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18 lines
390 B
18 lines
390 B
#version 330 core
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// viewsize.x = viewport width in pixels; viewsize.y = viewport height in pixels
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uniform ivec2 viewsize;
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uniform ivec2 texturesize;
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// texture uv coordinate in texture space
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in vec2 uv;
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uniform sampler2DRect ts;
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const vec3 textcolor = vec3(1.0, 1.0, 1.0);
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void main()
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{
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//gl_FragColor = vec4(1.0f,0.0f,0.0f,1.0f);
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gl_FragColor = vec4(textcolor, texture(ts, uv));
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}
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