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14 changed files with 637 additions and 200 deletions

29
TODO
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@ -7,14 +7,31 @@
[ ] Write a README.md [ ] Write a README.md
[ ] Use an arena allocator for cache [ ] Use an arena allocator for cache
[ ] Do not redraw if there was no update (no layout and no draw) [ ] Do not redraw if there was no update (no layout and no draw)
[ ] Do command buffer damage tracking based on a context grid (see rxi writeup)
[x] Better handling of the active and focused widgets, try [x] Better handling of the active and focused widgets, try
to maintain focus until mouse release (fix scroll bars) to maintain focus until mouse release (fix scroll bars)
[x] Clip element bounds to parent div, specifically text [x] Clip element bounds to parent div, specifically text
[ ] Keyboard input
[ ] Mouse scroll wheel
[ ] Touch input
[ ] Resizeable divs [ ] Resizeable divs
[ ] Implement a z index [ ] Implement a z index and sort command buffer based on that
[ ] Standardize element handling, for example all buttons do almost the same thing, so write a lot of boiler plate and reuse it
[x] The id combination in gen_id() uses an intger division, which is costly, use another combination function that is non-linear and doesn't use division
[ ] Animations, somehow
[ ] Maybe cache codepoint converted strings
[x] Fix scroll wheel when div is scrolled
## Layout
[ ] Text reflow
[x] Flexbox
[ ] Center elements to the row/column
## Input
[x] Keyboard input
[x] Mouse scroll wheel
[ ] Touch input
[x] Do not set input event to true if the movement was zero (like no mouse movement)
[ ] Use input event flags, for example to consume the input event
## Commands ## Commands
@ -36,7 +53,7 @@ _ border radius
## Raylib ## Raylib
[ ] Implement type (Rect, Color, Point) conversion functions between rl:: and ugui:: [x] Implement type (Rect, Color, Point) conversion functions between rl:: and ugui::
[x] Implement pixel radius rounding for border radius [x] Implement pixel radius rounding for border radius
## Widgets ## Widgets
@ -45,3 +62,5 @@ _ border radius
[x] Button with label [x] Button with label
[ ] Text Input box [ ] Text Input box
[ ] Icon Buttons [ ] Icon Buttons
[ ] Switch

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@ -62,8 +62,9 @@ fn Value*! Cache.search(&cache, Key id)
// get_entry() faults on miss // get_entry() faults on miss
IdTableEntry* entry = cache.table.get_entry(id)!; IdTableEntry* entry = cache.table.get_entry(id)!;
/* MISS */ /* MISS, wrong key */
if (entry.key != id) { if (entry.key != id) {
cache.table.remove(id)!;
return SearchResult.MISSING?; return SearchResult.MISSING?;
} }
@ -79,6 +80,18 @@ fn Value*! Cache.search(&cache, Key id)
return &(cache.pool[entry.value]); return &(cache.pool[entry.value]);
} }
fn void Cache.remove(&cache, Key id)
{
IdTableEntry*! entry = cache.table.get_entry(id);
if (catch entry) {
return;
}
// found, remove it
cache.present[entry.value] = false;
(void)cache.table.remove(id);
}
/* Look for a free spot in the present bitmap and return its index */ /* Look for a free spot in the present bitmap and return its index */
/* If there is no free space left then just return the first position */ /* If there is no free space left then just return the first position */
fn usz Cache.get_free_spot(&cache) @private fn usz Cache.get_free_spot(&cache) @private

