a lot of work on sliders
This commit is contained in:
parent
c0e9565bf6
commit
8d4b353e88
19
src/main.c3
19
src/main.c3
@ -138,21 +138,21 @@ fn int main(String[] args)
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io::printn("release button2");
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}
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}
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if (ui.slider_ver("slider", ugui::Rect{0,0,30,100})!!.update) {
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ugui::Elem* e = ui.get_elem_by_label("slider")!!;
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io::printfn("slider: %f", e.slider.value);
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static float slider1;
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if (ui.slider_ver("slider", ugui::Rect{0,0,30,100}, &slider1)!!.update) {
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io::printfn("slider: %f", slider1);
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}
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ui.text_unbounded("text1", "Ciao Mamma\nAbilità ⚡")!!;
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|};
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ui.div_end()!!;
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ui.div_begin("second", ugui::DIV_FILL, scroll_y: true)!!;
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ui.div_begin("second", ugui::DIV_FILL, scroll_x: true, scroll_y: true)!!;
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{|
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ui.layout_set_column()!!;
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if (ui.slider_ver("slider_other", ugui::Rect{0,0,30,100})!!.update) {
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ugui::Elem* e = ui.get_elem_by_label("slider_other")!!;
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io::printfn("other slider: %f", e.slider.value);
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static float slider2 = 0.5;
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if (ui.slider_ver("slider_other", ugui::Rect{0,0,30,100}, &slider2)!!.update) {
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io::printfn("other slider: %f", slider2);
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}
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ui.button("button10", ugui::Rect{0,0,50,50})!!;
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ui.button("button11", ugui::Rect{0,0,50,50})!!;
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@ -164,6 +164,11 @@ fn int main(String[] args)
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ui.button("button16", ugui::Rect{0,0,50,50})!!;
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ui.button("button17", ugui::Rect{0,0,50,50})!!;
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}
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ui.layout_next_column()!!;
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ui.layout_set_row()!!;
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static float f1, f2;
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ui.slider_hor("hs1", ugui::Rect{0,0,100,30}, &f1)!!;
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ui.slider_hor("hs2", ugui::Rect{0,0,100,30}, &f2)!!;
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|};
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ui.div_end()!!;
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@ -33,10 +33,7 @@ fn ElemEvents! Ctx.button(&ctx, String label, Rect size, bool state = false)
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return UgError.WRONG_ELEMENT_TYPE?;
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}
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// if the element is new or the parent was updated then redo layout
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if (needs_layout) {
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c_elem.bounds = ctx.position_element(parent, size, true);
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}
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c_elem.bounds = ctx.position_element(parent, size, true);
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// if the bounds are null the element is outside the div view,
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// no interaction should occur so just return
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@ -47,12 +47,6 @@ bitstruct ElemEvents : uint {
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bool update : 7;
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}
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// slider element
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struct ElemSlider {
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float value;
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Rect handle;
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}
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struct ElemText {
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char* str;
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}
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@ -100,9 +94,6 @@ macro Color uint_to_rgba(uint $u) {
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const Rect DIV_FILL = { .x = 0, .y = 0, .w = 0, .h = 0 };
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macro abs(a) { return a < 0 ? -a : a; }
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macro clamp(x, min, max) { return x < min ? min : (x > max ? max : x); }
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const uint STACK_STEP = 10;
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const uint MAX_ELEMS = 128;
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const uint MAX_CMDS = 256;
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160
src/ugui_div.c3
160
src/ugui_div.c3
@ -1,6 +1,7 @@
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module ugui;
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import std::io;
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import std::math;
