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31 Commits
@ -1,5 +1,2 @@ |
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microgui |
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*.o |
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test/test |
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**/compile_commands.json |
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**/.cache |
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build/* |
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|
@ -0,0 +1,3 @@ |
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[submodule "lib/raylib.c3l"] |
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path = lib/raylib.c3l |
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url = https://github.com/NexushasTaken/raylib.c3l |
@ -0,0 +1,184 @@ |
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## High level overview |
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|
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Under the hood every element has an id, this id allows the library to store state |
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between frames. |
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Elements are also cached such that when the ui tree is rebuilt at the beginning of |
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every frame the element data structure doesn't have to be rebuilt. |
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|
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Elements are arranged in a tree, nodes are container elements that can contain other |
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elements, leafs are elements that cannot contain other elements. |
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|
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Every element has a size and a position, containers also have to keep track of their |
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layout information and some other state. |
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|
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Elements can push commands into the draw stack, which is a structure that contains |
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all the draw commands that the user application has to perform do display the ui |
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correctly, such commands include drawing lines, rectangles, sprites, text, etc. |
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|
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|
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```text |
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+-----------+ |
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| ug_init() | |
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+-----+-----+ |
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| |
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| |
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| |
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+---------v----------+ |
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|ug_input_keyboard() | |
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|ug_input_mouse() <----+ |
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|ug_input_clipboard()| | |
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| ... | | |
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+---------+----------+ | |
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| | |
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| | |
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+-------v--------+ | |
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|ug_frame_begin()| | |
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+-------+--------+ | |
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| | |
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| | |
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+---------v----------+ | |
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|ug_window_start() | | |
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+---->ug_container_start()| | |
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| |ug_div_start() | | |
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| | ... | | |
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| +---------+----------+ | |
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| | | |
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| | | |
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multiple +--------v---------+ | |
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times |ug_layout_row() | | |
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| |ug_layout_column()| | |
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| |ug_layout_float() | | |
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| | ... | | |
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| +--------+---------+ | |
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| | | |
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| | | |
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| +------v------+ | |
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| |ug_button() | | |
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| |ug_text_box()| | |
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| |ug_slider() | | |
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| | ... | | |
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| +------+------+ | |
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| | | |
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+--------------+ | |
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| | |
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+--------v---------+ | |
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|ug_window_end() | | |
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|ug_container_end()| | |
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|ug_div_end() | | |
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| ... | | |
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+--------+---------+ | |
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| | |
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| | |
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| | |
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+------v-------+ | |
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|ug_frame_end()| | |
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+------+-------+ | |
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| | |
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| | |
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| | |
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+------v-------+ | |
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|user draws the| | |
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| ui +-------+ |
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+------+-------+ |
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| |
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|quit |
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| |
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+------v-------+ |
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| ug_destroy() | |
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+--------------+ |
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``` |
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|
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### Layouting |
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|
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Layouting happens in a dynamic grid, when a new element is inserted in a non-floating |
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manner it reserves a space in the grid, new elements are placed following this grid. |
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|
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Every div has two points of origin, one for the row layout and one for the column |
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layout, named origin_r and origin_c respectively |
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|
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origin_r is used when the row layout is used and it is used to position the child |
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elements one next to the other, as such it always points to the top-right edge |
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of the last row element |
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|
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```text |
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Layout: row |
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#: lost space |
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Parent div |
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x---------------------------------+ |
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|[origin_c] | |
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|[origin_r] | |
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| | |
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| | |
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| | |
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| | |
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| | |
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| | |
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| | |
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+---------------------------------+ |
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|
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Parent div |
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+-----x---------------------------+ |
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| |[origin_r] | |
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| E1 | | |
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| | | |
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x-----+---------------------------+ |
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|[origin_c] | |
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| | | |
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| | | |
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| | | |
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| | | |
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| | | |
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+-----+---------------------------+ |
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|
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Parent div |
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+-----+----------+-----x----------+ |
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| | E2 | |[origin_r]| |
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| E1 +----------+ | | |
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| |##########| E3 | | |
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+-----+##########| | | |
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|################| | | |
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+----------------x-----+----------+ |
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| [origin_c] | |
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| | | |
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| | | |
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| | | |
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+----------------+----------------+ |
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``` |
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|
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TODO: handle when the content overflows the div |
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- Use a different concept, like a view or relative space, for example the child |
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div could have position `[0,0]` but in reality it is relative to the origin of the |
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parent div |
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- each div could have a view and a total area of the content, when drawing everything |
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is clipped to the view and scrollbars are shown |
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- individual elements accept dimensions and the x/y coordinates could be interpreted |
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as offset if the layout is row/column or absolute coordinates if the leayout is floating |
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|
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A div can be marked resizeable or fixed, and static or dynamic. The difference being |
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that resizeable adds a resize handle to the div and dynamic lets the content overflow |
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causing scrollbars to be drawn |
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|
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### Notes |
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|
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How elements determine if they have focus or not |
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|
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```C |
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// in begin_{container} code |
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calculate focus |
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set has_focus property |
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|
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|
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|
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// in the element code |
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if(PARENT_HAS_FOCUS()) { |
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update stuff |
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} else { |
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fast path to return |
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} |
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``` |
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|
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How to get ids: |
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1. use a name for each element |
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2. supply an id for each element |
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3. use a macro and the line position as id and then hash it |
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4. use a macro, get the code line and hash it |
@ -1,4 +0,0 @@ |
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Divide up the OpenGL renderer into three parts, one part that draws simple shapes, |
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another that only draws text and one that is responsible for drawing icons and |
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mapping sprites in general, this way all the texture atlases are separate and |
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everything is done within 3 draw calls |
@ -0,0 +1,7 @@ |
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# TODOs, semi-random sorting |
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[ ] Implement glyph draw command |
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[ ] Implement div.view and scrollbars |
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[ ] Port font system from C to C3 (rewrite1) |
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[ ] Update ARCHITECTURE.md |
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[ ] Write a README.md |
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[ ] Use an arena allocator for cache |
@ -1,40 +0,0 @@ |
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#ifndef _UG_DEF_STYLE_H |
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#define _UG_DEF_STYLE_H |
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|
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#include "ugui.h" |
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|
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#define SZ_INT(x) x.size.i |
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|
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static const ug_style_t default_style = { |
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.color = { |
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.bg = RGB_FORMAT(0x131313), |
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.fg = RGB_FORMAT(0xffffff), |
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}, |
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.margin = SIZE_PX(3), |
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.border = { |
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.color = RGB_FORMAT(0xf50a00), |
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.size = SIZE_PX(2), |
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}, |
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.title = { |
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.color = { |
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.bg = RGB_FORMAT(0xbbbbbb), |
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.fg = RGB_FORMAT(0xffff00), |
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}, |
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.height = SIZE_PX(20), |
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.font_size = SIZE_PX(14), |
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}, |
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.btn = { |
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.color = { |
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.act = RGB_FORMAT(0x440044), |
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.bg = RGB_FORMAT(0x006600), |
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.fg = RGB_FORMAT(0xffff00), |
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.sel = RGB_FORMAT(0x0a0aff), |
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.br = RGB_FORMAT(0xff00ff), |
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}, |
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.font_size = SIZE_PX(10), |
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.border = SIZE_PX(5), |
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}, |
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}; |
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|
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|
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#endif |
@ -1,3 +0,0 @@ |
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*.ff |
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*.png |
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font-to-atlas |
@ -1,2 +0,0 @@ |
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font-to-atlas: main.c ff.c ff.h |
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cc -lm -g main.c ff.c -o font-to-atlas
|
@ -1,118 +0,0 @@ |
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#include <arpa/inet.h> |
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#include <unistd.h> |
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#include <stdlib.h> |
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#include <string.h> |
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|
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#include <stdio.h> |
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|
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#include "ff.h" |
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|
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|
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#define MAX(a,b) a>b?a:b |
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|
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|
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struct ff * ff_new(uint32_t width, uint32_t height) |
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{ |
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uint64_t size = (uint64_t)width*height*sizeof(struct ff); |
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struct ff *image = malloc(sizeof(struct ff) + size); |
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if (!image) |
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return NULL; |
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memcpy(image->magic, "farbfeld", 8); |
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image->width = htonl(width); |
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image->height = htonl(height); |
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|
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// create a transparent image
|
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memset(image->pixels, 0, size); |
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|
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return image; |
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} |
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|
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|
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uint64_t ff_bytes(const struct ff *image) |
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{ |
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if (!image) |
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return 0; |
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return sizeof(struct ff)+(uint64_t)ntohl(image->width)*ntohl(image->height)*sizeof(struct ff_px); |
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} |
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|
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|
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struct ff * ff_resize(struct ff *image, uint32_t width, uint32_t height) |
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{ |
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struct ff *new = NULL; |
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int64_t size = sizeof(struct ff)+(int64_t)width*height*sizeof(uint64_t); |
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if (image) { |
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int64_t old_size = ff_bytes(image); |
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if (old_size == size) |
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return image; |
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|
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new = realloc(image, size); |
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if (!new) |
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return NULL; |
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|
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uint32_t old_width = ntohl(new->width); |
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uint32_t old_height = ntohl(new->height); |
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if (size-old_size > 0) { |
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struct ff_px *b = new->pixels; |
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memset(&b[old_width*old_height], 0, size-old_size); |
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for (int64_t c = (int64_t)old_height-1; c >= 0; c--) { |
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memmove(&b[width*c], &b[old_width*c], sizeof(struct ff_px)*old_width); |
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memset(&b[c*old_width], 0, sizeof(struct ff_px)*(c*width-c*old_width)); |
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} |
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} else { |
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} |
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new->height = htonl(height); |
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new->width = htonl(width); |
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|
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} else { |
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new = ff_new(width, height); |
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} |
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|
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return new; |
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} |
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|
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|
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int ff_verify (const struct ff *image) |
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{ |
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if (!image || strncmp("farbfeld", (char*)image->magic, 8)) |
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return 1; |
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return 0; |
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} |
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|
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|
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int ff_free(struct ff *image) |
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{ |
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if (!ff_verify(image)) |
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free(image); |
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return 0; |
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} |
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|
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|
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// overlays the bitmap containing only 1 8bpp channel to the image starting at (x,y)
|
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// be stands for the data is already big endian
|
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int ff_overlay_8r(struct ff **image, const uint8_t *bitmap, uint32_t x, uint32_t y, uint32_t w, uint32_t h) |
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{ |
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if (!image || !*image) |
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return 1; |
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|
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uint32_t iw = ntohl((*image)->width), ih = ntohl((*image)->height); |
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*image = ff_resize(*image, MAX(iw, x+w), MAX(ih, y+h)); |
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if (!image) |
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return -1; |
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iw = ntohl((*image)->width); |
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ih = ntohl((*image)->height); |
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|
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for (uint32_t r = 0; r < h; r++) { |
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for (uint32_t c = 0; c < w; c++) { |
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uint8_t col = bitmap[r*w+c]; |
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struct ff_px p = { |
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.r = 0xffff, |
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.g = 0xffff, |
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.b = 0xffff, |
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.a = htons(257*col) |
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}; |
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(*image)->pixels[(r+y)*iw + (c+x)] = p; |
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} |
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} |
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|
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return 0; |
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} |
@ -1,25 +0,0 @@ |
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#ifndef _FARBFELD_EZ_H |
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#define _FARBFELD_EZ_H |
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|
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|
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#include <stdint.h> |
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|
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|
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struct __attribute__((packed)) ff_px { uint16_t r, g, b, a; }; |
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|
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struct __attribute__((packed)) ff { |
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int8_t magic[8]; |
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uint32_t width, height; |
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struct ff_px pixels[]; |
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}; |
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|
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|
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struct ff * ff_new(uint32_t width, uint32_t height); |
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int ff_verify (const struct ff *image); |
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int ff_free(struct ff *image); |
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uint64_t ff_bytes(const struct ff *image); |
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struct ff * ff_resize(struct ff *image, uint32_t width, uint32_t height); |
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int ff_overlay_8r(struct ff **image, const uint8_t *bitmap, uint32_t x, uint32_t y, uint32_t w, uint32_t h); |
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|
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|
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#endif |
@ -1,107 +0,0 @@ |
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#define _POSIX_C_SOURCE 200809l |
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#define STB_TRUETYPE_IMPLEMENTATION |
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#define STBTT_STATIC |
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|
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#include <sys/mman.h> |
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|
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#include <stdio.h> |
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#include <stdint.h> |
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#include <unistd.h> |
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#include <errno.h> |
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#include <err.h> |
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|
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#include "stb_truetype.h" |
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#include "ff.h" |
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|
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|
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const int font_size = 32; |
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|
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|
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void map_file(const unsigned char **str, int *size, const char *path) |
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{ |
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if (!path) |
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err(EXIT_FAILURE, "NULL filename"); |
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FILE *fp = fopen(path, "r"); |
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if (!fp) |
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err(EXIT_FAILURE, "Cannot open file %s", path); |
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*size = lseek(fileno(fp), 0, SEEK_END); |
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if (*size == (off_t)-1) |
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err(EXIT_FAILURE, "lseek failed"); |
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*str = mmap(0, *size, PROT_READ, MAP_PRIVATE, fileno(fp), 0); |
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if (*str == (void*)-1) |
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err(EXIT_FAILURE, "mmap failed"); |
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if (fclose(fp)) |
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err(EXIT_FAILURE, "Error closing file"); |
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} |
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|
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|
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int main(int argc, char *argv[]) |
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{ |
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if (argc < 2) |
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return EXIT_FAILURE; |
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int len; |
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const unsigned char *map; |
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map_file(&map, &len, argv[1]); |
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|
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stbtt_fontinfo font; |
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stbtt_InitFont(&font, map, stbtt_GetFontOffsetForIndex(map, 0)); |
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|
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// all this is to get the font bounding box in pixels
|
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float font_scale = 1.0; |
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font_scale = stbtt_ScaleForPixelHeight(&font, font_size); |
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int ascent, descent, linegap; |
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stbtt_GetFontVMetrics(&font, &ascent, &descent, &linegap); |
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int x0,y0,x1,y1; |
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int bound_w, bound_h; |
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stbtt_GetFontBoundingBox(&font, &x0, &y0, &x1, &y1); |
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|
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printf("font_scale: %f\n", font_scale); |
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printf("x0:%d y0:%d x1:%d y1:%d\n",x0,y0,x1,y1); |
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|
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int baseline = font_scale * -y0; |
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bound_h = (baseline+font_scale*y1) - (baseline+font_scale*y0); |
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bound_w = (font_scale*x1) - (font_scale*x0); |
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baseline = bound_h - baseline; |
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unsigned char *bitmap = malloc(bound_h*bound_w); |
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if (!bitmap) |
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err(EXIT_FAILURE, "Cannot allocate bitmap"); |
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|
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printf("bounding h:%d w:%d\n", bound_h, bound_w); |
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printf("baseline: %d\n", baseline); |
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|
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struct ff *image = ff_new(0, 0); |
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|
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// get all ascii
|
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int x = 0, y = 0, maxwidth = 64*bound_w; |
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for (unsigned int i = 0; i <= 0x7F; i++) { |
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int x0,y0,x1,y1,w,h,l,a, ox,oy; |
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int g = stbtt_FindGlyphIndex(&font, i); |
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|
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stbtt_GetGlyphBitmapBoxSubpixel(&font, g, font_scale, font_scale, 0, 0, &x0, &y0, &x1, &y1); |
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w = x1 - x0; |
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h = y1 - y0; |
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//printf("%d\n", y0);
|
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stbtt_GetGlyphHMetrics(&font, g, &a, &l); |
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stbtt_MakeGlyphBitmapSubpixel(&font, bitmap, w, h, w, font_scale, font_scale, 0, 0, g); |
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//printf("'%c' -> l*scale:%.0f, y0:%d\n", i, font_scale*l, bound_h+y0);
|
