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@ -29,6 +29,7 @@ struct CmdUpdateAtlas { |
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struct CmdSprite { |
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Rect rect; |
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Rect texture_rect; |
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Color hue; |
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Id texture_id; |
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} |
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@ -48,15 +49,29 @@ struct Cmd { |
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} |
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} |
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macro bool cull_rect(Rect rect, Rect clip = {0,0,short.max,short.max}) |
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{ |
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bool no_area = rect.w <= 0 || rect.h <= 0; |
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return no_area || !rect.collides(clip); |
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} |
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// FIXME: this whole thing could be done at compile time, maybe |
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macro Ctx.push_cmd(&ctx, Cmd *cmd) |
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{ |
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Rect rect; |
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switch (cmd.type) { |
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case CMD_RECT: rect = cmd.rect.rect; |
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case CMD_SPRITE: rect = cmd.sprite.rect; |
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default: return ctx.cmd_queue.enqueue(cmd); |
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} |
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if (cull_rect(rect, ctx.div_scissor)) return; |
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return ctx.cmd_queue.enqueue(cmd); |
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} |
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// FIXME: is this really the best solution? |
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// "rect" is the bounding box of the element, which includes the border and the padding (so not just the content) |
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fn void! Ctx.push_rect(&ctx, Rect rect, Color color, bool do_border = false, bool do_padding = false, bool do_radius = false) |
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{ |
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// FIXME: this should be culled higher up, maybe |
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if (rect.w <= 0 || rect.h <= 0) { |
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return; |
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} |
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Rect border = ctx.style.border; |
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Rect padding = ctx.style.padding; |
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ushort radius = ctx.style.radius; |
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@ -69,7 +84,7 @@ fn void! Ctx.push_rect(&ctx, Rect rect, Color color, bool do_border = false, boo |
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.rect.color = border_color, |
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.rect.radius = do_radius ? radius : 0, |
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}; |
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ctx.cmd_queue.enqueue(&cmd)!; |
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ctx.push_cmd(&cmd)!; |
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} |
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Cmd cmd = { |
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@ -83,22 +98,24 @@ fn void! Ctx.push_rect(&ctx, Rect rect, Color color, bool do_border = false, boo |
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.rect.color = color, |
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.rect.radius = do_radius ? radius : 0, |
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}; |
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ctx.cmd_queue.enqueue(&cmd)!; |
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if (cull_rect(cmd.rect.rect, ctx.div_scissor)) return; |
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ctx.push_cmd(&cmd)!; |
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} |
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// TODO: add texture id |
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fn void! Ctx.push_sprite(&ctx, Rect bounds, Rect texture, Id texture_id) |
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fn void! Ctx.push_sprite(&ctx, Rect bounds, Rect texture, Id texture_id, Color hue = uint_to_rgba(0xffffffff)) |
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{ |
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Cmd cmd = { |
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.type = CMD_SPRITE, |
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.sprite.rect = bounds, |
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.sprite.texture_rect = texture, |
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.sprite.texture_id = texture_id, |
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.sprite.hue = hue, |
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}; |
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ctx.cmd_queue.enqueue(&cmd)!; |
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ctx.push_cmd(&cmd)!; |
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} |
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fn void! Ctx.push_string(&ctx, Rect bounds, String text) |
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fn void! Ctx.push_string(&ctx, Rect bounds, String text, Color hue = uint_to_rgba(0xffffffff)) |
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{ |
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if (text.len == 0) { |
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return; |
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@ -136,9 +153,7 @@ fn void! Ctx.push_string(&ctx, Rect bounds, String text) |
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.h = gp.h, |
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}; |
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// push the sprite only if it collides with the bounds |
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if (gb.collides(bounds)) { |
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ctx.push_sprite(gb, gt, texture_id)!; |
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} |
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if (!cull_rect(gb, bounds)) ctx.push_sprite(gb, gt, texture_id, hue)!; |
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line_len += gp.adv; |
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} else if (cp == '\n'){ |
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orig.y += line_height + line_gap; |
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@ -164,7 +179,7 @@ fn void! Ctx.push_update_atlas(&ctx, Atlas* atlas) |
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.bpp = (ushort)atlas.type.bpp(), |
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}, |
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}; |
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ctx.cmd_queue.enqueue(&up)!; |
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ctx.push_cmd(&up)!; |
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} |
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fn void! Ctx.push_scissor(&ctx, Rect rect) |
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@ -173,5 +188,5 @@ fn void! Ctx.push_scissor(&ctx, Rect rect) |
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.type = CMD_SCISSOR, |
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.scissor.rect = rect.intersection(ctx.div_scissor), |
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}; |
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ctx.cmd_queue.enqueue(&sc)!; |
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ctx.push_cmd(&sc)!; |
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} |
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