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@ -66,6 +66,16 @@ void main()
} }
`; `;
macro rl::Color ugui::Color.conv(color)
{
return rl::Color{.r = color.r, .g = color.g, .b = color.b, .a = color.a};
}
macro rl::Rectangle ugui::Rect.conv(rect)
{
return rl::Rectangle{.x = rect.x, .y = rect.y, .width = rect.w, .height = rect.h};
}
fn int main(String[] args) fn int main(String[] args)
{ {
ugui::Ctx ui; ugui::Ctx ui;
@ -96,6 +106,23 @@ fn int main(String[] args)
while (!rl::window_should_close()) { while (!rl::window_should_close()) {
clock.mark(); clock.mark();
/*
KeyboardKey k;
do {
k = rl::get_key_pressed();
if (!k) { break; }
if (rl::is_key_down(k)) { io::print("down "); }
if (rl::is_key_pressed(k)) { io::print("pressed "); }
if (rl::is_key_released(k)) { io::print("released "); }
io::printfn("%s", k);
} while (k != 0);
*/
for (int c; (c = rl::get_char_pressed()) != 0;) {
int[1] ts;
ts[0] = c;
ui.input_text_unicode(ts[..]);
}
/* Start Input Handling */ /* Start Input Handling */
if (rl::is_window_resized()) { if (rl::is_window_resized()) {
width = (short)rl::get_screen_width(); width = (short)rl::get_screen_width();
@ -107,11 +134,14 @@ fn int main(String[] args)
rl::Vector2 mpos = rl::get_mouse_position(); rl::Vector2 mpos = rl::get_mouse_position();
ui.input_mouse_abs((short)mpos.x, (short)mpos.y); ui.input_mouse_abs((short)mpos.x, (short)mpos.y);
rl::Vector2 mwheel = rl::get_mouse_wheel_move_v();
ui.input_mouse_wheel((short)mwheel.x, (short)mwheel.y);
ugui::MouseButtons buttons; ugui::MouseButtons buttons = {
buttons.btn_left = rl::is_mouse_button_down(rl::MOUSE_BUTTON_LEFT); .btn_left = rl::is_mouse_button_down(rl::MOUSE_BUTTON_LEFT),
buttons.btn_right = rl::is_mouse_button_down(rl::MOUSE_BUTTON_RIGHT); .btn_right = rl::is_mouse_button_down(rl::MOUSE_BUTTON_RIGHT),
buttons.btn_middle = rl::is_mouse_button_down(rl::MOUSE_BUTTON_MIDDLE); .btn_middle = rl::is_mouse_button_down(rl::MOUSE_BUTTON_MIDDLE),
};
ui.input_mouse_button(buttons); ui.input_mouse_button(buttons);
/* End Input Handling */ /* End Input Handling */
@ -119,7 +149,7 @@ fn int main(String[] args)
ui.frame_begin()!!; ui.frame_begin()!!;
// main div, fill the whole window // main div, fill the whole window
ui.div_begin("main", ugui::Rect{.w=ui.width/2})!!; ui.div_begin("main", ugui::Rect{.w=-100})!!;
{| {|
ui.layout_set_column()!!; ui.layout_set_column()!!;
if (ui.button("button0", ugui::Rect{0,0,30,30}, toggle)!!.mouse_press) { if (ui.button("button0", ugui::Rect{0,0,30,30}, toggle)!!.mouse_press) {
@ -181,10 +211,11 @@ fn int main(String[] args)
TimeStats uts = ui_times.get_stats(); TimeStats uts = ui_times.get_stats();
ui.layout_set_floating()!!; ui.layout_set_floating()!!;
ui.div_begin("fps", ugui::Rect{0, ui.height-60, 200, 60})!!; ui.div_begin("fps", ugui::Rect{0, ui.height-100, -300, 100})!!;
{| {|
ui.layout_set_row()!!; ui.layout_set_column()!!;
ui.text_unbounded("ui avg", string::tformat("ui avg: %s\ndraw avg: %s\nTOT: %s", uts.avg, dts.avg, uts.avg+dts.avg))!!; ui.text_unbounded("draw times", string::tformat("ui avg: %s\ndraw avg: %s\nTOT: %s", uts.avg, dts.avg, uts.avg+dts.avg))!!;
ui.text_unbounded("ui text input", (String)ui.input.keyboard.text[..])!!;
|}; |};
ui.div_end()!!; ui.div_end()!!;
@ -197,27 +228,14 @@ fn int main(String[] args)
rl::begin_drawing(); rl::begin_drawing();
// ClearBackground(BLACK); // ClearBackground(BLACK);
rl::Color c;
rl::Rectangle r;
for (Cmd* cmd; (cmd = ui.cmd_queue.dequeue() ?? null) != null;) { for (Cmd* cmd; (cmd = ui.cmd_queue.dequeue() ?? null) != null;) {
switch (cmd.type) { switch (cmd.type) {
case ugui::CmdType.CMD_RECT: case ugui::CmdType.CMD_RECT:
c = rl::Color{ Rect r = cmd.rect.rect;
.r = cmd.rect.color.r,
.g = cmd.rect.color.g,
.b = cmd.rect.color.b,
.a = cmd.rect.color.a,
};
r = rl::Rectangle{
.x = cmd.rect.rect.x,
.y = cmd.rect.rect.y,
.height = cmd.rect.rect.h,
.width = cmd.rect.rect.w,
};
float rad = cmd.rect.radius; float rad = cmd.rect.radius;
// for some weird-ass reason the straight forward inverse formula does not work // for some weird-ass reason the straight forward inverse formula does not work
float roundness = r.width > r.height ? (2.1*rad)/r.height : (2.1*rad)/r.width; float roundness = r.w > r.h ? (2.1f*rad)/(float)r.h : (2.1f*rad)/(float)r.w;
rl::draw_rectangle_rounded(r, roundness, 0, c); rl::draw_rectangle_rounded(cmd.rect.rect.conv(), roundness, 0, cmd.rect.color.conv());
case ugui::CmdType.CMD_UPDATE_ATLAS: case ugui::CmdType.CMD_UPDATE_ATLAS:
if (cmd.update_atlas.id != font_id) { break; } if (cmd.update_atlas.id != font_id) { break; }
//rl::unload_image(font_atlas); //rl::unload_image(font_atlas);
@ -233,18 +251,12 @@ fn int main(String[] args)
font_texture = rl::load_texture_from_image(font_atlas); font_texture = rl::load_texture_from_image(font_atlas);
case ugui::CmdType.CMD_SPRITE: case ugui::CmdType.CMD_SPRITE:
if (cmd.sprite.texture_id != font_id) { break; } if (cmd.sprite.texture_id != font_id) { break; }
rl::Rectangle source = {
.x = cmd.sprite.texture_rect.x,
.y = cmd.sprite.texture_rect.y,
.width = cmd.sprite.texture_rect.w,
.height = cmd.sprite.texture_rect.h,
};
rl::Vector2 position = { rl::Vector2 position = {
.x = cmd.sprite.rect.x, .x = cmd.sprite.rect.x,
.y = cmd.sprite.rect.y, .y = cmd.sprite.rect.y,
}; };
rl::begin_shader_mode(font_shader); rl::begin_shader_mode(font_shader);
rl::draw_texture_rec(font_texture, source, position, rl::WHITE); rl::draw_texture_rec(font_texture, cmd.sprite.texture_rect.conv(), position, cmd.sprite.hue.conv());
rl::end_shader_mode(); rl::end_shader_mode();
case ugui::CmdType.CMD_SCISSOR: case ugui::CmdType.CMD_SCISSOR:
if (cmd.scissor.rect.w == 0 && cmd.scissor.rect.h == 0) { if (cmd.scissor.rect.w == 0 && cmd.scissor.rect.h == 0) {

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@ -58,7 +58,7 @@ fn ElemEvents! Ctx.button_label(&ctx, String label, Rect size = Rect{0,0,short.m
short line_height = (short)ctx.font.ascender - (short)ctx.font.descender; short line_height = (short)ctx.font.ascender - (short)ctx.font.descender;
Rect text_size = ctx.get_text_bounds(label)!; Rect text_size = ctx.get_text_bounds(label)!;
Rect btn_size = rect_add(text_size, Rect{0,0,10,10}); Rect btn_size = text_size.add(Rect{0,0,10,10});
// 2. Layout // 2. Layout
elem.bounds = ctx.position_element(parent, btn_size, true); elem.bounds = ctx.position_element(parent, btn_size, true);

