Commit Graph

220 Commits

Author SHA1 Message Date
6d2594db2d test id generation with macros 2025-06-30 13:08:52 +02:00
9827a899f1 get_line_height and get_cursor_position 2025-06-30 13:08:27 +02:00
88d9b65028 updated build configuration 2025-06-30 13:07:42 +02:00
c98c00bfb9 ecode editor config 2025-06-25 10:47:44 +02:00
fc3fa32ddd more smoothing on rounded corners 2025-06-25 10:47:23 +02:00
cd83c528ee fixed vulkan validation errors 2025-06-19 15:24:46 +02:00
5b0169cd94 better input handling 2025-06-17 18:23:36 +02:00
b411718c94 add fps counter 2025-06-15 23:47:09 +02:00
05232c1d24 do a single upload pass to reduce badwidth 2025-06-15 23:35:37 +02:00
0223536ac8 Merge branch 'c3-instanced' into c3 2025-06-15 20:54:57 +02:00
f30db0dd47 implemented instanced rendering 2025-06-15 18:54:35 +02:00
865c7dabaa indirect rendering 2025-06-15 00:26:27 +02:00
0ef2bceeec handle scissor and vsync 2025-06-14 15:09:34 +02:00
cda2f27a49 Batch uploads to the gpu 2025-06-14 14:49:53 +02:00
10ee643a0c disable vsync 2025-06-12 20:01:33 +02:00
00f5e71666 enable cycling when mapping the transfer buffers to avoid corruption 2025-06-12 19:56:43 +02:00
458c45d2b9 using the new renderer 2025-06-12 19:49:43 +02:00
c4a3dd3a26 tweak ugui api, add some usefult functions 2025-06-12 18:56:57 +02:00
2014c67bfd tweak renderer API 2025-06-12 18:56:20 +02:00
177e52b0d0 rounded quads baby! 2025-06-10 12:54:03 +02:00
3a0904023a updated sdl3.c3l location 2025-06-10 12:53:52 +02:00
c4c9716d61 remove mqoi dependency in ugui manifest 2025-06-09 16:35:23 +02:00
6208711292 use the language's qoi decoder 2025-06-09 16:06:49 +02:00
39bd7fb8bc removed module raylib.c3l (non vendor) 2025-06-09 15:51:16 +02:00
47eb3ff907 moved vendor libraries to lib/ as a submodule 2025-06-09 15:50:29 +02:00
21aa70d340 create binary directory before copying 2025-06-09 15:10:38 +02:00
bd8c73ecd5 sdl3.c3l as a submodule 2025-06-09 12:30:25 +02:00
6e65700f38 scary quads and nice sprites 2025-06-07 12:42:57 +02:00
e3d87525d4 draw multiple quads 2025-06-07 10:35:08 +02:00
3002123ef7 removed bad error handling and replaced it with worse error handling 2025-06-03 22:36:18 +02:00
ac3fcae649 sorting the command buffer 2025-06-03 22:03:14 +02:00
c9b74aebc7 implement z index in command buffer 2025-06-03 18:15:46 +02:00
f344c989db test different draw calls for one render pass (failed) 2025-06-03 18:15:33 +02:00
6c5acd6f23 enable foreach for FIFO 2025-06-03 18:15:12 +02:00
24bc2c67bc changed the pipeline to use 16 bit int as coords
thank you renderdoc for making me feel less stupid
2025-06-03 09:16:51 +02:00
712ce50631 A lot of work
* moved all ugui code to lib/ugui.c3l and made it a library/module
* started work on a sdl3 renderer, with shaders etc
* added the new sdl3.c3l library as a dependency
* makefile is for the renderer
2025-06-01 16:44:31 +02:00
2380c7693c add sdl3 dependency 2025-05-21 23:38:59 +02:00
79a2d66880 update project to c3 0.7.1 2025-05-05 16:23:26 +02:00
34e75f8c06 larger font cache 2025-02-08 12:51:10 +01:00
7c6f7d31d2 quick and dirty checkbox 2025-02-07 23:46:21 +01:00
52f3929a42 renamed ATlAS_RGBA32 to ATLAS_R8G8B8A8 2025-02-06 23:51:15 +01:00
e09107af98 simpler main 2025-02-06 23:44:03 +01:00
588a417413 checkbox and msdf sprite rendering 2025-02-04 22:40:44 +01:00
14359a9b7e first checkbox 2025-02-03 23:07:32 +01:00
196a2474fd todos 2025-02-03 23:07:14 +01:00
c53b9eed5e MAYBE correct layout with next_row and next_column 2025-02-01 01:01:13 +01:00
92614e4d8b removed comments 2025-01-31 23:15:40 +01:00
d94e430807 added library submodules 2025-01-31 12:37:15 +01:00
de64746fdf renamed libraries 2025-01-31 12:20:19 +01:00
0531f58a56 less cached elements by default 2025-01-30 22:27:46 +01:00