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enum DivLayout {
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LAYOUT_ROW,
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@ -19,7 +20,8 @@ struct ElemDiv {
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float value_x;
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float value_y;
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}
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Rect children_bounds;
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Rect children_bounds; // current frame children bounds
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Rect pcb; // previous frame children bounds
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Point origin_r, origin_c;
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Color bgcolor;
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}
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@ -38,12 +40,12 @@ fn void! Ctx.div_begin(&ctx, String label, Rect size, bool scroll_x = false, boo
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{
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Id id = label.hash();
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Elem *parent = ctx.get_parent()!;
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Elem* parent = ctx.get_parent()!;
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Elem* c_elem = ctx.get_elem(id)!;
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isz div_node = ctx.tree.add(id, ctx.active_div)!;
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ctx.active_div = div_node;
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bool needs_layout = c_elem.flags.is_new || parent.flags.updated;
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bool is_new = c_elem.flags.is_new;
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if (c_elem.flags.is_new) {
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*c_elem = DIV_DEFAULTS;
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@ -53,86 +55,104 @@ fn void! Ctx.div_begin(&ctx, String label, Rect size, bool scroll_x = false, boo
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c_elem.div.scroll.can_x = scroll_x;
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c_elem.div.scroll.can_y = scroll_y;
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// do layout and update flags only if the element was updated
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if (needs_layout) {
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// 2. layout the element
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c_elem.bounds = ctx.position_element(parent, size);
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c_elem.div.children_bounds = c_elem.bounds;
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c_elem.div.bgcolor = ctx.style.bgcolor;
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// 2. layout the element
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c_elem.bounds = ctx.position_element(parent, size);
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c_elem.div.children_bounds = c_elem.bounds;
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c_elem.div.bgcolor = ctx.style.bgcolor;
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// 3. Mark the element as updated
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c_elem.flags.updated = true;
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// 4. Fill the div fields
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c_elem.div.origin_c = Point{
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.x = c_elem.bounds.x,
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.y = c_elem.bounds.y,
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};
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c_elem.div.origin_r = c_elem.div.origin_c;
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c_elem.div.layout = parent.div.layout;
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}
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// 4. Fill the div fields
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c_elem.div.origin_c = Point{
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.x = c_elem.bounds.x,
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.y = c_elem.bounds.y,
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};
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c_elem.div.origin_r = c_elem.div.origin_c;
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c_elem.div.layout = parent.div.layout;
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// Add the background to the draw stack
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bool do_border = parent.div.layout == LAYOUT_FLOATING;
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ctx.push_rect(c_elem.bounds, c_elem.div.bgcolor, do_border: do_border)!;
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c_elem.events = ctx.get_elem_events(c_elem);
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// TODO: check active
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// TODO: check resizeable
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// check and draw scroll bars
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if (!c_elem.bounds.contains(c_elem.div.children_bounds)) {
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Point cbc = {
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.x = c_elem.div.children_bounds.x + c_elem.div.children_bounds.w,
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.y = c_elem.div.children_bounds.y + c_elem.div.children_bounds.h,
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// FIXME: we cannot use slider elements as scrollbars because of id management
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// scrollbars
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Rect cb = c_elem.div.pcb;
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// children bounds bottom-right corner
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Point cbc = {
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.x = cb.x + cb.w,