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@ -29,6 +29,7 @@ struct CmdUpdateAtlas {
struct CmdSprite { struct CmdSprite {
Rect rect; Rect rect;
Rect texture_rect; Rect texture_rect;
Color hue;
Id texture_id; Id texture_id;
} }
@ -48,15 +49,29 @@ struct Cmd {
} }
} }
macro bool cull_rect(Rect rect, Rect clip = {0,0,short.max,short.max})
{
bool no_area = rect.w <= 0 || rect.h <= 0;
return no_area || !rect.collides(clip);
}
// FIXME: this whole thing could be done at compile time, maybe
macro Ctx.push_cmd(&ctx, Cmd *cmd)
{
Rect rect;
switch (cmd.type) {
case CMD_RECT: rect = cmd.rect.rect;
case CMD_SPRITE: rect = cmd.sprite.rect;
default: return ctx.cmd_queue.enqueue(cmd);
}
if (cull_rect(rect, ctx.div_scissor)) return;
return ctx.cmd_queue.enqueue(cmd);
}
// FIXME: is this really the best solution? // FIXME: is this really the best solution?
// "rect" is the bounding box of the element, which includes the border and the padding (so not just the content) // "rect" is the bounding box of the element, which includes the border and the padding (so not just the content)
fn void! Ctx.push_rect(&ctx, Rect rect, Color color, bool do_border = false, bool do_padding = false, bool do_radius = false) fn void! Ctx.push_rect(&ctx, Rect rect, Color color, bool do_border = false, bool do_padding = false, bool do_radius = false)
{ {
// FIXME: this should be culled higher up, maybe
if (rect.w <= 0 || rect.h <= 0) {
return;
}
Rect border = ctx.style.border; Rect border = ctx.style.border;
Rect padding = ctx.style.padding; Rect padding = ctx.style.padding;
ushort radius = ctx.style.radius; ushort radius = ctx.style.radius;
@ -69,7 +84,7 @@ fn void! Ctx.push_rect(&ctx, Rect rect, Color color, bool do_border = false, boo
.rect.color = border_color, .rect.color = border_color,
.rect.radius = do_radius ? radius : 0, .rect.radius = do_radius ? radius : 0,
}; };
ctx.cmd_queue.enqueue(&cmd)!; ctx.push_cmd(&cmd)!;
} }
Cmd cmd = { Cmd cmd = {
@ -83,22 +98,24 @@ fn void! Ctx.push_rect(&ctx, Rect rect, Color color, bool do_border = false, boo
.rect.color = color, .rect.color = color,
.rect.radius = do_radius ? radius : 0, .rect.radius = do_radius ? radius : 0,
}; };
ctx.cmd_queue.enqueue(&cmd)!; if (cull_rect(cmd.rect.rect, ctx.div_scissor)) return;
ctx.push_cmd(&cmd)!;
} }
// TODO: add texture id // TODO: add texture id
fn void! Ctx.push_sprite(&ctx, Rect bounds, Rect texture, Id texture_id) fn void! Ctx.push_sprite(&ctx, Rect bounds, Rect texture, Id texture_id, Color hue = uint_to_rgba(0xffffffff))
{ {
Cmd cmd = { Cmd cmd = {
.type = CMD_SPRITE, .type = CMD_SPRITE,
.sprite.rect = bounds, .sprite.rect = bounds,
.sprite.texture_rect = texture, .sprite.texture_rect = texture,
.sprite.texture_id = texture_id, .sprite.texture_id = texture_id,
.sprite.hue = hue,
}; };
ctx.cmd_queue.enqueue(&cmd)!; ctx.push_cmd(&cmd)!;
} }
fn void! Ctx.push_string(&ctx, Rect bounds, String text) fn void! Ctx.push_string(&ctx, Rect bounds, String text, Color hue = uint_to_rgba(0xffffffff))
{ {
if (text.len == 0) { if (text.len == 0) {
return; return;
@ -136,9 +153,7 @@ fn void! Ctx.push_string(&ctx, Rect bounds, String text)
.h = gp.h, .h = gp.h,
}; };
// push the sprite only if it collides with the bounds // push the sprite only if it collides with the bounds
if (gb.collides(bounds)) { if (!cull_rect(gb, bounds)) ctx.push_sprite(gb, gt, texture_id, hue)!;
ctx.push_sprite(gb, gt, texture_id)!;
}
line_len += gp.adv; line_len += gp.adv;
} else if (cp == '\n'){ } else if (cp == '\n'){
orig.y += line_height + line_gap; orig.y += line_height + line_gap;
@ -164,7 +179,7 @@ fn void! Ctx.push_update_atlas(&ctx, Atlas* atlas)
.bpp = (ushort)atlas.type.bpp(), .bpp = (ushort)atlas.type.bpp(),
}, },
}; };
ctx.cmd_queue.enqueue(&up)!; ctx.push_cmd(&up)!;
} }
fn void! Ctx.push_scissor(&ctx, Rect rect) fn void! Ctx.push_scissor(&ctx, Rect rect)
@ -173,5 +188,5 @@ fn void! Ctx.push_scissor(&ctx, Rect rect)
.type = CMD_SCISSOR, .type = CMD_SCISSOR,
.scissor.rect = rect.intersection(ctx.div_scissor), .scissor.rect = rect.intersection(ctx.div_scissor),
}; };
ctx.cmd_queue.enqueue(&sc)!; ctx.push_cmd(&sc)!;
} }