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ox = font_scale*l; |
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oy = bound_h+y0; |
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ff_overlay_8r(&image, bitmap, x+ox, y+oy, w, h); |
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|
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x += bound_w; |
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if (x >= maxwidth) y += bound_h; |
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x %= maxwidth; |
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|
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} |
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|
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FILE *fp = fopen("out.ff", "w"); |
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if (fp) { |
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fwrite(image, 1, ff_bytes(image), fp); |
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fclose(fp); |
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} |
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|
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free(bitmap); |
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ff_free(image); |
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munmap((void *)map, len); |
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return 0; |
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} |
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@ -1,40 +0,0 @@ |
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#include "ugui.h" |
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|
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/*=============================================================================*
|
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* Input Handling * |
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*=============================================================================*/ |
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|
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|
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#define TEST_CTX(ctx) { if (!ctx) return -1; } |
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|
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|
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int ug_input_mousemove(ug_ctx_t *ctx, int x, int y) |
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{ |
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TEST_CTX(ctx) |
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if (x < 0 || y < 0) |
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return 0; |
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|
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ctx->mouse.pos = (ug_vec2_t){.x = x, .y = y}; |
||||
|
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return 0; |
||||
} |
||||
|
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|
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int ug_input_mousedown(ug_ctx_t *ctx, unsigned int mask) |
||||
{ |
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TEST_CTX(ctx); |
||||
|
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ctx->mouse.update |= mask; |
||||
|
||||
return 0; |
||||
} |
||||
|
||||
|
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int ug_input_mouseup(ug_ctx_t *ctx, unsigned int mask) |
||||
{ |
||||
TEST_CTX(ctx); |
||||
|
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ctx->mouse.update |= mask; |
||||
|
||||
return 0; |
||||
} |
@ -0,0 +1 @@ |
||||
Subproject commit c7ebe054ce16136c1128fab54fcce4921044293e |
@ -1,2 +0,0 @@ |
||||
a.out |
||||
gl |
@ -1,5 +0,0 @@ |
||||
CFLAGS = -Wall -Wextra -Wpedantic -std=c11 -g
|
||||
LDFLAGS = -lSDL2 -lGLEW -lGL
|
||||
|
||||
gl: main.c |
||||
gcc ${CFLAGS} ${LDFLAGS} main.c -o gl
|
@ -1,2 +0,0 @@ |
||||
since I've never worked with opengl I made this folder as a little test environment |
||||
for an SDL-OpenGL renderer |
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#version 330 |
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flat in vec4 out_color; |
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in vec2 texture_coord; |
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uniform sampler2D texture_sampler; |
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out vec4 color; |
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void main() |
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{ |
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color = texture(texture_sampler, texture_coord) + out_color; |
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} |
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#define _POSIX_C_SOURCE 200809l |
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#include <sys/mman.h> |
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#include <arpa/inet.h> |
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#include <stdlib.h> |
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#include <stdio.h> |
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#include <stdint.h> |
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#include <unistd.h> |
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#include <errno.h> |
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#include <err.h> |
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#include <SDL2/SDL.h> |
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#include <GL/glew.h> |
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#include <SDL2/SDL_opengl.h> |
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|
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|
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#define GLSL_VERT_SHADER "vertex.glsl" |
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#define GLSL_FRAG_SHADER "fragment.glsl" |
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#define PACKED __attribute__((packed)) |
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const int vertindex = 0; |
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const int colindex = 1; |
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const int textindex = 2; |
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struct { |
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SDL_Window *w; |
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SDL_GLContext *gl; |
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GLuint gl_vertbuffer; |
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GLuint gl_program; |
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GLuint font_texture; |
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} ren = {0}; |
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typedef struct PACKED { |
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union { GLfloat x, u; }; |
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union { GLfloat y, v; }; |
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} vec2; |
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|
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typedef struct PACKED { |
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union { GLfloat x, r; }; |
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union { GLfloat y, g; }; |
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union { GLfloat z, b; }; |
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union { GLfloat w, a; }; |
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} vec4; |
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|
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// a vertex has a position and a color
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struct PACKED vertex { |
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vec2 pos; |
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vec2 texture; |
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vec4 color; |
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}; |
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|
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int w_height(SDL_Window *); |
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int w_width(SDL_Window *); |
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|
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|
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// this just descrives a farbfeld image
|
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// https://tools.suckless.org/farbfeld/
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struct PACKED _ff { |
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uint8_t magic[8]; |
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uint32_t w, h; |
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uint64_t bytes[]; |
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}; |
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const int gw = 7, gh = 9; |
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unsigned int fw, fh; |
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|
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|
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struct { |
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struct vertex *v; |
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int size, idx; |
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int prev_idx; |
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unsigned long int hash, prev_hash; |
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} vstack = {0}; |
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|
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|
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void grow_stack(int step) |
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{ |
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vstack.v = realloc(vstack.v, (vstack.size+step)*sizeof(*(vstack.v))); |
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if(!vstack.v) |
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err(-1, "Could not allocate stack #S: %s", strerror(errno)); |
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memset(&(vstack.v[vstack.size]), 0, step*sizeof(*(vstack.v))); |
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vstack.size += step; |
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} |
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|
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void push(struct vertex v) |
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{ |
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if (vstack.idx >= vstack.size) |
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grow_stack(6); |
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vstack.v[vstack.idx++] = v; |
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} |
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|
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|
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void update_hash() |
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{ |
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if (!vstack.idx) |
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return; |
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unsigned int hash = 0x5400F1B3; |
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unsigned char *v = (unsigned char *)vstack.v; |
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int size = vstack.idx; |
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|
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for (; size; size--) { |
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hash += v[size-1]; |
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hash += hash << 10; |
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hash ^= hash >> 6; |
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} |
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hash += hash << 3; |
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hash ^= hash >> 11; |
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hash += hash << 15; |
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|
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vstack.hash = hash; |
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} |
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|
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void force_changed() |
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{ |
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vstack.prev_idx = 0; |
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} |
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|
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|
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int changed() |
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{ |
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return vstack.prev_idx != vstack.idx || vstack.prev_hash != vstack.hash; |
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} |
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|
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|
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int vstack_push_quad_c(int x, int y, int w, int h, vec4 color) |
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{ |
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// x4,y4 x3,y3
|
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// +-------------+
|
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// |(x,y) /|
|
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// | / |
|
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// | 2 / |
|
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// | / |
|
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// | / |
|
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// | / 1 |
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// |/ |
|
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// +-------------+
|
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// x1,y1 x2,y2
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|
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int hw = w_width(ren.w)/2; |
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int hh = w_height(ren.w)/2; |
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|
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float x1, x2, x3, x4; |
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float y1, y2, y3, y4; |
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|
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x4 = x1 = (float)(x - hw) / hw; |
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x2 = x3 = (float)(x+w - hw) / hw; |
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y4 = y3 = (float)(hh - y) / hh; |
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y1 = y2 = (float)(hh - y-h) / hh; |
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|
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push((struct vertex){ .pos.x=x1, .pos.y=y1, .color=color }); |
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push((struct vertex){ .pos.x=x2, .pos.y=y2, .color=color }); |
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push((struct vertex){ .pos.x=x3, .pos.y=y3, .color=color }); |
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push((struct vertex){ .pos.x=x1, .pos.y=y1, .color=color }); |
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push((struct vertex){ .pos.x=x3, .pos.y=y3, .color=color }); |
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push((struct vertex){ .pos.x=x4, .pos.y=y4, .color=color }); |
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|
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return 0; |
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} |
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|
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|
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int vstack_push_quad_t(int x, int y, int w, int h, int u, int v) |
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{ |
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// x4,y4 x3,y3
|
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// +-------------+
|
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// |(x,y) /|
|
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// | / |
|
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// | 2 / |
|
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// | / |
|
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// | / |
|
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// | / 1 |
|
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// |/ |
|
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// +-------------+
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// x1,y1 x2,y2
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|
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int hw = w_width(ren.w)/2; |
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int hh = w_height(ren.w)/2; |
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|
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float x1, x2, x3, x4; |
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float y1, y2, y3, y4; |
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x1 = x4 = (float)(x - hw) / hw; |
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x2 = x3 = (float)(x+w - hw) / hw; |
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y1 = y2 = (float)(hh - y-h) / hh; |
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y3 = y4 = (float)(hh - y) / hh; |
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float u1, u2, u3, u4; |
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float v1, v2, v3, v4; |
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u1 = u4 = (float)(u) / fw; |
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u2 = u3 = (float)(u+gw) / fw; |
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v1 = v2 = (float)(v+gh) / fh; |
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v3 = v4 = (float)(v) / fh; |
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push((struct vertex){ .pos.x=x1, .pos.y=y1, .texture.x=u1, .texture.y=v1 }); |
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push((struct vertex){ .pos.x=x2, .pos.y=y2, .texture.x=u2, .texture.y=v2 }); |
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push((struct vertex){ .pos.x=x3, .pos.y=y3, .texture.x=u3, .texture.y=v3 }); |
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push((struct vertex){ .pos.x=x1, .pos.y=y1, .texture.x=u1, .texture.y=v1 }); |
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push((struct vertex){ .pos.x=x3, .pos.y=y3, .texture.x=u3, .texture.y=v3 }); |
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push((struct vertex){ .pos.x=x4, .pos.y=y4, .texture.x=u4, .texture.y=v4 }); |
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return 0; |
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} |
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|
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|
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void vstack_clear(void) |
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{ |
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vstack.prev_hash = vstack.hash; |
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vstack.prev_idx = vstack.idx; |
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vstack.idx = 0; |
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} |
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// copy the vertex buffer from system to video memory
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void ren_initvertbuffer() |
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{ |
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// generate a buffer id
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glGenBuffers(1, &ren.gl_vertbuffer); |
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// tell opengl that we want to work on that buffer
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glBindBuffer(GL_ARRAY_BUFFER, ren.gl_vertbuffer); |
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// copy the vertex data into the gpu memory, GL_STATIC_DRAW tells opengl
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// that the data will be used for drawing (DRAW) and it will only be modified
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// every frame (DYNAMIC)
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glBufferData(GL_ARRAY_BUFFER, vstack.idx*sizeof(struct vertex), vstack.v, GL_DYNAMIC_DRAW); |
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// set the format of each vertex, in this case each vertex is made of 4
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// coordinates, x y z w, where w is the clip coordinate, stride is
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// sizeof(vec4) since every postition vertex there is a vector representing
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// color data
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// set the position data of the vertex buffer, and bind it as input to the
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// vertex shader with an index of 0
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glEnableVertexAttribArray(vertindex); |
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glVertexAttribPointer(vertindex, 2, GL_FLOAT, GL_FALSE, sizeof(struct vertex), 0); |
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// set the color data of the vertex buffer to index 1
|
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// vertex attribute is the OpenGL name given to a set of vertices which are
|
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// given as input to a vertext shader, in a shader an array of vertices is
|
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// always referred to by index and not by pointer or other manners, indices
|
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// go from 0 to 15
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glEnableVertexAttribArray(colindex); |
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glVertexAttribPointer(colindex, 4, GL_FLOAT, GL_FALSE, sizeof(struct vertex), (void*)(2*sizeof(vec2))); |
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// texture uv data
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glEnableVertexAttribArray(textindex); |
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glVertexAttribPointer(textindex, 2, GL_FLOAT, GL_FALSE, sizeof(struct vertex), (void*)sizeof(vec2)); |
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// reset the object bind so not to create errors
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glBindBuffer(GL_ARRAY_BUFFER, 0); |
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} |
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|
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|
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void map_file(const char **str, int *size, const char *fname) |
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{ |
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FILE *fp = fopen(fname, "r"); |
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*size = lseek(fileno(fp), 0, SEEK_END); |
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*str = mmap(0, *size, PROT_READ, MAP_PRIVATE, fileno(fp), 0); |
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fclose(fp); |
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} |
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|
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|
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// print shader compilation errors
|
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int debug_shader(GLuint shader) |
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{ |
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GLint status; |
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glGetShaderiv(shader, GL_COMPILE_STATUS, &status); |
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if (status != GL_FALSE) |
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return 0; |
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|
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GLint log_length; |
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glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_length); |
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|
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GLchar *log_str = malloc((log_length + 1)*sizeof(GLchar)); |
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glGetShaderInfoLog(shader, log_length, NULL, log_str); |
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|
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const char *shader_type_str = NULL; |
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GLint shader_type; |
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glGetShaderiv(shader, GL_SHADER_TYPE, &shader_type); |
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switch(shader_type) { |
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case GL_VERTEX_SHADER: shader_type_str = "vertex"; break; |
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case GL_GEOMETRY_SHADER: shader_type_str = "geometry"; break; |
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case GL_FRAGMENT_SHADER: shader_type_str = "fragment"; break; |
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} |
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|
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fprintf(stderr, "Compile failure in %s shader:\n%s\n", shader_type_str, log_str); |
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free(log_str); |
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return -1; |
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} |
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|
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|
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// print program compilation errors
|
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int debug_program(GLuint prog) |
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{ |
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GLint status; |
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glGetProgramiv (prog, GL_LINK_STATUS, &status); |
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if (status != GL_FALSE) |
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return 0; |
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|
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GLint log_length; |
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glGetProgramiv(prog, GL_INFO_LOG_LENGTH, &log_length); |
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|
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GLchar *log_str = malloc((log_length + 1)*sizeof(GLchar)); |
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glGetProgramInfoLog(prog, log_length, NULL, log_str); |
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fprintf(stderr, "Linker failure: %s\n", log_str); |
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free(log_str); |
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|
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return -1; |
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} |
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|
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|
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void ren_initshaders() |
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{ |
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GLuint gl_vertshader, gl_fragshader; |
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|
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// initialize the vertex shader and get the corresponding id
|
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gl_vertshader = glCreateShader(GL_VERTEX_SHADER); |
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if (!gl_vertshader) |
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err(-1, "Could not create the vertex shader"); |
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|
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// map the shader file into memory
|
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const char *vshader_str = NULL; |
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int vshader_size; |
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map_file(&vshader_str, &vshader_size, GLSL_VERT_SHADER); |
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|
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// get the shader into opengl
|
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glShaderSource(gl_vertshader, 1, &vshader_str, NULL); |
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// compile the shader
|
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glCompileShader(gl_vertshader); |
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if (debug_shader(gl_vertshader)) |
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exit(EXIT_FAILURE); |
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|
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// do the same for the fragment shader
|
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// FIXME: make this a function
|
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gl_fragshader = glCreateShader(GL_FRAGMENT_SHADER); |
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if (!gl_fragshader) |
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err(-1, "Could not create the vertex shader"); |
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|
||||
// map the shader file into memory
|
||||
const char *fshader_str = NULL; |
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int fshader_size; |
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map_file(&fshader_str, &fshader_size, GLSL_FRAG_SHADER); |
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|
||||
// get the shader into opengl
|
||||
glShaderSource(gl_fragshader, 1, &fshader_str, NULL); |
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// compile the shader
|
||||
glCompileShader(gl_fragshader); |
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if (debug_shader(gl_fragshader)) |
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exit(EXIT_FAILURE); |
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|
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// create the main program object, it is an amalgamation of all shaders
|
||||
ren.gl_program = glCreateProgram(); |
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// attach the shaders to the program (set which shaders are present)
|
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glAttachShader(ren.gl_program, gl_vertshader); |
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glAttachShader(ren.gl_program, gl_fragshader); |
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// then link the program (basically the linking stage of the program)
|
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glLinkProgram(ren.gl_program); |
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if (debug_program(ren.gl_program)) |
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exit(EXIT_FAILURE); |
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|
||||
// after linking the shaders can be detached and the source freed from
|
||||
// memory since the program is ready to use
|
||||
glDetachShader(ren.gl_program, gl_vertshader); |
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glDetachShader(ren.gl_program, gl_fragshader); |
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munmap((void *)vshader_str, vshader_size); |
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munmap((void *)fshader_str, fshader_size); |
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|
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// now tell opengl to use the program
|
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glUseProgram(ren.gl_program); |
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} |
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|
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|
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void ren_drawvertbuffer() |
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{ |
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if (!changed()) |
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return; |
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glClear(GL_COLOR_BUFFER_BIT); |
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glBindBuffer(GL_ARRAY_BUFFER, ren.gl_vertbuffer); |
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// upload vertex data
|
||||
if (vstack.idx != vstack.prev_idx) |
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glBufferData(GL_ARRAY_BUFFER, vstack.idx*sizeof(struct vertex), vstack.v, GL_DYNAMIC_DRAW); |
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else |
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glBufferSubData(GL_ARRAY_BUFFER, 0, vstack.idx*sizeof(struct vertex), vstack.v); |
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// draw vertex data
|
||||
glDrawArrays(GL_TRIANGLES, 0, vstack.idx); |
||||
glBindBuffer(GL_ARRAY_BUFFER, 0); |
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SDL_GL_SwapWindow(ren.w); |
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} |
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|
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|
||||
int w_height(SDL_Window *win) |
||||
{ |
||||
int h; |
||||
SDL_GetWindowSize(win, NULL, &h); |
||||
return h; |
||||
} |
||||
|
||||
|
||||
int w_width(SDL_Window *win) |
||||
{ |
||||
int w; |
||||
SDL_GetWindowSize(win, &w, NULL); |
||||
return w; |
||||
} |
||||
|
||||
|
||||
void import_font(const char *path) |
||||
{ |
||||
const char *map; |
||||
int size; |
||||
const struct _ff *img; |
||||
|
||||
map_file(&map, &size, path); |
||||
img = (const struct _ff *)map; |
||||
fw = ntohl(img->w); |
||||
fh = ntohl(img->h); |
||||
|
||||
glGenTextures(1, &ren.font_texture); |
||||
glBindTexture(GL_TEXTURE_2D, ren.font_texture); |
||||
// farbfeld image
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, fw, fh, 0, GL_RGBA, GL_UNSIGNED_SHORT, img->bytes); |
||||
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); |
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
||||
|
||||
munmap((void *)map, size); |
||||
} |
||||
|
||||
|
||||
void push_text(int x, int y, float scale, const char *s) |
||||
{ |
||||
for (; *s; s++) { |
||||
int u, v; |
||||
int idx = *s - ' '; |
||||
u = idx % (fw / gw); |
||||
v = (idx / (fw / gw)) % (fh / gh); |
||||
vstack_push_quad_t(x, y, gw*scale, gh*scale, u*gw, v*gh); |
||||
x += gw*scale; |
||||
if (*s == '\n') |
||||
y += gh; |
||||
} |
||||
} |
||||
|
||||
|
||||
int main (void) |
||||
{ |
||||
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS); |
||||
SDL_SetHint(SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR, "0"); |
||||
SDL_SetHint(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, "1"); |
||||
|
||||
ren.w = SDL_CreateWindow("test", |
||||
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, |
||||
500, 500, SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE ); |
||||
|
||||
// create the OpenGL context
|
||||
ren.gl = SDL_GL_CreateContext(ren.w); |
||||
if (ren.gl == NULL) |
||||
err(-1, "Failed to create OpenGL context: %s", SDL_GetError()); |
||||
|
||||
// select some features
|
||||
glEnable(GL_BLEND); |
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
||||
glDisable(GL_CULL_FACE); |
||||
glDisable(GL_DEPTH_TEST); |
||||
glEnable(GL_SCISSOR_TEST); |
||||
glEnable(GL_TEXTURE_2D); |
||||
|
||||
// initialize glew, this library gives us the declarations for most GL
|
||||
// functions, in the future it would be cool to do it manually
|
||||
GLenum glew_err = glewInit(); |
||||
if (glew_err != GLEW_OK) |
||||
err(-1, "Failed to initialize GLEW: %s", glewGetErrorString(glew_err)); |
||||
|
||||
ren_initshaders(); |
||||
import_font("./charmap.ff"); |
||||
|
||||
vec4 magenta = {.r=1.0, .g=0.0, .b=1.0, .a=1.0}; |
||||
|
||||
ren_initvertbuffer(); |
||||
|
||||
glClearColor(0.3f, 0.3f, 0.3f, 0.f); |
||||
glClear(GL_COLOR_BUFFER_BIT); |
||||
|
||||
// event loop and drawing
|
||||
SDL_Event ev = {0}; |
||||
int running = 1; |
||||
do { |
||||
SDL_WaitEvent(&ev); |
||||
switch (ev.type) { |
||||
case SDL_QUIT: running = 0; break; |
||||
case SDL_WINDOWEVENT: |
||||
if(ev.window.event == SDL_WINDOWEVENT_SIZE_CHANGED) { |
||||
glViewport(0, 0, w_width(ren.w), w_height(ren.w)); |
||||
glScissor(0, 0, w_width(ren.w), w_height(ren.w)); |
||||
force_changed(); |
||||
} |
||||
break; |
||||
default: break; |
||||
} |
||||
|
||||
vstack_push_quad_c(0, 0, 100, 100, magenta); |
||||
vstack_push_quad_c(200, 0, 10, 10, magenta); |
||||
vstack_push_quad_c(10, 150, 100, 100, magenta); |
||||
push_text(250, 250, 1.0f, "Ciao Victoria <3"); |
||||
update_hash(); |
||||
|
||||
ren_drawvertbuffer(); |
