cull commands that result in zero-area bounding boxes

c3
Alessandro Mauri 5 days ago
parent 87de68028a
commit 169b5e1dfd
  1. 48
      src/main.c3
  2. 45
      src/ugui_cmd.c3

@ -66,6 +66,16 @@ void main()
}
`;
macro rl::Color ugui::Color.conv(color)
{
return rl::Color{.r = color.r, .g = color.g, .b = color.b, .a = color.a};
}
macro rl::Rectangle ugui::Rect.conv(rect)
{
return rl::Rectangle{.x = rect.x, .y = rect.y, .width = rect.w, .height = rect.h};
}
fn int main(String[] args)
{
ugui::Ctx ui;
@ -96,6 +106,17 @@ fn int main(String[] args)
while (!rl::window_should_close()) {
clock.mark();
KeyboardKey k;
do {
k = rl::get_key_pressed();
if (!k) { break; }
if (rl::is_key_down(k)) { io::print("down "); }
if (rl::is_key_pressed(k)) { io::print("pressed "); }
if (rl::is_key_released(k)) { io::print("released "); }
io::printfn("%s", k);
} while (k != 0);
/* Start Input Handling */
if (rl::is_window_resized()) {
width = (short)rl::get_screen_width();
@ -197,27 +218,14 @@ fn int main(String[] args)
rl::begin_drawing();
// ClearBackground(BLACK);
rl::Color c;
rl::Rectangle r;
for (Cmd* cmd; (cmd = ui.cmd_queue.dequeue() ?? null) != null;) {
switch (cmd.type) {
case ugui::CmdType.CMD_RECT:
c = rl::Color{
.r = cmd.rect.color.r,
.g = cmd.rect.color.g,
.b = cmd.rect.color.b,
.a = cmd.rect.color.a,
};
r = rl::Rectangle{
.x = cmd.rect.rect.x,
.y = cmd.rect.rect.y,
.height = cmd.rect.rect.h,
.width = cmd.rect.rect.w,
};
Rect r = cmd.rect.rect;
float rad = cmd.rect.radius;
// for some weird-ass reason the straight forward inverse formula does not work
float roundness = r.width > r.height ? (2.1*rad)/r.height : (2.1*rad)/r.width;
rl::draw_rectangle_rounded(r, roundness, 0, c);
float roundness = r.w > r.h ? (2.1f*rad)/(float)r.h : (2.1f*rad)/(float)r.w;
rl::draw_rectangle_rounded(cmd.rect.rect.conv(), roundness, 0, cmd.rect.color.conv());
case ugui::CmdType.CMD_UPDATE_ATLAS:
if (cmd.update_atlas.id != font_id) { break; }
//rl::unload_image(font_atlas);
@ -233,18 +241,12 @@ fn int main(String[] args)
font_texture = rl::load_texture_from_image(font_atlas);
case ugui::CmdType.CMD_SPRITE:
if (cmd.sprite.texture_id != font_id) { break; }
rl::Rectangle source = {
.x = cmd.sprite.texture_rect.x,
.y = cmd.sprite.texture_rect.y,
.width = cmd.sprite.texture_rect.w,
.height = cmd.sprite.texture_rect.h,
};
rl::Vector2 position = {
.x = cmd.sprite.rect.x,
.y = cmd.sprite.rect.y,
};
rl::begin_shader_mode(font_shader);
rl::draw_texture_rec(font_texture, source, position, rl::WHITE);
rl::draw_texture_rec(font_texture, cmd.sprite.texture_rect.conv(), position, cmd.sprite.hue.conv());
rl::end_shader_mode();
case ugui::CmdType.CMD_SCISSOR:
if (cmd.scissor.rect.w == 0 && cmd.scissor.rect.h == 0) {