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@ -7,17 +7,6 @@ import fifo;
import std::io; import std::io;
import std::core::string; import std::core::string;
struct Rect {
short x, y, w, h;
}
struct Point {
short x, y;
}
struct Color{
char r, g, b, a;
}
// element ids are just long ints // element ids are just long ints
def Id = usz; def Id = usz;
@ -93,6 +82,7 @@ const uint STACK_STEP = 10;
const uint MAX_ELEMS = 128; const uint MAX_ELEMS = 128;
const uint MAX_CMDS = 256; const uint MAX_CMDS = 256;
const uint ROOT_ID = 1; const uint ROOT_ID = 1;
const uint TEXT_MAX = 64;
// global style, similar to the css box model // global style, similar to the css box model
struct Style { // css box model struct Style { // css box model
@ -126,6 +116,13 @@ struct Ctx {
// mouse_pressed = mouse_updated & mouse_down // mouse_pressed = mouse_updated & mouse_down
MouseButtons down; MouseButtons down;
MouseButtons updated; MouseButtons updated;
// scroll wheel
Point scroll;
}
struct keyboard {
char[TEXT_MAX] text;
usz text_len;
ModKeys down;
} }
} }
@ -136,45 +133,6 @@ struct Ctx {
isz active_div; // tree node indicating the current active div isz active_div; // tree node indicating the current active div
} }
macro point_in_rect(Point p, Rect r)
{
return (p.x >= r.x && p.x <= r.x + r.w) && (p.y >= r.y && p.y <= r.y + r.h);
}
// return true if rect a contains b
macro bool Rect.contains(Rect a, Rect b)
{
return (a.x <= b.x && a.y <= b.y && a.x+a.w >= b.x+b.w && a.y+a.h >= b.y+b.h);
}
macro Rect Rect.intersection(Rect a, Rect b)
{
return Rect{
.x = (short)max(a.x, b.x),
.y = (short)max(a.y, b.y),
.w = (short)min(a.x+a.w, b.x+b.w) - (short)max(a.x, b.x),
.h = (short)min(a.y+a.h, b.y+b.h) - (short)max(a.y, b.y),
};
}
// rect intersection not null
macro bool Rect.collides(Rect a, Rect b)
{
return !(a.x > b.x+b.w || a.x+a.w < b.x || a.y > b.y+b.h || a.y+a.h < b.y);
}
macro bool Rect.is_null(r) => r.x == 0 && r.y == 0 && r.x == 0 && r.w == 0;
macro Rect rect_add(Rect r1, Rect r2)
{
return Rect{
.x = r1.x + r2.x,
.y = r1.y + r2.y,
.w = r1.w + r2.w,
.h = r1.h + r2.h,
};
}
// return a pointer to the parent of the current active div // return a pointer to the parent of the current active div
fn Elem*! Ctx.get_parent(&ctx) fn Elem*! Ctx.get_parent(&ctx)
{ {
@ -182,18 +140,26 @@ fn Elem*! Ctx.get_parent(&ctx)
return ctx.cache.search(parent_id); return ctx.cache.search(parent_id);
} }
macro @bits(#a) => $typeof(#a).sizeof*8;
macro Id.rotate_left(id, uint $n) => (id << $n) | (id >> (@bits(id) - $n));
const uint GOLDEN_RATIO = 0x9E3779B9;
// generate an id combining the hashes of the parent id and the label // generate an id combining the hashes of the parent id and the label
// with the Cantor pairing function // with the Cantor pairing function
macro Id! Ctx.gen_id(&ctx, String label) macro Id! Ctx.gen_id(&ctx, String label)
{ {
Id a = ctx.tree.get(ctx.active_div)!; Id id1 = ctx.tree.get(ctx.active_div)!;
Id b = label.hash(); Id id2 = label.hash();
return (a + b) * (a + b + 1) / 2 + a; // Mix the two IDs non-linearly
Id mixed = id1 ^ id2.rotate_left(13);
mixed ^= id1.rotate_left(7);
mixed += GOLDEN_RATIO;
return mixed;
} }
// get or push an element from the cache, return a pointer to it // get or push an element from the cache, return a pointer to it
// resets all flags except is_new which is set accordingly // resets all flags except is_new which is set accordingly
macro Ctx.get_elem(&ctx, Id id) fn Elem*! Ctx.get_elem(&ctx, Id id)
{ {
Elem empty_elem; Elem empty_elem;
bool is_new; bool is_new;
@ -206,6 +172,18 @@ macro Ctx.get_elem(&ctx, Id id)
return elem; return elem;
} }
// find an element, does not allocate a new one in cache
// THIS HAS TO BE A MACRO SINCE IT RETURNS A POINTER TO A TEMPORARY VALUE
macro Elem* Ctx.find_elem(&ctx, Id id)
{
Elem*! elem;
elem = ctx.cache.search(id);
if (catch elem) {
return &&Elem{};
}
return elem;
}
// FIXME: Since ids are now keyed with the element's parent id, this function does not work // FIXME: Since ids are now keyed with the element's parent id, this function does not work
// outside of the element's div block. // outside of the element's div block.
// this searches an element in the cache by label, it does not create a new element // this searches an element in the cache by label, it does not create a new element
@ -305,6 +283,7 @@ fn void! Ctx.frame_end(&ctx)
// 2. clear input fields // 2. clear input fields
ctx.input.events = (InputEvents)0; ctx.input.events = (InputEvents)0;
ctx.input.keyboard.text_len = 0;
// send atlas updates // send atlas updates
if (ctx.font.should_update) { if (ctx.font.should_update) {
@ -333,7 +312,7 @@ $endif
*> *>
macro bool Ctx.is_hovered(&ctx, Elem *elem) macro bool Ctx.is_hovered(&ctx, Elem *elem)
{ {
return point_in_rect(ctx.input.mouse.pos, elem.bounds); return ctx.input.mouse.pos.in_rect(elem.bounds);
} }
macro bool Ctx.elem_focus(&ctx, Elem *elem) macro bool Ctx.elem_focus(&ctx, Elem *elem)

