simpler main

This commit is contained in:
Alessandro Mauri 2025-02-06 23:44:03 +01:00
parent 588a417413
commit e09107af98
2 changed files with 45 additions and 63 deletions

1
TODO
View File

@ -32,6 +32,7 @@ to maintain focus until mouse release (fix scroll bars)
[ ] use SDF to draw anti-aliased rounded rectangles https://zed.dev/blog/videogame
[ ] Subdivide modules into ugui::ug for exported functions and ugui::core for
internal use functions (used to create widgets)
[ ] The render loop RAPES the gpu, valve pls fix
## Layout

View File

@ -95,12 +95,30 @@ void main()
}
`;
// SDF based rect rendering
const ZString RECT_FS = `
#version 330
in vec2 fragTexCoord;
in vec4 fragColor;
out vec4 finalColor;
uniform float radius;
uniform float border;
uniform vec2 size;
void main()
{
}
`;
macro rl::Color ugui::Color.conv(color)
{
return rl::Color{.r = color.r, .g = color.g, .b = color.b, .a = color.a};
}
macro rl::Rectangle ugui::Rect.conv(rect)
macro rl::Rectangle Rect.conv(rect)
{
return rl::Rectangle{.x = rect.x, .y = rect.y, .width = rect.w, .height = rect.h};
}
@ -185,29 +203,29 @@ fn int main(String[] args)
if (ui.check_key_combo(ugui::KMOD_CTRL, "q")) break;
ui.div_begin("main", ugui::Rect{.w=-100})!!;
ui.div_begin("main", Rect{.w=-100})!!;
{|
ui.layout_set_column()!!;
if (ui.button("button0", ugui::Rect{0,0,30,30}, toggle)!!.mouse_press) {
if (ui.button("button0", Rect{0,0,30,30}, toggle)!!.mouse_press) {
io::printn("press button0");
toggle = !toggle;
}
//ui.layout_next_column()!!;
if (ui.button("button1", ugui::Rect{0,0,30,30})!!.mouse_press) {
if (ui.button("button1", Rect{0,0,30,30})!!.mouse_press) {
io::printn("press button1");
}
//ui.layout_next_column()!!;
if (ui.button("button2", ugui::Rect{0,0,30,30})!!.mouse_release) {
if (ui.button("button2", Rect{0,0,30,30})!!.mouse_release) {
io::printn("release button2");
}
ui.layout_set_row()!!;
ui.layout_next_row()!!;
static float rf, gf, bf, af;
ui.slider_ver("slider_r", ugui::Rect{0,0,30,100}, &rf)!!;
ui.slider_ver("slider_g", ugui::Rect{0,0,30,100}, &gf)!!;
ui.slider_ver("slider_b", ugui::Rect{0,0,30,100}, &bf)!!;
ui.slider_ver("slider_a", ugui::Rect{0,0,30,100}, &af)!!;
ui.slider_ver("slider_r", Rect{0,0,30,100}, &rf)!!;
ui.slider_ver("slider_g", Rect{0,0,30,100}, &gf)!!;
ui.slider_ver("slider_b", Rect{0,0,30,100}, &bf)!!;
ui.slider_ver("slider_a", Rect{0,0,30,100}, &af)!!;
ui.layout_next_column()!!;
ui.text_unbounded("text1", "Ciao Mamma\nAbilità ⚡\n'\udb80\udd2c'")!!;
@ -217,7 +235,7 @@ fn int main(String[] args)
ui.layout_next_row()!!;
static bool check;
ui.checkbox("check1", "", ugui::Point{}, &check, "tick")!!;
ui.checkbox("check1", "", Point{}, &check, "tick")!!;
/*
ui.layout_set_column()!!;
@ -237,24 +255,24 @@ fn int main(String[] args)
{|
ui.layout_set_column()!!;
static float slider2 = 0.5;
if (ui.slider_ver("slider", ugui::Rect{0,0,30,100}, &slider2)!!.update) {
if (ui.slider_ver("slider", Rect{0,0,30,100}, &slider2)!!.update) {
io::printfn("other slider: %f", slider2);
}
ui.button("button0", ugui::Rect{0,0,50,50})!!;
ui.button("button1", ugui::Rect{0,0,50,50})!!;
ui.button("button2", ugui::Rect{0,0,50,50})!!;