||||
|
||||
vstack_clear(); |
||||
|
||||
} while(running); |
||||
|
||||
glUseProgram(0); |
||||
glDisableVertexAttribArray(vertindex); |
||||
glDisableVertexAttribArray(colindex); |
||||
glDeleteTextures(1, &ren.font_texture); |
||||
glDeleteBuffers(1, &ren.gl_vertbuffer); |
||||
SDL_GL_DeleteContext(ren.gl); |
||||
SDL_DestroyWindow(ren.w); |
||||
SDL_Quit(); |
||||
|
||||
return 0; |
||||
} |
@ -1,17 +0,0 @@ |
||||
#version 330 |
||||
|
||||
// use the input ("in") vertices from index zero |
||||
layout(location = 0) in vec2 position; |
||||
layout(location = 1) in vec4 color; |
||||
layout(location = 2) in vec2 uv; |
||||
|
||||
flat out vec4 out_color; |
||||
out vec2 texture_coord; |
||||
|
||||
void main() |
||||
{ |
||||
// simply copy teh output position |
||||
gl_Position = vec4(position.x, position.y, 0.0f, 1.0f); |
||||
out_color = color; |
||||
texture_coord = uv; |
||||
} |
@ -1,2 +0,0 @@ |
||||
a.out |
||||
gl |
@ -1,5 +0,0 @@ |
||||
CFLAGS = -Wall -Wextra -Wpedantic -std=c11 -g
|
||||
LDFLAGS = -lSDL2 -lGLEW -lGL
|
||||
|
||||
gl: main.c |
||||
gcc ${CFLAGS} ${LDFLAGS} main.c -o gl
|
@ -1,2 +0,0 @@ |
||||
since I've never worked with opengl I made this folder as a little test environment |
||||
for an SDL-OpenGL renderer |
@ -1,10 +0,0 @@ |
||||
#version 330 |
||||
|
||||
smooth in vec4 out_color; |
||||
out vec4 color; |
||||
|
||||
void main() |
||||
{ |
||||
// set the color for each vertex to white |
||||
color = out_color; |
||||
} |
@ -1,278 +0,0 @@ |
||||
#define _POSIX_C_SOURCE 200809l |
||||
|
||||
#include <sys/mman.h> |
||||
|
||||
#include <stdlib.h> |
||||
#include <stdio.h> |
||||
#include <stdint.h> |
||||
#include <unistd.h> |
||||
#include <err.h> |
||||
|
||||
#include <SDL2/SDL.h> |
||||
#include <GL/glew.h> |
||||
#include <SDL2/SDL_opengl.h> |
||||
|
||||
|
||||
#define GLSL_VERT_SHADER "vertex.glsl" |
||||
#define GLSL_FRAG_SHADER "fragment.glsl" |
||||
#define PACKED __attribute__((packed)) |
||||
|
||||
|
||||
const int vertindex = 0; |
||||
const int colindex = 1; |
||||
|
||||
struct { |
||||
SDL_Window *w; |
||||
SDL_GLContext *gl; |
||||
GLuint gl_vertbuffer; |
||||
GLuint gl_program; |
||||
} ren = {0}; |
||||
|
||||
typedef struct PACKED { |
||||
union { GLfloat x, r; }; |
||||
union { GLfloat y, g; }; |
||||
union { GLfloat z, b; }; |
||||
union { GLfloat w, a; }; |
||||
} vec4; |
||||
|
||||
// a vertex has a position and a color
|
||||
struct PACKED vertex { vec4 pos, col; }; |
||||
|
||||
#define VNUM(s) (sizeof(s)/sizeof(s[0])) |
||||
struct vertex vertbuffer[] = { |
||||
{ .pos={.x= 0.75f, .y= 0.75f, .z=0.0f,.w=1.0f}, .col={ .r=1.0f, .g=0.0f, .b=0.0f, .a=1.0f} }, |
||||
{ .pos={.x=-0.75f, .y=-0.75f, .z=0.0f,.w=1.0f}, .col={ .r=1.0f, .g=0.0f, .b=0.0f, .a=1.0f} }, |
||||
{ .pos={.x= 0.75f, .y=-0.75f, .z=0.0f,.w=1.0f}, .col={ .r=1.0f, .g=0.0f, .b=0.0f, .a=1.0f} }, |
||||
|
||||
{ .pos={.x= 0.75f, .y= 0.75f, .z=0.0f,.w=1.0f}, .col={ .r=1.0f, .g=0.0f, .b=0.0f, .a=1.0f} }, |
||||
{ .pos={.x=-0.75f, .y=-0.75f, .z=0.0f,.w=1.0f}, .col={ .r=1.0f, .g=0.0f, .b=0.0f, .a=1.0f} }, |
||||
{ .pos={.x=-0.75f, .y= 0.75f, .z=0.0f,.w=1.0f}, .col={ .r=1.0f, .g=0.0f, .b=0.0f, .a=1.0f} }, |
||||
}; |
||||
|
||||
|
||||
// copy the vertex buffer from system to video memory
|
||||
void ren_initvertbuffer() |
||||
{ |
||||
// generate a buffer id
|
||||
glGenBuffers(1, &ren.gl_vertbuffer); |
||||
// tell opengl that we want to work on that buffer
|
||||
glBindBuffer(GL_ARRAY_BUFFER, ren.gl_vertbuffer); |
||||
// copy the vertex data into the gpu memory, GL_STATIC_DRAW tells opengl
|
||||
// that the data will be used for drawing (DRAW) and it will only be modified
|
||||
// once (STATIC)
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(vertbuffer), &vertbuffer, GL_STATIC_DRAW); |
||||
// set the format of each vertex, in this case each vertex is made of 4
|
||||
// coordinates, x y z w, where w is the clip coordinate, stride is
|
||||
// sizeof(vec4) since every postition vertex there is a vector representing
|
||||
// color data
|
||||
// set the position data of the vertex buffer, and bind it as input to the
|
||||
// vertex shader with an index of 0
|
||||
glEnableVertexAttribArray(vertindex); |
||||
glVertexAttribPointer(vertindex, 4, GL_FLOAT, GL_FALSE, sizeof(struct vertex), 0); |
||||
// set the color data of the vertex buffer to index 1
|
||||
// vertex attribute is the OpenGL name given to a set of vertices which are
|
||||
// given as input to a vertext shader, in a shader an array of vertices is
|
||||
// always referred to by index and not by pointer or other manners, indices
|
||||
// go from 0 to 15
|
||||
glEnableVertexAttribArray(colindex); |
||||
glVertexAttribPointer(colindex, 4, GL_FLOAT, GL_FALSE, sizeof(struct vertex), (void*)sizeof(vec4)); |
||||
// reset the object bind so not to create errors
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0); |
||||
} |
||||
|
||||
|
||||
void map_file(const char **str, int *size, const char *fname) |
||||
{ |
||||
FILE *fp = fopen(fname, "r"); |
||||
*size = lseek(fileno(fp), 0, SEEK_END); |
||||
*str = mmap(0, *size, PROT_READ, MAP_PRIVATE, fileno(fp), 0); |
||||
fclose(fp); |
||||
} |
||||
|
||||
|
||||
// print shader compilation errors
|
||||
int debug_shader(GLuint shader) |
||||
{ |
||||
GLint status; |
||||
glGetShaderiv(shader, GL_COMPILE_STATUS, &status); |
||||
if (status != GL_FALSE) |
||||
return 0; |
||||
|
||||
GLint log_length; |
||||
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_length); |
||||
|
||||
GLchar *log_str = malloc((log_length + 1)*sizeof(GLchar)); |
||||
glGetShaderInfoLog(shader, log_length, NULL, log_str); |
||||
|
||||
const char *shader_type_str = NULL; |
||||
GLint shader_type; |
||||
glGetShaderiv(shader, GL_SHADER_TYPE, &shader_type); |
||||
switch(shader_type) { |
||||
case GL_VERTEX_SHADER: shader_type_str = "vertex"; break; |
||||
case GL_GEOMETRY_SHADER: shader_type_str = "geometry"; break; |
||||
case GL_FRAGMENT_SHADER: shader_type_str = "fragment"; break; |
||||
} |
||||
|
||||
fprintf(stderr, "Compile failure in %s shader:\n%s\n", shader_type_str, log_str); |
||||
free(log_str); |
||||
return -1; |
||||
} |
||||
|
||||
|
||||
// print program compilation errors
|
||||
int debug_program(GLuint prog) |
||||
{ |
||||
GLint status; |
||||
glGetProgramiv (prog, GL_LINK_STATUS, &status); |
||||
if (status != GL_FALSE) |
||||
return 0; |
||||
|
||||
GLint log_length; |
||||
glGetProgramiv(prog, GL_INFO_LOG_LENGTH, &log_length); |
||||
|
||||
GLchar *log_str = malloc((log_length + 1)*sizeof(GLchar)); |
||||
glGetProgramInfoLog(prog, log_length, NULL, log_str); |
||||
fprintf(stderr, "Linker failure: %s\n", log_str); |
||||
free(log_str); |
||||
|
||||
return -1; |
||||
} |
||||
|
||||
|
||||
void ren_initshaders() |
||||
{ |
||||
GLuint gl_vertshader, gl_fragshader; |
||||
|
||||
// initialize the vertex shader and get the corresponding id
|
||||
gl_vertshader = glCreateShader(GL_VERTEX_SHADER); |
||||
if (!gl_vertshader) |
||||
err(-1, "Could not create the vertex shader"); |
||||
|
||||
// map the shader file into memory
|
||||
const char *vshader_str = NULL; |
||||
int vshader_size; |
||||
map_file(&vshader_str, &vshader_size, GLSL_VERT_SHADER); |
||||
|
||||
// get the shader into opengl
|
||||
glShaderSource(gl_vertshader, 1, &vshader_str, NULL); |
||||
// compile the shader
|
||||
glCompileShader(gl_vertshader); |
||||
if (debug_shader(gl_vertshader)) |
||||
exit(EXIT_FAILURE); |
||||
|
||||
// do the same for the fragment shader
|
||||
// FIXME: make this a function
|
||||
gl_fragshader = glCreateShader(GL_FRAGMENT_SHADER); |
||||
if (!gl_fragshader) |
||||
err(-1, "Could not create the vertex shader"); |
||||
|
||||
// map the shader file into memory
|
||||
const char *fshader_str = NULL; |
||||
int fshader_size; |
||||
map_file(&fshader_str, &fshader_size, GLSL_FRAG_SHADER); |
||||
|
||||
// get the shader into opengl
|
||||
glShaderSource(gl_fragshader, 1, &fshader_str, NULL); |
||||
// compile the shader
|
||||
glCompileShader(gl_fragshader); |
||||
if (debug_shader(gl_fragshader)) |
||||
exit(EXIT_FAILURE); |
||||
|
||||
// create the main program object, it is an amalgamation of all shaders
|
||||
ren.gl_program = glCreateProgram(); |
||||
// attach the shaders to the program (set which shaders are present)
|
||||
glAttachShader(ren.gl_program, gl_vertshader); |
||||
glAttachShader(ren.gl_program, gl_fragshader); |
||||
// then link the program (basically the linking stage of the program)
|
||||
glLinkProgram(ren.gl_program); |
||||
if (debug_program(ren.gl_program)) |
||||
exit(EXIT_FAILURE); |
||||
|
||||
// after linking the shaders can be detached and the source freed from
|
||||
// memory since the program is ready to use
|
||||
glDetachShader(ren.gl_program, gl_vertshader); |
||||
glDetachShader(ren.gl_program, gl_fragshader); |
||||
munmap((void *)vshader_str, vshader_size); |
||||
munmap((void *)fshader_str, fshader_size); |
||||
|
||||
// now tell opengl to use the program
|
||||
glUseProgram(ren.gl_program); |
||||
} |
||||
|
||||
|
||||
void ren_drawvertbuffer() |
||||
{ |
||||
glBindBuffer(GL_ARRAY_BUFFER, ren.gl_vertbuffer); |
||||
glDrawArrays(GL_TRIANGLES, 0, VNUM(vertbuffer)); |
||||
glBindBuffer(GL_ARRAY_BUFFER, 0); |
||||
} |
||||
|
||||
|
||||
int w_height(SDL_Window *win) |
||||
{ |
||||
int h; |
||||
SDL_GetWindowSize(win, NULL, &h); |
||||
return h; |
||||
} |
||||
|
||||
|
||||
int w_width(SDL_Window *win) |
||||
{ |
||||
int w; |
||||
SDL_GetWindowSize(win, &w, NULL); |
||||
return w; |
||||
} |
||||
|
||||
|
||||
int main (void) |
||||
{ |
||||
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS); |
||||
SDL_SetHint(SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR, "0"); |
||||
SDL_SetHint(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, "1"); |
||||
|
||||
ren.w = SDL_CreateWindow("test", |
||||
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, |
||||
500, 500, SDL_WINDOW_OPENGL ); |
||||
|
||||
// create the OpenGL context
|
||||
ren.gl = SDL_GL_CreateContext(ren.w); |
||||
if (ren.gl == NULL) |
||||
err(-1, "Failed to create OpenGL context: %s", SDL_GetError()); |
||||
|
||||
// initialize glew, this library gives us the declarations for most GL
|
||||
// functions, in the future it would be cool to do it manually
|
||||
GLenum glew_err = glewInit(); |
||||
if (glew_err != GLEW_OK) |
||||
err(-1, "Failed to initialize GLEW: %s", glewGetErrorString(glew_err)); |
||||
|
||||
ren_initvertbuffer(); |
||||
ren_initshaders(); |
||||
|
||||
// event loop and drawing
|
||||
SDL_Event ev = {0}; |
||||
int running = 1; |
||||
do { |
||||
SDL_WaitEvent(&ev); |
||||
switch (ev.type) { |
||||
case SDL_QUIT: running = 0; break; |
||||
default: break; |
||||
} |
||||
|
||||
glViewport(0, 0, w_width(ren.w), w_height(ren.w)); |
||||
glClearColor(0.f, 0.f, 0.f, 0.f); |
||||
glClear(GL_COLOR_BUFFER_BIT); |
||||
|
||||
ren_drawvertbuffer(); |
||||
|
||||
SDL_GL_SwapWindow(ren.w); |
||||
|
||||
} while(running); |
||||
|
||||
glDisableVertexAttribArray(vertindex); |
||||
glDisableVertexAttribArray(colindex); |
||||
SDL_GL_DeleteContext(ren.gl); |
||||
SDL_DestroyWindow(ren.w); |
||||
SDL_Quit(); |
||||
|
||||
return 0; |
||||
} |
@ -1,14 +0,0 @@ |
||||
#version 330 |
||||
|
||||
// use the input ("in") vertices from index zero |
||||
layout(location = 0) in vec4 position; |
||||
layout(location = 1) in vec4 color; |
||||
|
||||
smooth out vec4 out_color; |
||||
|
||||
void main() |
||||
{ |
||||
// simply copy teh output position |
||||
gl_Position = position; |
||||
out_color = color; |
||||
} |
@ -0,0 +1,56 @@ |
||||
{ |
||||
// Language version of C3. |
||||
"langrev": "1", |
||||
// Warnings used for all targets. |
||||
"warnings": [ "no-unused" ], |
||||
// Directories where C3 library files may be found. |
||||
"dependency-search-paths": [ "lib" ], |
||||
// Libraries to use for all targets. |
||||
"dependencies": [ "raylib" ], |
||||
"features": [ |
||||
// See rcore.c3 |
||||
//"SUPPORT_INTERNAL_MEMORY_MANAGEMENT", |
||||
//"SUPPORT_STANDARD_FILEIO", |
||||
//"SUPPORT_FILE_SYSTEM_FUNCTIONS", |
||||
//"SUPPORT_DATA_ENCODER", |
||||
// See text.c3 |
||||
//"SUPPORT_TEXT_CODEPOINTS_MANAGEMENT", |
||||
//"SUPPORT_TEXT_C_STRING_MANAGEMENT", |
||||
//"SUPPORT_RANDOM_GENERATION", |
||||
|
||||
"SUPPORT_RAYGUI", |
||||
//"RAYGUI_NO_ICONS", |
||||
//"RAYGUI_CUSTOM_ICONS", |
||||
], |
||||
// Authors, optionally with email. |
||||
"authors": [ "John Doe <john.doe@example.com>" ], |
||||
// Version using semantic versioning. |
||||
"version": "0.1.0", |
||||
// Sources compiled for all targets. |
||||
"sources": [ "src/**" ], |
||||
// C sources if the project also compiles C sources |
||||
// relative to the project file. |
||||
// "c-sources": [ "csource/**" ], |
||||
// Include directories for C sources relative to the project file. |
||||
// "c-include-dirs": [ "csource/include" ], |
||||
// Output location, relative to project file. |
||||
"output": "build", |
||||
// Architecture and OS target. |
||||
// You can use 'c3c --list-targets' to list all valid targets. |
||||
// "target": "windows-x64", |
||||
// Targets. |
||||
"targets": { |
||||
"ugui": { |
||||
// Executable or library. |
||||
"type": "executable", |
||||
// Additional libraries, sources |
||||
// and overrides of global settings here. |
||||
}, |
||||
}, |
||||
// Global settings. |
||||
// CPU name, used for optimizations in the LLVM backend. |
||||
"cpu": "generic", |
||||
// Optimization: "O0", "O1", "O2", "O3", "O4", "O5", "Os", "Oz". |
||||
"opt": "O0", |
||||
// See resources/examples/project_all_settings.json and 'c3c --list-project-properties' to see more properties. |
||||
} |
@ -1,126 +0,0 @@ |
||||
#ifndef _STACK_GENERIC_H |
||||
#define _STACK_GENERIC_H |
||||
|
||||
|
||||
#define STACK_STEP 8 |
||||
#define STACK_SALT 0xbabb0cac |
||||
|
||||
// FIXME: find a way to not re-hash the whole stack when removing one item
|
||||
|
||||
// incremental hash for every grow
|
||||
#define STACK_HASH(p, s, h) \ |
||||
{ \
|
||||
unsigned char *v = (unsigned char *)(p); \
|
||||
for (int x = (s); x; x--) { \
|
||||
(h) += v[x-1]; \
|
||||
(h) += (h) << 10; \
|
||||
(h) ^= (h) >> 6; \
|
||||
} \
|
||||
(h) += (h) << 3; \
|
||||
(h) ^= (h) >> 11; \
|
||||
(h) += (h) << 15; \
|
||||
} |
||||
|
||||
|
||||
// declare just the prototypes
|
||||
#define STACK_PROTO(stackname, type) \ |
||||
struct stackname { \
|
||||
type *items; \
|
||||
int size, idx, old_idx; \
|
||||
unsigned int hash, old_hash; \
|
||||
}; \
|
||||
struct stackname stackname##_init(void); \
|
||||
int stackname##_grow(struct stackname *stack, int step); \
|
||||
int stackname##_push(struct stackname *stack, type *e); \
|
||||
type stackname##_pop(struct stackname *stack); \
|
||||
int stackname##_clear(struct stackname *stack); \
|
||||
int stackname##_changed(struct stackname *stack); \
|
||||
int stackname##_size_changed(struct stackname *stack); \
|
||||
int stackname##_free(struct stackname *stack); |
||||
|
||||
|
||||
#define STACK_DEFINE(stackname, type) \ |
||||
struct stackname; \
|
||||
\
|
||||
\
|
||||
struct stackname stackname##_init(void) \
|
||||
{ \
|
||||
return (struct stackname){0, .hash = STACK_SALT}; \
|
||||
} \
|
||||
\
|
||||
\
|
||||
int stackname##_grow(struct stackname *stack, int step) \
|
||||
{ \
|
||||
if (!stack) \
|
||||
return -1; \
|
||||
stack->items = realloc(stack->items, (stack->size+step)*sizeof(type)); \
|
||||
if(!stack->items) \
|
||||
return -1; \
|
||||
memset(&(stack->items[stack->size]), 0, step*sizeof(*(stack->items))); \
|
||||
stack->size += step; \
|
||||
return 0; \
|
||||
} \
|
||||
\
|
||||
\
|
||||
int stackname##_push(struct stackname *stack, type *e) \
|
||||
{ \
|
||||
if (!stack || !e) \
|
||||
return -1; \
|
||||
if (stack->idx >= stack->size) \
|
||||
if (stackname##_grow(stack, STACK_STEP)) \
|
||||
return -1; \
|
||||
stack->items[stack->idx++] = *e; \
|
||||
STACK_HASH(e, sizeof(type), stack->hash); \
|
||||
return 0; \
|
||||
} \
|
||||
\
|
||||
\
|
||||
type stackname##_pop(struct stackname *stack) \
|
||||
{ \
|
||||
if (!stack || stack->idx == 0 || stack->size == 0) \
|
||||
return (type){0}; \
|
||||
stack->hash = STACK_SALT; \
|
||||
STACK_HASH(stack->items, sizeof(type)*(stack->idx-1), stack->hash); \
|
||||
return stack->items[stack->idx--]; \
|
||||
} \
|
||||
\
|
||||
\
|
||||
int stackname##_clear(struct stackname *stack) \
|
||||
{ \
|
||||
if (!stack) \
|
||||
return -1; \
|
||||
stack->old_idx = stack->idx; \
|
||||
stack->old_hash = stack->hash; \
|
||||
stack->hash = STACK_SALT; \
|
||||
stack->idx = 0; \
|
||||
return 0; \
|
||||
} \
|
||||
\
|
||||
\
|
||||
int stackname##_changed(struct stackname *stack) \
|
||||
{ \
|
||||
if (!stack) \
|
||||
return -1; \
|
||||
return stack->hash != stack->old_hash; \
|
||||
} \
|
||||
\
|
||||
\
|
||||
int stackname##_size_changed(struct stackname *stack) \
|
||||
{ \
|
||||
if (!stack) \
|
||||
return -1; \
|
||||
return stack->size != stack->old_idx; \
|
||||
} \
|
||||
\
|
||||
\
|
||||
int stackname##_free(struct stackname *stack) \
|
||||
{ \
|
||||
if (stack) { \
|
||||
stackname##_clear(stack); \
|
||||
if (stack->items) \
|
||||
free(stack->items); \
|
||||
} \
|
||||
return 0; \
|
||||
} \
|
||||
|
||||
#endif |
@ -0,0 +1,133 @@ |
||||
module cache(<Key, Value, SIZE>); |
||||
|
||||
/* LRU Cache |
||||
* The cache uses a pool (array) to store all the elements, each element has |
||||
* a key (id) and a value. A HashMap correlates the ids to an index in the pool. |
||||
* To keep track of which items were recently used two bit arrays are kept, one |
||||
* stores the "used" flag for each index and anothe the "present" flag. |
||||
* Every NCYCLES operations the present and used arrays are updated to free up |
||||
* the elements that were not recently used. |
||||
*/ |
||||
|
||||
// FIXME: this module should really allocate all resources on an arena or temp |
||||
// allocator, since all memory allocations are connected and freeing |
||||
// happens at the same time |
||||
|
||||
import std::core::mem; |
||||
import std::collections::bitset; |
||||
import std::collections::map; |
||||
|
||||
def BitArr = bitset::BitSet(<SIZE>) @private; |
||||
def IdTable = map::HashMap(<Key, usz>) @private; |
||||
def IdTableEntry = map::Entry(<Key, usz>) @private; |
||||
|
||||
const usz CACHE_NCYCLES = (usz)(SIZE * 2.0/3.0); |
||||
|
||||
struct Cache { |
||||
BitArr present, used; |
||||
IdTable table; |
||||
Value[] pool; |
||||
usz cycle_count; |
||||
} |
||||
|
||||
// Every CACHE_CYCLES operations mark as not-present the unused elements |
||||
macro Cache.cycle(&cache) @private { |
||||
cache.cycle_count++; |
||||
if (cache.cycle_count > CACHE_NCYCLES) { |
||||
for (usz i = 0; i < cache.present.data.len; i++) { |
||||
cache.present.data[i] &= cache.used.data[i]; |
||||
cache.used.data[i] = 0; |
||||
} |
||||
cache.cycle_count = 0; |
||||
} |
||||
} |
||||
|
||||
fn void! Cache.init(&cache) |
||||
{ |
||||
cache.table.new_init(capacity: SIZE); |
||||
// FIXME: this shit is SLOW |
||||
foreach (idx, bit : cache.used) { cache.used[idx] = false; } |
||||
foreach (idx, bit : cache.present) { cache.present[idx] = false; } |
||||
cache.pool = mem::new_array(Value, SIZE); |
||||
} |
||||
|
||||
fn void Cache.free(&cache) |
||||
{ |
||||
(void)cache.table.free(); |
||||
(void)mem::free(cache.pool); |
||||
} |
||||
|
||||
fn Value*! Cache.search(&cache, Key id) |
||||
{ |
||||
// get_entry() faults on miss |
||||
IdTableEntry* entry = cache.table.get_entry(id)!; |
||||
|
||||
/* MISS */ |
||||
if (entry.key != id) { |
||||
return SearchResult.MISSING?; |
||||
} |
||||
|
||||
/* MISS, the data is not valid (not present) */ |
||||
if (!cache.present[entry.value]) { |
||||
// if the data is not present but it is still in the table, remove it |
||||
cache.table.remove(id)!; |
||||
return SearchResult.MISSING?; |
||||
} |
||||
|
||||
/* HIT, set as recently used */ |
||||
cache.used[entry.value] = true; |
||||
return &(cache.pool[entry.value]); |
||||
} |
||||
|
||||
/* Look for a free spot in the present bitmap and return its index */ |
||||
/* If there is no free space left then just return the first position */ |
||||
fn usz Cache.get_free_spot(&cache) @private |
||||
{ |
||||
const BITS = $typeof(cache.present.data[0]).sizeof*8; |
||||
foreach (idx, d: cache.present.data) { |
||||
if (d.clz() != BITS) { |
||||
return idx*BITS + BITS-d.clz(); |
||||
} |
||||
} |
||||
return 0; |
||||
} |
||||
|
||||
fn Value*! Cache.insert_at(&cache, Value *g, Key id, usz index) @private |
||||
{ |
||||
// TODO: verify index, g and id |
||||
Value* spot; |
||||
|
||||
/* Set used and present */ |
||||
cache.present.set(index); |
||||
cache.used.set(index); |
||||
cache.cycle(); |
||||
|
||||
spot = &(cache.pool[index]); |
||||
*spot = *g; |
||||
cache.table.set(id, index); |
||||
return spot; |
||||
} |
||||
|
||||
// Insert an element in the cache, returns the index |
||||
fn Value*! Cache.insert_new(&cache, Value* g, Key id) |
||||
{ |
||||
usz index = cache.get_free_spot(); |
||||
return cache.insert_at(g, id, index); |
||||
} |
||||
|
||||
fn Value*! Cache.get_or_insert(&cache, Value* g, Key id, bool *is_new = null) |
||||
{ |
||||
Value*! c = cache.search(id); |
||||
if (catch e = c) { |
||||
if (e != SearchResult.MISSING) { |
||||
return e?; |
||||
} else { |
||||
// if the element is new (inserted) set the is_new flag |
||||
if (is_new) *is_new = true; |
||||
return cache.insert_new(g, id); |
||||
} |
||||
} else { |
||||
if (is_new) *is_new = false; |
||||
return c; |
||||
} |
||||
} |
@ -0,0 +1,49 @@ |
||||
module fifo(<Type>); |
||||
|
||||
import std::core::mem; |
||||
|
||||
fault FifoErr { |
||||
FULL, |
||||
EMPTY, |
||||
} |
||||
|
||||
// TODO: specify the allocator |
||||
|
||||
struct Fifo { |
||||
Type[] arr; |
||||
usz out; |
||||
usz count; |
||||
} |
||||
|
||||
fn void! Fifo.init(&fifo, usz size) |
||||
{ |
||||
fifo.arr = mem::new_array(Type, size); |
||||
fifo.out = 0; |
||||
fifo.count = 0; |
||||
} |
||||
|
||||
fn void Fifo.free(&fifo) |
||||
{ |
||||
(void)mem::free(fifo.arr); |
||||
} |
||||
|
||||
fn void! Fifo.enqueue(&fifo, Type *elem) |
||||
{ |
||||
if (fifo.count >= fifo.arr.len) { |
||||
return FifoErr.FULL?; |
||||
} |
||||
usz in = (fifo.out + fifo.count) % fifo.arr.len; |
||||
fifo.arr[in] = *elem; |
||||
fifo.count++; |
||||
} |
||||
|
||||
fn Type*! Fifo.dequeue(&fifo) |
||||
{ |
||||
if (fifo.count == 0) { |
||||
return FifoErr.EMPTY?; |
||||
} |
||||
Type *ret = &fifo.arr[fifo.out]; |
||||
fifo.count--; |
||||
fifo.out = (fifo.out + 1) % fifo.arr.len; |
||||
return ret; |
||||
} |
@ -0,0 +1,166 @@ |
||||
import std::io; |
||||
import vtree; |
||||
import cache; |
||||
import ugui; |
||||
import rl; |
||||
|
||||
fn int main(String[] args) |
||||
{ |
||||
ugui::Ctx ui; |
||||
ui.init()!!; |
||||
|
||||
short width = 800; |
||||
short height = 450; |
||||
rl::set_config_flags(rl::FLAG_WINDOW_RESIZABLE); |
||||
rl::init_window(width, height, "Ugui Test"); |
||||
ui.input_window_size(width, height)!!; |
||||
rl::set_target_fps(60); |
||||
rl::enable_event_waiting(); |
||||
|
||||
isz frame; |
||||
|
||||
// Main loop |
||||
while (!rl::window_should_close()) { |
||||
const int PARTIAL_INPUT = 0; |
||||
const int PARTIAL_LAYOUT = 1; |
||||
const int PARTIAL_DRAW = 2; |
||||
|
||||
/* Start Input Handling */ |
||||
if (rl::is_window_resized()) { |
||||
width = (short)rl::get_screen_width(); |
||||
height = (short)rl::get_screen_height(); |
||||
ui.input_window_size(width, height)!!; |
||||
} |
||||
|
||||
ui.input_changefocus(rl::is_window_focused()); |
||||
|
||||
rl::Vector2 mpos = rl::get_mouse_position(); |
||||
ui.input_mouse_abs((short)mpos.x, (short)mpos.y); |
||||
|
||||
ugui::MouseButtons buttons; |
||||
buttons.btn_left = rl::is_mouse_button_down(rl::MOUSE_BUTTON_LEFT); |
||||
buttons.btn_right = rl::is_mouse_button_down(rl::MOUSE_BUTTON_RIGHT); |
||||
buttons.btn_middle = rl::is_mouse_button_down(rl::MOUSE_BUTTON_MIDDLE); |
||||
ui.input_mouse_button(buttons); |
||||
/* End Input Handling */ |
||||
|
||||
/* Start UI Handling */ |
||||
ui.frame_begin()!!; |
||||
|
||||
/* |
||||
// main div, fill the whole window |
||||
ui.div_begin("main", ugui::Rect{.w=ui.width/2})!!; |
||||
{| |
||||
ui.layout_set_row()!!; |
||||
if (ui.button("button0", ugui::Rect{0,0,30,30})!!.mouse_press) { |
||||
io::printn("press button0"); |
||||
} |
||||
//ui.layout_next_column()!!; |
||||
if (ui.button("button1", ugui::Rect{0,0,30,30})!!.mouse_press) { |
||||
io::printn("press button1"); |
||||
} |
||||
//ui.layout_next_column()!!; |
||||
if (ui.button("button2", ugui::Rect{0,0,30,30})!!.mouse_release) { |
||||
io::printn("release button2"); |
||||
} |
||||
if (ui.slider_ver("slider", ugui::Rect{0,0,30,100})!!.update) { |
||||
ugui::Elem* e = ui.get_elem_by_label("slider")!!; |
||||
io::printfn("slider: %f", e.slider.value); |
||||
} |
||||
|}; |
||||
ui.div_end()!!; |
||||
*/ |
||||
ui.div_begin("second", ugui::DIV_FILL)!!; |
||||
ugui::Elem* de = ui.get_elem_by_label("second")!!; |
||||
de.div.scroll.can_y = true; |
||||
{| |
||||
ui.layout_set_column()!!; |
||||
if (ui.slider_ver("slider_other", ugui::Rect{0,0,30,100})!!.update) { |
||||
ugui::Elem* e = ui.get_elem_by_label("slider_other")!!; |
||||
io::printfn("other slider: %f", e.slider.value); |
||||
} |
||||
ui.button("button10", ugui::Rect{0,0,50,50})!!; |
||||
ui.button("button11", ugui::Rect{0,0,50,50})!!; |
||||
ui.button("button12", ugui::Rect{0,0,50,50})!!; |
||||
ui.button("button13", ugui::Rect{0,0,50,50})!!; |
||||
ui.button("button14", ugui::Rect{0,0,50,50})!!; |
||||
ui.button("button15", ugui::Rect{0,0,50,50})!!; |
||||
ui.button("button16", ugui::Rect{0,0,50,50})!!; |
||||
ui.button("button17", ugui::Rect{0,0,50,50})!!; |
||||
|}; |
||||
ui.div_end()!!; |
||||
|
||||
ui.frame_end()!!; |
||||
/* End UI Handling */ |
||||
|
||||
/* Start UI Drawing */ |
||||
rl::begin_drawing(); |
||||
// ClearBackground(BLACK); |
||||
|
||||
rl::Color c; |
||||
for (Cmd* cmd; (cmd = ui.cmd_queue.dequeue() ?? null) != null;) { |
||||
switch (cmd.type) { |
||||
case ugui::CmdType.CMD_RECT: |
||||
c = rl::Color{ |
||||
.r = cmd.rect.color.r, |
||||
.g = cmd.rect.color.g, |
||||
.b = cmd.rect.color.b, |
||||
.a = cmd.rect.color.a, |
||||
}; |
||||
rl::draw_rectangle( |
||||
cmd.rect.rect.x, |
||||
cmd.rect.rect.y, |
||||
cmd.rect.rect.w, |
||||
cmd.rect.rect.h, |
||||
c |
||||
); |
||||
default: |
||||
io::printfn("Unknown cmd type: %d", cmd.type); |
||||
} |
||||
} |
||||
|
||||
rl::end_drawing(); |
||||
} |
||||
|
||||
rl::close_window(); |
||||
|
||||
ui.free(); |
||||
return 0; |
||||
} |
||||
|
||||
/* |
||||
fn void! test_vtree() @test |
||||
{ |
||||
vtree::VTree(<String>) vt; |
||||
vt.init(10)!!; |
||||
defer vt.free(); |
||||
|
||||
assert(vt.size() == 10, "Size is incorrect"); |
||||
|
||||
isz ref = vt.add("Ciao Mamma", 0)!!; |
||||
String s = vt.get(ref)!!; |
||||
assert(s == "Ciao Mamma", "String is incorrect"); |
||||
isz par = vt.parentof(0)!!; |
||||
assert(ref == par, "Not Root"); |
||||
|
||||
vt.print(); |
||||
} |
||||
|
||||
def StrCache = cache::Cache(<int, String, 256>); |
||||
fn void! test_cache() @test |
||||
{ |
||||
StrCache cc; |
||||
cc.init()!!; |
||||
defer cc.free(); |
||||
|
||||
String*! r = cc.search(1); |
||||
if (catch ex = r) { |
||||
if (ex != SearchResult.MISSING) { |
||||
return ex?; |
||||
} |
||||
} |
||||
|
||||
r = cc.get_or_insert(&&"Ciao Mamma", 1)!; |
||||
assert(*r!! == "Ciao Mamma", "incorrect string"); |
||||
} |
||||
*/ |
@ -0,0 +1,47 @@ |
||||
module ugui; |
||||
|
||||
import std::io; |
||||
|
||||
// draw a button, return the events on that button |
||||
fn ElemEvents! Ctx.button(&ctx, String label, Rect size) |
||||
{ |
||||
Id id = label.hash(); |
||||
|
||||
Elem *parent = ctx.get_parent()!; |
||||
Elem *c_elem = ctx.get_elem(id)!; |
||||
// add it to the tree |
||||
ctx.tree.add(id, ctx.active_div)!; |
||||
|
||||
// 1. Fill the element fields |
||||
// this resets the flags |
||||
c_elem.type = ETYPE_BUTTON; |
||||
Color bg_color = uint_to_rgba(0x0000ffff); |
||||
|
||||
// if the element is new or the parent was updated then redo layout |
||||
if (c_elem.flags.is_new || parent.flags.updated) { |
||||
// 2. Layout |
||||
c_elem.bounds = ctx.position_element(parent, size, true); |
||||
|
||||
// TODO: 3. Fill the button specific fields |
||||
} |
||||
|
||||
c_elem.events = ctx.get_elem_events(c_elem); |
||||
if (parent.flags.has_focus) { |
||||
if (c_elem.events.mouse_hover) { |
||||
c_elem.flags.has_focus = true; |
||||
bg_color = uint_to_rgba(0x00ff00ff); |
||||
} |
||||
} |
||||
|
||||
// Draw the button |
||||
Cmd cmd = { |
||||
.type = CMD_RECT, |
||||
.rect = { |
||||
.rect = c_elem.bounds, |
||||
.color = bg_color, |
||||
}, |
||||
}; |
||||
ctx.cmd_queue.enqueue(&cmd)!; |
||||
|
||||
return c_elem.events; |
||||
} |
@ -0,0 +1,213 @@ |
||||
module ugui; |
||||
|
||||
import std::io; |
||||
import std::core::string; |
||||
|
||||
import vtree; |
||||
import cache; |
||||
import fifo; |
||||
|
||||
|
||||
struct Rect { |
||||
short x, y, w, h; |
||||
} |
||||
|
||||
struct Point { |
||||
short x, y; |
||||
} |
||||
|
||||
struct Color{ |
||||
char r, g, b, a; |
||||
} |
||||
|
||||
// element ids are just long ints |
||||
def Id = usz; |
||||
|
||||
enum ElemType { |
||||
ETYPE_NONE, |
||||
ETYPE_DIV, |
||||
ETYPE_BUTTON, |
||||
ETYPE_SLIDER, |
||||
} |
||||
|
||||
bitstruct ElemFlags : uint { |
||||
bool updated : 0; |
||||
bool has_focus : 1; |
||||
bool is_new : 2; |
||||
} |
||||
|
||||
bitstruct ElemEvents : uint { |
||||
bool key_press : 0; |
||||
bool key_release : 1; |
||||
bool key_hold : 2; |
||||
bool mouse_hover : 3; |
||||
bool mouse_press : 4; |
||||
bool mouse_release : 5; |
||||
bool mouse_hold : 6; |
||||
bool update : 7; |
||||
} |
||||
|
||||
enum DivLayout { |
||||
LAYOUT_ROW, |
||||
LAYOUT_COLUMN, |
||||
LAYOUT_FLOATING, |
||||
} |
||||
|
||||
// div element |
||||
struct Div { |
||||
DivLayout layout; |
||||
struct scroll { |
||||
bool can_x; |
||||
bool can_y; |
||||
bool on_x; |
||||
bool on_y; |
||||
float value_x; |
||||
float value_y; |
||||
} |
||||
Rect children_bounds; |
||||
Point origin_r, origin_c; |
||||
Color color_bg; |
||||
} |
||||
|
||||
// slider element |
||||
struct Slider { |
||||
float value; |
||||
Rect handle; |
||||
} |
||||
|
||||
// element structure |
||||
struct Elem { |
||||
Id id; |
||||
ElemFlags flags; |
||||
ElemEvents events; |
||||
Rect bounds; |
||||
ElemType type; |
||||
union { |
||||
Div div; |
||||
Slider slider; |
||||
} |
||||
} |
||||
|
||||
|
||||
// relationships between elements are stored in a tree, it stores just the ids |
||||
def IdTree = vtree::VTree(<Id>) @private; |
||||
|
||||
// elements themselves are kept in a cache |
||||
const uint MAX_ELEMENTS = 1024; |
||||
def ElemCache = cache::Cache(<Id, Elem, MAX_ELEMENTS>) @private; |
||||
|
||||
def CmdQueue = fifo::Fifo(<Cmd>); |
||||
|
||||
fault UgError { |
||||
INVALID_SIZE, |
||||
EVENT_UNSUPPORTED, |
||||
UNEXPECTED_ELEMENT, |
||||
} |
||||
|
||||
macro uint_to_rgba(uint u) { |
||||
return Color{ |
||||
.r = (char)((u >> 24) & 0xff), |
||||
.g = (char)((u >> 16) & 0xff), |
||||
.b = (char)((u >> 8) & 0xff), |
||||
.a = (char)((u >> 0) & 0xff) |
||||
}; |
||||
} |
||||
|
||||
const Rect DIV_FILL = { .x = 0, .y = 0, .w = 0, .h = 0 }; |
||||
|
||||
macro abs(a) { return a < 0 ? -a : a; } |
||||
macro clamp(x, min, max) { return x < min ? min : (x > max ? max : x); } |
||||
|
||||
const uint STACK_STEP = 10; |
||||
const uint MAX_ELEMS = 128; |
||||
const uint MAX_CMDS = 256; |
||||
const uint ROOT_ID = 1; |
||||
|
||||
// command type |
||||
enum CmdType { |
||||
CMD_RECT, |
||||
} |
||||
|
||||
// command to draw a rect |
||||
struct CmdRect { |
||||
Rect rect; |
||||
Color color; |
||||
} |
||||
|
||||
// command structure |
||||
struct Cmd { |
||||
CmdType type; |
||||
union { |
||||
CmdRect rect; |
||||
} |
||||
} |
||||
|
||||
enum Layout { |
||||
ROW, |
||||
COLUMN, |
||||
FLOATING |
||||
} |
||||
|
||||
// global style, similar to the css box model |
||||
struct Style { // css box model |
||||
Rect padding; |
||||
Rect border; |
||||
Rect margin; |
||||
Color bgcolor; // background color |
||||
Color fgcolor; // foreground color |
||||
Color bcolor; // border color |
||||
} |
||||
|
||||
|
||||
struct Ctx { |
||||
Layout layout; |
||||
IdTree tree; |
||||
ElemCache cache; |
||||
CmdQueue cmd_queue; |
||||
// total size in pixels of the context |
||||
ushort width, height; |
||||
Style style; |
||||
|
||||
bool has_focus; |
||||
struct input { |
||||
InputEvents events; |
||||
struct mouse { |
||||
Point pos, delta; |
||||
// mouse_down: bitmap of mouse buttons that are held |
||||
// mouse_updated: bitmap of mouse buttons that have been updated |
||||
// mouse_released = mouse_updated & ~mouse_down |
||||
// mouse_pressed = mouse_updated & mouse_down |
||||
MouseButtons down; |
||||
MouseButtons updated; |
||||
} |
||||
} |
||||
|
||||
isz active_div; // tree node indicating the current active div |
||||
} |
||||
|
||||
macro point_in_rect(Point p, Rect r) |
||||
{ |
||||
return (p.x >= r.x && p.x <= r.x + r.w) && (p.y >= r.y && p.y <= r.y + r.h); |
||||
} |
||||
|
||||
// return true if rect a contains b |
||||
macro rect_contains(Rect a, Rect b) |
||||
{ |
||||
return (a.x <= b.x && a.y <= b.y && a.x+a.w >= b.x+b.w && a.y+a.h >= b.y+b.h); |
||||
} |
||||
|
||||
macro rect_intersection(Rect a, Rect b) |
||||
{ |
||||
return Rect{ |
||||
.x = (short)max(a.x, b.x), |
||||
.y = (short)max(a.y, b.y), |
||||
.w = (short)min(a.x+a.w, b.x+b.w) - (short)max(a.x, b.x), |
||||
.h = (short)min(a.y+a.h, b.y+b.h) - (short)max(a.y, b.y), |
||||
}; |
||||
} |
||||
|
||||
// rect intersection not null |
||||
macro rect_collision(Rect a, Rect b) |
||||
{ |
||||
return !(a.x > b.x+b.w || a.x+a.w < b.x || a.y > b.y+b.h || a.y+a.h < b.y); |
||||
} |
@ -0,0 +1,131 @@ |
||||
module ugui; |
||||
|
||||
import std::io; |
||||
|
||||
fn void! Ctx.div_begin(&ctx, String label, Rect size) |
||||
{ |
||||
Id id = label.hash(); |
||||
|
||||
Elem *parent = ctx.get_parent()!; |
||||
Elem* c_elem = ctx.get_elem(id)!; |
||||
isz div_node = ctx.tree.add(id, ctx.active_div)!; |
||||
ctx.active_div = div_node; |
||||
|
||||
// 1. Fill the element fields |
||||
c_elem.type = ETYPE_DIV; |
||||
|
||||
// do layout and update flags only if the element was updated |
||||
if (c_elem.flags.is_new || parent.flags.updated) { |
||||
// 2. layout the element |
||||
c_elem.bounds = ctx.position_element(parent, size); |
||||
if (c_elem.flags.is_new) { |
||||
c_elem.div.children_bounds = c_elem.bounds; |
||||
} |
||||
|
||||
// 3. Mark the element as updated |
||||
c_elem.flags.updated = true; |
||||
// 4. Fill the div fields |
||||
c_elem.div.layout = parent.div.layout; |
||||
c_elem.div.origin_c = Point{ |
||||
.x = c_elem.bounds.x, |
||||
.y = c_elem.bounds.y, |
||||
}; |
||||
c_elem.div.origin_r = c_elem.div.origin_c; |
||||
c_elem.div.color_bg = uint_to_rgba(0xff0000ff); |
||||
c_elem.div.scroll.can_x = false; |
||||
c_elem.div.scroll.can_y = false; |
||||
c_elem.div.scroll.value_x = 0; |
||||
c_elem.div.scroll.value_y = 0; |
||||
} |
||||
|
||||
// Add the background to the draw stack |
||||
Cmd cmd = { |
||||
.type = CMD_RECT, |
||||
.rect = { |
||||
.rect = c_elem.bounds, |
||||
.color = c_elem.div.color_bg, |
||||
}, |
||||
}; |
||||
ctx.cmd_queue.enqueue(&cmd)!; |
||||
|
||||
// TODO: check active |
||||
// TODO: check resizeable |
||||
|
||||
// check and draw scroll bars |
||||
if (!rect_contains(c_elem.bounds, c_elem.div.children_bounds)) { |
||||
Point cbc = { |
||||
.x = c_elem.div.children_bounds.x + c_elem.div.children_bounds.w, |
||||
.y = c_elem.div.children_bounds.y + c_elem.div.children_bounds.h, |
||||
}; |
||||
Point bc = { |
||||
.x = c_elem.bounds.x + c_elem.bounds.w, |
||||
.y = c_elem.bounds.y + c_elem.bounds.h, |
||||
}; |
||||
// vertical overflow, check and draw scroll bar |
||||
if (cbc.y > bc.y && c_elem.div.scroll.can_y) { |
||||
// set the scrollbar flag, is used in layout |
||||
c_elem.div.scroll.on_y = true; |
||||
|
||||
Rect vslider = { |
||||
.x = c_elem.bounds.x + c_elem.bounds.w - 10, |
||||
.y = c_elem.bounds.y, |
||||
.w = 10, |
||||
.h = c_elem.bounds.h, |
||||
}; |
||||
|
||||
float vh = max((float)bc.y / cbc.y, (float)0.15); |
||||
Rect vhandle = { |
||||
.x = c_elem.bounds.x + c_elem.bounds.w - 10, |
||||
.y = (short)(c_elem.bounds.y + (int)(c_elem.bounds.h*(1-vh) * c_elem.div.scroll.value_y)), |
||||
.w = 10, |
||||
.h = (short)(c_elem.bounds.h * vh), |
||||
}; |
||||
|
||||
c_elem.events = ctx.get_elem_events(c_elem); |
||||
if (parent.flags.has_focus && c_elem.events.mouse_hover && c_elem.events.mouse_hold && point_in_rect(ctx.input.mouse.pos, vhandle)) { |
||||
short y = (short)clamp(ctx.input.mouse.pos.y - vhandle.h/2, vslider.y, vslider.y + vslider.h - vhandle.h); |
||||
vhandle.y = y; |
||||
float v = (float)(vhandle.y-vslider.y) / (float)(vslider.h-vhandle.h); |
||||
c_elem.div.scroll.value_y = v; |
||||
c_elem.flags.updated = true; |
||||
c_elem.div.origin_c = Point{ |
||||
.x = c_elem.bounds.x, |
||||
.y = c_elem.bounds.y, |
||||
}; |
||||
c_elem.div.origin_r = c_elem.div.origin_c; |
||||
} |
||||
|
||||
Cmd scrl = { |
||||
.type = CMD_RECT, |
||||
.rect.rect = vslider, |
||||
.rect.color = uint_to_rgba(0x999999ff), |
||||
}; |
||||
ctx.cmd_queue.enqueue(&scrl)!; |