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@ -23,6 +23,11 @@ struct ElemDiv {
Point origin_r, origin_c; Point origin_r, origin_c;
} }
// begin a widget container, or div, the size determines the offset (x,y) width and height.
// if the width or height are zero the width or height are set to the maximum available.
// if the width or height are negative the width or height will be calculated based on the children size
// sort similar to a flexbox, and the minimum size is set by the negative of the width or height
// FIXME: there is a bug if the size.w or size.h == -0
fn void! Ctx.div_begin(&ctx, String label, Rect size, bool scroll_x = false, bool scroll_y = false) fn void! Ctx.div_begin(&ctx, String label, Rect size, bool scroll_x = false, bool scroll_y = false)
{ {
Id id = ctx.gen_id(label)!; Id id = ctx.gen_id(label)!;
@ -43,7 +48,13 @@ fn void! Ctx.div_begin(&ctx, String label, Rect size, bool scroll_x = false, boo
elem.div.scroll_y.enabled = scroll_y; elem.div.scroll_y.enabled = scroll_y;
// 2. layout the element // 2. layout the element
elem.bounds = ctx.position_element(parent, size); Rect wanted_size = {
.x = size.x,
.y = size.y,
.w = size.w < 0 ? max(elem.div.pcb.w, (short)-size.w) : size.w,
.h = size.h < 0 ? max(elem.div.pcb.h, (short)-size.h) : size.h,
};
elem.bounds = ctx.position_element(parent, wanted_size);
elem.div.children_bounds = elem.bounds; elem.div.children_bounds = elem.bounds;
// update the ctx scissor // update the ctx scissor
@ -99,11 +110,14 @@ fn void! Ctx.div_end(&ctx)
Id hsid = ctx.gen_id("div_scrollbar_horizontal")!; Id hsid = ctx.gen_id("div_scrollbar_horizontal")!;
Id vsid = ctx.gen_id("div_scrollbar_vertical")!; Id vsid = ctx.gen_id("div_scrollbar_vertical")!;
short wdim = elem.div.scroll_y.on ? (ctx.focus_id == vsid || ctx.is_hovered(ctx.find_elem(vsid)) ? SCROLLBAR_DIM*3 : SCROLLBAR_DIM) : 0;
short wdim = elem.div.scroll_y.on ? (ctx.focus_id == vsid || ctx.hover_id == vsid ? SCROLLBAR_DIM*3 : SCROLLBAR_DIM) : 0; short hdim = elem.div.scroll_x.on ? (ctx.focus_id == hsid || ctx.is_hovered(ctx.find_elem(hsid)) ? SCROLLBAR_DIM*3 : SCROLLBAR_DIM) : 0;
short hdim = elem.div.scroll_x.on ? (ctx.focus_id == hsid || ctx.hover_id == hsid ? SCROLLBAR_DIM*3 : SCROLLBAR_DIM) : 0;
if (elem.div.scroll_y.on) { if (elem.div.scroll_y.on) {
if (ctx.input.events.mouse_scroll && ctx.hover_id == elem.id) {
elem.div.scroll_y.value += ctx.input.mouse.scroll.y * 0.07f;
elem.div.scroll_y.value = math::clamp(elem.div.scroll_y.value, 0.0f, 1.0f);
}
Rect vslider = { Rect vslider = {
.x = elem.bounds.x + elem.bounds.w - wdim, .x = elem.bounds.x + elem.bounds.w - wdim,
.y = elem.bounds.y, .y = elem.bounds.y,
@ -117,6 +131,10 @@ fn void! Ctx.div_end(&ctx)
} }
if (elem.div.scroll_x.on) { if (elem.div.scroll_x.on) {
if (ctx.input.events.mouse_scroll && ctx.hover_id == elem.id) {
elem.div.scroll_x.value += ctx.input.mouse.scroll.x * 0.07f;
elem.div.scroll_x.value = math::clamp(elem.div.scroll_x.value, 0.0f, 1.0f);
}
Rect hslider = { Rect hslider = {
.x = elem.bounds.x, .x = elem.bounds.x,
.y = elem.bounds.y + elem.bounds.h - hdim, .y = elem.bounds.y + elem.bounds.h - hdim,

View File

@ -76,6 +76,7 @@ fn void! Font.load(&font, String name, ZString path, uint height, float scale)
font.sft.font = schrift::loadfile(path); font.sft.font = schrift::loadfile(path);
if (font.sft.font == null) { if (font.sft.font == null) {
font.table.free();
return UgFontError.TTF_LOAD_FAILED?; return UgFontError.TTF_LOAD_FAILED?;
} }