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.y = cb.y + cb.h,
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};
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// div bounds bottom-right corner
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Point bc = {
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.x = c_elem.bounds.x + c_elem.bounds.w,
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.y = c_elem.bounds.y + c_elem.bounds.h,
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};
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// set the scrollbar flag, is used in layout
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// vertical overflow
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c_elem.div.scroll.on_y = cbc.y > bc.y && c_elem.div.scroll.can_y;
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// horizontal overflow
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c_elem.div.scroll.on_x = cbc.x > bc.x && c_elem.div.scroll.can_x;
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if (c_elem.div.scroll.on_y) {
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Rect vslider = {
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.x = c_elem.bounds.x + c_elem.bounds.w - 10,
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.y = c_elem.bounds.y,
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.w = 10,
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.h = c_elem.bounds.h,
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};
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Point bc = {
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.x = c_elem.bounds.x + c_elem.bounds.w,
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.y = c_elem.bounds.y + c_elem.bounds.h,
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short hh = (short)(max((float)bc.y / cbc.y, (float)0.15) * c_elem.bounds.h);
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Rect vhandle = {
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.x = c_elem.bounds.x + c_elem.bounds.w - 10,
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.y = calc_slider(c_elem.bounds.y, c_elem.bounds.h-hh, c_elem.div.scroll.value_y),
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.w = 10,
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.h = hh,
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};
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// vertical overflow, check and draw scroll bar
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if (cbc.y > bc.y && c_elem.div.scroll.can_y) {
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// set the scrollbar flag, is used in layout
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c_elem.div.scroll.on_y = true;
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Rect vslider = {
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.x = c_elem.bounds.x + c_elem.bounds.w - 10,
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.y = c_elem.bounds.y,
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.w = 10,
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.h = c_elem.bounds.h,
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};
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float vh = max((float)bc.y / cbc.y, (float)0.15);
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Rect vhandle = {
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.x = c_elem.bounds.x + c_elem.bounds.w - 10,
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.y = (short)(c_elem.bounds.y + (int)(c_elem.bounds.h*(1-vh) * c_elem.div.scroll.value_y)),
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.w = 10,
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.h = (short)(c_elem.bounds.h * vh),
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};
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c_elem.events = ctx.get_elem_events(c_elem);
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if (parent.flags.has_focus && c_elem.events.mouse_hover && c_elem.events.mouse_hold && point_in_rect(ctx.input.mouse.pos, vhandle)) {
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short y = (short)clamp(ctx.input.mouse.pos.y - vhandle.h/2, vslider.y, vslider.y + vslider.h - vhandle.h);
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vhandle.y = y;
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float v = (float)(vhandle.y-vslider.y) / (float)(vslider.h-vhandle.h);
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c_elem.div.scroll.value_y = v;
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c_elem.flags.updated = true;
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c_elem.div.origin_c = Point{
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.x = c_elem.bounds.x,
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.y = c_elem.bounds.y,
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};
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c_elem.div.origin_r = c_elem.div.origin_c;
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}
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ctx.push_rect(vslider, uint_to_rgba(0x999999ff))!;
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ctx.push_rect(vhandle, uint_to_rgba(0x9999ffff))!;
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} else {
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c_elem.div.scroll.on_y = false;
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Point m = ctx.input.mouse.pos;
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if (parent.flags.has_focus && c_elem.events.mouse_hover &&
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c_elem.events.mouse_hold && point_in_rect(m, vhandle)) {
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vhandle.y = calc_slider(c_elem.bounds.y, c_elem.bounds.h-hh, c_elem.div.scroll.value_y);
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c_elem.div.scroll.value_y = calc_value(c_elem.bounds.y, m.y, c_elem.bounds.h, hh);
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c_elem.flags.updated = true;
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}