||||
|
||||
scrl.rect.rect = vhandle; |
||||
scrl.rect.color = uint_to_rgba(0x9999ffff); |
||||
ctx.cmd_queue.enqueue(&scrl)!; |
||||
|
||||
} else { |
||||
c_elem.div.scroll.on_y = false; |
||||
} |
||||
} |
||||
|
||||
// if the bounds are outside of the view then allocate space for scrollbars |
||||
DivLayout old_layout = c_elem.div.layout; |
||||
c_elem.div.layout = LAYOUT_FLOATING; |
||||
c_elem.div.layout = old_layout; |
||||
|
||||
if (parent.flags.has_focus) { |
||||
if (point_in_rect(ctx.input.mouse.pos, c_elem.bounds)) { |
||||
c_elem.flags.has_focus = true; |
||||
} |
||||
} |
||||
|
||||
} |
||||
|
||||
fn void! Ctx.div_end(&ctx) |
||||
{ |
||||
// the active_div returns to the parent of the current one |
||||
ctx.active_div = ctx.tree.parentof(ctx.active_div)!; |
||||
} |
@ -0,0 +1,139 @@ |
||||
module ugui; |
||||
|
||||
import std::io; |
||||
|
||||
// return a pointer to the parent of the current active div |
||||
fn Elem*! Ctx.get_parent(&ctx) |
||||
{ |
||||
// FIXME: if the tree held pointers to the elements then no more |
||||
// redundant cache search |
||||
Id parent_id = ctx.tree.get(ctx.active_div)!; |
||||
return ctx.cache.search(parent_id); |
||||
} |
||||
|
||||
// get or push an element from the cache, return a pointer to it |
||||
// resets all flags except is_new which is set accordingly |
||||
macro Ctx.get_elem(&ctx, Id id) |
||||
{ |
||||
Elem empty_elem; |
||||
bool is_new; |
||||
Elem* c_elem; |
||||
c_elem = ctx.cache.get_or_insert(&empty_elem, id, &is_new)!; |
||||
c_elem.flags = (ElemFlags)0; |
||||
c_elem.flags.is_new = is_new; |
||||
return c_elem; |
||||
} |
||||
|
||||
// this searches an element in the cache by label, it does not create a new element |
||||
// if it does't find one |
||||
macro Ctx.get_elem_by_label(&ctx, String label) |
||||
{ |
||||
Id id = label.hash(); |
||||
return ctx.cache.search(id); |
||||
} |
||||
|
||||
macro Ctx.get_elem_by_tree_idx(&ctx, isz idx) @private |
||||
{ |
||||
Id id = ctx.tree.get(ctx.active_div)!; |
||||
return ctx.cache.search(id); |
||||
} |
||||
|
||||
fn void! Ctx.init(&ctx) |
||||
{ |
||||
ctx.tree.init(MAX_ELEMENTS)!; |
||||
defer catch { (void)ctx.tree.free(); } |
||||
//ug_fifo_init(&ctx.fifo, MAX_CMDS); |
||||
|
||||
ctx.cache.init()!; |
||||
defer catch { (void)ctx.cache.free(); } |
||||
|
||||
ctx.cmd_queue.init(MAX_ELEMENTS)!; |
||||
defer catch { (void)ctx.cmd_queue.free(); } |
||||
|
||||
ctx.layout = Layout.ROW; |
||||
ctx.active_div = 0; |
||||
|
||||
// TODO: add style config |
||||
ctx.style.margin = Rect{1, 1, 1, 1}; |
||||
} |
||||
|
||||
fn void Ctx.free(&ctx) |
||||
{ |
||||
(void)ctx.tree.free(); |
||||
(void)ctx.cache.free(); |
||||
(void)ctx.cmd_queue.free(); |
||||
} |
||||
|
||||
fn void! Ctx.frame_begin(&ctx) |
||||
{ |
||||
|
||||
// 2. Get the root element from the cache and update it |
||||
Elem* c_elem = ctx.get_elem(ROOT_ID)!; |
||||
// The root should have the updated flag only if the size of the window |
||||
// was changed between frames, this propagates an element size recalculation |
||||
// down the element tree |
||||
c_elem.flags.updated = ctx.input.events.resize; |
||||
// if the window has focus then the root element also has focus, no other |
||||
// computation needed, child elements need to check the mouse positon and |
||||
// other stuff |
||||
c_elem.flags.has_focus = ctx.has_focus; |
||||
|
||||
if (c_elem.flags.is_new || c_elem.flags.updated) { |
||||
Elem def_root = { |
||||
.id = ROOT_ID, |
||||
.type = ETYPE_DIV, |
||||
.bounds = { |
||||
.w = ctx.width, |
||||
.h = ctx.height, |
||||
}, |
||||
.div = { |
||||
.layout = LAYOUT_ROW, |
||||
.children_bounds = { |
||||
.w = ctx.width, |
||||
.h = ctx.height, |
||||
} |
||||
}, |
||||
.flags = c_elem.flags, |
||||
}; |
||||
|
||||
*c_elem = def_root; |
||||
} |
||||
|
||||
// 3. Push the root element into the element tree |
||||
ctx.active_div = ctx.tree.add(ROOT_ID, 0)!; |
||||
|
||||
// The root element does not push anything to the stack |
||||
// TODO: add a background color taken from a theme or config |
||||
} |
||||
|
||||
fn void! Ctx.frame_end(&ctx) |
||||
{ |
||||
// 1. clear the tree |
||||
ctx.tree.prune(0)!; |
||||
|
||||
// 2. clear input fields |
||||
ctx.input.events = (InputEvents)0; |
||||
|
||||
// draw mouse position |
||||
$if 1: |
||||
Cmd cmd = { |
||||
.type = CMD_RECT, |
||||
.rect.rect = { |
||||
.x = ctx.input.mouse.pos.x - 2, |
||||
.y = ctx.input.mouse.pos.y - 2, |
||||
.w = 4, |
||||
.h = 4, |
||||
}, |
||||
.rect.color = uint_to_rgba(0xff00ffff) |
||||
}; |
||||
ctx.cmd_queue.enqueue(&cmd)!; |
||||
$endif |
||||
} |
||||
|
||||
/** |
||||
* @ensure elem != null |
||||
**/ |
||||
fn bool Ctx.is_hovered(&ctx, Elem *elem) |
||||
{ |
||||
return point_in_rect(ctx.input.mouse.pos, elem.bounds); |
||||
} |
@ -0,0 +1,135 @@ |
||||
module ugui; |
||||
|
||||
import std::io; |
||||
|
||||
// TODO: this could be a bitstruct |
||||
bitstruct InputEvents : uint { |
||||
bool resize : 0; // window size was changed |
||||
bool change_focus : 1; // window focus changed |
||||
bool mouse_move : 2; // mouse was moved |
||||
bool mouse_btn : 3; // mouse button pressed or released |
||||
} |
||||
|
||||
// Window size was changed |
||||
fn void! Ctx.input_window_size(&ctx, short width, short height) |
||||
{ |
||||
if (width <= 0 || height <= 0) { |
||||
return UgError.INVALID_SIZE?; |
||||
} |
||||
ctx.width = width; |
||||
ctx.height = height; |
||||
ctx.input.events.resize = true; |
||||
} |
||||
|
||||
// Window gained/lost focus |
||||
fn void Ctx.input_changefocus(&ctx, bool has_focus) |
||||
{ |
||||
// FIXME: raylib only has an API to query the focus status so we have to |
||||
// update the input flag only if the focus changed |
||||
if (ctx.has_focus != has_focus) { |
||||
ctx.input.events.change_focus = true; |
||||
} |
||||
ctx.has_focus = has_focus; |
||||
} |
||||
|
||||
bitstruct MouseButtons : uint { |
||||
bool btn_left : 0; |
||||
bool btn_middle : 1; |
||||
bool btn_right : 2; |
||||
bool btn_4 : 3; |
||||
bool btn_5 : 4; |
||||
} |
||||
|
||||
macro Ctx.mouse_pressed(&ctx) |
||||
{ |
||||
return ctx.input.mouse.updated & ctx.input.mouse.down; |
||||
} |
||||
|
||||
macro Ctx.mouse_released(&ctx) |
||||
{ |
||||
return ctx.input.mouse.updated & ~ctx.input.mouse.down; |
||||
} |
||||
|
||||
macro Ctx.mouse_down(&ctx) |
||||
{ |
||||
return ctx.input.mouse.down; |
||||
} |
||||
|
||||
const MouseButtons BTN_NONE = (MouseButtons)0u; |
||||
const MouseButtons BTN_ANY = (MouseButtons)(uint.max); |
||||
const MouseButtons BTN_LEFT = {.btn_left = true}; |
||||
const MouseButtons BTN_MIDDLE = {.btn_middle = true}; |
||||
const MouseButtons BTN_RIGHT = {.btn_right = true}; |
||||
const MouseButtons BTN_4 = {.btn_4 = true}; |
||||
const MouseButtons BTN_5 = {.btn_5 = true}; |
||||
|
||||
// FIXME: hthis compairson could be done with a cast using MouseButtons.inner |
||||
// property but I could not figure out how |
||||
macro Ctx.is_mouse_pressed(&ctx, MouseButtons btn) |
||||
{ |
||||
return (ctx.mouse_pressed() & btn) != BTN_NONE; |
||||
} |
||||
|
||||
macro Ctx.is_mouse_released(&ctx, MouseButtons btn) |
||||
{ |
||||
return (ctx.mouse_released() & btn) != BTN_NONE; |
||||
} |
||||
|
||||
macro Ctx.is_mouse_down(&ctx, MouseButtons btn) |
||||
{ |
||||
return (ctx.mouse_down() & btn) != BTN_NONE; |
||||
} |
||||
|
||||
macro ElemEvents Ctx.get_elem_events(&ctx, Elem *elem) |
||||
{ |
||||
// TODO: add the other events |
||||
// FIXME: active should be elsewhere |
||||
bool active = elem.events.mouse_hold || ctx.is_hovered(elem); |
||||
ElemEvents ev = { |
||||
.mouse_hover = ctx.is_hovered(elem), |
||||
.mouse_press = active & ctx.is_mouse_pressed(BTN_ANY), |
||||
.mouse_release = active & ctx.is_mouse_released(BTN_ANY), |
||||
.mouse_hold = active & ctx.is_mouse_down(BTN_ANY), |
||||
}; |
||||
return ev; |
||||
} |
||||
|
||||
// Mouse Button moved |
||||
fn void Ctx.input_mouse_button(&ctx, MouseButtons buttons) |
||||
{ |
||||
ctx.input.mouse.updated = ctx.input.mouse.down ^ buttons; |
||||
ctx.input.mouse.down = buttons; |
||||
ctx.input.events.mouse_btn = true; |
||||
} |
||||
|
||||
// Mouse was moved, report absolute position |
||||
fn void Ctx.input_mouse_abs(&ctx, short x, short y) |
||||
{ |
||||
ctx.input.mouse.pos.x = clamp(x, 0u16, ctx.width); |
||||
ctx.input.mouse.pos.y = clamp(y, 0u16, ctx.height); |
||||
|
||||
short dx, dy; |
||||
dx = x - ctx.input.mouse.pos.x; |
||||
dy = y - ctx.input.mouse.pos.y; |
||||
|
||||
ctx.input.mouse.delta.x = dx; |
||||
ctx.input.mouse.delta.y = dy; |
||||
|
||||
ctx.input.events.mouse_move = true; |
||||
} |
||||
|
||||
// Mouse was moved, report relative motion |
||||
fn void Ctx.input_mouse_delta(&ctx, short dx, short dy) |
||||
{ |
||||
ctx.input.mouse.delta.x = dx; |
||||
ctx.input.mouse.delta.y = dy; |
||||
|
||||
short mx, my; |
||||
mx = ctx.input.mouse.pos.x + dx; |
||||
my = ctx.input.mouse.pos.y + dy; |
||||
|
||||
ctx.input.mouse.pos.x = clamp(mx, 0u16, ctx.width); |
||||
ctx.input.mouse.pos.y = clamp(my, 0u16, ctx.height); |
||||
|
||||
ctx.input.events.mouse_move = true; |
||||
} |
@ -0,0 +1,177 @@ |
||||
module ugui; |
||||
|
||||
|
||||
fn void! Ctx.layout_set_row(&ctx) |
||||
{ |
||||
Id parent_id = ctx.tree.get(ctx.active_div)!; |
||||
Elem *parent = ctx.cache.search(parent_id)!; |
||||
|
||||
if (parent.type != ETYPE_DIV) { |
||||
// what? |
||||
return UgError.UNEXPECTED_ELEMENT?; |
||||
} |
||||
|
||||
parent.div.layout = LAYOUT_ROW; |
||||
} |
||||
|
||||
fn void! Ctx.layout_set_column(&ctx) |
||||
{ |
||||
Id parent_id = ctx.tree.get(ctx.active_div)!; |
||||
Elem *parent = ctx.cache.search(parent_id)!; |
||||
|
||||
if (parent.type != ETYPE_DIV) { |
||||
// what? |
||||
return UgError.UNEXPECTED_ELEMENT?; |
||||
} |
||||
|
||||
parent.div.layout = LAYOUT_COLUMN; |
||||
} |
||||
|
||||
fn void! Ctx.layout_set_floating(&ctx) |
||||
{ |
||||
Id parent_id = ctx.tree.get(ctx.active_div)!; |
||||
Elem *parent = ctx.cache.search(parent_id)!; |
||||
|
||||
if (parent.type != ETYPE_DIV) { |
||||
// what? |
||||
return UgError.UNEXPECTED_ELEMENT?; |
||||
} |
||||
|
||||
parent.div.layout = LAYOUT_FLOATING; |
||||
} |
||||
|
||||
fn void! Ctx.layout_next_row(&ctx) |
||||
{ |
||||
Id parent_id = ctx.tree.get(ctx.active_div)!; |
||||
Elem *parent = ctx.cache.search(parent_id)!; |
||||
|
||||
if (parent.type != ETYPE_DIV) { |
||||
// what? |
||||
return UgError.UNEXPECTED_ELEMENT?; |
||||
} |
||||
|
||||
parent.div.origin_r = Point{ |
||||
.x = parent.bounds.x, |
||||
.y = parent.div.origin_c.y, |
||||
}; |
||||
parent.div.origin_c = parent.div.origin_r; |
||||
} |
||||
|
||||
fn void! Ctx.layout_next_column(&ctx) |
||||
{ |
||||
Id parent_id = ctx.tree.get(ctx.active_div)!; |
||||
Elem *parent = ctx.cache.search(parent_id)!; |
||||
|
||||
if (parent.type != ETYPE_DIV) { |
||||
// what? |
||||
return UgError.UNEXPECTED_ELEMENT?; |
||||
} |
||||
|
||||
parent.div.origin_c = Point{ |
||||
.x = parent.div.origin_r.x, |
||||
.y = parent.bounds.y, |
||||
}; |
||||
parent.div.origin_r = parent.div.origin_c; |
||||
} |
||||
|
||||
// position the rectangle inside the parent according to the layout |
||||
// parent: parent div |
||||
// rect: the requested size |
||||
// style: apply style |
||||
<* |
||||
@require ctx != null |
||||
@require parent.type == ETYPE_DIV |
||||
*> |
||||
fn Rect Ctx.position_element(&ctx, Elem *parent, Rect rect, bool style = false) |
||||
{ |
||||
Rect placement; |
||||
Point origin; |
||||
Div* div = &parent.div; |
||||
|
||||
// 1. Select the right origin |
||||
switch (div.layout) { |
||||
case LAYOUT_ROW: |
||||
origin = div.origin_r; |
||||
case LAYOUT_COLUMN: |
||||
origin = div.origin_c; |
||||
case LAYOUT_FLOATING: // none |
||||
default: |
||||
// Error |
||||
} |
||||
|
||||
// the bottom-right border of the element box |
||||
Point pl_corner; |
||||
|
||||
// 2. Calculate the placement |
||||
placement.x = (short)max(origin.x + rect.x, 0); |
||||
placement.y = (short)max(origin.y + rect.y, 0); |
||||
placement.w = rect.w > 0 ? rect.w : (short)max(parent.bounds.w - (placement.x - parent.bounds.x), 0); |
||||
placement.h = rect.h > 0 ? rect.h : (short)max(parent.bounds.h - (placement.y - parent.bounds.y), 0); |
||||
|
||||
pl_corner.x = placement.x + placement.w; |
||||
pl_corner.y = placement.y + placement.h; |
||||
|
||||
// 2.1 apply style, css box model |
||||
if (style) { |
||||
Rect margin = ctx.style.margin; |
||||
Rect border = ctx.style.border; |
||||
Rect padding = ctx.style.padding; |
||||
|
||||
placement.x += margin.x; |
||||
placement.y += margin.y; |
||||
if (rect.w != 0) { placement.w += margin.x+margin.w + padding.x+padding.w; } |
||||
if (rect.h != 0) { placement.h += margin.y+margin.h + padding.y+padding.h; } |
||||
|
||||
pl_corner.x = placement.x + placement.w + margin.w; |
||||
pl_corner.y = placement.y + placement.h + margin.h; |
||||
} |
||||
|
||||
// 3. Update the origins of the parent |
||||
div.origin_r = Point{ |
||||
.x = pl_corner.x, |
||||
.y = origin.y, |
||||
}; |
||||
div.origin_c = Point{ |
||||
.x = origin.x, |
||||
.y = pl_corner.y, |
||||
}; |
||||
|
||||
// 4. Calculate the "scrolled" view |
||||
Point off; |
||||
Rect* cb = &div.children_bounds; |
||||
if (div.scroll.can_x && div.scroll.on_x) { |
||||
off.x = (short)(cb.w * div.scroll.value_x); |
||||
} |
||||
if (div.scroll.can_y && div.scroll.on_y) { |
||||
off.y = (short)((float)(cb.h - parent.bounds.h) * div.scroll.value_y); |
||||
} |
||||
Rect view = { |
||||
.x = parent.bounds.x + off.x, |
||||
.y = parent.bounds.y + off.y, |
||||
.w = parent.bounds.w, |
||||
.h = parent.bounds.h, |
||||
}; |
||||
|
||||
// 5. check if the placement overflows the children ounds, if so update them |
||||
if (!point_in_rect(pl_corner, *cb)) { |
||||
if (pl_corner.y > cb.y+cb.h) { |
||||
cb.h = pl_corner.y - cb.y; |
||||
} |
||||
if (pl_corner.x > cb.x+cb.w) { |
||||
cb.w += pl_corner.x - (cb.x + cb.w); |
||||
} |
||||
} |
||||
|
||||
// 6. check if the placement is inside the view |
||||
if (rect_collision(placement, view)) { |
||||
return Rect{ |
||||
.x = placement.x - off.x, |
||||
.y = placement.y - off.y, |
||||
.w = placement.w, |
||||
.h = placement.h, |
||||
}; |
||||
} else { |
||||
return Rect{}; |
||||
} |
||||
} |
||||
|
@ -0,0 +1,140 @@ |
||||
module ugui; |
||||
|
||||
import std::io; |
||||
|
||||
/* handle |
||||
* +----+-----+---------------------+ |
||||
* | |#####| | |
||||
* +----+-----+---------------------+ |
||||
*/ |
||||
fn ElemEvents! Ctx.slider_hor(&ctx, String label, Rect size) |
||||
{ |
||||
Id id = label.hash(); |
||||
|
||||
Elem *parent = ctx.get_parent()!; |
||||
Elem *c_elem = ctx.get_elem(id)!; |
||||
// add it to the tree |
||||
ctx.tree.add(id, ctx.active_div)!; |
||||
|
||||
// 1. Fill the element fields |
||||
c_elem.type = ETYPE_SLIDER; |
||||
|
||||
// if the element is new or the parent was updated then redo layout |
||||
if (c_elem.flags.is_new || parent.flags.updated) { |
||||
// 2. Layout |
||||
c_elem.bounds = ctx.position_element(parent, size, true); |
||||
c_elem.slider.handle = Rect{ |
||||
.x = (short)(c_elem.bounds.x + (int)(c_elem.bounds.w * c_elem.slider.value)), |
||||
.y = c_elem.bounds.y, |
||||
.w = (short)(c_elem.bounds.w * 0.25), |
||||
.h = c_elem.bounds.h, |
||||
}; |
||||
} |
||||
|
||||
c_elem.events = ctx.get_elem_events(c_elem); |
||||
if (parent.flags.has_focus && c_elem.events.mouse_hover) { |
||||
if (point_in_rect(ctx.input.mouse.pos, c_elem.slider.handle) && c_elem.events.mouse_hold) { |
||||
short x = (short)clamp(ctx.input.mouse.pos.x - c_elem.slider.handle.w/2, c_elem.bounds.x, c_elem.bounds.x + c_elem.bounds.w - c_elem.slider.handle.w); |
||||
float v = (float)(c_elem.slider.handle.x-c_elem.bounds.x) / (float)(c_elem.bounds.w-c_elem.slider.handle.w); |
||||
c_elem.slider.handle.x = x; |
||||
c_elem.slider.value = v; |
||||
c_elem.events.update = true; |
||||
} |
||||
} |
||||
|
||||
// Draw the button |
||||
Color bg_color = uint_to_rgba(0x0000ffff); |
||||
Color handle_color = uint_to_rgba(0x0ff000ff); |
||||
|
||||
Cmd cmd = { |
||||
.type = CMD_RECT, |
||||
.rect = { |
||||
.rect = c_elem.bounds, |
||||
.color = bg_color, |
||||
}, |
||||
}; |
||||
ctx.cmd_queue.enqueue(&cmd)!; |
||||
|
||||
cmd = Cmd{ |
||||
.type = CMD_RECT, |
||||
.rect = { |
||||
.rect = c_elem.slider.handle, |
||||
.color = handle_color, |
||||
}, |
||||
}; |
||||
ctx.cmd_queue.enqueue(&cmd)!; |
||||
|
||||
return c_elem.events; |
||||
} |
||||
|
||||
/* |
||||
* +-+ |
||||
* | | |
||||
* | | |
||||
* +-+ |
||||
* |#| handle |
||||
* |#| |
||||
* +-+ |
||||
* | | |
||||
* | | |
||||
* +-+ |
||||
*/ |
||||
fn ElemEvents! Ctx.slider_ver(&ctx, String label, Rect size) |
||||
{ |
||||
Id id = label.hash(); |
||||
|
||||
Elem *parent = ctx.get_parent()!; |
||||
Elem *c_elem = ctx.get_elem(id)!; |
||||
// add it to the tree |
||||
ctx.tree.add(id, ctx.active_div)!; |
||||
|
||||
// 1. Fill the element fields |
||||
c_elem.type = ETYPE_SLIDER; |
||||
|
||||
// if the element is new or the parent was updated then redo layout |
||||
if (c_elem.flags.is_new || parent.flags.updated) { |
||||
// 2. Layout |
||||
c_elem.bounds = ctx.position_element(parent, size, true); |
||||
c_elem.slider.handle = Rect{ |
||||
.x = c_elem.bounds.x, |
||||
.y = (short)(c_elem.bounds.y + (int)(c_elem.bounds.h * c_elem.slider.value)), |
||||
.w = c_elem.bounds.w, |
||||
.h = (short)(c_elem.bounds.h * 0.25), |
||||
}; |
||||
} |
||||
|
||||
c_elem.events = ctx.get_elem_events(c_elem); |
||||
if (parent.flags.has_focus && c_elem.events.mouse_hover) { |
||||
if (point_in_rect(ctx.input.mouse.pos, c_elem.slider.handle) && c_elem.events.mouse_hold) { |
||||
short y = (short)clamp(ctx.input.mouse.pos.y - c_elem.slider.handle.h/2, c_elem.bounds.y, c_elem.bounds.y + c_elem.bounds.h - c_elem.slider.handle.h); |
||||
float v = (float)(c_elem.slider.handle.y-c_elem.bounds.y) / (float)(c_elem.bounds.h-c_elem.slider.handle.h); |
||||
c_elem.slider.handle.y = y; |
||||
c_elem.slider.value = v; |
||||
c_elem.events.update = true; |
||||
} |
||||
} |
||||
|
||||
// Draw the button |
||||
Color bg_color = uint_to_rgba(0x0000ffff); |
||||
Color handle_color = uint_to_rgba(0x0ff000ff); |
||||
|
||||
Cmd cmd = { |
||||
.type = CMD_RECT, |
||||
.rect = { |
||||
.rect = c_elem.bounds, |
||||
.color = bg_color, |
||||
}, |
||||
}; |
||||
ctx.cmd_queue.enqueue(&cmd)!; |
||||
|
||||
cmd = Cmd{ |
||||
.type = CMD_RECT, |
||||
.rect = { |
||||
.rect = c_elem.slider.handle, |
||||
.color = handle_color, |
||||
}, |
||||
}; |
||||
ctx.cmd_queue.enqueue(&cmd)!; |
||||
|
||||
return c_elem.events; |
||||
} |
@ -0,0 +1,333 @@ |
||||
module vtree(<ElemType>); |
||||
|
||||
import std::core::mem; |
||||
import std::io; |
||||
|
||||
struct VTree { |
||||
usz elements; |
||||
ElemType[] vector; // vector of element ids |
||||
isz[] refs, ordered_refs; |
||||
} |
||||
|
||||
fault VTreeError { |
||||
CANNOT_SHRINK, |
||||
INVALID_REFERENCE, |
||||
TREE_FULL, |
||||
REFERENCE_NOT_PRESENT, |
||||
INVALID_ARGUMENT, |
||||
} |
||||
|
||||
macro VTree.ref_is_valid(&tree, isz ref) { return (ref >= 0 && ref < tree.refs.len); } |
||||
macro VTree.ref_is_present(&tree, isz ref) { return tree.refs[ref] >= 0; } |
||||
macro VTree.size(&tree) { return tree.refs.len; } |
||||
|
||||
// macro to zero an elemen |
||||
macro @zero() |
||||
{ |
||||
$if $assignable(0, ElemType): |
||||
return 0; |
||||
$else |
||||
return ElemType{0}; |
||||
$endif |
||||
} |
||||
|
||||
fn void! VTree.init(&tree, usz size) |
||||
{ |
||||
tree.vector = mem::new_array(ElemType, size); |
||||
defer catch { (void)mem::free(tree.vector); } |
||||
|
||||
tree.refs = mem::new_array(isz, size); |
||||
defer catch { (void)mem::free(tree.refs); } |
||||
|
||||
tree.ordered_refs = mem::new_array(isz, size); |
||||
defer catch { (void)mem::free(tree.ordered_refs); } |
||||
|
||||
// set all refs to -1, meaning invalid (free) element |
||||
tree.refs[..] = -1; |
||||
|
||||
tree.elements = 0; |
||||
} |
||||
|
||||
fn void VTree.free(&tree) |
||||
{ |
||||
(void)mem::free(tree.vector); |
||||
(void)mem::free(tree.refs); |
||||
(void)mem::free(tree.ordered_refs); |
||||
} |
||||
|
||||
fn void VTree.pack(&tree) |
||||
{ |
||||
// TODO: add a PACKED flag to skip this |
||||
|
||||
isz free_spot = -1; |
||||
for (usz i = 0; i < tree.size(); i++) { |
||||
if (tree.refs[i] == -1) { |
||||
free_spot = i; |
||||
continue; |
||||
} |
||||
|
||||
// find a item that can be packed |
||||
if (free_spot >= 0 && tree.refs[i] >= 0) { |
||||
isz old_ref = i; |
||||
|
||||
// move the item |
||||
tree.vector[free_spot] = tree.vector[i]; |
||||
tree.refs[free_spot] = tree.refs[i]; |
||||
|
||||
tree.vector[i] = @zero(); |
||||
tree.refs[i] = -1; |
||||
|
||||
// and move all references |
||||
for (usz j = 0; j < tree.size(); j++) { |
||||
if (tree.refs[j] == old_ref) { |
||||
tree.refs[j] = free_spot; |
||||
} |
||||
} |
||||
|
||||
// mark the free spot as used |
||||
free_spot = -1; |
||||
} |
||||
} |
||||
} |
||||
|
||||
fn void! VTree.resize(&tree, usz newsize) |
||||
{ |
||||
// return error when shrinking with too many elements |
||||
if (newsize < tree.elements) { |
||||
return VTreeError.CANNOT_SHRINK?; |
||||
} |
||||
|
||||
// pack the vector when shrinking to avoid data loss |
||||
if ((int)newsize < tree.size()) { |
||||
// FIXME: packing destroys all references to elements of vec |
||||
// so shrinking may cause dangling pointers |
||||
return VTreeError.CANNOT_SHRINK?; |
||||
} |
||||
|
||||
usz old_size = tree.size(); |
||||
|
||||
tree.vector = ((ElemType*)mem::realloc(tree.vector, newsize*ElemType.sizeof))[:newsize]; |
||||
defer catch { (void)mem::free(tree.vector); } |
||||
|
||||
tree.refs = ((isz*)mem::realloc(tree.refs, newsize*isz.sizeof))[:newsize]; |
||||
defer catch { (void)mem::free(tree.refs); } |
||||
|
||||
tree.ordered_refs = ((isz*)mem::realloc(tree.ordered_refs, newsize*isz.sizeof))[:newsize]; |
||||
defer catch { (void)mem::free(tree.ordered_refs); } |
||||
|
||||
if (newsize > tree.size()) { |
||||
tree.vector[old_size..newsize-1] = @zero(); |
||||
tree.refs[old_size..newsize-1] = -1; |
||||
} |
||||
} |
||||
|
||||
// add an element to the tree, return it's ref |
||||
fn isz! VTree.add(&tree, ElemType elem, isz parent) |
||||
{ |
||||
// invalid parent |
||||
if (!tree.ref_is_valid(parent)) { |
||||
return VTreeError.INVALID_REFERENCE?; |
||||
} |
||||
|
||||
// no space left |
||||
if (tree.elements >= tree.size()) { |
||||
return VTreeError.TREE_FULL?; |
||||
} |
||||
|
||||
// check if the parent exists |
||||
// if there are no elements in the tree the first add will set the root |
||||
if (!tree.ref_is_present(parent) && tree.elements != 0) { |
||||
return VTreeError.REFERENCE_NOT_PRESENT?; |
||||
} |
||||
|
||||
// get the first free spot |
||||
isz free_spot = -1; |
||||
for (usz i = 0; i < tree.size(); i++) { |
||||
if (tree.refs[i] == -1) { |
||||
free_spot = i; |
||||
break; |
||||
} |
||||
} |
||||
if (free_spot < 0) { |
||||
return VTreeError.TREE_FULL?; |
||||
} |
||||
|
||||
// finally add the element |
||||
tree.vector[free_spot] = elem; |
||||
tree.refs[free_spot] = parent; |
||||
tree.elements++; |
||||
|
||||
return free_spot; |
||||
} |
||||
|
||||
// prune the tree starting from the ref |
||||
// returns the number of pruned elements |
||||
fn usz! VTree.prune(&tree, isz ref) |
||||
{ |
||||
if (!tree.ref_is_valid(ref)) { |
||||
return VTreeError.INVALID_REFERENCE?; |
||||
} |
||||
|
||||
if (!tree.ref_is_present(ref)) { |
||||
return 0; |
||||
} |
||||
|
||||
tree.vector[ref] = @zero(); |
||||
tree.refs[ref] = -1; |
||||
tree.elements--; |
||||
|
||||
usz count = 1; |
||||
for (usz i = 0; tree.elements > 0 && i < tree.size(); i++) { |
||||
if (tree.refs[i] == ref) { |
||||
count += tree.prune(i)!; |
||||
} |
||||
} |
||||
|
||||
return count; |
||||
} |
||||
|
||||
// find the size of the subtree starting from ref |
||||
fn usz! VTree.subtree_size(&tree, isz ref) |
||||
{ |
||||
if (!tree.ref_is_valid(ref)) { |
||||
return VTreeError.INVALID_REFERENCE?; |
||||
} |
||||
|
||||
if (!tree.ref_is_present(ref)) { |
||||
return 0; |
||||
} |
||||
|
||||
usz count = 1; |
||||
for (usz i = 0; i < tree.size(); i++) { |
||||
// only root has the reference to itself |
||||
if (tree.refs[i] == ref && ref != i) { |
||||
count += tree.subtree_size(i)!; |
||||
} |
||||
} |
||||
|
||||
return count; |
||||
} |
||||
|
||||
// iterate through the first level children, use a cursor like strtok_r |
||||
fn isz! VTree.children_it(&tree, isz parent, isz *cursor) |
||||
{ |
||||
if (cursor == null) { |
||||
return VTreeError.INVALID_ARGUMENT?; |
||||
} |
||||
|
||||
// if the cursor is out of bounds then we are done for sure |
||||
if (!tree.ref_is_valid(*cursor)) { |
||||
return VTreeError.INVALID_REFERENCE?; |
||||
} |
||||
|
||||
// same for the parent, if it's invalid it can't have children |
||||
if (!tree.ref_is_valid(parent) || !tree.ref_is_present(parent)) { |
||||
return VTreeError.INVALID_REFERENCE?; |
||||
} |
||||
|
||||
// find the first child, update the cursor and return the ref |
||||
for (isz i = *cursor; i < tree.size(); i++) { |
||||
if (tree.refs[i] == parent) { |
||||
*cursor = i + 1; |
||||
return i; |
||||
} |
||||
} |
||||
|
||||
// if no children are found return -1 |
||||
*cursor = -1; |
||||
return -1; |
||||
} |
||||
|
||||
/* iterates trough every leaf of the subtree in the following manner |
||||
* node [x], x: visit order |
||||
* [0] |
||||
* / | \ |
||||
* / [2] [3] |
||||
* [1] | |
||||
* / \ [6] |
||||
* [4] [5] |
||||
*/ |
||||
fn isz! VTree.level_order_it(&tree, isz ref, isz *cursor) |
||||
{ |
||||
if (cursor == null) { |
||||
return VTreeError.INVALID_ARGUMENT?; |
||||
} |
||||
|
||||
isz[] queue = tree.ordered_refs; |
||||
|
||||
// TODO: this could also be done when adding or removing elements |
||||
// first call, create a ref array ordered like we desire |
||||
if (*cursor == -1) { |
||||
*cursor = 0; |
||||
queue[..] = -1; |
||||
|
||||
// iterate through the queue appending found children |
||||
isz pos, off; |
||||
do { |
||||
// printf ("ref=%d\n", ref); |
||||
for (isz i = 0; i < tree.size(); i++) { |
||||
if (tree.refs[i] == ref) { |
||||
queue[pos++] = i; |
||||
} |
||||
} |
||||
|
||||
for (; ref == queue[off] && off < tree.size(); off++); |
||||
ref = queue[off]; |
||||
|
||||
} while (tree.ref_is_valid(ref)); |
||||
// This line is why tree.ordered_refs has to be size+1 |
||||
queue[off + 1] = -1; |
||||
} |
||||
|
||||
// PRINT_ARR(queue, tree.size()); |
||||
// return -1; |
||||
|
||||
// on successive calls just iterate through the queue until we find an |
||||
// invalid ref, if the user set the cursor to -1 it means it has found what |
||||
// he needed, so free |
||||
if (*cursor < 0) { |
||||
return -1; |
||||
} else if (tree.ref_is_valid(*cursor)) { |
||||
return queue[(*cursor)++]; |
||||
} |
||||
|
||||
return -1; |
||||
} |
||||
|
||||
fn isz! VTree.parentof(&tree, isz ref) |
||||
{ |
||||
if (!tree.ref_is_valid(ref)) { |
||||
return VTreeError.INVALID_REFERENCE?; |
||||
} |
||||
|
||||
if (!tree.ref_is_present(ref)) { |
||||
return VTreeError.REFERENCE_NOT_PRESENT?; |
||||
} |
||||
|
||||
return tree.refs[ref]; |
||||
} |
||||
|
||||
fn ElemType! VTree.get(&tree, isz ref) |
||||
{ |
||||
if (!tree.ref_is_valid(ref)) { |
||||
return VTreeError.INVALID_REFERENCE?; |
||||
} |
||||
|
||||
if (!tree.ref_is_present(ref)) { |
||||
return VTreeError.REFERENCE_NOT_PRESENT?; |
||||
} |
||||
|
||||
return tree.vector[ref]; |
||||
} |
||||
|
||||
fn void VTree.print(&tree) |
||||
{ |
||||
for (isz i = 0; i < tree.size(); i++) { |
||||
if (tree.refs[i] == -1) { |
||||
continue; |
||||
} |
||||
io::printf("[%d] {parent=%d, data=", i, tree.refs[i]); |
||||
io::print(tree.vector[i]); |
||||
io::printn("}"); |
||||
} |
||||
} |
@ -1,11 +0,0 @@ |
||||
CFLAGS = -Wall -Wextra -Wpedantic -std=c11 -g
|
||||
LDFLAGS = -lSDL2 -lm
|
||||
|
||||
test: main.c ../ugui.c ../ugui.h ../def_style.h ../input.c |
||||
gcc ${CFLAGS} -c ../ugui.c -o ugui.o
|
||||
gcc ${CFLAGS} -c ../input.c -o input.o
|
||||
gcc ${CFLAGS} -c main.c -o main.o
|
||||
gcc ${LDFLAGS} main.o ugui.o input.o -o test
|
||||
|
||||
clean: |
||||
rm -f main.o ugui.o
|
@ -1,268 +0,0 @@ |
||||
#define _POSIX_C_SOURCE 200809l |
||||
|
||||
#include <stdio.h> |
||||
#include <SDL2/SDL.h> |
||||
|
||||
#include "../ugui.h" |
||||
|
||||
#define STB_RECT_PACK_IMPLEMENTATION |
||||
#define STB_TRUETYPE_IMPLEMENTATION |
||||
#define STBTTF_IMPLEMENTATION |
||||
#include "stbttf.h" |
||||
|
||||
|
||||
SDL_Window *w; |
||||
SDL_Renderer *r; |
||||
ug_ctx_t *ctx; |
||||
STBTTF_Font *font; |
||||
|
||||
void cleanup(void); |
||||
|
||||
int main(void) |
||||
{ |
||||
SDL_DisplayMode dm; |
||||
|
||||
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS); |
||||
SDL_EnableScreenSaver(); |
||||
SDL_EventState(SDL_DROPFILE, SDL_ENABLE); |
||||
SDL_EventState(SDL_DROPTEXT, SDL_ENABLE); |
||||
|
||||
SDL_GetDesktopDisplayMode(0, &dm); |
||||
|
||||
#ifdef SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR /* Available since 2.0.8 */ |
||||
SDL_SetHint(SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR, "0"); |
||||
#endif |
||||
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 5) |
||||
SDL_SetHint(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, "1"); |
||||
#endif |
||||
|
||||
w = SDL_CreateWindow("test", |
||||
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, |
||||
dm.w*0.8, dm.h*0.8, |
||||
SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI | |
||||
SDL_WINDOW_OPENGL ); |
||||
|
||||
//SDL_Surface *s;
|
||||
//s = SDL_GetWindowSurface(w);
|
||||
r = SDL_CreateRenderer(w, -1, SDL_RENDERER_ACCELERATED); |
||||
SDL_SetRenderDrawBlendMode(r, SDL_BLENDMODE_BLEND); |
||||
|
||||
ug_vec2_t size, dsize; |
||||
SDL_GetWindowSize(w, &size.w, &size.h); |
||||
SDL_GL_GetDrawableSize(w, &dsize.w, &dsize.h); |
||||
float scale = 1.0; |
||||
scale = ((float)(size.w+size.h)/2)/((float)(dsize.w+dsize.h)/2); |
||||
|
||||
float dpi; |
||||
int idx; |
||||
idx = SDL_GetWindowDisplayIndex(w); |
||||
SDL_GetDisplayDPI(idx, &dpi, NULL, NULL); |
||||
|
||||
|
||||
ctx = ug_ctx_new(); |
||||
ug_ctx_set_displayinfo(ctx, scale, dpi); |
||||
ug_ctx_set_drawableregion(ctx, dsize); |
||||
|
||||
// open font
|
||||
font = STBTTF_OpenFont(r, "monospace.ttf", ctx->style_px->title.font_size.size.i); |
||||
|
||||
// atexit(cleanup);
|
||||
|
||||
SDL_Event event; |
||||
|
||||
char button_map[] = { |
||||
[SDL_BUTTON_LEFT & 0xff] = UG_BTN_LEFT, |
||||
[SDL_BUTTON_MIDDLE & 0xff] = UG_BTN_MIDDLE, |
||||
[SDL_BUTTON_RIGHT & 0xff] = UG_BTN_RIGHT, |
||||
[SDL_BUTTON_X1 & 0xff] = UG_BTN_4, |
||||
[SDL_BUTTON_X2 & 0xff] = UG_BTN_5, |
||||
}; |
||||
|
||||
do { |
||||
SDL_WaitEvent(&event); |
||||
|
||||
switch (event.type) { |
||||
case SDL_WINDOWEVENT: |
||||
switch (event.window.event) { |
||||
case SDL_WINDOWEVENT_SHOWN: |
||||
(SDL_Log("Window %d shown", event.window.windowID)); |
||||
break; |
||||
case SDL_WINDOWEVENT_HIDDEN: |
||||
(SDL_Log("Window %d hidden", event.window.windowID)); |
||||
break; |
||||
case SDL_WINDOWEVENT_EXPOSED: |
||||
(SDL_Log("Window %d exposed", event.window.windowID)); |
||||
break; |
||||
case SDL_WINDOWEVENT_MOVED: |
||||
(SDL_Log("Window %d moved to %d,%d", |
||||
event.window.windowID, event.window.data1, |
||||
event.window.data2)); |
||||
break; |
||||
case SDL_WINDOWEVENT_RESIZED: |
||||
(SDL_Log("Window %d resized to %dx%d", |
||||
event.window.windowID, event.window.data1, |
||||
event.window.data2)); |
||||
break; |
||||
case SDL_WINDOWEVENT_SIZE_CHANGED: |
||||
(SDL_Log("Window %d size changed to %dx%d", |
||||
event.window.windowID, event.window.data1, |
||||
event.window.data2)); |
||||
|
||||
size.w = event.window.data1; |
||||
size.h = event.window.data2; |
||||
// surface is invalidated every time the window
|
||||
// is resized
|
||||
//s = SDL_GetWindowSurface(w);
|
||||
ug_ctx_set_drawableregion(ctx, size); |
||||
|
||||
break; |
||||
case SDL_WINDOWEVENT_MINIMIZED: |
||||
(SDL_Log("Window %d minimized", event.window.windowID)); |
||||
break; |
||||
case SDL_WINDOWEVENT_MAXIMIZED: |
||||
(SDL_Log("Window %d maximized", event.window.windowID)); |
||||
break; |
||||
case SDL_WINDOWEVENT_RESTORED: |
||||
(SDL_Log("Window %d restored", event.window.windowID)); |
||||
break; |
||||
case SDL_WINDOWEVENT_ENTER: |
||||
(SDL_Log("Mouse entered window %d", |
||||
event.window.windowID)); |
||||
break; |
||||
case SDL_WINDOWEVENT_LEAVE: |
||||
(SDL_Log("Mouse left window %d", event.window.windowID)); |
||||
break; |
||||
case SDL_WINDOWEVENT_FOCUS_GAINED: |
||||
(SDL_Log("Window %d gained keyboard focus", |
||||
event.window.windowID)); |
||||
break; |
||||
case SDL_WINDOWEVENT_FOCUS_LOST: |
||||
(SDL_Log("Window %d lost keyboard focus", |
||||
event.window.windowID)); |
||||
break; |
||||
case SDL_WINDOWEVENT_CLOSE: |
||||
(SDL_Log("Window %d closed", event.window.windowID)); |
||||
break; |
||||
#if SDL_VERSION_ATLEAST(2, 0, 5) |
||||
case SDL_WINDOWEVENT_TAKE_FOCUS: |
||||
(SDL_Log("Window %d is offered a focus", event.window.windowID)); |
||||
break; |
||||
case SDL_WINDOWEVENT_HIT_TEST: |
||||
(SDL_Log("Window %d has a special hit test", event.window.windowID)); |
||||
break; |
||||
#endif |
||||
default: |
||||
(SDL_Log("Window %d got unknown event %d", |
||||
event.window.windowID, event.window.event)); |
||||
break; |
||||
} |
||||
break; |
||||
case SDL_QUIT: |
||||
(printf("Quitting\n")); |
||||
break; |
||||
case SDL_MOUSEMOTION: |
||||
|
||||
ug_input_mousemove(ctx, event.motion.x, event.motion.y); |
||||
|
||||
break; |
||||
case SDL_MOUSEBUTTONDOWN: |
||||
ug_input_mousemove(ctx, event.button.x, event.button.y); |
||||
ug_input_mousedown(ctx, button_map[event.button.button & 0xff]); |
||||
|
||||
break; |
||||
case SDL_MOUSEBUTTONUP: |
||||
|
||||
ug_input_mousemove(ctx, event.button.x, event.button.y); |
||||
ug_input_mouseup(ctx, button_map[event.button.button & 0xff]); |
||||
|
||||
break; |
||||
default: |
||||
(printf("Unknown event: %d\n", event.type)); |
||||
break; |
||||
} |
||||
|
||||
|
||||
ug_frame_begin(ctx); |
||||
|
||||
//if (ctx->frame < 5000) {
|
||||
// ug_container_menu_bar(ctx, "Menu fichissimo", (ug_size_t)SIZE_PX(24));
|
||||
//} else if (ctx->frame == 5000) {
|
||||
// ug_container_remove(ctx, "Menu fichissimo");
|
||||
//}
|
||||
|
||||
ug_container_floating(ctx, "stupid name", (ug_div_t){.x=SIZE_PX(0), .y=SIZE_PX(0), .w=SIZE_PX(100), .h=SIZE_MM(75.0)}); |
||||
ug_element_button(ctx, "float", "X", (ug_div_t){SQUARE(SIZE_MM(5))}); |
||||
//ug_container_floating(ctx, "floating windoooooooow", (ug_div_t){.x=SIZE_PX(100), .y=SIZE_PX(0), .w=SIZE_PX(100), .h=SIZE_MM(75.0)});
|
||||
|
||||
//ug_container_sidebar(ctx, "Right Sidebar", (ug_size_t)SIZE_PX(300), UG_SIDE_RIGHT);
|
||||
//ug_container_sidebar(ctx, "Left Sidebar", (ug_size_t)SIZE_PX(200), UG_SIDE_LEFT);
|
||||
//ug_container_sidebar(ctx, "Bottom Sidebar", (ug_size_t)SIZE_MM(10), UG_SIDE_BOTTOM);
|
||||
ug_container_sidebar(ctx, "Top Sidebar", (ug_size_t)SIZE_MM(40), UG_SIDE_TOP); |
||||
|
||||
// ug_container_popup(ctx, "Annoying popup", (ug_div_t){.x=SIZE_MM(150), .y=SIZE_MM(150), .w=SIZE_PX(100), .h=SIZE_MM(75.0)});
|
||||
|
||||
//ug_container_body(ctx, "Main Body");
|
||||
//if (ug_container_body(ctx, "Other Body"))
|
||||
// printf("No space!\n");
|
||||
|
||||
ug_layout_row(ctx); |
||||
|
||||
ug_layout_column(ctx); |
||||
ug_element_button(ctx, "button 1", "hey", (ug_div_t){SQUARE(SIZE_MM(10))}); |
||||
//ug_element_button(ctx, "button 2", "lol", (ug_div_t){SQUARE(SIZE_MM(10))});
|
||||
//ug_layout_next_row(ctx);
|
||||
//ug_element_button(ctx, "button 3", "L", (ug_div_t){SQUARE(SIZE_MM(10))});
|
||||
//ug_element_button(ctx, "button 4", "69", (ug_div_t){SQUARE(SIZE_MM(10))});
|
||||
ug_layout_next_column(ctx); |
||||
ug_element_button(ctx, "button 5", "lmao", (ug_div_t){SQUARE(SIZE_MM(10))}); |
||||
//ug_element_textbtn(ctx, "text button 1", "foo", (ug_div_t){.w = 0, .h = SIZE_PX(30)});
|
||||
//ug_element_button(ctx, "button 6", "", (ug_div_t){SQUARE(SIZE_MM(10)),.x=SIZE_PX(-10)});
|
||||
|
||||
ug_container_body(ctx, "fill body"); |
||||
|
||||
ug_frame_end(ctx); |
||||
|
||||
// fill background
|
||||
// solid purple makes it easy to identify, same color as hl missing texture
|
||||
SDL_SetRenderDrawColor(r, 0xff, 0, 0xdc, 0xff); |
||||
SDL_RenderClear(r); |
||||
for (ug_cmd_t *cmd = NULL; (cmd = ug_cmd_next(ctx));) { |
||||
switch (cmd->type) { |
||||
case UG_CMD_RECT: |
||||
{ |
||||
ug_color_t col = cmd->rect.color; |
||||
SDL_Rect sr = { |
||||
.x = cmd->rect.x, |
||||
.y = cmd->rect.y, |
||||
.w = cmd->rect.w, |
||||
.h = cmd->rect.h, |
||||
}; |
||||
SDL_SetRenderDrawColor(r, col.r, col.g, col.b, col.a); |
||||
SDL_RenderFillRect(r, &sr); |
||||
} |
||||
break; |
||||
case UG_CMD_TEXT: |
||||
SDL_SetRenderDrawColor(r, cmd->text.color.r, cmd->text.color.g, cmd->text.color.b, cmd->text.color.a); |
||||
STBTTF_RenderText(r, font, cmd->text.x, cmd->text.y, cmd->text.str); |
||||
break; |
||||
default: break; |
||||
} |
||||
} |
||||
SDL_RenderPresent(r); |
||||
|
||||
} while (event.type != SDL_QUIT); |
||||
|
||||
cleanup(); |
||||
|
||||
return 0; |
||||
} |
||||
|
||||
void cleanup(void) |
||||
{ |
||||
ug_ctx_free(ctx); |
||||
STBTTF_CloseFont(font); |
||||
SDL_DestroyRenderer(r); |
||||
SDL_DestroyWindow(w); |
||||
SDL_Quit(); |
||||
} |
Binary file not shown.