View File

@ -1,25 +1,72 @@
module ugui; module ugui;
import grapheme;
import std::io; import std::io;
import std::math; import std::math;
// TODO: this could be a bitstruct
bitstruct InputEvents : uint { bitstruct InputEvents : uint {
bool resize : 0; // window size was changed bool resize : 0; // window size was changed
bool change_focus : 1; // window focus changed bool change_focus : 1; // window focus changed
bool mouse_move : 2; // mouse was moved bool mouse_move : 2; // mouse was moved
bool mouse_btn : 3; // mouse button pressed or released bool mouse_btn : 3; // mouse button pressed or released
bool mouse_scroll : 4; // mouse scroll wheel. x or y
bool text_input : 5;
bool mod_key : 6;
} }
bitstruct MouseButtons : uint {
bool btn_left : 0;
bool btn_middle : 1;
bool btn_right : 2;
bool btn_4 : 3;
bool btn_5 : 4;
}
// FIXME: all of these names were prefixed with key_ idk if this is better,
// if it is remove the prefix on MouseButtons as well
// Modifier Keys, same as SDL
bitstruct ModKeys : uint {
bool lshift : 0;
bool rshift : 1;
bool lctrl : 2;
bool rctrl : 3;
bool lalt : 4;
bool ralt : 5;
bool lgui : 6;
bool rgui : 7;
bool num : 8;
bool caps : 9;
bool mode : 10;
bool scroll : 11;
}
const ModKeys KMOD_CTRL = {.lctrl = true, .rctrl = true};
const ModKeys KMOD_SHIFT = {.lshift = true, .rshift = true};
const ModKeys KMOD_ALT = {.lalt = true, .ralt = true};
const ModKeys KMOD_GUI = {.lgui = true, .rgui = true};
const ModKeys KMOD_NONE = ModKeys{};
const ModKeys KMOD_ANY = (ModKeys)(ModKeys.inner.max);
const MouseButtons BTN_NONE = MouseButtons{};
const MouseButtons BTN_ANY = (MouseButtons)(MouseButtons.inner.max);
const MouseButtons BTN_LEFT = {.btn_left = true};
const MouseButtons BTN_MIDDLE = {.btn_middle = true};
const MouseButtons BTN_RIGHT = {.btn_right = true};
const MouseButtons BTN_4 = {.btn_4 = true};
const MouseButtons BTN_5 = {.btn_5 = true};
const ModKeys KEY_ANY = (ModKeys)(ModKeys.inner.max);
// Window size was changed // Window size was changed
fn void! Ctx.input_window_size(&ctx, short width, short height) fn void! Ctx.input_window_size(&ctx, short width, short height)
{ {
if (width <= 0 || height <= 0) { if (width <= 0 || height <= 0) {
return UgError.INVALID_SIZE?; return UgError.INVALID_SIZE?;
} }
ctx.input.events.resize = ctx.width != width || ctx.height != height;
ctx.width = width; ctx.width = width;
ctx.height = height; ctx.height = height;
ctx.input.events.resize = true;
} }
// Window gained/lost focus // Window gained/lost focus
@ -27,44 +74,26 @@ fn void Ctx.input_changefocus(&ctx, bool has_focus)
{ {
// FIXME: raylib only has an API to query the focus status so we have to // FIXME: raylib only has an API to query the focus status so we have to
// update the input flag only if the focus changed // update the input flag only if the focus changed
if (ctx.has_focus != has_focus) { ctx.input.events.change_focus = ctx.has_focus != has_focus;
ctx.input.events.change_focus = true;
}
ctx.has_focus = has_focus; ctx.has_focus = has_focus;
} }
bitstruct MouseButtons : uint {
bool btn_left : 0;
bool btn_middle : 1;
bool btn_right : 2;
bool btn_4 : 3;
bool btn_5 : 4;
}
macro Ctx.mouse_pressed(&ctx) => ctx.input.mouse.updated & ctx.input.mouse.down; macro Ctx.mouse_pressed(&ctx) => ctx.input.mouse.updated & ctx.input.mouse.down;
macro Ctx.mouse_released(&ctx) => ctx.input.mouse.updated & ~ctx.input.mouse.down; macro Ctx.mouse_released(&ctx) => ctx.input.mouse.updated & ~ctx.input.mouse.down;
macro Ctx.mouse_down(&ctx) => ctx.input.mouse.down; macro Ctx.mouse_down(&ctx) => ctx.input.mouse.down;
const MouseButtons BTN_NONE = (MouseButtons)0u;
const MouseButtons BTN_ANY = (MouseButtons)(uint.max);
const MouseButtons BTN_LEFT = {.btn_left = true};
const MouseButtons BTN_MIDDLE = {.btn_middle = true};
const MouseButtons BTN_RIGHT = {.btn_right = true};
const MouseButtons BTN_4 = {.btn_4 = true};
const MouseButtons BTN_5 = {.btn_5 = true};
// FIXME: hthis compairson could be done with a cast using MouseButtons.inner // FIXME: hthis compairson could be done with a cast using MouseButtons.inner
// property but I could not figure out how // property but I could not figure out how
macro Ctx.is_mouse_pressed(&ctx, MouseButtons btn) => (ctx.mouse_pressed() & btn) != BTN_NONE; macro Ctx.is_mouse_pressed(&ctx, MouseButtons btn) => (ctx.mouse_pressed() & btn) != BTN_NONE;
macro Ctx.is_mouse_released(&ctx, MouseButtons btn) => (ctx.mouse_released() & btn) != BTN_NONE; macro Ctx.is_mouse_released(&ctx, MouseButtons btn) => (ctx.mouse_released() & btn) != BTN_NONE;
macro Ctx.is_mouse_down(&ctx, MouseButtons btn) => (ctx.mouse_down() & btn) != BTN_NONE; macro Ctx.is_mouse_down(&ctx, MouseButtons btn) => (ctx.mouse_down() & btn) != BTN_NONE;
// Mouse Button moved // Mouse Buttons down
fn void Ctx.input_mouse_button(&ctx, MouseButtons buttons) fn void Ctx.input_mouse_button(&ctx, MouseButtons buttons)
{ {
ctx.input.mouse.updated = ctx.input.mouse.down ^ buttons; ctx.input.mouse.updated = ctx.input.mouse.down ^ buttons;
ctx.input.mouse.down = buttons; ctx.input.mouse.down = buttons;
ctx.input.events.mouse_btn = true; ctx.input.events.mouse_btn = (uint)ctx.input.mouse.down != 0 || (uint)ctx.input.mouse.updated != 0;
} }
// Mouse was moved, report absolute position // Mouse was moved, report absolute position
@ -80,7 +109,7 @@ fn void Ctx.input_mouse_abs(&ctx, short x, short y)
ctx.input.mouse.delta.x = dx; ctx.input.mouse.delta.x = dx;
ctx.input.mouse.delta.y = dy; ctx.input.mouse.delta.y = dy;
ctx.input.events.mouse_move = true; ctx.input.events.mouse_move = dx != 0 || dy != 0;
} }
// Mouse was moved, report relative motion // Mouse was moved, report relative motion
@ -96,5 +125,52 @@ fn void Ctx.input_mouse_delta(&ctx, short dx, short dy)
ctx.input.mouse.pos.x = math::clamp(mx, 0u16, ctx.width); ctx.input.mouse.pos.x = math::clamp(mx, 0u16, ctx.width);
ctx.input.mouse.pos.y = math::clamp(my, 0u16, ctx.height); ctx.input.mouse.pos.y = math::clamp(my, 0u16, ctx.height);
ctx.input.events.mouse_move = true; ctx.input.events.mouse_move = dx != 0 || dy != 0;
}
fn void Ctx.input_mouse_wheel(&ctx, short x, short y, float scale = 1.0)
{
ctx.input.mouse.scroll.x = (short)((float)-x*scale);
ctx.input.mouse.scroll.y = (short)((float)-y*scale);
ctx.input.events.mouse_scroll = x !=0 || y != 0;
}
// append utf-8 encoded text to the context text input
fn void Ctx.input_text_utf8(&ctx, char[] text)
{
if (text.len == 0) { return; }
usz remaining = ctx.input.keyboard.text.len - ctx.input.keyboard.text_len;
usz len = text.len > remaining ? remaining : text.len;
char[] s = ctx.input.keyboard.text[ctx.input.keyboard.text_len ..];
s[..len-1] = text[..len-1];
ctx.input.keyboard.text_len += len;
ctx.input.events.text_input = true;
}
fn void Ctx.input_text_unicode(&ctx, int[] text)
{
if (text.len == 0) { return; }
char[32] tmp;
usz remaining = ctx.input.keyboard.text.len - ctx.input.keyboard.text_len;
char[] s = ctx.input.keyboard.text[ctx.input.keyboard.text_len ..];
usz off;
foreach (idx, cp: text) {
if (off >= remaining) { break; }
usz enc = grapheme::encode_utf8(cp, tmp[..], tmp.len);
s[off..off+enc] = tmp[..enc];
off += enc;
}
ctx.input.keyboard.text_len += off;
ctx.input.events.text_input = true;
}
// Mouse Buttons down
fn void Ctx.input_mod_keys(&ctx, ModKeys modkeys)
{
ctx.input.keyboard.down = modkeys;
ctx.input.events.mod_key = (uint)ctx.input.keyboard.down != 0;
} }