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ctx.push_rect(vslider, uint_to_rgba(0x999999ff))!;
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ctx.push_rect(vhandle, uint_to_rgba(0x9999ffff))!;
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}
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// if the bounds are outside of the view then allocate space for scrollbars
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DivLayout old_layout = c_elem.div.layout;
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c_elem.div.layout = LAYOUT_FLOATING;
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c_elem.div.layout = old_layout;
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if (c_elem.div.scroll.on_x) {
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Rect hslider = {
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.x = c_elem.bounds.x,
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.y = c_elem.bounds.y + c_elem.bounds.h - 10,
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.w = c_elem.bounds.w,
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.h = 10,
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};
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short hw = (short)(max((float)bc.x / cbc.x, (float)0.15) * c_elem.bounds.w);
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Rect hhandle = {
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.x = calc_slider(c_elem.bounds.x, c_elem.bounds.w-hw, c_elem.div.scroll.value_x),
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.y = c_elem.bounds.y + c_elem.bounds.h - 10,
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.w = hw,
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.h = 10,
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};
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Point m = ctx.input.mouse.pos;
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if (parent.flags.has_focus && c_elem.events.mouse_hover &&
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c_elem.events.mouse_hold && point_in_rect(m, hhandle)) {
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hhandle.x = calc_slider(c_elem.bounds.x, c_elem.bounds.w-hw, c_elem.div.scroll.value_x);
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c_elem.div.scroll.value_x = calc_value(c_elem.bounds.x, m.x, c_elem.bounds.w, hw);
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c_elem.flags.updated = true;
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}
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ctx.push_rect(hslider, uint_to_rgba(0x999999ff))!;
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ctx.push_rect(hhandle, uint_to_rgba(0x9999ffff))!;
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}
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if (parent.flags.has_focus) {
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if (point_in_rect(ctx.input.mouse.pos, c_elem.bounds)) {
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@ -144,6 +164,10 @@ fn void! Ctx.div_begin(&ctx, String label, Rect size, bool scroll_x = false, boo
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fn void! Ctx.div_end(&ctx)
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{
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// swap the children bounds
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Elem* c_elem = ctx.get_elem_by_tree_idx(ctx.active_div)!;
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c_elem.div.pcb = c_elem.div.children_bounds;
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// the active_div returns to the parent of the current one
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ctx.active_div = ctx.tree.parentof(ctx.active_div)!;
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}
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@ -85,26 +85,24 @@ fn void! Ctx.frame_begin(&ctx)
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// other stuff
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c_elem.flags.has_focus = ctx.has_focus;
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if (c_elem.flags.is_new || c_elem.flags.updated) {
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Elem def_root = {
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.id = ROOT_ID,
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.type = ETYPE_DIV,
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.bounds = {
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Elem def_root = {
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.id = ROOT_ID,
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.type = ETYPE_DIV,
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.bounds = {
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.w = ctx.width,
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.h = ctx.height,
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},
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.div = {
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.layout = LAYOUT_ROW,
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.children_bounds = {
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.w = ctx.width,
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.h = ctx.height,
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},
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.div = {
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.layout = LAYOUT_ROW,
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.children_bounds = {
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.w = ctx.width,
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.h = ctx.height,
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}
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},
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.flags = c_elem.flags,
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};
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}
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},
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.flags = c_elem.flags,
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};
