switch to c3s' vendor raylib 5.5

c3
Alessandro Mauri 2 months ago
parent fbe631b4b4
commit 07857fcd44
  1. 9
      TODO
  2. 1
      lib/raylib.c3l
  3. 4
      project.json
  4. 84
      src/main.c3
  5. 9
      src/ugui_input.c3

@ -20,6 +20,14 @@ to maintain focus until mouse release (fix scroll bars)
[x] Fix scroll wheel when div is scrolled
[ ] Be consistent with the initialization methods some are foo.new() and some are foo.init()
[ ] Implement image loading (.bmp, .ff, .qoi and .png), in the future even lossy images like .jpg
[x] .qoi
[ ] .ff
[ ] .bmp
[ ] .png
[ ] .jpg
[ ] gif support?
[ ] layout_set_max_rows() and layout_set_max_columns()
[ ] Maybe SDF sprites??
## Layout
@ -65,3 +73,4 @@ _ border radius
[ ] Text Input box
[ ] Icon Buttons
[ ] Switch
[ ] Checkbox

@ -1 +0,0 @@
Subproject commit c7ebe054ce16136c1128fab54fcce4921044293e

@ -4,9 +4,9 @@
// Warnings used for all targets.
"warnings": ["no-unused"],
// Directories where C3 library files may be found.
"dependency-search-paths": ["lib"],
"dependency-search-paths": ["lib", "../../Programs/Source/c3-vendor/libraries"],
// Libraries to use for all targets.
"dependencies": ["raylib", "schrift", "grapheme", "mqoi"],
"dependencies": ["raylib55", "schrift", "grapheme", "mqoi"],
"features": [
// See rcore.c3
//"SUPPORT_INTERNAL_MEMORY_MANAGEMENT",