View File

@ -80,6 +80,26 @@ fn void! Ctx.layout_next_column(&ctx)
parent.div.origin_r = parent.div.origin_c; parent.div.origin_r = parent.div.origin_c;
} }
macro Rect Elem.get_view(&elem)
{
Rect off;
if (elem.div.scroll_x.enabled && elem.div.scroll_x.on) {
off.x = (short)((float)(elem.div.pcb.w - elem.bounds.w) * elem.div.scroll_x.value);
off.w = -SCROLLBAR_DIM;
}
if (elem.div.scroll_y.enabled && elem.div.scroll_y.on) {
off.y = (short)((float)(elem.div.pcb.h - elem.bounds.h) * elem.div.scroll_y.value);
off.h = -SCROLLBAR_DIM;
}
return elem.bounds.add(off);
}
macro Point Elem.get_view_off(&elem)
{
return elem.get_view().sub(elem.bounds).position();
}
// position the rectangle inside the parent according to the layout // position the rectangle inside the parent according to the layout
// parent: parent div // parent: parent div
// rect: the requested size // rect: the requested size
@ -90,11 +110,13 @@ fn void! Ctx.layout_next_column(&ctx)
*> *>
fn Rect Ctx.position_element(&ctx, Elem *parent, Rect rect, bool style = false) fn Rect Ctx.position_element(&ctx, Elem *parent, Rect rect, bool style = false)
{ {
Rect placement;
Point origin;
ElemDiv* div = &parent.div; ElemDiv* div = &parent.div;
Rect parent_bounds, parent_view;
Rect child_placement, child_occupied;
// 1. Select the right origin // 1. Select the right origin
Point origin;
switch (div.layout) { switch (div.layout) {
case LAYOUT_ROW: case LAYOUT_ROW:
origin = div.origin_r; origin = div.origin_r;
@ -107,81 +129,70 @@ fn Rect Ctx.position_element(&ctx, Elem *parent, Rect rect, bool style = false)
return Rect{}; return Rect{};
} }
// the bottom-right border of the element box // 2. Compute the parent's view
Point pl_corner; parent_bounds = parent.bounds;
parent_view = parent.get_view();
// 2. Calculate the placement // 3. Compute the placement and occupied area
placement.x = (short)max(origin.x + rect.x, 0);
placement.y = (short)max(origin.y + rect.y, 0);
placement.w = rect.w > 0 ? rect.w : (short)max(parent.bounds.w - (placement.x - parent.bounds.x), 0);
placement.h = rect.h > 0 ? rect.h : (short)max(parent.bounds.h - (placement.y - parent.bounds.y), 0);
pl_corner.x = placement.x + placement.w; // grow rect (wanted size) when widht or height are less than zero
pl_corner.y = placement.y + placement.h; bool adapt_x = rect.w <= 0;
bool adapt_y = rect.h <= 0;
if (adapt_x) rect.w = parent_bounds.w - parent_bounds.x - origin.x;
if (adapt_y) rect.h = parent_bounds.h - parent_bounds.y - origin.y;
// 2.1 apply style, css box model // offset placement and area
child_placement = child_placement.off(origin.add(rect.position()));
child_occupied = child_occupied.off(origin.add(rect.position()));
if (style) { if (style) {
Rect margin = ctx.style.margin; Rect margin = ctx.style.margin;
Rect border = ctx.style.border; Rect border = ctx.style.border;
Rect padding = ctx.style.padding; Rect padding = ctx.style.padding;
placement.x += margin.x; // padding, grows both the placement and occupied area
placement.y += margin.y; child_placement = child_placement.grow(padding.position().add(padding.size()));
if (rect.w != 0) { placement.w += border.x+border.w + padding.x+padding.w; } child_occupied = child_occupied.grow(padding.position().add(padding.size()));
if (rect.h != 0) { placement.h += border.y+border.h + padding.y+padding.h; } // border, grows both the placement and occupied area
child_placement = child_placement.grow(border.position().add(border.size()));
child_occupied = child_occupied.grow(border.position().add(border.size()));
// margin, offsets the placement and grows the occupied area
child_placement = child_placement.off(margin.position());
child_occupied = child_occupied.grow(margin.position().add(margin.size()));
pl_corner.x = placement.x + placement.w + margin.w; // oh yeah also adjust the rect if i was to grow
pl_corner.y = placement.y + placement.h + margin.h; if (adapt_x) rect.w -= padding.x+padding.w + border.x+border.w + margin.x+margin.w;
if (adapt_y) rect.h -= padding.y+padding.h + border.y+border.h + margin.y+margin.h;
} }
// set the size
child_placement = child_placement.grow(rect.size());
child_occupied = child_occupied.grow(rect.size());
// 3. Update the origins of the parent // 4. Update the parent's origin
div.origin_r = Point{ div.origin_r = Point{
.x = pl_corner.x, .x = child_occupied.bottom_right().x,
.y = origin.y, .y = origin.y,
}; };
div.origin_c = Point{ div.origin_c = Point{
.x = origin.x, .x = origin.x,
.y = pl_corner.y, .y = child_occupied.bottom_right().y,
}; };
// 4. Calculate the "scrolled" view // 5. Update the parent's children bounds
Rect off; if (!child_occupied.bottom_right().in_rect(div.children_bounds)) {
Rect* cb = &div.children_bounds; // right overflow
if (div.scroll_x.enabled && div.scroll_x.on) { if (child_occupied.bottom_right().x > div.children_bounds.bottom_right().x) {
off.x = (short)((float)(div.pcb.w - parent.bounds.w) * div.scroll_x.value); div.children_bounds.w += child_occupied.bottom_right().x - div.children_bounds.bottom_right().x;
off.w = SCROLLBAR_DIM;
}
if (div.scroll_y.enabled && div.scroll_y.on) {
off.y = (short)((float)(div.pcb.h - parent.bounds.h) * div.scroll_y.value);
off.h = SCROLLBAR_DIM;
}
Rect view = {
.x = parent.bounds.x + off.x,
.y = parent.bounds.y + off.y,
.w = parent.bounds.w - off.w,
.h = parent.bounds.h - off.h,
};
// 5. check if the placement overflows the children ounds, if so update them
if (!point_in_rect(pl_corner, *cb)) {
if (pl_corner.y > cb.y+cb.h) {
cb.h = pl_corner.y - cb.y;
} }
if (pl_corner.x > cb.x+cb.w) { // left overflow
cb.w += pl_corner.x - (cb.x + cb.w); if (child_occupied.bottom_right().y > div.children_bounds.bottom_right().y) {
div.children_bounds.h += child_occupied.bottom_right().y - div.children_bounds.bottom_right().y;
} }
} }
// 6. check if the placement is inside the view // 99. return the placement
if (placement.collides(view)) { if (child_placement.collides(parent_view)) {
return Rect{ return child_placement.off(parent.get_view_off().neg());
.x = placement.x - off.x,
.y = placement.y - off.y,
.w = placement.w,
.h = placement.h,
};
} else { } else {
return Rect{}; return Rect{};
} }
} }