ui.button("button3", ugui::Rect{0,0,50,50})!!;
ui.button("button0", Rect{0,0,50,50})!!;
ui.button("button1", Rect{0,0,50,50})!!;
ui.button("button2", Rect{0,0,50,50})!!;
ui.button("button3", Rect{0,0,50,50})!!;
if (toggle) {
ui.button("button4", ugui::Rect{0,0,50,50})!!;
ui.button("button5", ugui::Rect{0,0,50,50})!!;
ui.button("button6", ugui::Rect{0,0,50,50})!!;
ui.button("button7", ugui::Rect{0,0,50,50})!!;
ui.button("button4", Rect{0,0,50,50})!!;
ui.button("button5", Rect{0,0,50,50})!!;
ui.button("button6", Rect{0,0,50,50})!!;
ui.button("button7", Rect{0,0,50,50})!!;
}
ui.layout_next_column()!!;
ui.layout_set_row()!!;
static float f1, f2;
ui.slider_hor("hs1", ugui::Rect{0,0,100,30}, &f1)!!;
ui.slider_hor("hs2", ugui::Rect{0,0,100,30}, &f2)!!;
ui.slider_hor("hs1", Rect{0,0,100,30}, &f1)!!;
ui.slider_hor("hs2", Rect{0,0,100,30}, &f2)!!;
|};
ui.div_end()!!;
@ -263,7 +281,7 @@ fn int main(String[] args)
TimeStats uts = ui_times.get_stats();
ui.layout_set_floating()!!;
ui.div_begin("fps", ugui::Rect{0, ui.height-100, -300, 100})!!;
ui.div_begin("fps", Rect{0, ui.height-100, -300, 100})!!;
{|
ui.layout_set_column()!!;
ui.text_unbounded("draw times", string::tformat("ui avg: %s\ndraw avg: %s\nTOT: %s", uts.avg, dts.avg, uts.avg+dts.avg))!!;
@ -282,13 +300,13 @@ fn int main(String[] args)
for (Cmd* cmd; (cmd = ui.cmd_queue.dequeue() ?? null) != null;) {
switch (cmd.type) {
case ugui::CmdType.CMD_RECT:
case CmdType.CMD_RECT:
Rect r = cmd.rect.rect;
float rad = cmd.rect.radius;
// for some weird-ass reason the straight forward inverse formula does not work
float roundness = r.w > r.h ? (2.1f*rad)/(float)r.h : (2.1f*rad)/(float)r.w;
rl::drawRectangleRounded(cmd.rect.rect.conv(), roundness, 0, cmd.rect.color.conv());
case ugui::CmdType.CMD_UPDATE_ATLAS:
case CmdType.CMD_UPDATE_ATLAS:
if (cmd.update_atlas.id == font_id) {
//rl::unload_image(font_atlas);
font_atlas.data = cmd.update_atlas.raw_buffer;
@ -311,7 +329,7 @@ fn int main(String[] args)
}
sprite_texture = rl::loadTextureFromImage(sprite_atlas);
}
case ugui::CmdType.CMD_SPRITE:
case CmdType.CMD_SPRITE:
if (cmd.sprite.texture_id == font_id) {
rl::Vector2 position = {
.x = cmd.sprite.rect.x,
@ -334,7 +352,7 @@ fn int main(String[] args)
} else {
io::printfn("unknown texture id: %d", cmd.sprite.texture_id);
}
case ugui::CmdType.CMD_SCISSOR:
case CmdType.CMD_SCISSOR:
if (cmd.scissor.rect.w == 0 && cmd.scissor.rect.h == 0) {
rl::endScissorMode();
} else {
@ -354,40 +372,3 @@ fn int main(String[] args)
return 0;
}
/*
fn void! test_vtree() @test
{
vtree::VTree(<String>) vt;
vt.init(10)!!;
defer vt.free();
assert(vt.size() == 10, "Size is incorrect");
isz ref = vt.add("Ciao Mamma", 0)!!;
String s = vt.get(ref)!!;
assert(s == "Ciao Mamma", "String is incorrect");
isz par = vt.parentof(0)!!;
assert(ref == par, "Not Root");
vt.print();
}
def StrCache = cache::Cache(<int, String, 256>);
fn void! test_cache() @test
{
StrCache cc;
cc.init()!!;
defer cc.free();
String*! r = cc.search(1);
if (catch ex = r) {
if (ex != SearchResult.MISSING) {
return ex?;
}
}
r = cc.get_or_insert(&&"Ciao Mamma", 1)!;
assert(*r!! == "Ciao Mamma", "incorrect string");
}
*/