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*c_elem = def_root;
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}
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*c_elem = def_root;
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// 3. Push the root element into the element tree
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ctx.active_div = ctx.tree.add(ROOT_ID, 0)!;
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@ -1,6 +1,7 @@
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module ugui;
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import std::io;
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import std::math;
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// TODO: this could be a bitstruct
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bitstruct InputEvents : uint {
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@ -84,8 +85,8 @@ fn void Ctx.input_mouse_button(&ctx, MouseButtons buttons)
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// Mouse was moved, report absolute position
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fn void Ctx.input_mouse_abs(&ctx, short x, short y)
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{
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ctx.input.mouse.pos.x = clamp(x, 0u16, ctx.width);
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ctx.input.mouse.pos.y = clamp(y, 0u16, ctx.height);
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ctx.input.mouse.pos.x = math::clamp(x, 0u16, ctx.width);
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ctx.input.mouse.pos.y = math::clamp(y, 0u16, ctx.height);
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short dx, dy;
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dx = x - ctx.input.mouse.pos.x;
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@ -107,8 +108,8 @@ fn void Ctx.input_mouse_delta(&ctx, short dx, short dy)
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mx = ctx.input.mouse.pos.x + dx;
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my = ctx.input.mouse.pos.y + dy;
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ctx.input.mouse.pos.x = clamp(mx, 0u16, ctx.width);
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ctx.input.mouse.pos.y = clamp(my, 0u16, ctx.height);
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ctx.input.mouse.pos.x = math::clamp(mx, 0u16, ctx.width);
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ctx.input.mouse.pos.y = math::clamp(my, 0u16, ctx.height);
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ctx.input.events.mouse_move = true;
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}
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@ -140,10 +140,10 @@ fn Rect Ctx.position_element(&ctx, Elem *parent, Rect rect, bool style = false)
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Point off;
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Rect* cb = &div.children_bounds;
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if (div.scroll.can_x && div.scroll.on_x) {
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off.x = (short)(cb.w * div.scroll.value_x);
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off.x = (short)((float)(div.pcb.w - parent.bounds.w) * div.scroll.value_x);
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}
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if (div.scroll.can_y && div.scroll.on_y) {
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off.y = (short)((float)(cb.h - parent.bounds.h) * div.scroll.value_y);
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off.y = (short)((float)(div.pcb.h - parent.bounds.h) * div.scroll.value_y);
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}
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Rect view = {
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.x = parent.bounds.x + off.x,
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@ -1,15 +1,28 @@
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module ugui;
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import std::io;
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import std::math;
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// slider element
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struct ElemSlider {
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Rect handle;
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}
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const Elem SLIDER_DEFAULT = {
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.type = ETYPE_SLIDER,
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};
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/* handle
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* +----+-----+---------------------+
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* | |#####| |
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* +----+-----+---------------------+
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*/
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fn ElemEvents! Ctx.slider_hor(&ctx, String label, Rect size)
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<*
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@require value != null
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*>
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fn ElemEvents! Ctx.slider_hor(&ctx, String label, Rect size, float* value)
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{
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Id id = label.hash();
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Id id = label.hash();
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Elem *parent = ctx.get_parent()!;
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Elem *c_elem = ctx.get_elem(id)!;
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@ -17,29 +30,33 @@ fn ElemEvents! Ctx.slider_hor(&ctx, String label, Rect size)
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ctx.tree.add(id, ctx.active_div)!;
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// 1. Fill the element fields
|