@ -2,7 +2,7 @@ import std::io;
import vtree;
import cache;
import ugui;
import rl;
import raylib5::rl;
import std::time;
import std::collections::ringbuffer;
import std::core::string;
@ -88,11 +88,11 @@ fn int main(String[] args)
short width = 800;
short height = 450;
rl::set_config_flags(rl::FLAG_WINDOW_RESIZABLE);
rl::init_window(width, height, "Ugui Test");
rl::setConfigFlags(rl::FLAG_WINDOW_RESIZABLE);
rl::initWindow(width, height, "Ugui Test");
ui.input_window_size(width, height)!!;
rl::set_target_fps(60);
rl::enable_event_waiting();
rl::setTargetFPS(60);
rl::enableEventWaiting();
isz frame;
bool toggle = true;
@ -101,7 +101,7 @@ fn int main(String[] args)
Times draw_times;
// font stuff
rl::Shader font_shader = rl::load_shader_from_memory(null, FONT_FS);
rl::Shader font_shader = rl::loadShaderFromMemory(null, FONT_FS);
rl::Image font_atlas;
rl::Image sprite_atlas;
rl::Texture2D font_texture;
@ -110,7 +110,7 @@ fn int main(String[] args)
ugui::Id sprite_id = ui.get_sprite_atlas_id("icons");
// Main loop
while (!rl::window_should_close()) {
while (!rl::windowShouldClose()) {
clock.mark();
/*
@ -124,35 +124,37 @@ fn int main(String[] args)
io::printfn("%s", k);
} while (k != 0);
*/
ugui::ModKeys mod;
mod.rctrl = rl::is_key_pressed(rl::KEY_RIGHT_CONTROL);
mod.lctrl = rl::is_key_pressed(rl::KEY_LEFT_CONTROL);
mod.rctrl = rl::isKeyDown(rl::KEY_RIGHT_CONTROL);
mod.lctrl = rl::isKeyDown(rl::KEY_LEFT_CONTROL);
ui.input_mod_keys(mod);
for (int c; (c = rl::get_key_pressed()) != 0;) {
int[1] ts;
ts[0] = c;
ui.input_text_unicode(ts[..]);
for (rl::KeyboardKey key; (key = (KeyboardKey)rl::getKeyPressed()) != 0;) {
ZString kname = rl::getKeyName(key);
if (kname == null) continue;
ui.input_text_unicode(kname.str_view());
}
/* Start Input Handling */
if (rl::is_window_resized()) {
width = (short)rl::get_screen_width();
height = (short)rl::get_screen_height();
if (rl::isWindowResized()) {
width = (short)rl::getScreenWidth();
height = (short)rl::getScreenHeight();
ui.input_window_size(width, height)!!;
}
ui.input_changefocus(rl::is_window_focused());
ui.input_changefocus(rl::isWindowFocused());
rl::Vector2 mpos = rl::get_mouse_position();
rl::Vector2 mpos = rl::getMousePosition();
ui.input_mouse_abs((short)mpos.x, (short)mpos.y);
rl::Vector2 mwheel = rl::get_mouse_wheel_move_v();
rl::Vector2 mwheel = rl::getMouseWheelMoveV();
ui.input_mouse_wheel((short)mwheel.x, (short)mwheel.y);
ugui::MouseButtons buttons = {
.btn_left = rl::is_mouse_button_down(rl::MOUSE_BUTTON_LEFT),
.btn_right = rl::is_mouse_button_down(rl::MOUSE_BUTTON_RIGHT),
.btn_middle = rl::is_mouse_button_down(rl::MOUSE_BUTTON_MIDDLE),
.btn_left = rl::isMouseButtonDown(rl::MouseButton.LEFT),
.btn_right = rl::isMouseButtonDown(rl::MouseButton.RIGHT),
.btn_middle = rl::isMouseButtonDown(rl::MouseButton.MIDDLE),
};
ui.input_mouse_button(buttons);
/* End Input Handling */
@ -240,7 +242,7 @@ fn int main(String[] args)
//ui_times.print_stats();
/* Start UI Drawing */
rl::begin_drawing();
rl::beginDrawing();
// ClearBackground(BLACK);
for (Cmd* cmd; (cmd = ui.cmd_queue.dequeue() ?? null) != null;) {
@ -250,7 +252,7 @@ fn int main(String[] args)
float rad = cmd.rect.radius;
// for some weird-ass reason the straight forward inverse formula does not work
float roundness = r.w > r.h ? (2.1f*rad)/(float)r.h : (2.1f*rad)/(float)r.w;
rl::draw_rectangle_rounded(cmd.rect.rect.conv(), roundness, 0, cmd.rect.color.conv());
rl::drawRectangleRounded(cmd.rect.rect.conv(), roundness, 0, cmd.rect.color.conv());
case ugui::CmdType.CMD_UPDATE_ATLAS:
if (cmd.update_atlas.id == font_id) {
//rl::unload_image(font_atlas);
@ -258,23 +260,21 @@ fn int main(String[] args)
font_atlas.width = cmd.update_atlas.width;
font_atlas.height = cmd.update_atlas.height;
font_atlas.mipmaps = 1;
//font_atlas.format = rl::PixelFormat.PIXELFORMAT_UNCOMPRESSED_GRAYSCALE;
font_atlas.format = 1;
if (rl::is_texture_ready(font_texture)) {
rl::unload_texture(font_texture);
font_atlas.format = rl::PixelFormat.UNCOMPRESSED_GRAYSCALE;
if (rl::isTextureValid(font_texture)) {
rl::unloadTexture(font_texture);
}
font_texture = rl::load_texture_from_image(font_atlas);
font_texture = rl::loadTextureFromImage(font_atlas);
} else if (cmd.update_atlas.id == sprite_id) {
sprite_atlas.data = cmd.update_atlas.raw_buffer;
sprite_atlas.width = cmd.update_atlas.width;
sprite_atlas.height = cmd.update_atlas.height;
sprite_atlas.mipmaps = 1;
//sprite_atlas.format = rl::PixelFormat.PIXELFORMAT_UNCOMPRESSED_R8G8B8A8;
sprite_atlas.format = 7;
if (rl::is_texture_ready(sprite_texture)) {
rl::unload_texture(sprite_texture);
sprite_atlas.format = rl::PixelFormat.UNCOMPRESSED_R8G8B8A8;
if (rl::isTextureValid(sprite_texture)) {
rl::unloadTexture(sprite_texture);
}
sprite_texture = rl::load_texture_from_image(sprite_atlas);
sprite_texture = rl::loadTextureFromImage(sprite_atlas);
}
case ugui::CmdType.CMD_SPRITE:
if (cmd.sprite.texture_id == font_id) {
@ -282,23 +282,23 @@ fn int main(String[] args)
.x = cmd.sprite.rect.x,
.y = cmd.sprite.rect.y,
};
rl::begin_shader_mode(font_shader);
rl::draw_texture_rec(font_texture, cmd.sprite.texture_rect.conv(), position, cmd.sprite.hue.conv());
rl::end_shader_mode();
rl::beginShaderMode(font_shader);
rl::drawTextureRec(font_texture, cmd.sprite.texture_rect.conv(), position, cmd.sprite.hue.conv());
rl::endShaderMode();
} else if (cmd.sprite.texture_id == sprite_id) {
rl::Vector2 position = {
.x = cmd.sprite.rect.x,
.y = cmd.sprite.rect.y,
};
rl::draw_texture_rec(sprite_texture, cmd.sprite.texture_rect.conv(), position, cmd.sprite.hue.conv());
rl::drawTextureRec(sprite_texture, cmd.sprite.texture_rect.conv(), position, cmd.sprite.hue.conv());
} else {
io::printfn("unknown texture id: %d", cmd.sprite.texture_id);
}
case ugui::CmdType.CMD_SCISSOR:
if (cmd.scissor.rect.w == 0 && cmd.scissor.rect.h == 0) {
rl::end_scissor_mode();
rl::endScissorMode();
} else {
rl::begin_scissor_mode(cmd.scissor.rect.x, cmd.scissor.rect.y, cmd.scissor.rect.w, cmd.scissor.rect.h);
rl::beginScissorMode(cmd.scissor.rect.x, cmd.scissor.rect.y, cmd.scissor.rect.w, cmd.scissor.rect.h);
}
default:
io::printfn("Unknown cmd type: %s", cmd.type);
@ -306,11 +306,11 @@ fn int main(String[] args)
}
draw_times.push(clock.mark());
//draw_times.print_stats();
rl::end_drawing();
rl::endDrawing();
/* End Drawing */
}
rl::close_window();
rl::closeWindow();
return 0;
}