@ -29,6 +29,7 @@ struct CmdUpdateAtlas {
struct CmdSprite {
Rect rect;
Rect texture_rect;
Color hue;
Id texture_id;
}
@ -48,15 +49,29 @@ struct Cmd {
}
}
macro bool cull_rect(Rect rect, Rect clip = {0,0,short.max,short.max})
{
bool no_area = rect.w <= 0 || rect.h <= 0;
return no_area || !rect.collides(clip);
}
// FIXME: this whole thing could be done at compile time, maybe
macro Ctx.push_cmd(&ctx, Cmd *cmd)
{
Rect rect;
switch (cmd.type) {
case CMD_RECT: rect = cmd.rect.rect;
case CMD_SPRITE: rect = cmd.sprite.rect;
default: return ctx.cmd_queue.enqueue(cmd);
}
if (cull_rect(rect, ctx.div_scissor)) return;
return ctx.cmd_queue.enqueue(cmd);
}
// FIXME: is this really the best solution?
// "rect" is the bounding box of the element, which includes the border and the padding (so not just the content)
fn void! Ctx.push_rect(&ctx, Rect rect, Color color, bool do_border = false, bool do_padding = false, bool do_radius = false)
{
// FIXME: this should be culled higher up, maybe
if (rect.w <= 0 || rect.h <= 0) {
return;
}
Rect border = ctx.style.border;
Rect padding = ctx.style.padding;
ushort radius = ctx.style.radius;
@ -69,7 +84,7 @@ fn void! Ctx.push_rect(&ctx, Rect rect, Color color, bool do_border = false, boo
.rect.color = border_color,
.rect.radius = do_radius ? radius : 0,
};
ctx.cmd_queue.enqueue(&cmd)!;
ctx.push_cmd(&cmd)!;
}
Cmd cmd = {
@ -83,22 +98,24 @@ fn void! Ctx.push_rect(&ctx, Rect rect, Color color, bool do_border = false, boo
.rect.color = color,
.rect.radius = do_radius ? radius : 0,
};
ctx.cmd_queue.enqueue(&cmd)!;
if (cull_rect(cmd.rect.rect, ctx.div_scissor)) return;
ctx.push_cmd(&cmd)!;
}
// TODO: add texture id
fn void! Ctx.push_sprite(&ctx, Rect bounds, Rect texture, Id texture_id)
fn void! Ctx.push_sprite(&ctx, Rect bounds, Rect texture, Id texture_id, Color hue = uint_to_rgba(0xffffffff))
{
Cmd cmd = {
.type = CMD_SPRITE,
.sprite.rect = bounds,
.sprite.texture_rect = texture,
.sprite.texture_id = texture_id,
.sprite.hue = hue,
};
ctx.cmd_queue.enqueue(&cmd)!;
ctx.push_cmd(&cmd)!;
}
fn void! Ctx.push_string(&ctx, Rect bounds, String text)
fn void! Ctx.push_string(&ctx, Rect bounds, String text, Color hue = uint_to_rgba(0xffffffff))
{
if (text.len == 0) {
return;
@ -136,9 +153,7 @@ fn void! Ctx.push_string(&ctx, Rect bounds, String text)
.h = gp.h,
};
// push the sprite only if it collides with the bounds
if (gb.collides(bounds)) {
ctx.push_sprite(gb, gt, texture_id)!;
}
if (!cull_rect(gb, bounds)) ctx.push_sprite(gb, gt, texture_id, hue)!;
line_len += gp.adv;
} else if (cp == '\n'){
orig.y += line_height + line_gap;
@ -164,7 +179,7 @@ fn void! Ctx.push_update_atlas(&ctx, Atlas* atlas)
.bpp = (ushort)atlas.type.bpp(),
},
};
ctx.cmd_queue.enqueue(&up)!;
ctx.push_cmd(&up)!;
}
fn void! Ctx.push_scissor(&ctx, Rect rect)
@ -173,5 +188,5 @@ fn void! Ctx.push_scissor(&ctx, Rect rect)
.type = CMD_SCISSOR,
.scissor.rect = rect.intersection(ctx.div_scissor),
};
ctx.cmd_queue.enqueue(&sc)!;
ctx.push_cmd(&sc)!;
}

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