177 lines
4.0 KiB
177 lines
4.0 KiB
module ugui;
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fn void! Ctx.layout_set_row(&ctx)
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{
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Id parent_id = ctx.tree.get(ctx.active_div)!;
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Elem *parent = ctx.cache.search(parent_id)!;
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if (parent.type != ETYPE_DIV) {
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// what?
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return UgError.UNEXPECTED_ELEMENT?;
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}
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parent.div.layout = LAYOUT_ROW;
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}
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fn void! Ctx.layout_set_column(&ctx)
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{
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Id parent_id = ctx.tree.get(ctx.active_div)!;
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Elem *parent = ctx.cache.search(parent_id)!;
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if (parent.type != ETYPE_DIV) {
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// what?
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return UgError.UNEXPECTED_ELEMENT?;
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}
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parent.div.layout = LAYOUT_COLUMN;
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}
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fn void! Ctx.layout_set_floating(&ctx)
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{
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Id parent_id = ctx.tree.get(ctx.active_div)!;
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Elem *parent = ctx.cache.search(parent_id)!;
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if (parent.type != ETYPE_DIV) {
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// what?
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return UgError.UNEXPECTED_ELEMENT?;
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}
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parent.div.layout = LAYOUT_FLOATING;
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}
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fn void! Ctx.layout_next_row(&ctx)
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{
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Id parent_id = ctx.tree.get(ctx.active_div)!;
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Elem *parent = ctx.cache.search(parent_id)!;
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if (parent.type != ETYPE_DIV) {
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// what?
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return UgError.UNEXPECTED_ELEMENT?;
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}
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parent.div.origin_r = Point{
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.x = parent.bounds.x,
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.y = parent.div.origin_c.y,
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};
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parent.div.origin_c = parent.div.origin_r;
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}
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fn void! Ctx.layout_next_column(&ctx)
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{
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Id parent_id = ctx.tree.get(ctx.active_div)!;
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Elem *parent = ctx.cache.search(parent_id)!;
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if (parent.type != ETYPE_DIV) {
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// what?
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return UgError.UNEXPECTED_ELEMENT?;
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}
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parent.div.origin_c = Point{
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.x = parent.div.origin_r.x,
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.y = parent.bounds.y,
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};
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parent.div.origin_r = parent.div.origin_c;
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}
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// position the rectangle inside the parent according to the layout
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// parent: parent div
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// rect: the requested size
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// style: apply style
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<*
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@require ctx != null
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@require parent.type == ETYPE_DIV
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*>
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fn Rect Ctx.position_element(&ctx, Elem *parent, Rect rect, bool style = false)
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{
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Rect placement;
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Point origin;
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ElemDiv* div = &parent.div;
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// 1. Select the right origin
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switch (div.layout) {
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case LAYOUT_ROW:
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origin = div.origin_r;
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case LAYOUT_COLUMN:
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origin = div.origin_c;
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case LAYOUT_FLOATING: // none
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default:
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// Error
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}
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// the bottom-right border of the element box
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Point pl_corner;
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// 2. Calculate the placement
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placement.x = (short)max(origin.x + rect.x, 0);
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placement.y = (short)max(origin.y + rect.y, 0);
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placement.w = rect.w > 0 ? rect.w : (short)max(parent.bounds.w - (placement.x - parent.bounds.x), 0);
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placement.h = rect.h > 0 ? rect.h : (short)max(parent.bounds.h - (placement.y - parent.bounds.y), 0);
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pl_corner.x = placement.x + placement.w;
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pl_corner.y = placement.y + placement.h;
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// 2.1 apply style, css box model
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if (style) {
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Rect margin = ctx.style.margin;
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Rect border = ctx.style.border;
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Rect padding = ctx.style.padding;
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placement.x += margin.x;
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placement.y += margin.y;
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if (rect.w != 0) { placement.w += border.x+border.w + padding.x+padding.w; }
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if (rect.h != 0) { placement.h += border.y+border.h + padding.y+padding.h; }
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pl_corner.x = placement.x + placement.w + margin.w;
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pl_corner.y = placement.y + placement.h + margin.h;
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}
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// 3. Update the origins of the parent
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div.origin_r = Point{
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.x = pl_corner.x,
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.y = origin.y,
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};
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div.origin_c = Point{
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.x = origin.x,
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.y = pl_corner.y,
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};
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// 4. Calculate the "scrolled" view
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Point off;
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Rect* cb = &div.children_bounds;
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if (div.scroll.can_x && div.scroll.on_x) {
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off.x = (short)((float)(div.pcb.w - parent.bounds.w) * div.scroll.value_x);
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}
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if (div.scroll.can_y && div.scroll.on_y) {
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off.y = (short)((float)(div.pcb.h - parent.bounds.h) * div.scroll.value_y);
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}
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Rect view = {
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.x = parent.bounds.x + off.x,
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.y = parent.bounds.y + off.y,
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.w = parent.bounds.w,
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.h = parent.bounds.h,
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};
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// 5. check if the placement overflows the children ounds, if so update them
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if (!point_in_rect(pl_corner, *cb)) {
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if (pl_corner.y > cb.y+cb.h) {
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cb.h = pl_corner.y - cb.y;
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}
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if (pl_corner.x > cb.x+cb.w) {
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cb.w += pl_corner.x - (cb.x + cb.w);
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}
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}
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// 6. check if the placement is inside the view
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if (placement.collides(view)) {
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return Rect{
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.x = placement.x - off.x,
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.y = placement.y - off.y,
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.w = placement.w,
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.h = placement.h,
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};
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} else {
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return Rect{};
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}
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}
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