@ -58,17 +58,16 @@ const MouseButtons BTN_5 = {.btn_5 = true};
const ModKeys KEY_ANY = (ModKeys)(ModKeys.inner.max);
fn bool Ctx.check_key_combo(&ctx, ModKeys mod, String key)
fn bool Ctx.check_key_combo(&ctx, ModKeys mod, String keys)
{
bool is_mod = (bool)(ctx.input.keyboard.down & mod);
bool is_keys = true;
String haystack = (String)ctx.input.keyboard.text[0..ctx.input.keyboard.text_len];
char[2] needle;
foreach (c: key) {
foreach (c: keys) {
needle[0] = c;
is_keys = is_keys && haystack.contains((String)needle[..]);
}
io::printfn("%b %b", is_mod, is_keys);
return is_mod && is_keys;
}
@ -162,9 +161,9 @@ fn void Ctx.input_text_utf8(&ctx, char[] text)
ctx.input.events.text_input = true;
}
fn void Ctx.input_text_unicode(&ctx, int[] text)
fn void Ctx.input_text_unicode(&ctx, char[] text)
{
if (text.len == 0) { return; }
if (text.ptr == null || text.len == 0) { return; }
char[32] tmp;
usz remaining = ctx.input.keyboard.text.len - ctx.input.keyboard.text_len;

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