more smoothing on rounded corners
This commit is contained in:
parent
cd83c528ee
commit
fc3fa32ddd
@ -21,7 +21,7 @@ void main()
|
||||
vec2 centerpoint = in_quad_size.xy + in_quad_size.zw * 0.5;
|
||||
vec2 half_size = in_quad_size.zw * 0.5;
|
||||
float distance = sdf_rr(vec2(gl_FragCoord) - centerpoint, half_size, in_radius);
|
||||
float alpha = 1.0 - smoothstep(0.0, 1.0, distance);
|
||||
float alpha = 1.0 - smoothstep(0.0, 1.5, distance);
|
||||
|
||||
fragColor = vec4(in_color.rgb, in_color.a * alpha);
|
||||
}
|
Loading…
Reference in New Issue
Block a user