@ -1,623 +0,0 @@ |
||||
// stb_rect_pack.h - v1.01 - public domain - rectangle packing
|
||||
// Sean Barrett 2014
|
||||
//
|
||||
// Useful for e.g. packing rectangular textures into an atlas.
|
||||
// Does not do rotation.
|
||||
//
|
||||
// Before #including,
|
||||
//
|
||||
// #define STB_RECT_PACK_IMPLEMENTATION
|
||||
//
|
||||
// in the file that you want to have the implementation.
|
||||
//
|
||||
// Not necessarily the awesomest packing method, but better than
|
||||
// the totally naive one in stb_truetype (which is primarily what
|
||||
// this is meant to replace).
|
||||
//
|
||||
// Has only had a few tests run, may have issues.
|
||||
//
|
||||
// More docs to come.
|
||||
//
|
||||
// No memory allocations; uses qsort() and assert() from stdlib.
|
||||
// Can override those by defining STBRP_SORT and STBRP_ASSERT.
|
||||
//
|
||||
// This library currently uses the Skyline Bottom-Left algorithm.
|
||||
//
|
||||
// Please note: better rectangle packers are welcome! Please
|
||||
// implement them to the same API, but with a different init
|
||||
// function.
|
||||
//
|
||||
// Credits
|
||||
//
|
||||
// Library
|
||||
// Sean Barrett
|
||||
// Minor features
|
||||
// Martins Mozeiko
|
||||
// github:IntellectualKitty
|
||||
//
|
||||
// Bugfixes / warning fixes
|
||||
// Jeremy Jaussaud
|
||||
// Fabian Giesen
|
||||
//
|
||||
// Version history:
|
||||
//
|
||||
// 1.01 (2021-07-11) always use large rect mode, expose STBRP__MAXVAL in public section
|
||||
// 1.00 (2019-02-25) avoid small space waste; gracefully fail too-wide rectangles
|
||||
// 0.99 (2019-02-07) warning fixes
|
||||
// 0.11 (2017-03-03) return packing success/fail result
|
||||
// 0.10 (2016-10-25) remove cast-away-const to avoid warnings
|
||||
// 0.09 (2016-08-27) fix compiler warnings
|
||||
// 0.08 (2015-09-13) really fix bug with empty rects (w=0 or h=0)
|
||||
// 0.07 (2015-09-13) fix bug with empty rects (w=0 or h=0)
|
||||
// 0.06 (2015-04-15) added STBRP_SORT to allow replacing qsort
|
||||
// 0.05: added STBRP_ASSERT to allow replacing assert
|
||||
// 0.04: fixed minor bug in STBRP_LARGE_RECTS support
|
||||
// 0.01: initial release
|
||||
//
|
||||
// LICENSE
|
||||
//
|
||||
// See end of file for license information.
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// INCLUDE SECTION
|
||||
//
|
||||
|
||||
#ifndef STB_INCLUDE_STB_RECT_PACK_H |
||||
#define STB_INCLUDE_STB_RECT_PACK_H |
||||
|
||||
#define STB_RECT_PACK_VERSION 1 |
||||
|
||||
#ifdef STBRP_STATIC |
||||
#define STBRP_DEF static |
||||
#else |
||||
#define STBRP_DEF extern |
||||
#endif |
||||
|
||||
#ifdef __cplusplus |
||||
extern "C" { |
||||
#endif |
||||
|
||||
typedef struct stbrp_context stbrp_context; |
||||
typedef struct stbrp_node stbrp_node; |
||||
typedef struct stbrp_rect stbrp_rect; |
||||
|
||||
typedef int stbrp_coord; |
||||
|
||||
#define STBRP__MAXVAL 0x7fffffff |
||||
// Mostly for internal use, but this is the maximum supported coordinate value.
|
||||
|
||||
STBRP_DEF int stbrp_pack_rects (stbrp_context *context, stbrp_rect *rects, int num_rects); |
||||
// Assign packed locations to rectangles. The rectangles are of type
|
||||
// 'stbrp_rect' defined below, stored in the array 'rects', and there
|
||||
// are 'num_rects' many of them.
|
||||
//
|
||||
// Rectangles which are successfully packed have the 'was_packed' flag
|
||||
// set to a non-zero value and 'x' and 'y' store the minimum location
|
||||
// on each axis (i.e. bottom-left in cartesian coordinates, top-left
|
||||
// if you imagine y increasing downwards). Rectangles which do not fit
|
||||
// have the 'was_packed' flag set to 0.
|
||||
//
|
||||
// You should not try to access the 'rects' array from another thread
|
||||
// while this function is running, as the function temporarily reorders
|
||||
// the array while it executes.
|
||||
//
|
||||
// To pack into another rectangle, you need to call stbrp_init_target
|
||||
// again. To continue packing into the same rectangle, you can call
|
||||
// this function again. Calling this multiple times with multiple rect
|
||||
// arrays will probably produce worse packing results than calling it
|
||||
// a single time with the full rectangle array, but the option is
|
||||
// available.
|
||||
//
|
||||
// The function returns 1 if all of the rectangles were successfully
|
||||
// packed and 0 otherwise.
|
||||
|
||||
struct stbrp_rect |
||||
{ |
||||
// reserved for your use:
|
||||
int id; |
||||
|
||||
// input:
|
||||
stbrp_coord w, h; |
||||
|
||||
// output:
|
||||
stbrp_coord x, y; |
||||
int was_packed; // non-zero if valid packing
|
||||
|
||||
}; // 16 bytes, nominally
|
||||
|
||||
|
||||
STBRP_DEF void stbrp_init_target (stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes); |
||||
// Initialize a rectangle packer to:
|
||||
// pack a rectangle that is 'width' by 'height' in dimensions
|
||||
// using temporary storage provided by the array 'nodes', which is 'num_nodes' long
|
||||
//
|
||||
// You must call this function every time you start packing into a new target.
|
||||
//
|
||||
// There is no "shutdown" function. The 'nodes' memory must stay valid for
|
||||
// the following stbrp_pack_rects() call (or calls), but can be freed after
|
||||
// the call (or calls) finish.
|
||||
//
|
||||
// Note: to guarantee best results, either:
|
||||
// 1. make sure 'num_nodes' >= 'width'
|
||||
// or 2. call stbrp_allow_out_of_mem() defined below with 'allow_out_of_mem = 1'
|
||||
//
|
||||
// If you don't do either of the above things, widths will be quantized to multiples
|
||||
// of small integers to guarantee the algorithm doesn't run out of temporary storage.
|
||||
//
|
||||
// If you do #2, then the non-quantized algorithm will be used, but the algorithm
|
||||
// may run out of temporary storage and be unable to pack some rectangles.
|
||||
|
||||
STBRP_DEF void stbrp_setup_allow_out_of_mem (stbrp_context *context, int allow_out_of_mem); |
||||
// Optionally call this function after init but before doing any packing to
|
||||
// change the handling of the out-of-temp-memory scenario, described above.
|
||||
// If you call init again, this will be reset to the default (false).
|
||||
|
||||
|
||||
STBRP_DEF void stbrp_setup_heuristic (stbrp_context *context, int heuristic); |
||||
// Optionally select which packing heuristic the library should use. Different
|
||||
// heuristics will produce better/worse results for different data sets.
|
||||
// If you call init again, this will be reset to the default.
|
||||
|
||||
enum |
||||
{ |
||||
STBRP_HEURISTIC_Skyline_default=0, |
||||
STBRP_HEURISTIC_Skyline_BL_sortHeight = STBRP_HEURISTIC_Skyline_default, |
||||
STBRP_HEURISTIC_Skyline_BF_sortHeight |
||||
}; |
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// the details of the following structures don't matter to you, but they must
|
||||
// be visible so you can handle the memory allocations for them
|
||||
|
||||
struct stbrp_node |
||||
{ |
||||
stbrp_coord x,y; |
||||
stbrp_node *next; |
||||
}; |
||||
|
||||
struct stbrp_context |
||||
{ |
||||
int width; |
||||
int height; |
||||
int align; |
||||
int init_mode; |
||||
int heuristic; |
||||
int num_nodes; |
||||
stbrp_node *active_head; |
||||
stbrp_node *free_head; |
||||
stbrp_node extra[2]; // we allocate two extra nodes so optimal user-node-count is 'width' not 'width+2'
|
||||
}; |
||||
|
||||
#ifdef __cplusplus |
||||
} |
||||
#endif |
||||
|
||||
#endif |
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// IMPLEMENTATION SECTION
|
||||
//
|
||||
|
||||
#ifdef STB_RECT_PACK_IMPLEMENTATION |
||||
#ifndef STBRP_SORT |
||||
#include <stdlib.h> |
||||
#define STBRP_SORT qsort |
||||
#endif |
||||
|
||||
#ifndef STBRP_ASSERT |
||||
#include <assert.h> |
||||
#define STBRP_ASSERT assert |
||||
#endif |
||||
|
||||
#ifdef _MSC_VER |
||||
#define STBRP__NOTUSED(v) (void)(v) |
||||
#define STBRP__CDECL __cdecl |
||||
#else |
||||
#define STBRP__NOTUSED(v) (void)sizeof(v) |
||||
#define STBRP__CDECL |
||||
#endif |
||||
|
||||
enum |
||||
{ |
||||
STBRP__INIT_skyline = 1 |
||||
}; |
||||
|
||||
STBRP_DEF void stbrp_setup_heuristic(stbrp_context *context, int heuristic) |
||||
{ |
||||
switch (context->init_mode) { |
||||
case STBRP__INIT_skyline: |
||||
STBRP_ASSERT(heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight || heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight); |
||||
context->heuristic = heuristic; |
||||
break; |
||||
default: |
||||
STBRP_ASSERT(0); |
||||
} |
||||
} |
||||
|
||||
STBRP_DEF void stbrp_setup_allow_out_of_mem(stbrp_context *context, int allow_out_of_mem) |
||||
{ |
||||
if (allow_out_of_mem) |
||||
// if it's ok to run out of memory, then don't bother aligning them;
|
||||
// this gives better packing, but may fail due to OOM (even though
|
||||
// the rectangles easily fit). @TODO a smarter approach would be to only
|
||||
// quantize once we've hit OOM, then we could get rid of this parameter.
|
||||
context->align = 1; |
||||
else { |
||||
// if it's not ok to run out of memory, then quantize the widths
|
||||
// so that num_nodes is always enough nodes.
|
||||
//
|
||||
// I.e. num_nodes * align >= width
|
||||
// align >= width / num_nodes
|
||||
// align = ceil(width/num_nodes)
|
||||
|
||||
context->align = (context->width + context->num_nodes-1) / context->num_nodes; |
||||
} |
||||
} |
||||
|
||||
STBRP_DEF void stbrp_init_target(stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes) |
||||
{ |
||||
int i; |
||||
|
||||
for (i=0; i < num_nodes-1; ++i) |
||||
nodes[i].next = &nodes[i+1]; |
||||
nodes[i].next = NULL; |
||||
context->init_mode = STBRP__INIT_skyline; |
||||
context->heuristic = STBRP_HEURISTIC_Skyline_default; |
||||
context->free_head = &nodes[0]; |
||||
context->active_head = &context->extra[0]; |
||||
context->width = width; |
||||
context->height = height; |
||||
context->num_nodes = num_nodes; |
||||
stbrp_setup_allow_out_of_mem(context, 0); |
||||
|
||||
// node 0 is the full width, node 1 is the sentinel (lets us not store width explicitly)
|
||||
context->extra[0].x = 0; |
||||
context->extra[0].y = 0; |
||||
context->extra[0].next = &context->extra[1]; |
||||
context->extra[1].x = (stbrp_coord) width; |
||||
context->extra[1].y = (1<<30); |
||||
context->extra[1].next = NULL; |
||||
} |
||||
|
||||
// find minimum y position if it starts at x1
|
||||
static int stbrp__skyline_find_min_y(stbrp_context *c, stbrp_node *first, int x0, int width, int *pwaste) |
||||
{ |
||||
stbrp_node *node = first; |
||||
int x1 = x0 + width; |
||||
int min_y, visited_width, waste_area; |
||||
|
||||
STBRP__NOTUSED(c); |
||||
|
||||
STBRP_ASSERT(first->x <= x0); |
||||
|
||||
#if 0 |
||||
// skip in case we're past the node
|
||||
while (node->next->x <= x0) |
||||
++node; |
||||
#else |
||||
STBRP_ASSERT(node->next->x > x0); // we ended up handling this in the caller for efficiency
|
||||
#endif |
||||
|
||||
STBRP_ASSERT(node->x <= x0); |
||||
|
||||
min_y = 0; |
||||
waste_area = 0; |
||||
visited_width = 0; |
||||
while (node->x < x1) { |
||||
if (node->y > min_y) { |
||||
// raise min_y higher.
|
||||
// we've accounted for all waste up to min_y,
|
||||
// but we'll now add more waste for everything we've visted
|
||||
waste_area += visited_width * (node->y - min_y); |
||||
min_y = node->y; |
||||
// the first time through, visited_width might be reduced
|
||||
if (node->x < x0) |
||||
visited_width += node->next->x - x0; |
||||
else |
||||
visited_width += node->next->x - node->x; |
||||
} else { |
||||
// add waste area
|
||||
int under_width = node->next->x - node->x; |
||||
if (under_width + visited_width > width) |
||||
under_width = width - visited_width; |
||||
waste_area += under_width * (min_y - node->y); |
||||
visited_width += under_width; |
||||
} |
||||
node = node->next; |
||||
} |
||||
|
||||
*pwaste = waste_area; |
||||
return min_y; |
||||
} |
||||
|
||||
typedef struct |
||||
{ |
||||
int x,y; |
||||
stbrp_node **prev_link; |
||||
} stbrp__findresult; |
||||
|
||||
static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context *c, int width, int height) |
||||
{ |
||||
int best_waste = (1<<30), best_x, best_y = (1 << 30); |
||||
stbrp__findresult fr; |
||||
stbrp_node **prev, *node, *tail, **best = NULL; |
||||
|
||||
// align to multiple of c->align
|
||||
width = (width + c->align - 1); |
||||
width -= width % c->align; |
||||
STBRP_ASSERT(width % c->align == 0); |
||||
|
||||
// if it can't possibly fit, bail immediately
|
||||
if (width > c->width || height > c->height) { |
||||
fr.prev_link = NULL; |
||||
fr.x = fr.y = 0; |
||||
return fr; |
||||
} |
||||
|
||||
node = c->active_head; |
||||
prev = &c->active_head; |
||||
while (node->x + width <= c->width) { |
||||
int y,waste; |
||||
y = stbrp__skyline_find_min_y(c, node, node->x, width, &waste); |
||||
if (c->heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight) { // actually just want to test BL
|
||||
// bottom left
|
||||
if (y < best_y) { |
||||
best_y = y; |
||||
best = prev; |
||||
} |
||||
} else { |
||||
// best-fit
|
||||
if (y + height <= c->height) { |
||||
// can only use it if it first vertically
|
||||
if (y < best_y || (y == best_y && waste < best_waste)) { |
||||
best_y = y; |
||||
best_waste = waste; |
||||
best = prev; |
||||
} |
||||
} |
||||
} |
||||
prev = &node->next; |
||||
node = node->next; |
||||
} |
||||
|
||||
best_x = (best == NULL) ? 0 : (*best)->x; |
||||
|
||||
// if doing best-fit (BF), we also have to try aligning right edge to each node position
|
||||
//
|
||||
// e.g, if fitting
|
||||
//
|
||||
// ____________________
|
||||
// |____________________|
|
||||
//
|
||||
// into
|
||||
//
|
||||
// | |
|
||||
// | ____________|
|
||||
// |____________|
|
||||
//
|
||||
// then right-aligned reduces waste, but bottom-left BL is always chooses left-aligned
|
||||
//
|
||||
// This makes BF take about 2x the time
|
||||
|
||||
if (c->heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight) { |
||||
tail = c->active_head; |
||||
node = c->active_head; |
||||
prev = &c->active_head; |
||||
// find first node that's admissible
|
||||
while (tail->x < width) |
||||
tail = tail->next; |
||||
while (tail) { |
||||
int xpos = tail->x - width; |
||||
int y,waste; |
||||
STBRP_ASSERT(xpos >= 0); |
||||
// find the left position that matches this
|
||||
while (node->next->x <= xpos) { |
||||
prev = &node->next; |
||||
node = node->next; |
||||
} |
||||
STBRP_ASSERT(node->next->x > xpos && node->x <= xpos); |
||||
y = stbrp__skyline_find_min_y(c, node, xpos, width, &waste); |
||||
if (y + height <= c->height) { |
||||
if (y <= best_y) { |
||||
if (y < best_y || waste < best_waste || (waste==best_waste && xpos < best_x)) { |
||||
best_x = xpos; |
||||
STBRP_ASSERT(y <= best_y); |
||||
best_y = y; |
||||
best_waste = waste; |
||||
best = prev; |
||||
} |
||||
} |
||||
} |
||||
tail = tail->next; |
||||
} |
||||
} |
||||
|
||||
fr.prev_link = best; |
||||
fr.x = best_x; |
||||
fr.y = best_y; |
||||
return fr; |
||||
} |
||||
|
||||
static stbrp__findresult stbrp__skyline_pack_rectangle(stbrp_context *context, int width, int height) |
||||
{ |
||||
// find best position according to heuristic
|
||||
stbrp__findresult res = stbrp__skyline_find_best_pos(context, width, height); |
||||
stbrp_node *node, *cur; |
||||
|
||||
// bail if:
|
||||
// 1. it failed
|
||||
// 2. the best node doesn't fit (we don't always check this)
|
||||
// 3. we're out of memory
|
||||
if (res.prev_link == NULL || res.y + height > context->height || context->free_head == NULL) { |
||||
res.prev_link = NULL; |
||||
return res; |
||||
} |
||||
|
||||
// on success, create new node
|
||||
node = context->free_head; |
||||
node->x = (stbrp_coord) res.x; |
||||
node->y = (stbrp_coord) (res.y + height); |
||||
|
||||
context->free_head = node->next; |
||||
|
||||
// insert the new node into the right starting point, and
|
||||
// let 'cur' point to the remaining nodes needing to be
|
||||
// stiched back in
|
||||
|
||||
cur = *res.prev_link; |
||||
if (cur->x < res.x) { |
||||
// preserve the existing one, so start testing with the next one
|
||||
stbrp_node *next = cur->next; |
||||
cur->next = node; |
||||
cur = next; |
||||
} else { |
||||
*res.prev_link = node; |
||||
} |
||||
|
||||
// from here, traverse cur and free the nodes, until we get to one
|
||||
// that shouldn't be freed
|
||||
while (cur->next && cur->next->x <= res.x + width) { |
||||
stbrp_node *next = cur->next; |
||||
// move the current node to the free list
|
||||
cur->next = context->free_head; |
||||
context->free_head = cur; |
||||
cur = next; |
||||
} |
||||
|
||||
// stitch the list back in
|
||||
node->next = cur; |
||||
|
||||
if (cur->x < res.x + width) |
||||
cur->x = (stbrp_coord) (res.x + width); |
||||
|
||||
#ifdef _DEBUG |
||||
cur = context->active_head; |
||||
while (cur->x < context->width) { |
||||
STBRP_ASSERT(cur->x < cur->next->x); |
||||
cur = cur->next; |
||||
} |
||||
STBRP_ASSERT(cur->next == NULL); |
||||
|
||||
{ |
||||
int count=0; |
||||
cur = context->active_head; |
||||
while (cur) { |
||||
cur = cur->next; |
||||
++count; |
||||
} |
||||
cur = context->free_head; |
||||
while (cur) { |
||||
cur = cur->next; |
||||
++count; |
||||
} |
||||
STBRP_ASSERT(count == context->num_nodes+2); |
||||
} |
||||
#endif |
||||
|
||||
return res; |
||||
} |
||||
|
||||
static int STBRP__CDECL rect_height_compare(const void *a, const void *b) |
||||
{ |
||||
const stbrp_rect *p = (const stbrp_rect *) a; |
||||
const stbrp_rect *q = (const stbrp_rect *) b; |
||||
if (p->h > q->h) |
||||
return -1; |
||||
if (p->h < q->h) |
||||
return 1; |
||||
return (p->w > q->w) ? -1 : (p->w < q->w); |
||||
} |
||||
|
||||
static int STBRP__CDECL rect_original_order(const void *a, const void *b) |
||||
{ |
||||
const stbrp_rect *p = (const stbrp_rect *) a; |
||||
const stbrp_rect *q = (const stbrp_rect *) b; |
||||
return (p->was_packed < q->was_packed) ? -1 : (p->was_packed > q->was_packed); |
||||
} |
||||
|
||||
STBRP_DEF int stbrp_pack_rects(stbrp_context *context, stbrp_rect *rects, int num_rects) |
||||
{ |
||||
int i, all_rects_packed = 1; |
||||
|
||||
// we use the 'was_packed' field internally to allow sorting/unsorting
|
||||
for (i=0; i < num_rects; ++i) { |
||||
rects[i].was_packed = i; |
||||
} |
||||
|
||||
// sort according to heuristic
|
||||
STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_height_compare); |
||||
|
||||
for (i=0; i < num_rects; ++i) { |
||||
if (rects[i].w == 0 || rects[i].h == 0) { |
||||
rects[i].x = rects[i].y = 0; // empty rect needs no space
|
||||
} else { |
||||
stbrp__findresult fr = stbrp__skyline_pack_rectangle(context, rects[i].w, rects[i].h); |
||||
if (fr.prev_link) { |
||||
rects[i].x = (stbrp_coord) fr.x; |
||||
rects[i].y = (stbrp_coord) fr.y; |
||||
} else { |
||||
rects[i].x = rects[i].y = STBRP__MAXVAL; |
||||
} |
||||
} |
||||
} |
||||
|
||||
// unsort
|
||||
STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_original_order); |
||||
|
||||
// set was_packed flags and all_rects_packed status
|
||||
for (i=0; i < num_rects; ++i) { |
||||
rects[i].was_packed = !(rects[i].x == STBRP__MAXVAL && rects[i].y == STBRP__MAXVAL); |
||||
if (!rects[i].was_packed) |
||||
all_rects_packed = 0; |
||||
} |
||||
|
||||
// return the all_rects_packed status
|
||||
return all_rects_packed; |
||||
} |
||||
#endif |
||||
|
||||
/*
|
||||
------------------------------------------------------------------------------ |
||||
This software is available under 2 licenses -- choose whichever you prefer. |
||||
------------------------------------------------------------------------------ |
||||
ALTERNATIVE A - MIT License |
||||
Copyright (c) 2017 Sean Barrett |
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of |
||||
this software and associated documentation files (the "Software"), to deal in |
||||
the Software without restriction, including without limitation the rights to |
||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies |
||||
of the Software, and to permit persons to whom the Software is furnished to do |
||||
so, subject to the following conditions: |
||||
The above copyright notice and this permission notice shall be included in all |
||||
copies or substantial portions of the Software. |
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
||||
SOFTWARE. |
||||
------------------------------------------------------------------------------ |
||||
ALTERNATIVE B - Public Domain (www.unlicense.org) |
||||
This is free and unencumbered software released into the public domain. |
||||
Anyone is free to copy, modify, publish, use, compile, sell, or distribute this |
||||
software, either in source code form or as a compiled binary, for any purpose, |
||||
commercial or non-commercial, and by any means. |
||||
In jurisdictions that recognize copyright laws, the author or authors of this |
||||
software dedicate any and all copyright interest in the software to the public |
||||
domain. We make this dedication for the benefit of the public at large and to |
||||
the detriment of our heirs and successors. We intend this dedication to be an |
||||
overt act of relinquishment in perpetuity of all present and future rights to |
||||
this software under copyright law. |
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
||||
AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN |
||||
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION |
||||
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
||||
------------------------------------------------------------------------------ |
||||
*/ |
File diff suppressed because it is too large
Load Diff
@ -1,212 +0,0 @@ |
||||
#ifndef __STBTTF_H__ |
||||
#define __STBTTF_H__ |
||||
|
||||
#include <SDL2/SDL.h> |
||||
|
||||
#include "stb_rect_pack.h" |
||||
#include "stb_truetype.h" |
||||
|
||||
/* STBTTF: A quick and dirty SDL2 text renderer based on stb_truetype and stdb_rect_pack.
|
||||
* Benoit Favre 2019 |
||||
* |
||||
* This header-only addon to the stb_truetype library allows to draw text with SDL2 from |
||||
* TTF fonts with a similar API to SDL_TTF without the bloat. |
||||
* The renderer is however limited by the integral positioning of SDL blit functions. |
||||
* It also does not parse utf8 text and only prints ASCII characters. |
||||
* |
||||
* This code is public domain. |
||||
*/ |
||||
|
||||
typedef struct { |
||||
stbtt_fontinfo* info; |
||||
stbtt_packedchar* chars; |
||||
SDL_Texture* atlas; |
||||
int texture_size; |
||||
float size; |
||||
float scale; |
||||
int ascent; |
||||
int baseline; |
||||
} STBTTF_Font; |
||||
|
||||
/* Release the memory and textures associated with a font */ |
||||
void STBTTF_CloseFont(STBTTF_Font* font); |
||||
|
||||
/* Open a TTF font given a SDL abstract IO handler, for a given renderer and a given font size.
|
||||
* Returns NULL on failure. The font must be deallocated with STBTTF_CloseFont when not used anymore. |
||||
* This function creates a texture atlas with prerendered ASCII characters (32-128). |
||||
*/
|
||||
STBTTF_Font* STBTTF_OpenFontRW(SDL_Renderer* renderer, SDL_RWops* rw, float size); |
||||
|
||||
/* Open a TTF font given a filename, for a given renderer and a given font size.
|
||||
* Convinience function which calls STBTTF_OpenFontRW. |
||||
*/ |
||||
STBTTF_Font* STBTTF_OpenFont(SDL_Renderer* renderer, const char* filename, float size); |
||||
|
||||
/* Draw some text using the renderer draw color at location (x, y).
