vertical slider

font_atlas
Alessandro Mauri 2 months ago
parent 28598f0575
commit 1cad13e597
  1. 6
      TODO
  2. 2
      src/main.c3
  3. 82
      src/ugui_slider.c3

@ -0,0 +1,6 @@
# TODOs, semi-random sorting
[ ] Implement glyph draw command
[ ] Implement div.view and scrollbars
[ ] Port font system from C to C3 (rewrite1)
[ ] Update ARCHITECTURE.md
[ ] Write a README.md

@ -65,7 +65,7 @@ fn int main(String[] args)
if (ctx.button("button2", ugui::Rect{0,0,30,30})!!.mouse_release) {
io::printn("release button2");
}
if (ctx.slider_hor("slider", ugui::Rect{0,0,100,30})!!.update) {
if (ctx.slider_ver("slider", ugui::Rect{0,0,30,100})!!.update) {
ugui::Elem* e = ctx.get_elem_by_label("slider")!!;
io::printfn("slider: %f", e.slider.value);
}

@ -1,5 +1,10 @@
module ugui;
/* handle
* +----+-----+---------------------+
* | |#####| |
* +----+-----+---------------------+
*/
fn ElemEvents! Ctx.slider_hor(&ctx, String label, Rect size)
{
Id id = hash(label);
@ -16,11 +21,6 @@ fn ElemEvents! Ctx.slider_hor(&ctx, String label, Rect size)
if (c_elem.flags.is_new || parent.flags.updated) {
// 2. Layout
c_elem.rect = ctx.position_element(parent, size, true);
/* handle
* +----+-----+---------------------+
* | |#####| |
* +----+-----+---------------------+
*/
c_elem.slider.handle = Rect{
.x = (short)(c_elem.rect.x + (int)(c_elem.rect.w * c_elem.slider.value)),
.y = c_elem.rect.y,
@ -64,3 +64,75 @@ fn ElemEvents! Ctx.slider_hor(&ctx, String label, Rect size)
return c_elem.events;
}
/*
* +-+
* | |
* | |
* +-+
* |#| handle
* |#|
* +-+
* | |
* | |
* +-+
*/
fn ElemEvents! Ctx.slider_ver(&ctx, String label, Rect size)
{
Id id = hash(label);
Elem *parent = ctx.get_parent()!;
Elem *c_elem = ctx.get_elem(id)!;
// add it to the tree
ctx.tree.add(id, ctx.active_div)!;
// 1. Fill the element fields
c_elem.type = ETYPE_SLIDER;
// if the element is new or the parent was updated then redo layout
if (c_elem.flags.is_new || parent.flags.updated) {
// 2. Layout
c_elem.rect = ctx.position_element(parent, size, true);
c_elem.slider.handle = Rect{
.x = c_elem.rect.x,
.y = (short)(c_elem.rect.y + (int)(c_elem.rect.h * c_elem.slider.value)),
.w = c_elem.rect.w,
.h = (short)(c_elem.rect.h * 0.25),
};
}
c_elem.events = ctx.get_elem_events(c_elem);
if (parent.flags.has_focus && c_elem.events.mouse_hover) {
if (point_in_rect(ctx.input.mouse.pos, c_elem.slider.handle) && c_elem.events.mouse_hold) {
short y = (short)clamp(ctx.input.mouse.pos.y - c_elem.slider.handle.h/2, c_elem.rect.y, c_elem.rect.y + c_elem.rect.h - c_elem.slider.handle.h);
float v = (float)(c_elem.slider.handle.y-c_elem.rect.y) / (float)(c_elem.rect.h-c_elem.slider.handle.h);
c_elem.slider.handle.y = y;
c_elem.slider.value = v;
c_elem.events.update = true;
}
}
// Draw the button
Color bg_color = uint_to_rgba(0x0000ffff);
Color handle_color = uint_to_rgba(0x0ff000ff);
Cmd cmd = {
.type = CMD_RECT,
.rect = {
.rect = c_elem.rect,
.color = bg_color,
},
};
ctx.cmd_queue.enqueue(&cmd)!;
cmd = Cmd{
.type = CMD_RECT,
.rect = {
.rect = c_elem.slider.handle,
.color = handle_color,
},
};
ctx.cmd_queue.enqueue(&cmd)!;
return c_elem.events;
}

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