - ctx.input.keyboard.text_len;
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