|
||||
* Characters are copied from the texture atlas using the renderer SDL_RenderCopy function. |
||||
* Since that function only supports integral coordinates, the result is not great. |
||||
* Only ASCII characters (32 <= c < 128) are supported. Anything outside this range is ignored. |
||||
*/ |
||||
void STBTTF_RenderText(SDL_Renderer* renderer, STBTTF_Font* font, float x, float y, const char *text); |
||||
|
||||
/* Return the length in pixels of a text.
|
||||
* You can get the height of a line by using font->baseline. |
||||
*/ |
||||
float STBTTF_MeasureText(STBTTF_Font* font, const char *text); |
||||
|
||||
#ifdef STBTTF_IMPLEMENTATION |
||||
|
||||
void STBTTF_CloseFont(STBTTF_Font* font) { |
||||
if(font->atlas) SDL_DestroyTexture(font->atlas); |
||||
if(font->info) free(font->info); |
||||
if(font->chars) free(font->chars); |
||||
free(font); |
||||
} |
||||
|
||||
STBTTF_Font* STBTTF_OpenFontRW(SDL_Renderer* renderer, SDL_RWops* rw, float size) { |
||||
Sint64 file_size = SDL_RWsize(rw); |
||||
unsigned char* buffer = malloc(file_size); |
||||
if(SDL_RWread(rw, buffer, file_size, 1) != 1) return NULL; |
||||
SDL_RWclose(rw); |
||||
|
||||
STBTTF_Font* font = calloc(sizeof(STBTTF_Font), 1); |
||||
font->info = malloc(sizeof(stbtt_fontinfo)); |
||||
font->chars = malloc(sizeof(stbtt_packedchar) * 96); |
||||
|
||||
if(stbtt_InitFont(font->info, buffer, 0) == 0) { |
||||
free(buffer); |
||||
STBTTF_CloseFont(font); |
||||
return NULL; |
||||
} |
||||
|
||||
// fill bitmap atlas with packed characters
|
||||
unsigned char* bitmap = NULL; |
||||
font->texture_size = 32; |
||||
while(1) { |
||||
bitmap = malloc(font->texture_size * font->texture_size); |
||||
stbtt_pack_context pack_context; |
||||
stbtt_PackBegin(&pack_context, bitmap, font->texture_size, font->texture_size, 0, 1, 0); |
||||
stbtt_PackSetOversampling(&pack_context, 1, 1); |
||||
if(!stbtt_PackFontRange(&pack_context, buffer, 0, size, 32, 95, font->chars)) { |
||||
// too small
|
||||
free(bitmap); |
||||
stbtt_PackEnd(&pack_context); |
||||
font->texture_size *= 2; |
||||
} else { |
||||
stbtt_PackEnd(&pack_context); |
||||
break; |
||||
} |
||||
} |
||||
|
||||
// convert bitmap to texture
|
||||
font->atlas = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA32, SDL_TEXTUREACCESS_STATIC, font->texture_size, font->texture_size); |
||||
SDL_SetTextureBlendMode(font->atlas, SDL_BLENDMODE_BLEND); |
||||
|
||||
Uint32* pixels = malloc(font->texture_size * font->texture_size * sizeof(Uint32)); |
||||
static SDL_PixelFormat* format = NULL; |
||||
if(format == NULL) format = SDL_AllocFormat(SDL_PIXELFORMAT_RGBA32); |
||||
for(int i = 0; i < font->texture_size * font->texture_size; i++) { |
||||
pixels[i] = SDL_MapRGBA(format, 0xff, 0xff, 0xff, bitmap[i]); |
||||
} |
||||
SDL_UpdateTexture(font->atlas, NULL, pixels, font->texture_size * sizeof(Uint32)); |
||||
free(pixels); |
||||
free(bitmap); |
||||
|
||||
// setup additional info
|
||||
font->scale = stbtt_ScaleForPixelHeight(font->info, size); |
||||
stbtt_GetFontVMetrics(font->info, &font->ascent, 0, 0); |
||||
font->baseline = (int) (font->ascent * font->scale); |
||||
|
||||
free(buffer); |
||||
|
||||
return font; |
||||
} |
||||
|
||||
STBTTF_Font* STBTTF_OpenFont(SDL_Renderer* renderer, const char* filename, float size) { |
||||
SDL_RWops *rw = SDL_RWFromFile(filename, "rb"); |
||||
if(rw == NULL) return NULL; |
||||
return STBTTF_OpenFontRW(renderer, rw, size); |
||||
} |
||||
|
||||
void STBTTF_RenderText(SDL_Renderer* renderer, STBTTF_Font* font, float x, float y, const char *text) { |
||||
Uint8 r, g, b, a; |
||||
SDL_GetRenderDrawColor(renderer, &r, &g, &b, &a); |
||||
SDL_SetTextureColorMod(font->atlas, r, g, b); |
||||
SDL_SetTextureAlphaMod(font->atlas, a); |
||||
for(int i = 0; text[i]; i++) { |
||||
if (text[i] >= 32 && text[i] < 128) { |
||||
//if(i > 0) x += stbtt_GetCodepointKernAdvance(font->info, text[i - 1], text[i]) * font->scale;
|
||||
|
||||
stbtt_packedchar* info = &font->chars[text[i] - 32]; |
||||
SDL_Rect src_rect = {info->x0, info->y0, info->x1 - info->x0, info->y1 - info->y0}; |
||||
SDL_Rect dst_rect = {x + info->xoff, y + info->yoff, info->x1 - info->x0, info->y1 - info->y0}; |
||||
|
||||
SDL_RenderCopy(renderer, font->atlas, &src_rect, &dst_rect); |
||||
x += info->xadvance; |
||||
} |
||||
} |
||||
} |
||||
|
||||
float STBTTF_MeasureText(STBTTF_Font* font, const char *text) { |
||||
float width = 0; |
||||
for(int i = 0; text[i]; i++) { |
||||
if (text[i] >= 32 && text[i] < 128) { |
||||
//if(i > 0) width += stbtt_GetCodepointKernAdvance(font->info, text[i - 1], text[i]) * font->scale;
|
||||
|
||||
stbtt_packedchar* info = &font->chars[text[i] - 32]; |
||||
width += info->xadvance; |
||||
} |
||||
} |
||||
return width; |
||||
} |
||||
|
||||
/*******************
|
||||
* Example program * |
||||
******************* |
||||
|
||||
#include <stdio.h> |
||||
|
||||
#define STB_RECT_PACK_IMPLEMENTATION |
||||
#define STB_TRUETYPE_IMPLEMENTATION |
||||
#define STBTTF_IMPLEMENTATION |
||||
|
||||
#include "stbttf.h" |
||||
|
||||
int main(int argc, char** argv) { |
||||
if(argc != 2) { |
||||
fprintf(stderr, "usage: %s <font>\n", argv[0]); |
||||
exit(1); |
||||
} |
||||
SDL_Init(SDL_INIT_VIDEO); |
||||
SDL_Window* window = SDL_CreateWindow("stbttf", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL); |
||||
SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED); |
||||
SDL_RenderSetLogicalSize(renderer, 640, 480); |
||||
SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND); |
||||
|
||||
STBTTF_Font* font = STBTTF_OpenFont(renderer, argv[1], 32); |
||||
|
||||
while(1) { |
||||
SDL_Event event; |
||||
while(SDL_PollEvent(&event)) { |
||||
if(event.type == SDL_QUIT) exit(0); |
||||
} |
||||
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); |
||||
SDL_RenderClear(renderer); |
||||
// set color and render some text
|
||||
SDL_SetRenderDrawColor(renderer, 128, 0, 0, 255); |
||||
STBTTF_RenderText(renderer, font, 50, 50, "This is a test"); |
||||
// render the atlas to check its content
|
||||
//SDL_Rect dest = {0, 0, font->texturesize, font->texturesize};
|
||||
//SDL_RenderCopy(renderer, font->atlas, &dest, &dest);
|
||||
SDL_RenderPresent(renderer); |
||||
SDL_Delay(1000 / 60); |
||||
} |
||||
STBTTF_CloseFont(font); |
||||
SDL_Quit(); |
||||
} |
||||
|
||||
*/ |
||||
|
||||
#endif |
||||
|
||||
#endif |
@ -0,0 +1,14 @@ |
||||
bitstruct Bits : uint { |
||||
bool a : 0; |
||||
bool b : 1; |
||||
bool c : 2; |
||||
} |
||||
|
||||
fn int main() |
||||
{ |
||||
Bits a = {false, true, false}; |
||||
Bits b = {true, true, false}; |
||||
Bits c = a | b; |
||||
|
||||
return 0; |
||||
} |
@ -0,0 +1,10 @@ |
||||
import std::io; |
||||
import std::collections::bitset; |
||||
|
||||
def Bits = bitset::BitSet(<128>); |
||||
|
||||
fn void main() |
||||
{ |
||||
Bits b; |
||||
io::printn($typeof(b.data[0]).sizeof); |
||||
} |
@ -0,0 +1,14 @@ |
||||
import std::collections::map; |
||||
|
||||
def Codepoint = uint; |
||||
fn uint Codepoint.hash(Codepoint code) => code < 128 ? code : ((uint)code).hash(); |
||||
def CodeMap = map::HashMap(<Codepoint, Codepoint>); |
||||
|
||||
|
||||
fn int main() |
||||
{ |
||||
CodeMap m; |
||||
m.new_init(); |
||||
m.free(); |
||||
return 0; |
||||
} |
@ -0,0 +1,26 @@ |
||||
|
||||
struct CmdA { |
||||
int a, b; |
||||
} |
||||
|
||||
struct CmdB { |
||||
float a, b; |
||||
} |
||||
|
||||
union AnyCmd { |
||||
CmdA a; |
||||
CmdB b; |
||||
} |
||||
|
||||
struct Cmd { |
||||
int type; |
||||
AnyCmd cmd; |
||||
} |
||||
|
||||
fn int main() |
||||
{ |
||||
Cmd c; |
||||
c.type = 1; |
||||
c.cmd.a = {.a = 1, .b = 2}; |
||||
return 0; |
||||
} |
@ -0,0 +1,7 @@ |
||||
import std::io; |
||||
import vtree; |
||||
|
||||
fn int main() |
||||
{ |
||||
return 0; |
||||
} |
@ -1,41 +1,72 @@ |
||||
#define _POSIX_C_SOURCE 200809l |
||||
#define STB_TRUETYPE_IMPLEMENTATION |
||||
#define STBTT_STATIC |
||||
#define STB_IMAGE_WRITE_IMPLEMENTATION |
||||
module ugui; |
||||
|
||||
import cache; |
||||
//#include <grapheme.h> |
||||
//#include <assert.h> |
||||
|
||||
//#include "stb_truetype.h" |
||||
//#include "stbimage_write.h" |
||||
|
||||
// unicode code point, different type for a different hash |
||||
def Codepoint = uint; |
||||
|
||||
/* width and height of a glyph contain the kering advance |
||||
* (u,v) |
||||
* +-------------*---+ - |
||||
* | ^ | | ^ |
||||
* | |oy | | | |
||||
* | v | | | |
||||
* | .ii. | | | |
||||
* | @@@@@@. |<->| | |
||||
* | V@Mio@@o |adv| |h |
||||
* | :i. V@V | | | |
||||
* | :oM@@M | | | |
||||
* | :@@@MM@M | | | |
||||
* | @@o o@M | | | |
||||
* |<->:@@. M@M | | | |
||||
* |ox @@@o@@@@ | | | |
||||
* | :M@@V:@@.| | v |
||||
* +-------------*---+ - |
||||
* |<------------->| |
||||
* w |
||||
*/ |
||||
struct Glyph { |
||||
Codepoint code; |
||||
uint u, v; |
||||
ushort w, h, a, x, y; |
||||
} |
||||
|
||||
#include <grapheme.h> |
||||
#include <assert.h> |
||||
def GlyphCache = cache::Cache(<Codepoint, Glyph, 1024>); |
||||
|
||||
#include "font.h" |
||||
#include "stb_truetype.h" |
||||
#include "stb_image_write.h" |
||||
#include "util.h" |
||||
// identity map the ASCII range |
||||
fn uint Codepoint.hash(Codepoint code) => code < 128 ? code : ((uint)code).hash(); |
||||
|
||||
#include "generic_cache.h" |
||||
static inline unsigned int hash(unsigned int code) |
||||
{ |
||||
// identity map the ascii range |
||||
return code < 128 ? code : hash_u32(code); |
||||
struct FontAtlas { |
||||
uint width, height; |
||||
char* atlas; |
||||
uint glyph_max_w, glyph_max_h; |
||||
int size; |
||||
int file_size; |
||||
char *file; |
||||
void *priv; |
||||
} |
||||
CACHE_DECL(cache, struct font_glyph, hash, hash_cmp_u32) |
||||
|
||||
|
||||
#define UTF8(c) (c&0x80) |
||||
#define BDEPTH 1 |
||||
#define BORDER 4 |
||||
|
||||
// FIXME: as of now only monospaced fonts work correctly since no kerning information |
||||
// is stored |
||||
macro is_utf8(char c) => c & 0x80; |
||||
const uint BDEPTH = 1; |
||||
const uint BORDER = 4; |
||||
|
||||
// FIXME: as of now only monospaced fonts look decent since no |
||||
// kerning information is stored |
||||
|
||||
struct priv { |
||||
struct Priv @private { |
||||
stbtt_fontinfo stb; |
||||
float scale; |
||||
int baseline; |
||||
unsigned char *bitmap; |
||||
struct cache c; |
||||
}; |
||||
#define PRIV(x) ((struct priv *)x->priv) |
||||
} |
||||
//#define PRIV(x) ((struct priv *)x->priv) |
||||
|
||||
|
||||
struct font_atlas * font_init(void) |
@ -1,4 +0,0 @@ |
||||
*.png |
||||
test |
||||
obj/** |
||||
objlist |
@ -1,18 +0,0 @@ |
||||
CC = gcc
|
||||
# instrumentation flags
|
||||
INFLAGS = -fsanitize=address,builtin,undefined
|
||||
LDFLAGS = -lm -lgrapheme -lSDL2 -lGLEW -lGL ${INFLAGS}
|
||||
CFLAGS = -ggdb3 -Wall -Wextra -pedantic -std=c11 -Wno-unused-function -fno-omit-frame-pointer ${INFLAGS}
|
||||
|
||||
.PHONY: clean all |
||||
all: test |
||||
|
||||
font.o: font.c font.h stb_truetype.h stb_image_write.h util.h \
|
||||
generic_cache.h generic_hash.h
|
||||
main.o: main.c ren.h util.h |
||||
ren.o: ren.c util.h font.h ren.h generic_stack.h |
||||
util.o: util.c util.h |
||||
test: font.o main.o ren.o util.o |
||||
${CC} ${LDFLAGS} -o test font.o main.o ren.o util.o
|
||||
clean: |
||||
rm -f test font.o main.o ren.o util.o
|
@ -1,8 +0,0 @@ |
||||
#version 330 core |
||||
|
||||
in vec4 col; |
||||
|
||||
void main() |
||||
{ |
||||
gl_FragColor = col; |
||||
} |
@ -1,19 +0,0 @@ |
||||
#version 330 core |
||||
|
||||
uniform ivec2 viewsize; |
||||
|
||||
layout(location = 0) in vec2 position; |
||||
layout(location = 2) in vec4 color; |
||||
|
||||
out vec4 col; |
||||
|
||||
|
||||
void main() |
||||
{ |
||||
vec2 v = vec2(float(viewsize.x), float(viewsize.y)); |
||||
vec2 p = vec2(position.x*2.0/v.x - 1.0, 1.0 - position.y*2.0/v.y); |
||||
vec4 pos = vec4(p.x, p.y, 0.0f, 1.0f); |
||||
|
||||
gl_Position = pos; |
||||
col = color; |
||||
} |
@ -1,50 +0,0 @@ |
||||
#ifndef _FONT_H |
||||
#define _FONT_H |
||||
|
||||
#include <stdint.h> |
||||
|
||||
/* width and height of a glyph contain the kering advance
|
||||
* (u,v) |
||||
* +-------------*---+ - |
||||
* | ^ | | ^ |
||||
* | |oy | | | |
||||
* | v | | | |
||||
* | .ii. | | | |
||||
* | @@@@@@. |<->| | |
||||
* | V@Mio@@o |adv| | |
||||
* | :i. V@V | | | |
||||
* | :oM@@M | | | |
||||
* | :@@@MM@M | | | |
||||
* | @@o o@M | | | |
||||
* |<->:@@. M@M | | | |
||||
* |ox @@@o@@@@ | | | |
||||
* | :M@@V:@@.| | v |
||||
* +-------------*---+ - |
||||
* |<------------->| |
||||
* w |
||||
*/ |
||||
// TODO: the advance isn't unique for every pair of characters
|
||||
struct font_glyph { |
||||
uint32_t codepoint; |
||||
uint32_t u, v; |
||||
uint16_t w, h, a, x, y; |
||||
}; |
||||
|
||||
struct font_atlas { |
||||
unsigned int width, height; |
||||
unsigned char *atlas; |
||||
unsigned int glyph_max_w, glyph_max_h; |
||||
int size; |
||||
int file_size; |
||||
char *file; |
||||
void *priv; |
||||
}; |
||||
|
||||
|
||||
struct font_atlas * font_init(void); |
||||
int font_load(struct font_atlas *atlas, const char *path, int size); |
||||
int font_free(struct font_atlas *atlas); |
||||
const struct font_glyph * font_get_glyph_texture(struct font_atlas *atlas, unsigned int code, int *updated); |
||||
void font_dump(const struct font_atlas *atlas, const char *path); |
||||
|
||||
#endif |
@ -1,18 +0,0 @@ |
||||
#version 330 core |
||||
|
||||
// viewsize.x = viewport width in pixels; viewsize.y = viewport height in pixels |
||||
uniform ivec2 viewsize; |
||||
uniform ivec2 texturesize; |
||||
|
||||
// texture uv coordinate in texture space |
||||
in vec2 uv; |
||||
uniform sampler2DRect ts; |
||||
|
||||
const vec3 textcolor = vec3(1.0, 1.0, 1.0); |
||||
|
||||
|
||||
void main() |
||||
{ |
||||
//gl_FragColor = vec4(1.0f,0.0f,0.0f,1.0f); |
||||
gl_FragColor = vec4(textcolor, texture(ts, uv)); |
||||
} |
@ -1,26 +0,0 @@ |
||||
#version 330 core |
||||
|
||||
// viewsize.x = viewport width in pixels; viewsize.y = viewport height in pixels |
||||
uniform ivec2 viewsize; |
||||
uniform ivec2 texturesize; |
||||
|
||||
// both position and and uv are in pixels, they where converted to floats when |
||||
// passed to the shader |
||||
layout(location = 0) in vec2 position; |
||||
layout(location = 1) in vec2 txcoord; |
||||
|
||||
out vec2 uv; |
||||
|
||||
void main() |
||||
{ |
||||
vec2 v = vec2(float(viewsize.x), float(viewsize.y)); |
||||
|
||||
// vec2 p = vec2(position.x*2.0f/v.x - 1.0f, position.y*2.0f/v.y - 1.0f); |
||||
vec2 p = vec2(position.x*2.0/v.x - 1.0, 1.0 - position.y*2.0/v.y); |
||||
vec4 pos = vec4(p.x, p.y, 0.0f, 1.0f); |
||||
|
||||
gl_Position = pos; |
||||
// since the texture is a GL_TEXTURE_RECTANGLE the coordintes do not need to |
||||
// be normalized |
||||
uv = vec2(txcoord.x, txcoord.y); |
||||
} |
@ -1,126 +0,0 @@ |
||||
#ifndef CACHE_GENERIC_H |
||||
#define CACHE_GENERIC_H |
||||
|
||||
|
||||
#include "generic_hash.h" |
||||
|
||||
#define CACHE_SIZE 512 |
||||
#define CACHE_NCYCLES (CACHE_SIZE*2/3) |
||||
#define CACHE_BSIZE (((CACHE_SIZE+0x3f)&(~0x3f))>>6) |
||||
#define CACHE_BRESET(b) for (int i = 0; i < CACHE_BSIZE; b[i++] = 0); |
||||
#define CACHE_BSET(b, x) b[(x)>>6] |= (uint64_t)1<<((x)&63) |
||||
#define CACHE_BTEST(b, x) (b[(x)>>6]&((uint64_t)1<<((x)&63))) |
||||
|
||||
// FIXME: this cache implementation is not really generic since it expects an unsigned
|
||||
// as the code and not a generic type
|
||||
|
||||
|
||||
#define CACHE_CYCLE(c) \ |
||||
{ \
|
||||
if (++(c->cycles) > CACHE_NCYCLES) { \
|
||||
for (int i = 0; i < CACHE_BSIZE; i++) { \
|
||||
c->present[i] &= c->used[i]; \
|
||||
c->used[i] = 0; \
|
||||
} \
|
||||
c->cycles = 0; \
|
||||
} \
|
||||
} |
||||
|
||||
|
||||
#define CACHE_DECL(name, type, hashfn, cmpfn) \ |
||||
HASH_DECL(name##table, uint32_t, uint32_t, hashfn, cmpfn) \
|
||||
struct name { \
|
||||
struct name##table_ref *table; \
|
||||
type *array; \
|
||||
uint64_t *present, *used; \
|
||||
int cycles; \
|
||||
}; \
|
||||
\
|
||||
\
|
||||
/* FIXME: check for allocation errors */ \
|
||||
struct name name##_init(void) \
|
||||
{ \
|
||||
struct name##table_ref *t = name##table_create(CACHE_SIZE); \
|
||||
type *a = malloc(sizeof(type)*CACHE_SIZE); \
|
||||
uint64_t *p = malloc(sizeof(uint64_t)*CACHE_BSIZE); \
|
||||
uint64_t *u = malloc(sizeof(uint64_t)*CACHE_BSIZE); \
|
||||
CACHE_BRESET(p); \
|
||||
CACHE_BRESET(u); \
|
||||
return (struct name){.table=t, .array=a, .present=p, .used=u, 0}; \
|
||||
} \
|
||||
\
|
||||
\
|
||||
void name##_free(struct name *cache) \
|
||||
{ \
|
||||
if (cache) { \
|
||||
name##table_destroy(cache->table); \
|
||||
free(cache->array); \
|
||||
free(cache->present); \
|
||||
free(cache->used); \
|
||||
} \
|
||||
} \
|
||||
\
|
||||
\
|
||||
const type * name##_search(struct name *cache, uint32_t code) \
|
||||
{ \
|
||||
if (!cache) return NULL; \
|
||||
struct name##table_entry *r; \
|
||||
r = name##table_search(cache->table, code); \
|
||||
/* MISS */ \
|
||||
if (!r || !cmpfn(code, r->code)) \
|
||||
return NULL; \
|
||||
/* MISS, the data is not valid (not present) */ \
|
||||
if (!CACHE_BTEST(cache->present, r->data)) \
|
||||
return NULL; \
|
||||
/* HIT, set as recently used */ \
|
||||
CACHE_BSET(cache->used, r->data); \
|
||||
return (&cache->array[r->data]); \
|
||||
} \
|
||||
\
|
||||
\
|
||||
/* Look for a free spot in the present bitmap and return its index */ \
|
||||
/* If there is no free space left then just return the first position */ \
|
||||
int name##_get_free_spot(struct name *cache) \
|
||||
{ \
|
||||
if (!cache) return -1; \
|
||||
int x = 0; \
|
||||
for (int b = 0; b < CACHE_BSIZE; b++) { \
|
||||
if (cache->present[b] == 0) x = 64; \
|
||||
else x = __builtin_clzll(cache->present[b]); \
|
||||
x = 64-x; \
|
||||
if (!CACHE_BTEST(cache->present, x+64*b)) \
|
||||
return x+64*b; \
|
||||
} \
|
||||
return 0; \
|
||||
} \
|
||||
\
|
||||
\
|
||||
const type * name##_insert_at(struct name *cache, const type *g, uint32_t code, int x)\
|
||||
{ \
|
||||
if (!cache) return NULL; \
|
||||
type *spot = NULL; \
|
||||
/* check if the spot is valid */ \
|
||||
if (x < 0) return NULL; \
|
||||
/* Set used and present */ \
|
||||
CACHE_BSET(cache->present, x); \
|
||||
CACHE_BSET(cache->used, x); \
|
||||
CACHE_CYCLE(cache) \
|
||||
spot = &(cache->array[x]); \
|
||||
*spot = *g; \
|
||||
struct name##table_entry e = { .code = code, .data = x}; \
|
||||
if (!name##table_insert(cache->table, &e)) \
|
||||
return NULL; \
|
||||
return spot; \
|
||||
} \
|
||||
\
|
||||
\
|
||||
const type * name##_insert(struct name *cache, const type *g, uint32_t code, int *x)\
|
||||
{ \
|
||||
int y; \
|
||||
if (!x) x = &y; \
|
||||
*x = name##_get_free_spot(cache); \
|
||||
return name##_insert_at(cache, g, code, *x); \
|
||||
} \
|
||||
|
||||
|
||||
#endif |
@ -1,134 +0,0 @@ |
||||
#ifndef _HASH_GENERIC |
||||
#define _HASH_GENERIC |
||||
|
||||
#include <string.h> |
||||
#include <stdlib.h> |
||||
#include <stdint.h> |
||||
|
||||
|
||||
#define HASH_MAXSIZE 4096 |
||||
// for fibonacci hashing, 2^{32,64}/<golden ratio>
|
||||
#define HASH_RATIO32 ((uint64_t)2654435769u) |
||||
#define HASH_RATIO64 ((uint64_t)11400714819322457583u) |
||||
// salt for string hashing
|
||||
#define HASH_SALT ((uint64_t)0xbabb0cac) |
||||
|
||||
|
||||
/* Ready-made compares */ |
||||
static inline int hash_cmp_u32(uint32_t a, uint32_t b) { return a == b; } |
||||
static inline int hash_cmp_u64(uint64_t a, uint64_t b) { return a == b; } |
||||
static inline int hash_cmp_str(const char *a, const char *b) { return strcmp(a, b) == 0; } |
||||
|
||||
|
||||
/* Ready-made hashes */ |
||||
static inline uint32_t hash_u64(uint64_t c) |
||||
{ |
||||
return (uint64_t)((((uint64_t)c+HASH_SALT)*HASH_RATIO64)>>32); |
||||
} |
||||
static inline uint32_t hash_u32(uint32_t c) |
||||
{ |
||||
return (uint32_t)((((uint64_t)c<<31)*HASH_RATIO64)>>32); |
||||
} |
||||
static inline uint32_t hash_str(const char *s) |
||||
{ |
||||
uint32_t h = HASH_SALT; |
||||
const uint8_t *v = (const uint8_t *)(s); |
||||
for (int x = *s; x; x--) { |
||||
h += v[x-1]; |
||||
h += h << 10; |
||||
h ^= h >> 6; |
||||
} |
||||
h += h << 3; |
||||
h ^= h >> 11; |
||||
h += h << 15; |
||||
return h; |
||||
} |
||||
|
||||
|
||||
#define HASH_DECL(htname, codetype, datatype, hashfn, cmpfn) \ |
||||
struct htname##_entry { \
|
||||
codetype code; \
|
||||
datatype data; \
|
||||
}; \
|
||||
\
|
||||
struct htname##_ref { \
|
||||
uint32_t items, size, exp; \
|
||||
struct htname##_entry bucket[]; \
|
||||
}; \
|
||||
\
|
||||
\
|
||||
struct htname##_ref * htname##_create(uint32_t size) \
|
||||
{ \
|
||||
if (!size || size > HASH_MAXSIZE) \
|
||||
return NULL; \
|
||||
/* round to the greater power of two */ \
|
||||
/* FIXME: check for intger overflow here */ \
|
||||
uint32_t exp = 32-__builtin_clz(size-1); \
|
||||
size = 1<<(exp); \
|
||||
/* FIXME: check for intger overflow here */ \
|
||||
struct htname##_ref *ht = malloc(sizeof(struct htname##_ref)+sizeof(struct htname##_entry)*size); \
|
||||
if (ht) { \
|
||||
ht->items = 0; \
|
||||
ht->size = size; \
|
||||
ht->exp = exp; \
|
||||
memset(ht->bucket, 0, sizeof(struct htname##_entry)*size); \
|
||||
} \
|
||||
return ht; \
|
||||
} \
|
||||
\
|
||||
\
|
||||
void htname##_destroy(struct htname##_ref *ht) \
|
||||
{ \
|
||||
if (ht) free(ht); \
|
||||
} \
|
||||
\
|
||||
\
|
||||
static uint32_t htname##_lookup(struct htname##_ref *ht, uint32_t hash, uint32_t idx) \
|
||||
{ \
|
||||
if (!ht) return 0; \
|
||||
uint32_t mask = ht->size-1; \
|
||||
uint32_t step = (hash >> (32 - ht->exp)) | 1; \
|
||||
return (idx + step) & mask; \
|
||||
} \
|
||||
\
|
||||
\
|
||||
/* Find and return the element by code */ \
|
||||
struct htname##_entry * htname##_search(struct htname##_ref *ht, codetype code)\
|
||||
{ \
|
||||
if (!ht) return NULL; \
|
||||
uint32_t h = hashfn(code); \
|
||||
for (uint32_t i=h, x=0; ; x++) { \
|
||||
i = htname##_lookup(ht, h, i); \
|
||||
if (x > (ht->size<<1) || \
|
||||
!ht->bucket[i].code || \
|
||||
cmpfn(ht->bucket[i].code, code) \
|
||||
) { \
|
||||
return &(ht->bucket[i]); \
|
||||
} \
|
||||
} \
|
||||
return NULL; \
|
||||
} \
|
||||
\
|
||||
\
|
||||
/* FIXME: this simply overrides the found item */ \
|
||||
struct htname##_entry * htname##_insert(struct htname##_ref *ht, struct htname##_entry *entry) \
|
||||
{ \
|
||||
struct htname##_entry *r = htname##_search(ht, entry->code); \
|
||||
if (r) { \
|
||||
if (!r->code) \
|
||||
ht->items++; \
|
||||
*r = *entry; \
|
||||
} \
|
||||
return r; \
|
||||
} \
|
||||
\
|
||||
\
|
||||
struct htname##_entry * htname##_remove(struct htname##_ref *ht, codetype code)\
|
||||
{ \
|
||||
if (!ht) return NULL; \
|
||||
struct htname##_entry *r = htname##_search(ht, code); \
|
||||
if (r) r->code = 0; \
|
||||
return r; \
|
||||
} \
|
||||
|
||||
#endif |
@ -1,118 +0,0 @@ |
||||
#ifndef _STACK_GENERIC_H |
||||
#define _STACK_GENERIC_H |
||||
|
||||
|
||||
#define STACK_STEP 8 |
||||
#define STACK_SALT 0xbabb0cac |
||||
|
||||
// FIXME: find a way to not re-hash the whole stack when removing one item
|
||||
|
||||
// incremental hash for every grow
|
||||
#if STACK_DISABLE_HASH |
||||
#define STACK_HASH(p, s, h) {} |
||||
#else |
||||
#define STACK_HASH(p, s, h) \ |
||||
{ \
|
||||
unsigned char *v = (unsigned char *)(p); \
|
||||
for (int x = (s); x; x--) { \
|
||||
(h) += v[x-1]; \
|
||||
(h) += (h) << 10; \
|
||||
(h) ^= (h) >> 6; \
|
||||
} \
|
||||
(h) += (h) << 3; \
|
||||
(h) ^= (h) >> 11; \
|
||||
(h) += (h) << 15; \
|
||||
} |
||||
#endif |
||||
|
||||
|
||||
// TODO: add a rolling hash
|
||||
#define STACK_DECL(stackname, type) \ |
||||
struct stackname { \
|
||||
type *items; \
|
||||
int size, idx, old_idx; \
|
||||
unsigned int hash, old_hash; \
|
||||
}; \
|
||||
\
|
||||
\
|
||||
struct stackname stackname##_init(void) \
|
||||
{ \
|
||||
return (struct stackname){0, .hash = STACK_SALT}; \
|
||||
} \
|
||||
\
|
||||
\
|
||||
int stackname##_grow(struct stackname *stack, int step) \
|
||||
{ \
|
||||
if (!stack) \
|
||||
return -1; \
|
||||
stack->items = realloc(stack->items, (stack->size+step)*sizeof(type)); \