||||
c_elem.type = ETYPE_SLIDER;
|
||||
|
||||
// if the element is new or the parent was updated then redo layout
|
||||
if (c_elem.flags.is_new || parent.flags.updated) {
|
||||
// 2. Layout
|
||||
c_elem.bounds = ctx.position_element(parent, size, true);
|
||||
c_elem.slider.handle = Rect{
|
||||
.x = (short)(c_elem.bounds.x + (int)(c_elem.bounds.w*(1.0-0.25) * c_elem.slider.value)),
|
||||
.y = c_elem.bounds.y,
|
||||
.w = (short)(c_elem.bounds.w * 0.25),
|
||||
.h = c_elem.bounds.h,
|
||||
};
|
||||
if (c_elem.flags.is_new) {
|
||||
*c_elem = SLIDER_DEFAULT;
|
||||
} else if (c_elem.type != SLIDER_DEFAULT.type) {
|
||||
return UgError.WRONG_ELEMENT_TYPE?;
|
||||
}
|
||||
|
||||
// 2. Layout
|
||||
c_elem.bounds = ctx.position_element(parent, size, true);
|
||||
|
||||
// handle width
|
||||
short hw = (short)(c_elem.bounds.w * 0.25);
|
||||
Rect handle = {
|
||||
.x = calc_slider(c_elem.bounds.x, c_elem.bounds.w-hw, *value),
|
||||
.y = c_elem.bounds.y,
|
||||
.w = hw,
|
||||
.h = c_elem.bounds.h,
|
||||
};
|
||||
c_elem.slider.handle = handle;
|
||||
|
||||
Point m = ctx.input.mouse.pos;
|
||||
c_elem.events = ctx.get_elem_events(c_elem);
|
||||
if (parent.flags.has_focus && c_elem.events.mouse_hover) {
|
||||
if (point_in_rect(ctx.input.mouse.pos, c_elem.slider.handle) && c_elem.events.mouse_hold) {
|
||||
short x = (short)clamp(ctx.input.mouse.pos.x - c_elem.slider.handle.w/2, c_elem.bounds.x, c_elem.bounds.x + c_elem.bounds.w - c_elem.slider.handle.w);
|
||||
float v = (float)(c_elem.slider.handle.x-c_elem.bounds.x) / (float)(c_elem.bounds.w-c_elem.slider.handle.w);
|
||||
c_elem.slider.handle.x = x;
|
||||
c_elem.slider.value = v;
|
||||
c_elem.events.update = true;
|
||||
}
|
||||
|
||||
if (parent.flags.has_focus && c_elem.events.mouse_hover &&
|
||||
point_in_rect(m, handle) && c_elem.events.mouse_hold) {
|
||||
*value = calc_value(c_elem.bounds.x, m.x, c_elem.bounds.w, hw);
|
||||
c_elem.slider.handle.x = calc_slider(c_elem.bounds.x, c_elem.bounds.w-hw, *value);
|
||||
c_elem.events.update = true;
|
||||
}
|
||||
|
||||
// Draw the slider background and handle
|
||||
@ -63,7 +80,7 @@ fn ElemEvents! Ctx.slider_hor(&ctx, String label, Rect size)
|
||||
* | |
|
||||
* +-+
|
||||
*/
|
||||
fn ElemEvents! Ctx.slider_ver(&ctx, String label, Rect size)
|
||||
fn ElemEvents! Ctx.slider_ver(&ctx, String label, Rect size, float* value)
|
||||
{
|
||||
Id id = label.hash();
|
||||
|
||||
@ -73,29 +90,34 @@ fn ElemEvents! Ctx.slider_ver(&ctx, String label, Rect size)
|
||||
ctx.tree.add(id, ctx.active_div)!;
|
||||
|
||||
// 1. Fill the element fields
|
||||
c_elem.type = ETYPE_SLIDER;
|
||||
|
||||
// if the element is new or the parent was updated then redo layout
|
||||
if (c_elem.flags.is_new || parent.flags.updated) {
|
||||
// 2. Layout
|
||||
c_elem.bounds = ctx.position_element(parent, size, true);
|
||||
c_elem.slider.handle = Rect{
|
||||
.x = c_elem.bounds.x,
|
||||
.y = (short)(c_elem.bounds.y + (int)(c_elem.bounds.h*(1.0-0.25) * c_elem.slider.value)),
|
||||
.w = c_elem.bounds.w,
|
||||
.h = (short)(c_elem.bounds.h * 0.25),
|
||||
};
|
||||
if (c_elem.flags.is_new) {
|
||||
*c_elem = SLIDER_DEFAULT;
|
||||
} else if (c_elem.type != SLIDER_DEFAULT.type) {
|
||||
return UgError.WRONG_ELEMENT_TYPE?;
|
||||
}
|
||||
|
||||
// 2. Layout
|
||||
c_elem.bounds = ctx.position_element(parent, size, true);
|
||||
|
||||
// handle height
|
||||
short hh = (short)(c_elem.bounds.h * 0.25);
|
||||
Rect handle = {
|
||||
.x = c_elem.bounds.x,
|
||||
.y = calc_slider(c_elem.bounds.y, c_elem.bounds.h-hh, *value),
|
||||
.w = c_elem.bounds.w,
|
||||
.h = hh,
|
||||
};
|
||||
c_elem.slider.handle = handle;
|
||||
|
||||
Point m = ctx.input.mouse.pos;
|
||||
c_elem.events = ctx.get_elem_events(c_elem);
|
||||
if (parent.flags.has_focus && c_elem.events.mouse_hover) {
|
||||
if (point_in_rect(ctx.input.mouse.pos, c_elem.slider.handle) && c_elem.events.mouse_hold) {
|
||||
short y = (short)clamp(ctx.input.mouse.pos.y - c_elem.slider.handle.h/2, c_elem.bounds.y, c_elem.bounds.y + c_elem.bounds.h - c_elem.slider.handle.h);
|
||||
float v = (float)(c_elem.slider.handle.y-c_elem.bounds.y) / (float)(c_elem.bounds.h-c_elem.slider.handle.h);
|
||||
c_elem.slider.handle.y = y;
|
||||
c_elem.slider.value = v;
|
||||
c_elem.events.update = true;
|
||||
}
|
||||
|
||||
if (parent.flags.has_focus && c_elem.events.mouse_hover &&
|
||||
point_in_rect(m, handle) &&
|
||||
c_elem.events.mouse_hold) {
|
||||
*value = calc_value(c_elem.bounds.y, m.y, c_elem.bounds.h, hh);
|
||||
c_elem.slider.handle.y = calc_slider(c_elem.bounds.y, c_elem.bounds.h-hh, *value);
|
||||
c_elem.events.update = true;
|
||||
}
|
||||
|
||||
// Draw the slider background and handle
|
||||
@ -106,3 +128,6 @@ fn ElemEvents! Ctx.slider_ver(&ctx, String label, Rect size)
|
||||
|
||||
return c_elem.events;
|
||||
}
|
||||
|
||||
macro short calc_slider(ushort off, ushort dim, float value) => (short)off + (short)(dim * value);
|
||||
macro float calc_value(ushort off, ushort mouse, ushort dim, ushort slider) => math::clamp((float)(mouse-off-slider/2)/(float)(dim-slider), 0.0f, 1.0f);
|
||||
|
@ -15,19 +15,12 @@ fn void! Ctx.text_unbounded(&ctx, String label, String text)
|
||||
// this resets the flags
|
||||
c_elem.type = ETYPE_TEXT;
|
||||
|
||||
short baseline = (short)ctx.font.ascender;
|
||||
short line_height = (short)ctx.font.ascender - (short)ctx.font.descender;
|
||||
short line_gap = (short)ctx.font.linegap;
|
||||
// if the element is new or the parent was updated then redo layout
|
||||
if (c_elem.flags.is_new || parent.flags.updated) {
|
||||
Rect text_size = ctx.get_text_bounds(text)!;
|
||||
|
||||
// 2. Layout
|
||||
c_elem.bounds = ctx.position_element(parent, text_size, true);
|
||||
|
||||
// 3. Fill the button specific fields
|
||||
c_elem.text.str = text;
|
||||
}
|
||||
Rect text_size = ctx.get_text_bounds(text)!;
|
||||
// 2. Layout
|
||||
c_elem.bounds = ctx.position_element(parent, text_size, true);
|
||||
// 3. Fill the button specific fields
|
||||
c_elem.text.str = text;
|
||||
|
||||
ctx.push_string(c_elem.bounds, text)!;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user