|
||||
if(!stack->items) \
|
||||
return -1; \
|
||||
memset(&(stack->items[stack->size]), 0, step*sizeof(*(stack->items))); \
|
||||
stack->size += step; \
|
||||
return 0; \
|
||||
} \
|
||||
\
|
||||
\
|
||||
int stackname##_push(struct stackname *stack, type *e) \
|
||||
{ \
|
||||
if (!stack || !e) \
|
||||
return -1; \
|
||||
if (stack->idx >= stack->size) \
|
||||
if (stackname##_grow(stack, STACK_STEP)) \
|
||||
return -1; \
|
||||
stack->items[stack->idx++] = *e; \
|
||||
STACK_HASH(e, sizeof(type), stack->hash); \
|
||||
return 0; \
|
||||
} \
|
||||
\
|
||||
\
|
||||
type stackname##_pop(struct stackname *stack) \
|
||||
{ \
|
||||
if (!stack || stack->idx == 0 || stack->size == 0) \
|
||||
return (type){0}; \
|
||||
stack->hash = STACK_SALT; \
|
||||
STACK_HASH(stack->items, sizeof(type)*(stack->idx-1), stack->hash); \
|
||||
return stack->items[stack->idx--]; \
|
||||
} \
|
||||
\
|
||||
\
|
||||
int stackname##_clear(struct stackname *stack) \
|
||||
{ \
|
||||
if (!stack) \
|
||||
return -1; \
|
||||
stack->old_idx = stack->idx; \
|
||||
stack->old_hash = stack->hash; \
|
||||
stack->hash = STACK_SALT; \
|
||||
stack->idx = 0; \
|
||||
return 0; \
|
||||
} \
|
||||
\
|
||||
\
|
||||
int stackname##_changed(struct stackname *stack) \
|
||||
{ \
|
||||
if (!stack) \
|
||||
return -1; \
|
||||
return stack->hash != stack->old_hash; \
|
||||
} \
|
||||
\
|
||||
\
|
||||
int stackname##_size_changed(struct stackname *stack) \
|
||||
{ \
|
||||
if (!stack) \
|
||||
return -1; \
|
||||
return stack->size != stack->old_idx; \
|
||||
} \
|
||||
\
|
||||
\
|
||||
int stackname##_free(struct stackname *stack) \
|
||||
{ \
|
||||
if (stack) { \
|
||||
stackname##_clear(stack); \
|
||||
if (stack->items) \
|
||||
free(stack->items); \
|
||||
} \
|
||||
return 0; \
|
||||
} \
|
||||
|
||||
#endif |
@ -1,46 +0,0 @@ |
||||
#!/bin/sh |
||||
|
||||
genobj() { |
||||
#echo "$1" | sed -e 's/^/obj\//' -e 's/\.c/\.o/' |
||||
echo "$1" | sed -e 's/\.c/\.o/' |
||||
} |
||||
|
||||
genrule() { |
||||
#gcc -MM "$1" | sed 's/^/obj\//' |
||||
gcc -MM "$1" |
||||
} |
||||
|
||||
|
||||
rm -f objlist |
||||
|
||||
cat > Makefile << EOF |
||||
CC = gcc |
||||
# instrumentation flags |
||||
INFLAGS = -fsanitize=address,builtin,undefined |
||||
LDFLAGS = -lm -lgrapheme -lSDL2 -lGLEW -lGL \${INFLAGS} |
||||
CFLAGS = -ggdb3 -Wall -Wextra -pedantic -std=c11 \ |
||||
-Wno-unused-function -fno-omit-frame-pointer \${INFLAGS} |
||||
|
||||
.PHONY: clean all |
||||
all: test |
||||
|
||||
EOF |
||||
|
||||
for f in *.c; do |
||||
genrule $f >> Makefile |
||||
genobj $f >> objlist |
||||
done |
||||
|
||||
mainrule='test: ' |
||||
linkcmd=' ${CC} ${LDFLAGS} -o test ' |
||||
cleanrule='clean: |
||||
rm -f test ' |
||||
while IFS="" read -r line; do |
||||
mainrule="$mainrule $line" |
||||
linkcmd="$linkcmd $line" |
||||
cleanrule="$cleanrule $line" |
||||
done < objlist |
||||
|
||||
echo "$mainrule" >> Makefile |
||||
echo "$linkcmd" >> Makefile |
||||
echo "$cleanrule" >> Makefile |
@ -1,96 +0,0 @@ |
||||
#include <SDL2/SDL.h> |
||||
#include <SDL2/SDL_events.h> |
||||
#include <SDL2/SDL_video.h> |
||||
#include <stdlib.h> |
||||
#include <locale.h> |
||||
#include <stdio.h> |
||||
|
||||
#include "ren.h" |
||||
#include "util.h" |
||||
|
||||
|
||||
//const char *str1 = "Ciao Mamma!\nprova: òçà°ù§|¬³¼$£ì\t";
|
||||
const char *str1 = "ciao\tmamma"; |
||||
const char *str2 = "The quick brown fox jumps over the lazy dog\n" |
||||
"чащах юга жил бы цитрус? Да, но фальшивый экземпляр!\n" |
||||
"Pijamalı hasta, yağız şoföre çabucak güvendi\n" |
||||
"Pchnąć w tę łódź jeża lub ośm skrzyń fig\n" |
||||
"イロハニホヘト チリヌルヲ ワカヨタレソ ツネナラム ウヰノオクヤマ ケフコエテ アサキユメミシ ヱヒモセスン\n" |
||||
"Kæmi ný öxi hér ykist þjófum nú bæði víl og ádrepa"; |
||||
SDL_Window *win; |
||||
|
||||
|
||||
#define red 0xff0000ff |
||||
#define blue 0xffff0000 |
||||
void draw(void) |
||||
{ |
||||
static unsigned int frame = 0; |
||||
printf("frame: %d\n", frame++); |
||||
ren_clear(); |
||||
//ren_render_box(10, 10, 400, 50, blue);
|
||||
//if (ren_render_text(str1, 10, 10, 400, 50, 20))
|
||||
// printf("text: %s\n", ren_strerror());
|
||||
int w, h; |
||||
ren_get_text_box(str2, &w, &h, 20); |
||||
//printf("box for: %s -> (%d, %d)\n", str2, w, h);
|
||||
ren_render_box(0, 0, w, h, blue); |
||||
ren_render_text(str2, 0, 0, w, h, 20); |
||||
|
||||
// fixme: this causes a bug
|
||||
const char *s = "ciao mamma"; |
||||
ren_get_text_box(s, &w, &h, 12); |
||||
s = "stuff that was not in font size 12 -> чащаx"; |
||||
ren_render_box(0, 200, w, h, red); |
||||
if (ren_render_text(s, 0, 200, 0xffff, 0xffff, 12)) |
||||
printf("BUG\n"); |
||||
|
||||
SDL_GL_SwapWindow(win); |
||||
} |
||||
|
||||
|
||||
int main(void) |
||||
{ |
||||
setlocale(LC_ALL, "en_US.UTF-8"); |
||||
|
||||
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS); |
||||
SDL_SetHint(SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR, "0"); |
||||
SDL_SetHint(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, "1"); |
||||
SDL_SetHint(SDL_HINT_VIDEO_HIGHDPI_DISABLED, "0"); |
||||
|
||||
win = SDL_CreateWindow( |
||||
"test render", |
||||
SDL_WINDOWPOS_UNDEFINED, |
||||
SDL_WINDOWPOS_UNDEFINED, |
||||
500, |
||||
500, |
||||
SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI); |
||||
if (ren_init(win)) { |
||||
printf("renderer init error: %s\n", ren_strerror()); |
||||
return 1; |
||||
} |
||||
|
||||
SDL_Event e; |
||||
while(1) { |
||||
SDL_WaitEvent(&e); |
||||
if (e.type == SDL_QUIT) |
||||
break; |
||||
if (e.type == SDL_WINDOWEVENT) { |
||||
switch (e.window.event) { |
||||
case SDL_WINDOWEVENT_RESIZED: |
||||
case SDL_WINDOWEVENT_SIZE_CHANGED: |
||||
ren_update_viewport(e.window.data1, e.window.data2); |
||||
draw(); |
||||
break; |
||||
case SDL_WINDOWEVENT_EXPOSED: |
||||
draw(); |
||||
break; |
||||
default: break; |
||||
} |
||||
} |
||||
} |
||||
|
||||
ren_free(); |
||||
SDL_DestroyWindow(win); |
||||
SDL_Quit(); |
||||
return 0; |
||||
} |
@ -1,826 +0,0 @@ |
||||
#include <SDL2/SDL.h> |
||||
#include <GL/glew.h> |
||||
#include <SDL2/SDL_opengl.h> |
||||
#include <SDL2/SDL_video.h> |
||||
#include <ctype.h> |
||||
#include <grapheme.h> |
||||
#include <stdio.h> |
||||
|
||||
#include "util.h" |
||||
#include "font.h" |
||||
#include "ren.h" |
||||
|
||||
|
||||
#define GLERR(x) \ |
||||
{ \
|
||||
int a = glGetError(); \
|
||||
if (a != GL_NO_ERROR) \
|
||||
printf("(%s:%d %s:%s) glError: 0x%x %s\n", \
|
||||
__FILE__, __LINE__, __func__, x, a, glerr[a&0xff]); \
|
||||
} |
||||
#define GL(f) f; GLERR(#f) |
||||
#define REN_RET(a,b) {ren_errno = b; return a;} |
||||
|
||||
|
||||
enum REN_ERR { |
||||
REN_SUCCESS = 0, |
||||
REN_ERRNO, |
||||
REN_INVAL, |
||||
REN_VERTEX, |
||||
REN_FRAGMENT, |
||||
REN_PROGRAM, |
||||
REN_COMPILE, |
||||
REN_LINK, |
||||
REN_TEXTURE, |
||||
REN_CONTEXT, |
||||
REN_GLEW, |
||||
REN_FONT, |
||||
REN_BUFFER, |
||||
REN_UNIFORM, |
||||
}; |
||||
|
||||
|
||||
// TODO: make a macro for enum-associated string arrays
|
||||
const char * ren_err_msg[] = { |
||||
[REN_SUCCESS] = "Success", |
||||
[REN_ERRNO] = "Look at errno", |
||||
[REN_INVAL] = "Invalid or NULL arguments", |
||||
[REN_VERTEX] = "Failed to create opengl vertex shader", |
||||
[REN_FRAGMENT] = "Failed to create opengl fragment shader", |
||||
[REN_PROGRAM] = "Failed to create opengl program", |
||||
[REN_COMPILE] = "Failed to compile shaders", |
||||
[REN_LINK] = "Failed to link shaders", |
||||
[REN_TEXTURE] = "Failed to create texture", |
||||
[REN_CONTEXT] = "Failed to create SDL OpenGL context", |
||||
[REN_GLEW] = "GLEW Error", |
||||
[REN_FONT] = "Font Error", |
||||
[REN_BUFFER] = "Failed to create opengl buffer", |
||||
[REN_UNIFORM] = "Failed to get uniform location", |
||||
}; |
||||
|
||||
#define ELEM(x) [x&0xff] = #x, |
||||
const char *glerr[] = { |
||||
ELEM(GL_INVALID_ENUM) |
||||
ELEM(GL_INVALID_VALUE) |
||||
ELEM(GL_INVALID_OPERATION) |
||||
ELEM(GL_OUT_OF_MEMORY) |
||||
}; |
||||
#undef ELEM |
||||
|
||||
|
||||
// different stacks
|
||||
#include "generic_stack.h" |
||||
STACK_DECL(vtstack, struct v_text) |
||||
STACK_DECL(vcstack, struct v_col) |
||||
|
||||
|
||||
struct ren_font { |
||||
struct font_atlas *font; |
||||
GLuint texture; |
||||
}; |
||||
|
||||
struct { |
||||
SDL_GLContext *gl; |
||||
struct ren_font *fonts; |
||||
int fonts_no; |
||||
GLuint font_prog; |
||||
GLuint box_prog; |
||||
GLuint font_buffer; |
||||
GLuint box_buffer; |
||||
GLint viewsize_loc; |
||||
GLint box_viewsize_loc; |
||||
GLint texturesize_loc; |
||||
struct vtstack font_stack; |
||||
struct vcstack box_stack; |
||||
int width, height; |
||||
int s_x, s_y, s_w, s_h; |
||||
int tabsize; |
||||
} ren = {0}; |
||||
|
||||
|
||||
static int ren_errno; |
||||
|
||||
|
||||
// print shader compilation errors
|
||||
static int shader_compile_error(GLuint shader, const char *path) |
||||
{ |
||||
GLint status; |
||||
GL(glGetShaderiv(shader, GL_COMPILE_STATUS, &status)) |
||||
if (status != GL_FALSE) |
||||
return 0; |
||||
|
||||
GLint log_length; |
||||
GL(glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_length)) |
||||
|
||||
GLchar *log_str = emalloc((log_length + 1)*sizeof(GLchar)); |
||||
GL(glGetShaderInfoLog(shader, log_length, NULL, log_str)) |
||||
|
||||
const char *shader_type_str = NULL; |
||||
GLint shader_type; |
||||
GL(glGetShaderiv(shader, GL_SHADER_TYPE, &shader_type)) |
||||
switch(shader_type) { |
||||
case GL_VERTEX_SHADER: shader_type_str = "vertex"; break; |
||||
case GL_GEOMETRY_SHADER: shader_type_str = "geometry"; break; |
||||
case GL_FRAGMENT_SHADER: shader_type_str = "fragment"; break; |
||||
} |
||||
|
||||
fprintf(stderr, "Compile failure in %s shader %s:\n%s\n", shader_type_str, path, log_str); |
||||
efree(log_str); |
||||
return -1; |
||||
} |
||||
|
||||
|
||||
// print shader link errors
|
||||
static int shader_link_error(GLuint prog) |
||||
{ |
||||
GLint status; |
||||
GL(glGetProgramiv(prog, GL_LINK_STATUS, &status)) |
||||
if (status != GL_FALSE) |
||||
return 0; |
||||
|
||||
GLint log_length; |
||||
GL(glGetProgramiv(prog, GL_INFO_LOG_LENGTH, &log_length)) |
||||
|
||||
GLchar *log_str = emalloc((log_length + 1)*sizeof(GLchar)); |
||||
GL(glGetProgramInfoLog(prog, log_length, NULL, log_str)) |
||||
fprintf(stderr, "Linker failure: %s\n", log_str); |
||||
efree(log_str); |
||||
|
||||
return -1; |
||||
} |
||||
|
||||
|
||||
static GLuint shader_compile(const char *path, const char *shader, GLuint type) |
||||
{ |
||||
GLuint s; |
||||
// initialize the vertex shader and get the corresponding id
|
||||
s = GL(glCreateShader(type)) |
||||
if (!s) REN_RET(0, REN_VERTEX) |
||||
// get the shader into opengl
|
||||
GL(glShaderSource(s, 1, &shader, NULL)) |
||||
GL(glCompileShader(s)) |
||||
if (shader_compile_error(s, path)) |
||||
REN_RET(0, REN_COMPILE) |
||||
return s; |
||||
} |
||||
|
||||
|
||||
const char * ren_strerror(void) |
||||
{ |
||||
return ren_err_msg[ren_errno % (sizeof(ren_err_msg)/sizeof(char *))]; |
||||
} |
||||
|
||||
|
||||
// compile a vertex shader (vs_path) and a fragment shader (fs_path) into an opengl
|
||||
// program and return it's index
|
||||
static GLuint ren_compile_program(const char *vs_path, const char *fs_path) |
||||
{ |
||||
GLuint gl_vertshader, gl_fragshader, prog; |
||||
|
||||
if (!vs_path || !fs_path) |
||||
REN_RET(0, REN_INVAL) |
||||
|
||||
char *str = NULL; |
||||
|
||||
dump_file(vs_path, &str, NULL); |
||||
if (!str) REN_RET(0, REN_ERRNO) |
||||
gl_vertshader = shader_compile(vs_path, str, GL_VERTEX_SHADER); |
||||
efree(str); |
||||
if (!gl_vertshader) |
||||
return 0; |
||||
|
||||
dump_file(fs_path, &str, NULL); |
||||
if (!str) REN_RET(0, REN_ERRNO) |
||||
gl_fragshader = shader_compile(fs_path, str, GL_FRAGMENT_SHADER); |
||||
efree(str); |
||||
if (!gl_fragshader) |
||||
return 0; |
||||
|
||||
|
||||
// create the main program object, it is an amalgamation of all shaders
|
||||
prog = GL(glCreateProgram()) |
||||
if (!prog) REN_RET(0, REN_PROGRAM) |
||||
|
||||
// attach the shaders to the program (set which shaders are present)
|
||||
GL(glAttachShader(prog, gl_vertshader)) |
||||
GL(glAttachShader(prog, gl_fragshader)) |
||||
// then link the program (basically the linking stage of the program)
|
||||
GL(glLinkProgram(prog)) |
||||
if (shader_link_error(prog)) |
||||
REN_RET(0, REN_LINK) |
||||
|
||||
// after linking the shaders can be detached and the source freed from
|
||||
// memory since the program is ready to use
|
||||
GL(glDetachShader(prog, gl_vertshader)) |
||||
GL(glDetachShader(prog, gl_fragshader)) |
||||
|
||||
return prog; |
||||
} |
||||
|
||||
|
||||
static void set_texture_parameters(GLuint type, GLuint wrap_s, GLuint wrap_t, GLuint upscale, GLuint downscale) |
||||
{ |
||||
GL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap_s)) |
||||
GL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap_t)) |
||||
GL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, upscale)) |
||||
GL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, downscale)) |
||||
} |
||||
|
||||
|
||||
static GLuint ren_texturergb_2d(const char *buf, int w, int h, int upscale, int downscale) |
||||
{ |
||||
GLuint t; |
||||
|
||||
if (!buf || w <= 0 || h <= 0) |
||||
REN_RET(0, REN_INVAL) |
||||
|
||||
GL(glGenTextures(1, &t)) |
||||
if (!t) REN_RET(0, REN_TEXTURE) |
||||
|
||||
GL(glBindTexture(GL_TEXTURE_2D, t)) |
||||
GL(glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB, GL_UNSIGNED_BYTE, buf)) |
||||
|
||||
set_texture_parameters(GL_TEXTURE_2D, GL_REPEAT, GL_REPEAT, upscale, downscale); |
||||
|
||||
return t; |
||||
} |
||||
|
||||
|
||||
static GLuint ren_texturergba_2d(const char *buf, int w, int h, int upscale, int downscale) |
||||
{ |
||||
GLuint t; |
||||
|
||||
if (!buf || w <= 0 || h <= 0) |
||||
REN_RET(0, REN_INVAL) |
||||
|
||||
GL(glGenTextures(1, &t)) |
||||
if (!t) REN_RET(0, REN_TEXTURE) |
||||
|
||||
GL(glBindTexture(GL_TEXTURE_2D, t)) |
||||
GL(glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, buf)) |
||||
set_texture_parameters(GL_TEXTURE_2D, GL_REPEAT, GL_REPEAT, upscale, downscale); |
||||
|
||||
return t; |
||||
} |
||||
|
||||
|
||||
static GLuint ren_texturer_2d(const char *buf, int w, int h, int upscale, int downscale) |
||||
{ |
||||
GLuint t; |
||||
|
||||
if (!buf || w <= 0 || h <= 0) |
||||
REN_RET(0, REN_INVAL) |
||||
|
||||
GL(glGenTextures(1, &t)) |
||||
if (!t) REN_RET(0, REN_TEXTURE) |
||||
|
||||
GL(glBindTexture(GL_TEXTURE_2D, t)) |
||||
GL(glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, w, h, 0, GL_RED, GL_UNSIGNED_BYTE, buf)) |
||||
set_texture_parameters(GL_TEXTURE_2D, GL_REPEAT, GL_REPEAT, upscale, downscale); |
||||
|
||||
return t; |
||||
} |
||||
|
||||
|
||||
static GLuint ren_texturer_rect(const char *buf, int w, int h, int upscale, int downscale) |
||||
{ |
||||
GLuint t; |
||||
|
||||
if (!buf || w <= 0 || h <= 0) |
||||
REN_RET(0, REN_INVAL) |
||||
|
||||
GL(glGenTextures(1, &t)) |
||||
if (!t) REN_RET(0, REN_TEXTURE) |
||||
|
||||
GL(glBindTexture(GL_TEXTURE_RECTANGLE, t)) |
||||
GL(glTexImage2D(GL_TEXTURE_RECTANGLE, 0, GL_RED, w, h, 0, GL_RED, GL_UNSIGNED_BYTE, buf)) |
||||
// a limitation of recatngle textures is that the wrapping mode is limited
|
||||
// to either clamp-to-edge or clamp-to-border
|
||||
set_texture_parameters(GL_TEXTURE_RECTANGLE, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, upscale, downscale); |
||||
|
||||
return t; |
||||
} |
||||
|
||||
|
||||
// FIXME: update only the newly generated character instead of the whole texture
|
||||
static int update_font_texture(int idx) |
||||
{ |
||||
GL(glUseProgram(ren.font_prog)) |
||||
GL(glTexSubImage2D( |
||||
GL_TEXTURE_RECTANGLE, |
||||
0, 0, 0, |
||||
ren.fonts[idx].font->width, |
||||
ren.fonts[idx].font->height, |
||||
GL_RED, |
||||
GL_UNSIGNED_BYTE, |
||||
ren.fonts[idx].font->atlas)) |
||||
//font_dump(ren.fonts[idx].font, "./atlas.png");
|
||||
GL(glUseProgram(0)); |
||||
return 0; |
||||
} |
||||
|
||||
|
||||
// loads a font and returns it's index in the fonts array
|
||||
static int ren_load_font(int size, const char *path) |
||||
{ |
||||
int idx = ren.fonts_no; |
||||
struct font_atlas *f; |
||||
ren.fonts = erealloc(ren.fonts, sizeof(struct ren_font)*(idx+1)); |
||||
ren.fonts[idx].font = font_init(); |
||||
f = ren.fonts[idx].font; |
||||
if (!f) |
||||
REN_RET(-1, REN_FONT) |
||||
|
||||
if (!path) |
||||
path = DEFAULT_FONT; |
||||
|
||||
if (font_load(f, path, size)) |
||||
REN_RET(-1, REN_FONT) |
||||
//font_dump(f, "./atlas.png");
|
||||
|
||||
// load font texture (atlas)
|
||||
ren.fonts[idx].texture = ren_texturer_rect( |
||||
(const char *)f->atlas, |
||||
f->width, |
||||
f->height, |
||||
GL_LINEAR, GL_LINEAR); |
||||
if (!ren.fonts[idx].texture) |
||||
return -1; |
||||
|
||||
ren.fonts_no = idx+1; |
||||
return idx; |
||||
} |
||||
|
||||
|
||||
// returns the index to the ren.fonts array to the font with the correct size
|
||||
// return -1 on errror
|
||||
static int ren_get_font(int size) |
||||
{ |
||||
for (int i = 0; i < ren.fonts_no; i++) { |
||||
if (ren.fonts[i].font->size == size) |
||||
return i; |
||||
} |
||||
// TODO: add a way to change font family
|
||||
return ren_load_font(size, NULL); |
||||
} |
||||
|
||||
|
||||
int ren_init(SDL_Window *w) |
||||
{ |
||||
// Initialize OpenGL
|
||||
if (!w) |
||||
REN_RET(-1, REN_INVAL) |
||||
// using version 3 does not allow to use glVertexAttribPointer() without
|
||||
// vertex buffer objects, so use compatibility mode
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY); |
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); |
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3); |
||||
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); |
||||
ren.gl = SDL_GL_CreateContext(w); |
||||
if (!ren.gl) { |
||||
printf("SDL: %s\n", SDL_GetError()); |
||||
REN_RET(-1, REN_CONTEXT) |
||||
} |
||||
|
||||
GL(glEnable(GL_BLEND)) |
||||
GL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)) |
||||
GL(glDisable(GL_CULL_FACE)) |
||||
GL(glDisable(GL_DEPTH_TEST)) |
||||
GL(glEnable(GL_SCISSOR_TEST)) |
||||
GL(glEnable(GL_TEXTURE_2D)) |
||||
GL(glEnable(GL_TEXTURE_RECTANGLE)) |
||||
|
||||
GLenum glew_err = glewInit(); |
||||
if (glew_err != GLEW_OK) |
||||
REN_RET(glew_err, REN_GLEW); |
||||
|
||||
// Create stacks
|
||||
ren.font_stack = vtstack_init(); |
||||
ren.box_stack = vcstack_init(); |
||||
// generate the font buffer object
|
||||
GL(glGenBuffers(1, &ren.font_buffer)) |
||||
if (!ren.font_buffer) REN_RET(-1, REN_BUFFER) |
||||
GL(glGenBuffers(1, &ren.box_buffer)) |
||||
if (!ren.box_buffer) REN_RET(-1, REN_BUFFER) |
||||
|
||||
// Compile font shaders
|
||||
ren.font_prog = ren_compile_program(FONT_VERSHADER, FONT_FRAGSHADER); |
||||
if (!ren.font_prog) return -1; |
||||
// create the uniforms, if the returned value is -1 then the uniform may have
|
||||
// been optimized away, in any case do not return, just give a warning
|
||||
ren.viewsize_loc = GL(glGetUniformLocation(ren.font_prog, "viewsize")) |
||||
if (ren.viewsize_loc == -1) |
||||
printf("uniform %s was optimized away\n", "viewsize"); |
||||
ren.texturesize_loc = GL(glGetUniformLocation(ren.font_prog, "texturesize")) |
||||
if (ren.texturesize_loc == -1) |
||||
printf("uniform %s was optimized away\n", "texturesize"); |
||||
|
||||
// Compile box shaders
|
||||
ren.box_prog = ren_compile_program(BOX_VERSHADER, BOX_FRAGSHADER); |
||||
if (!ren.box_prog) return -1; |
||||
ren.box_viewsize_loc = GL(glGetUniformLocation(ren.box_prog, "viewsize")) |
||||
if (ren.box_viewsize_loc == -1) |
||||
printf("uniform %s was optimized away\n", "viewsize"); |
||||
|
||||
// Finishing touches
|
||||
ren.tabsize = REN_TABSIZE; |
||||
int width, height; |
||||
SDL_GetWindowSize(w, &width, &height); |
||||
ren_update_viewport(width, height); |
||||
GL(glClearColor(0.3f, 0.3f, 0.3f, 0.f)) |
||||
GL(glClear(GL_COLOR_BUFFER_BIT)) |
||||
|
||||
return 0; |
||||
} |
||||
|
||||
|
||||
int ren_clear(void) |
||||
{ |
||||
GL(glScissor(0, 0, ren.width, ren.height)) |
||||
GL(glClear(GL_COLOR_BUFFER_BIT)); |
||||
return 0; |
||||
} |
||||
|
||||
|
||||
// idx refers to the fonts array index, this means that when drawing the font stack
|
||||
// only one font size at the time can be used
|
||||
static int ren_draw_font_stack(int idx) |
||||
{ |
||||
struct font_atlas *font = ren.fonts[idx].font; |
||||
GLuint font_texture = ren.fonts[idx].texture; |
||||
|
||||
GL(glUseProgram(ren.font_prog)) |
||||
GL(glBindTexture(GL_TEXTURE_RECTANGLE, font_texture)) |
||||
|
||||
GL(glViewport(0, 0, ren.width, ren.height)) |
||||
// this has caused me some trouble, convert from image coordiates to viewport
|
||||
GL(glScissor(ren.s_x, ren.height-ren.s_y-ren.s_h, ren.s_w, ren.s_h)) |
||||
GL(glUniform2i(ren.viewsize_loc, ren.width, ren.height)) |
||||
GL(glUniform2i(ren.texturesize_loc, font->width, font->height)) |
||||
|
||||
GL(glBindBuffer(GL_ARRAY_BUFFER, ren.font_buffer)) |
||||
if (vtstack_changed(&ren.font_stack)) { |
||||
if (vtstack_size_changed(&ren.font_stack)) { |
||||
GL(glBufferData( |
||||
GL_ARRAY_BUFFER, |
||||
ren.font_stack.idx*sizeof(struct v_text), |
||||
ren.font_stack.items, |
||||
GL_DYNAMIC_DRAW)) |
||||
} else { |
||||
GL(glBufferSubData( |
||||
GL_ARRAY_BUFFER, |
||||
0, |
||||
ren.font_stack.idx*sizeof(struct v_text), |
||||
ren.font_stack.items)) |
||||
} |
||||
} |
||||
// when passing ints to glVertexAttribPointer they are automatically
|
||||
// converted to floats
|
||||
GL(glVertexAttribPointer( |
||||
REN_VERTEX_IDX, |
||||
2, |
||||
GL_INT, |
||||
GL_FALSE, |
||||
sizeof(struct v_text), |
||||
0)) |
||||
GL(glVertexAttribPointer( |
||||
REN_UV_IDX, |
||||
2, |
||||
GL_INT, |
||||
GL_FALSE, |
||||
sizeof(struct v_text), |
||||
(void*)sizeof(vec2_i))) |
||||
GL(glEnableVertexAttribArray(REN_VERTEX_IDX)) |
||||
GL(glEnableVertexAttribArray(REN_UV_IDX)) |
||||
|
||||
GL(glDrawArrays(GL_TRIANGLES, 0, ren.font_stack.idx)) |
||||
|
||||
GL(glDisableVertexAttribArray(REN_VERTEX_IDX)) |
||||
GL(glDisableVertexAttribArray(REN_UV_IDX)) |
||||
GL(glBindBuffer(GL_ARRAY_BUFFER, 0)) |
||||
GL(glBindTexture(GL_TEXTURE_RECTANGLE, 0)) |
||||
GL(glUseProgram(0)) |
||||
|
||||
vtstack_clear(&ren.font_stack); |
||||
return 0; |
||||
} |
||||
|
||||
|
||||
static int ren_draw_box_stack(void) |
||||
{ |
||||
GL(glUseProgram(ren.box_prog)) |
||||
|
||||
GL(glViewport(0, 0, ren.width, ren.height)) |
||||
GL(glScissor(0, 0, ren.width, ren.height)) |
||||
GL(glUniform2i(ren.box_viewsize_loc, ren.width, ren.height)) |
||||
|
||||
GL(glBindBuffer(GL_ARRAY_BUFFER, ren.box_buffer)) |
||||
if(vcstack_changed(&ren.box_stack)) { |
||||
if (vcstack_size_changed(&ren.box_stack)) { |
||||
GL(glBufferData( |
||||
GL_ARRAY_BUFFER, |
||||
ren.box_stack.idx*sizeof(struct v_col), |
||||
ren.box_stack.items, |
||||
GL_DYNAMIC_DRAW)) |
||||
} else { |
||||
GL(glBufferSubData( |
||||
GL_ARRAY_BUFFER, |
||||
0, |
||||
ren.box_stack.idx*sizeof(struct v_col), |
||||
ren.box_stack.items)) |
||||
} |
||||
} |
||||
// when passing ints to glVertexAttribPointer they are automatically
|
||||
// converted to floats
|
||||
GL(glVertexAttribPointer( |
||||
REN_VERTEX_IDX, |
||||
2, |
||||
GL_INT, |
||||
GL_FALSE, |
||||
sizeof(struct v_col), |
||||
0)) |
||||
// the color gets normalized
|
||||
GL(glVertexAttribPointer( |
||||
REN_COLOR_IDX, |
||||
4, |
||||
GL_INT, |
||||
GL_TRUE, |
||||
sizeof(struct v_col), |
||||
(void*)sizeof(vec2_i))) |
||||
GL(glEnableVertexAttribArray(REN_VERTEX_IDX)) |
||||
GL(glEnableVertexAttribArray(REN_COLOR_IDX)) |
||||
|
||||
GL(glDrawArrays(GL_TRIANGLES, 0, ren.box_stack.idx)) |
||||
|
||||
GL(glDisableVertexAttribArray(REN_VERTEX_IDX)) |
||||
GL(glDisableVertexAttribArray(REN_COLOR_IDX)) |
||||
GL(glBindBuffer(GL_ARRAY_BUFFER, 0)) |
||||
GL(glUseProgram(0)) |
||||
|
||||
vcstack_clear(&ren.box_stack); |
||||
return 0; |
||||
} |
||||
|
||||
|
||||
int ren_update_viewport(int w, int h) |
||||
{ |
||||
ren.width = w; |
||||
ren.height = h; |
||||
return 0; |
||||
} |
||||
|
||||
|
||||
int ren_set_scissor(int x, int y, int w, int h) |
||||
{ |
||||
ren.s_x = x; |
||||
ren.s_y = y; |
||||
ren.s_w = w; |
||||
ren.s_h = h; |
||||
return 0; |
||||
} |
||||
|
||||
|
||||
static int ren_push_glyph(const struct font_glyph *g, int gx, int gy) |
||||
{ |
||||
/* x4,y4 x3,y3
|
||||
* o-------------+ |
||||
* |(x,y) /| |
||||
* | / | |
||||
* | 2 / | |
||||
* | / | |
||||
* | / | |
||||
* | / 1 | |
||||
* |/ | |
||||
* +-------------+ |
||||
* x1,y1 x2,y2 */ |
||||
struct v_text v; |
||||
struct font_glyph c; |
||||
c = *g; |
||||
//printf("g: u=%d v=%d w=%d h=%d a=%d x=%d y=%d\n", c.u, c.v, c.w, c.h, c.a, c.x, c.y);
|
||||
//printf("v: x=%d y=%d u=%d v=%d\n", v.pos.x, v.pos.y, v.uv.u, v.uv.v);
|
||||
// x1,y1
|
||||
v = (struct v_text){ |
||||
.pos = { .x = gx+c.x, .y = gy+c.y+c.h }, |
||||
.uv = { .u = c.u, .v = c.v+c.h }, |
||||
}; |
||||
vtstack_push(&ren.font_stack, &v); |
||||
// x2,y2
|
||||
v = (struct v_text){ |
||||
.pos = { .x = gx+c.x+c.w, .y = gy+c.y+c.h }, |
||||
.uv = { .u = c.u+c.w, .v = c.v+c.h }, |
||||
}; |
||||
vtstack_push(&ren.font_stack, &v); |
||||
// x3,y3
|
||||
v = (struct v_text){ |
||||
.pos = { .x = gx+c.x+c.w, .y = gy+c.y }, |
||||
.uv = { .u = c.u+c.w, .v = c.v }, |
||||
}; |
||||
vtstack_push(&ren.font_stack, &v); |
||||
// x1,y1
|
||||
v = (struct v_text){ |
||||
.pos = { .x = gx+c.x, .y = gy+c.y+c.h }, |
||||
.uv = { .u = c.u, .v = c.v+c.h }, |
||||
}; |
||||
vtstack_push(&ren.font_stack, &v); |
||||
// x3,y3
|
||||
v = (struct v_text){ |
||||
.pos = { .x = gx+c.x+c.w, .y = gy+c.y }, |
||||
.uv = { .u = c.u+c.w, .v = c.v }, |
||||
}; |
||||
vtstack_push(&ren.font_stack, &v); |
||||
// x4,y4
|
||||
v = (struct v_text){ |
||||
.pos = { .x = gx+c.x, .y = gy+c.y }, |
||||
.uv = { .u = c.u, .v = c.v }, |
||||
}; |
||||
vtstack_push(&ren.font_stack, &v); |
||||
|
||||
return 0; |
||||
} |
||||
|
||||
|
||||
static const struct font_glyph * get_glyph(unsigned int code, int idx) |
||||
{ |
||||
const struct font_glyph *g; |
||||
int updated; |
||||
g = font_get_glyph_texture(ren.fonts[idx].font, code, &updated); |
||||
if (!g) |
||||
REN_RET(NULL, REN_FONT); |
||||
if (updated) { |
||||
if (update_font_texture(idx)) |
||||
REN_RET(NULL, REN_TEXTURE); |
||||
} |
||||
return g; |
||||
} |
||||
|
||||
|
||||
// TODO: reduce repeating patterns in ren_get_text_box() and ren_render_text()
|
||||
int ren_get_text_box(const char *str, int *rw, int *rh, int size) |
||||
{ |
||||
int w = 0, h = 0, x = 0, y = 0; |
||||
const struct font_glyph *g; |
||||
size_t off, ret; |
||||
uint32_t cp; |
||||
int idx = ren_get_font(size); |
||||
if (idx < 0) |
||||
return -1; |
||||
|
||||
h = y = ren.fonts[idx].font->glyph_max_h; |
||||
for (off = 0; (ret = grapheme_decode_utf8(str+off, SIZE_MAX, &cp)) > 0 && cp != 0; off += ret) { |
||||
if (iscntrl(cp)) goto skip_get; |
||||
if (!(g = get_glyph(cp, idx))) |
||||
return -1; |
||||
|
||||
x += g->x + g->a; |
||||
// FIXME: generalize this thing
|
||||
skip_get: |
||||
switch (cp) { |
||||
case '\t': { |
||||
const struct font_glyph *sp = get_glyph(' ', idx); |
||||
if (!sp) return -1; |
||||
x += (sp->x + sp->a)*ren.tabsize; |
||||
} |
||||
break; |
||||
case '\r': |
||||
x = 0; |
||||
break; |
||||
case '\n': |
||||
// TODO: encode and/or store line height
|
||||
y += ren.fonts[idx].font->glyph_max_h; |
||||
x = 0; |
||||
break; |
||||
default: break; |
||||
} |
||||
|
||||
if (x > w) w = x; |
||||
if (y > h) h = y; |
||||
} |
||||
|
||||
if (rw) *rw = w; |
||||
if (rh) *rh = h; |
||||
|
||||
return 0; |
||||
} |
||||
|
||||
|
||||
int ren_render_text(const char *str, int x, int y, int w, int h, int size) |
||||
{ |
||||
const struct font_glyph *g; |
||||
size_t ret, off; |
||||
uint32_t cp; |
||||
int gx = x, gy = y; |
||||
int idx = ren_get_font(size); |
||||
if (idx < 0) |
||||
return -1; |
||||
for (off = 0; (ret = grapheme_decode_utf8(str+off, SIZE_MAX, &cp)) > 0 && cp != 0; off += ret) { |
||||
// skip special characters that render a box (not present in font)
|
||||
if (iscntrl(cp)) goto skip_render; |
||||
if (!(g = get_glyph(cp, idx))) |
||||
return -1; |
||||
|
||||
// only push the glyph if it is inside the bounding box
|
||||
if (gx <= x+w && gy <= y+h) |
||||
ren_push_glyph(g, gx, gy); |
||||
// TODO: possible kerning needs to be applied here
|
||||
// TODO: handle other unicode control characters such as the
|
||||
// right-to-left isolate (\u2067)
|
||||
gx += g->x + g->a; |
||||
skip_render: |
||||
switch (cp) { |
||||
case '\t': { |
||||
const struct font_glyph *sp = get_glyph(' ', idx); |
||||
if (!sp) return -1; |
||||
gx += (sp->x + sp->a)*ren.tabsize; |
||||
} |
||||
break; |
||||
case '\r': |
||||
gx = x; |
||||
break; |
||||
case '\n': |
||||
gy += ren.fonts[idx].font->glyph_max_h; |
||||
gx = x; |
||||
break; |
||||
default: break; |
||||
} |
||||
} |
||||
|
||||
ren_set_scissor(x, y, w, h); |
||||
ren_draw_font_stack(idx); |
||||
|
||||
return 0; |
||||
} |
||||
|
||||
|
||||
// re-normalize color from 0-255 to 0-0x7fffffff, technically i'm dividing by 256 here
|
||||
#define RENORM(x) (((unsigned long long)(x)*0x7fffffff)>>8) |
||||
#define R(x) (x&0xff) |
||||
#define G(x) ((x>>8)&0xff) |
||||
#define B(x) ((x>>16)&0xff) |
||||
#define A(x) ((x>>24)&0xff) |
||||
static int ren_push_box(int x, int y, int w, int h, unsigned int color) |
||||
{ |
||||
/* x4,y4 x3,y3
|
||||
* o-------------+ |
||||
* |(x,y) /| |
||||
* | / | |
||||
* | 2 / | |
||||
* | / | |
||||
* | / | |
||||
* | / 1 | |
||||
* |/ | |
||||
* +-------------+ |
||||
* x1,y1 x2,y2 */ |
||||
struct v_col v; |
||||
vec4_i c = { |
||||
.r = RENORM(R(color)), |
||||
.g = RENORM(G(color)), |
||||
.b = RENORM(B(color)), |
||||
.a = RENORM(A(color)), |
||||
}; |
||||
// x1, y1
|
||||
v = (struct v_col){ .pos = { .x = x, .y = y+h }, .col = c }; |
||||
vcstack_push(&ren.box_stack, &v); |
||||
// x2, y2
|
||||
v = (struct v_col){ .pos = { .x = x+w, .y = y+h }, .col = c }; |
||||
vcstack_push(&ren.box_stack, &v); |
||||
// x3, y3
|
||||
v = (struct v_col){ .pos = { .x = x+w, .y = y }, .col = c }; |
||||
vcstack_push(&ren.box_stack, &v); |
||||
// x1, y1
|
||||
v = (struct v_col){ .pos = { .x = x, .y = y+h }, .col = c }; |
||||
vcstack_push(&ren.box_stack, &v); |
||||
// x3, y3
|
||||
v = (struct v_col){ .pos = { .x = x+w, .y = y }, .col = c }; |
||||
vcstack_push(&ren.box_stack, &v); |
||||
// x4, y4
|
||||
v = (struct v_col){ .pos = { .x = x, .y = y }, .col = c }; |
||||
vcstack_push(&ren.box_stack, &v); |
||||
|
||||
return 0; |
||||
} |
||||
|
||||
|
||||
int ren_render_box(int x, int y, int w, int h, unsigned int color) |
||||
{ |
||||
ren_push_box(x, y, w, h, color); |
||||
ren_draw_box_stack(); |
||||
return 0; |
||||
} |
||||
|
||||
|
||||
int ren_free(void) |
||||
{ |
||||
GL(glUseProgram(0)) |
||||
GL(glBindBuffer(GL_ARRAY_BUFFER, 0)) |
||||
GL(glDeleteProgram(ren.box_prog)); |
||||
GL(glDeleteProgram(ren.font_prog)); |
||||
GL(glDeleteBuffers(1, &ren.font_buffer)) |
||||
for (int i = 0; i < ren.fonts_no; i++) { |
||||
GL(glDeleteTextures(1, &ren.fonts[i].texture)) |
||||
font_free(ren.fonts[i].font); |
||||
} |
||||
SDL_GL_DeleteContext(ren.gl); |
||||
vtstack_free(&ren.font_stack); |
||||
vcstack_free(&ren.box_stack); |
||||
return 0; |
||||
} |
@ -1,54 +0,0 @@ |
||||
#ifndef _RENDERER_H |
||||
#define _RENDERER_H |
||||
|
||||
#include <SDL2/SDL.h> |
||||
|
||||
|
||||
#define DEFAULT_FONT "/usr/share/fonts/TTF/FiraCode-Regular.ttf" |
||||
#define FONT_VERSHADER "./font_vertshader.glsl" |
||||
#define FONT_FRAGSHADER "./font_fragshader.glsl" |
||||
#define BOX_VERSHADER "./box_vertshader.glsl" |
||||
#define BOX_FRAGSHADER "./box_fragshader.glsl" |
||||
#define REN_VERTEX_IDX 0 |
||||
#define REN_UV_IDX 1 |
||||
#define REN_COLOR_IDX 2 |
||||
#define REN_TABSIZE 8 |
||||
|
||||
|
||||
typedef struct { |
||||
union { int x, u; }; |
||||
union { int y, v; }; |
||||
} vec2_i; |
||||
|
||||
typedef struct { |
||||
union { int x, r; }; |
||||
union { int y, g; }; |
||||
union { int z, b; }; |
||||
union { int w, a; }; |
||||
} vec4_i; |
||||
|
||||
// textured vertex
|
||||
struct v_text { |
||||
vec2_i pos; |
||||
vec2_i uv; |
||||
}; |
||||
|
||||
// colored vertex
|
||||
struct v_col { |
||||
vec2_i pos; |
||||
vec4_i col; |
||||
}; |
||||
|
||||
|
||||
int ren_init(SDL_Window *sdl_window); |
||||
int ren_free(void); |
||||
const char * ren_strerror(void); |
||||
int ren_update_viewport(int w, int h); |
||||
int ren_set_scissor(int x, int y, int w, int h); |
||||
int ren_get_text_box(const char *str, int *rw, int *rh, int size); |
||||
int ren_render_text(const char *str, int x, int y, int w, int h, int size); |
||||
int ren_render_box(int x, int y, int w, int h, unsigned int color); |
||||
int ren_clear(void); |
||||
|
||||
|
||||
#endif |
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -1,126 +0,0 @@ |
||||
#define _POSIX_C_SOURCE 200809l |
||||
|
||||
#include <sys/mman.h> |
||||
|
||||
#include <stdlib.h> |
||||
#include <stdio.h> |
||||
#include <string.h> |
||||
#include <unistd.h> |
||||
#include <errno.h> |
||||
#include <err.h> |
||||
#include <time.h> |
||||
|
||||
#include "util.h" |
||||
|
||||
|
||||
const char *bit_rep[16] = { |
||||
[ 0] = "0000", [ 1] = "0001", [ 2] = "0010", [ 3] = "0011", |
||||
[ 4] = "0100", [ 5] = "0101", [ 6] = "0110", [ 7] = "0111", |
||||
[ 8] = "1000", [ 9] = "1001", [10] = "1010", [11] = "1011", |
||||
[12] = "1100", [13] = "1101", [14] = "1110", [15] = "1111", |
||||
}; |
||||
|
||||
|
||||
|
||||
void * emalloc(unsigned long int size) |
||||
{ |
||||
void *r = malloc(size); |
||||
if (!r) |
||||
err(EXIT_FAILURE, "malloc() of size %ld", size); |
||||
return r; |
||||
} |
||||
|
||||
|
||||
void * ecalloc(unsigned long int nmemb, unsigned long int size) |
||||
{ |
||||
void *r = calloc(nmemb, size); |
||||
if (!r) |
||||
err(EXIT_FAILURE, "calloc() of size %ld, nmemb %ld", size, nmemb); |
||||
return r; |
||||
} |
||||
|
||||
void * erealloc(void *ptr, unsigned long int size) |
||||
{ |
||||
void *r = realloc(ptr, size); |
||||
if (!r) |
||||
err(EXIT_FAILURE, "ralloc() of 0x%lx, to size %ld", (unsigned long)ptr, size); |
||||
return r; |
||||
} |
||||
|
||||
|
||||
void efree(void *ptr) |
||||
{ |
||||
if (ptr) |
||||
free(ptr); |
||||
} |
||||
|
||||
|
||||
void map_file(const unsigned char **str, int *size, const char *path) |
||||
{ |
||||
if (!path) { |
||||
errno = EINVAL; |
||||
err(EXIT_FAILURE, "NULL filename"); |
||||
} |
||||
FILE *fp = fopen(path, "r"); |
||||
if (!fp) |
||||
err(EXIT_FAILURE, "Cannot open file %s", path); |
||||
*size = lseek(fileno(fp), 0, SEEK_END); |
||||
if (*size == (off_t)-1) |
||||
err(EXIT_FAILURE, "lseek() failed"); |
||||
*str = mmap(0, *size, PROT_READ, MAP_PRIVATE, fileno(fp), 0); |
||||
if (*str == (void*)-1) |
||||
err(EXIT_FAILURE, "mmap() failed"); |
||||
if (fclose(fp)) |
||||
err(EXIT_FAILURE, "Error closing file"); |
||||
} |
||||
|
||||
|
||||
void dump_file(const char *path, char **buf, int *buf_len) |
||||
{ |
||||
if (!path) { |
||||
errno = EINVAL; |
||||
err(EXIT_FAILURE, "NULL filename"); |
||||
} |
||||
if (!buf) { |
||||
errno = EINVAL; |
||||
err(EXIT_FAILURE, "No buffer specified"); |
||||
} |
||||
int m = 0; |
||||
if (!buf_len) |
||||
buf_len = &m; |
||||
FILE *fp = fopen(path, "r"); |
||||
if (!fp) |
||||
err(EXIT_FAILURE, "Cannot open file %s", path); |
||||
*buf_len = lseek(fileno(fp), 0, SEEK_END); |
||||
rewind(fp); |
||||
if (*buf_len == (off_t)-1) |
||||
err(EXIT_FAILURE, "lseek() failed"); |
||||
*buf = emalloc(*buf_len+1); |
||||
memset(*buf, 0, *buf_len+1); |
||||
int ret = fread(*buf, 1, *buf_len, fp); |
||||
if (ret != *buf_len) |
||||
err(EXIT_FAILURE, "fread() returned short %s", ferror(fp) ? "stream error" : feof(fp) ? "EOF reached" : "unknown error"); |
||||
if (fclose(fp)) |
||||
err(EXIT_FAILURE, "Error closing file"); |
||||
} |
||||
|
||||
|
||||
void print_byte(unsigned char byte) |
||||
{ |
||||
printf("%s%s", bit_rep[byte >> 4], bit_rep[byte & 0x0F]); |
||||
} |
||||
|
||||
|
||||
static struct timespec clock_start, clock_stop; |
||||
|
||||
void stopwatch_start(void) |
||||
{ |
||||
clock_gettime(CLOCK_MONOTONIC_COARSE, &clock_start); |
||||
} |
||||
|
||||
|
||||
double stopwatch_get(void) |
||||
{ |
||||
clock_gettime(CLOCK_MONOTONIC_COARSE, &clock_stop); |
||||
return (clock_stop.tv_sec-clock_start.tv_sec)+(double)(clock_stop.tv_nsec-clock_start.tv_nsec)/(double)1000000000L; |
||||
} |
@ -1,34 +0,0 @@ |
||||
#ifndef _UTIL_H |
||||
#define _UTIL_H |
||||
|
||||
#include <stdio.h> |
||||
|
||||
|
||||
void * emalloc(unsigned long int size); |
||||
void * ecalloc(unsigned long int nmemb, unsigned long int size); |
||||
void * erealloc(void *ptr, unsigned long int size); |
||||
void efree(void *ptr); |
||||
|
||||
void map_file(const unsigned char **str, int *size, const char *path); |
||||
void dump_file(const char *path, char **buf, int *buf_len); |
||||
|
||||
void print_byte(unsigned char byte); |
||||
|
||||
void stopwatch_start(void); |
||||
double stopwatch_get(void); |
||||
|
||||
#define TIME_SEC(f) \ |
||||
{ \
|
||||
stopwatch_start(); \
|
||||
f; \
|
||||
printf("\"%s\" took %f seconds", #f, stopwatch_get()); \
|
||||
} |
||||
|
||||
#define TIME_MS(f) \ |
||||
{ \
|
||||
stopwatch_start(); \
|
||||
f; \
|
||||
printf("\"%s\" took %f ms", #f, stopwatch_get()*1000.0f); \
|
||||
} |
||||
|
||||
#endif |
@ -1,285 +0,0 @@ |
||||
#ifndef _UG_HEADER |
||||
#define _UG_HEADER |
||||
|
||||
#define UG_STACK(T) struct { T *items; int idx, size, sorted; } |
||||
#define BIT(n) (1 << n) |
||||
#define RGBA_FORMAT(x) { .a=x&0xff, .b=(x>>8)&0xff, .g=(x>>16)&0xff, .r=(x>>24)&0xff } |
||||
#define RGB_FORMAT(x) { .a=0xff, .b=x&0xff, .g=(x>>8)&0xff, .r=(x>>16)&0xff } |
||||
#define SIZE_PX(x) { .size.i=x, .unit=UG_UNIT_PX } |
||||
#define SIZE_MM(x) { .size.f=x, .unit=UG_UNIT_MM } |
||||
#define SIZE_PT(x) { .size.f=x, .unit=UG_UNIT_PT } |
||||
#define SQUARE(x) .w = x, .h = x |
||||
|
||||
// basic types
|
||||
typedef unsigned int ug_id_t; |
||||
typedef struct { union {int x, w;}; union {int y, h;}; } ug_vec2_t; |
||||
typedef struct { unsigned char a, b, g, r; } ug_color_t; |
||||
typedef struct { int x, y, w, h; } ug_rect_t; |
||||
typedef struct { union {int i; float f;} size; int unit; } ug_size_t; |
||||
// div has information about the phisical dimension
|
||||
typedef struct { ug_size_t x, y, w, h;} ug_div_t; |
||||
|
||||
typedef enum { |
||||
UG_UNIT_PX = 0, |
||||
UG_UNIT_MM, |
||||
UG_UNIT_PT, |
||||
} ug_unit_t; |
||||
|
||||
|
||||
// element type
|
||||
typedef struct { |
||||
ug_id_t id; |
||||
unsigned short int type; |
||||
unsigned short int flags; |
||||
ug_rect_t rect, rca; |
||||
const char *name; |
||||
union { |
||||
struct { |
||||
const char *txt; |
||||
} btn; |
||||
}; |
||||
} ug_element_t; |
||||
|
||||
enum { |
||||
UG_ELEM_BUTTON, // button
|
||||
UG_ELEM_TXTBTN, // textual button, a button but without frame
|
||||
UG_ELEM_CHECK, // checkbox
|
||||
UG_ELEM_RADIO, // radio button
|
||||
UG_ELEM_TOGGLE, // toggle button
|
||||
UG_ELEM_LABEL, // simple text
|
||||
UG_ELEM_UPDOWN, // text with two buttons up and down
|
||||
UG_ELEM_TEXTINPUT, // text input box
|
||||
UG_ELEM_TEXTBOX, // text surrounded by a box
|
||||
UG_ELEM_IMG, // image, icon
|
||||
UG_ELEM_SPACE, // takes up space
|
||||
}; |
||||
|
||||
enum { |
||||
ELEM_CLIPPED = BIT(0), |
||||
}; |
||||
|
||||
|
||||
// container type, a container is an entity that contains layouts, a container has
|
||||
// a haight a width and their maximum values, in essence a container is a rectangular
|
||||
// area that can be resized and sits somewhere on the drawable region
|
||||
// the z index of a container is determined by it's position on the stack
|
||||
typedef struct { |
||||
ug_id_t id; |
||||
const char *name; |
||||
ug_rect_t rect; |
||||
// absolute position rect
|
||||
ug_rect_t rca; |
||||
unsigned int flags; |
||||
// layouting and elements
|
||||
// total space used by elements, x and y are the starting coordinates
|
||||
// for elements
|
||||
ug_rect_t space; |
||||
// origin for in-row and in-column elements
|
||||
ug_vec2_t c_orig, r_orig; |
||||
UG_STACK(ug_element_t) elem_stack; |
||||
ug_id_t selected_elem, hover_elem; |
||||
} ug_container_t; |
||||
|
||||
// the container flags
|
||||
enum { |
||||
UG_CNT_FLOATING = BIT(0), // is on top of everything else
|
||||
UG_CNT_RESIZE_RIGHT = BIT(1), // can be resized from the right border
|
||||
UG_CNT_RESIZE_BOTTOM = BIT(2), // can be resized from the bottom border
|
||||
UG_CNT_RESIZE_LEFT = BIT(3), // can be resized from the left border
|
||||
UG_CNT_RESIZE_TOP = BIT(4), // can be resized from the top border
|
||||
UG_CNT_SCROLL_X = BIT(5), // can have horizontal scrolling
|
||||
UG_CNT_SCROLL_Y = BIT(6), // can have vertical scrolling
|
||||
UG_CNT_MOVABLE = BIT(7), // can be moved around
|
||||
// container state
|
||||
CNT_STATE_NONE = BIT(30), |
||||
CNT_STATE_MOVING = BIT(29), |
||||
CNT_STATE_RESIZE_T = BIT(28), |
||||
CNT_STATE_RESIZE_B = BIT(27), |
||||
CNT_STATE_RESIZE_L = BIT(26), |
||||
CNT_STATE_RESIZE_R = BIT(25), |
||||
CNT_STATE_RESIZE_D = BIT(24), |
||||
CNT_STATE_DELETE = BIT(23), // The container is marked for removal
|
||||
// layouting
|
||||
CNT_LAYOUT_COLUMN = BIT(22), |
||||
}; |
||||
|
||||
// style, defines default height, width, color, margins, borders, etc
|
||||
// all dimensions should be taken as a reference when doing the layout since
|
||||
// ultimately it's the layout that decides them. For example when deciding how to
|
||||
// allocate space one can say that the default size of a region that allocates a
|
||||
// slider has the style's default dimensions for a slider
|
||||
typedef struct { |
||||
struct { ug_color_t bg, fg; } color; |
||||
ug_size_t margin; |
||||
struct { |
||||
ug_color_t color; |
||||
ug_size_t size; |
||||
} border; |
||||
struct { |
||||
struct { ug_color_t bg, fg; } color; |
||||
ug_size_t height, font_size; |
||||
} title; |
||||
struct { |
||||
struct { ug_color_t act, bg, fg, sel, br; } color; |
||||
ug_size_t font_size, border; |
||||
} btn; |
||||
} ug_style_t; |
||||
|
||||
|
||||
// render commands
|
||||
struct ug_cmd_rect { int x, y, w, h; ug_color_t color; }; |
||||
struct ug_cmd_text { int x, y, size; ug_color_t color; const char *str; }; |
||||
|
||||
typedef struct { |
||||
unsigned int type; |
||||
union { |
||||
struct ug_cmd_rect rect; |
||||
struct ug_cmd_text text; |
||||
}; |
||||
} ug_cmd_t; |
||||
|
||||
typedef enum { |
||||
UG_CMD_NULL = 0, |
||||
UG_CMD_RECT, |
||||
UG_CMD_TEXT, |
||||
} ug_cmd_type_t; |
||||
|
||||
// window side
|
||||
enum { |
||||
UG_SIDE_TOP = 0, |
||||
UG_SIDE_BOTTOM, |
||||
UG_SIDE_LEFT, |
||||
UG_SIDE_RIGHT, |
||||
}; |
||||
|
||||
// mouse buttons
|
||||
enum { |
||||
UG_BTN_LEFT = BIT(0), |
||||
UG_BTN_MIDDLE = BIT(1), |
||||
UG_BTN_RIGHT = BIT(2), |
||||
UG_BTN_4 = BIT(3), |
||||
UG_BTN_5 = BIT(4), |
||||
}; |
||||
|
||||
// context
|
||||
typedef struct { |
||||
// some style information
|
||||
const ug_style_t *style; |
||||
// style_px is a style cache where all measurements are already in pixels
|
||||
const ug_style_t *style_px; |
||||
// ppi: pixels per inch
|
||||
// ppm: pixels per millimeter
|
||||
// ppd: pixels per dot
|
||||
float ppi, ppm, ppd; |
||||
float last_ppi, last_ppm, last_ppd; |
||||
// containers need to know how big the "main container" is so that all
|
||||
// the relative positioning work
|
||||
ug_vec2_t size; |
||||
ug_rect_t origin; |
||||
// which context and element we are hovering
|
||||
ug_id_t hover_cnt; |
||||
// active is updated on mousedown and released on mouseup
|
||||
// the id of the "active" element, active means different things for
|
||||
// different elements, for exaple active for a button means to be pressed,
|
||||
// and for a text box it means to be focused
|
||||
ug_id_t active_cnt, last_active_cnt; |
||||
// id of the selected container, used for layout
|
||||
// NOTE: since the stacks can be relocated with realloc it is better not
|
||||
// to use a pointer here, even tough it would be better for efficiency
|
||||
ug_id_t selected_cnt; |
||||
// count the frames for fun
|
||||
unsigned long int frame; |
||||
// mouse data
|
||||
struct { |
||||
ug_vec2_t pos; |
||||
ug_vec2_t last_pos; |
||||
ug_vec2_t delta; |
||||
ug_vec2_t scroll_delta; |
||||
// mouse.update: a mask of the mouse buttons that are being updated
|
||||
unsigned char update; |
||||
// mouse.hold: a mask of the buttons that are being held
|
||||
unsigned char hold; |
||||
} mouse; |
||||
// keyboard key pressed
|
||||
struct { |
||||
unsigned char update; |
||||
unsigned char hold; |
||||
} key; |
||||
// input text buffer
|
||||
char input_text[32]; |
||||
// stacks
|
||||
UG_STACK(ug_container_t) cnt_stack; |
||||
UG_STACK(ug_cmd_t) cmd_stack; |
||||
// command stack iterator
|
||||
int cmd_it; |
||||
} ug_ctx_t; |
||||
|
||||
|
||||
// context initialization
|
||||
ug_ctx_t * ug_ctx_new(void); |
||||
void ug_ctx_free(ug_ctx_t *ctx); |
||||
// updates the context with user information
|
||||
// ppi: pixels per inch, the scale used for all em/mm to pixel calculations
|
||||
// scale: it is the scale between the physical pixels on the screen and the pixels
|
||||
// on the buffer, if unsure set to 1.0
|
||||
int ug_ctx_set_displayinfo(ug_ctx_t *ctx, float scale, float ppi); |
||||
int ug_ctx_set_drawableregion(ug_ctx_t *ctx, ug_vec2_t size); |
||||
int ug_ctx_set_style(ug_ctx_t *ctx, const ug_style_t *style); |
||||
|
||||
|
||||
// define containers, name is used as a salt for the container id, all sizes are
|
||||
// the default ones, resizing is done automagically with internal state
|
||||
|
||||
// a floating container can be placed anywhere and can be resized, acts like a
|
||||
// window inside another window
|
||||
int ug_container_floating(ug_ctx_t *ctx, const char *name, ug_div_t div); |
||||
// like a floating container but cannot be resized
|
||||
int ug_container_popup(ug_ctx_t *ctx, const char *name, ug_div_t div); |
||||
// a menu bar is a container of fixed height, cannot be resized and sits at the
|
||||
// top of the window
|
||||
int ug_container_menu_bar(ug_ctx_t *ctx, const char *name, ug_size_t height); |
||||
// a sidebar is a variable size container anchored to one side of the window
|
||||
int ug_container_sidebar(ug_ctx_t *ctx, const char *name, ug_size_t size, int side); |
||||
// a body is a container that scales with the window, sits at it's center and cannot
|
||||
// be resized, it also fills all the available space
|
||||
int ug_container_body(ug_ctx_t *ctx, const char *name); |
||||
// mark a conatiner for removal, it will be freed at the next frame beginning if
|
||||
// name is NULL then use the selected container
|
||||
int ug_container_remove(ug_ctx_t *ctx, const char *name); |
||||
// get the drawable area of the container, if name is NULL then use the selected
|
||||
// container
|
||||
ug_rect_t ug_container_get_rect(ug_ctx_t *ctx, const char *name); |
||||
|
||||
// layouting, the following functions define how different ui elements are placed
|
||||
// inside the selected container. A new element is aligned respective to the
|
||||
// previous element and/or to the container, particularly elements can be placed
|
||||
// in a row or a column.
|
||||
int ug_layout_row(ug_ctx_t *ctx); |
||||
int ug_layout_column(ug_ctx_t *ctx); |
||||
int ug_layout_next_row(ug_ctx_t *ctx); |
||||
int ug_layout_next_column(ug_ctx_t *ctx); |
||||
|
||||
// elements
|
||||
int ug_element_button(ug_ctx_t *ctx, const char *name, const char *txt, ug_div_t dim); |
||||
int ug_element_textbtn(ug_ctx_t *ctx, const char *name, const char *txt, ug_div_t dim); |
||||
|
||||
// Input functions
|
||||
int ug_input_mousemove(ug_ctx_t *ctx, int x, int y); |
||||
int ug_input_mousedown(ug_ctx_t *ctx, unsigned int mask); |
||||
int ug_input_mouseup(ug_ctx_t *ctx, unsigned int mask); |
||||
int ug_input_scroll(ug_ctx_t *ctx, int x, int y); |
||||
// TODO: other input functions
|
||||
|
||||
// Frame handling
|
||||
int ug_frame_begin(ug_ctx_t *ctx); |
||||
int ug_frame_end(ug_ctx_t *ctx); |
||||
|
||||
// Commands
|
||||
// get the next command, save iteration state inside 'iterator'
|
||||
ug_cmd_t * ug_cmd_next(ug_ctx_t *ctx); |
||||
|
||||
|
||||
#undef UG_STACK |
||||
#undef BIT |
||||
|
||||
#endif |
Loading…
Reference in new issue