194
src/ugui_shapes.c3 Normal file
View File

@ -0,0 +1,194 @@
module ugui;
// ---------------------------------------------------------------------------------- //
// RECTANGLE //
// ---------------------------------------------------------------------------------- //
// Rect and it's methods
struct Rect {
short x, y, w, h;
}
// return true if rect a contains b
macro bool Rect.contains(Rect a, Rect b)
{
return (a.x <= b.x && a.y <= b.y && a.x+a.w >= b.x+b.w && a.y+a.h >= b.y+b.h);
}
// returns the intersection of a and b
macro Rect Rect.intersection(Rect a, Rect b)
{
return Rect{
.x = (short)max(a.x, b.x),
.y = (short)max(a.y, b.y),
.w = (short)min(a.x+a.w, b.x+b.w) - (short)max(a.x, b.x),
.h = (short)min(a.y+a.h, b.y+b.h) - (short)max(a.y, b.y),
};
}
// returns true if the intersection not null
macro bool Rect.collides(Rect a, Rect b)
{
return !(a.x > b.x+b.w || a.x+a.w < b.x || a.y > b.y+b.h || a.y+a.h < b.y);
}
// check for empty rect
macro bool Rect.is_null(Rect r) => r.x == 0 && r.y == 0 && r.x == 0 && r.w == 0;
// returns the element-wise addition of r1 and r2
macro Rect Rect.add(Rect r1, Rect r2)
{
return Rect{
.x = r1.x + r2.x,
.y = r1.y + r2.y,
.w = r1.w + r2.w,
.h = r1.h + r2.h,
};
}
// returns the element-wise subtraction of r1 and r2
macro Rect Rect.sub(Rect r1, Rect r2)
{
return Rect{
.x = r1.x - r2.x,
.y = r1.y - r2.y,
.w = r1.w - r2.w,
.h = r1.h - r2.h,
};
}
// returns the element-wise multiplication of r1 and r2
macro Rect Rect.mul(Rect r1, Rect r2)
{
return Rect{
.x = r1.x * r2.x,
.y = r1.y * r2.y,
.w = r1.w * r2.w,
.h = r1.h * r2.h,
};
}
macro Point Rect.position(Rect r)
{
return Point{
.x = r.x,
.y = r.y,
};
}
macro Point Rect.size(Rect r)
{
return Point{
.x = r.w,
.y = r.h,
};
}
macro Rect Rect.max(Rect a, Rect b)
{
return Rect{
.x = max(a.x, b.x),
.y = max(a.y, b.y),
.w = max(a.w, b.w),
.h = max(a.h, b.h),
};
}
macro Rect Rect.min(Rect a, Rect b)
{
return Rect{
.x = min(a.x, b.x),
.y = min(a.y, b.y),
.w = min(a.w, b.w),
.h = min(a.h, b.h),
};
}
// Offset a rect by a point
macro Rect Rect.off(Rect r, Point p)
{
return Rect{
.x = r.x + p.x,
.y = r.y + p.y,
.w = r.w,
.h = r.h,
};
}
// Resize a rect width and height
macro Rect Rect.grow(Rect r, Point p)
{
return Rect{
.x = r.x,
.y = r.y,
.w = r.w + p.x,
.h = r.h + p.y,
};
}
// Return the bottom-right corner of a rectangle
macro Point Rect.bottom_right(Rect r)
{
return Point{
.x = r.x + r.w,
.y = r.y + r.h,
};
}
// ---------------------------------------------------------------------------------- //
// POINT //
// ---------------------------------------------------------------------------------- //
struct Point {
short x, y;
}
// returns true if a point is inside the rectangle
macro bool Point.in_rect(Point p, Rect r)
{
return (p.x >= r.x && p.x <= r.x + r.w) && (p.y >= r.y && p.y <= r.y + r.h);
}
macro Point Point.add(Point a, Point b)
{
return Point{
.x = a.x + b.x,
.y = a.y + b.y,
};
}
macro Point Point.sub(Point a, Point b)
{
return Point{
.x = a.x - b.x,
.y = a.y - b.y,
};
}
macro Point Point.neg(Point p) => Point{-p.x, -p.y};
macro Point Point.max(Point a, Point b)
{
return Point{
.x = max(a.x, b.x),
.y = max(a.y, b.y),
};
}
macro Point Point.min(Point a, Point b)
{
return Point{
.x = min(a.x, b.x),
.y = min(a.y, b.y),
};
}
// ---------------------------------------------------------------------------------- //
// COLOR //
// ---------------------------------------------------------------------------------- //
struct Color{
char r, g, b, a;
}

View File

@ -130,5 +130,6 @@ fn ElemEvents! Ctx.slider_ver(&ctx,
return elem.events; return elem.events;
} }
macro short calc_slider(ushort off, ushort dim, float value) => (short)off + (short)(dim * value); macro short calc_slider(short off, short dim, float value) => (short)off + (short)(dim * value);
macro float calc_value(ushort off, ushort mouse, ushort dim, ushort slider) => math::clamp((float)(mouse-off-slider/2)/(float)(dim-slider), 0.0f, 1.0f); macro float calc_value(short off, short mouse, short dim, short slider)
=> math::clamp((float)(mouse-off-slider/2)/(float)(dim-slider), 0.0f, 1.0f);

72
test/test_error.c3 Normal file
View File

@ -0,0 +1,72 @@
import std::io;
struct FaultStack {
usz elem;
anyfault[16] v;
}
fn void FaultStack.push(&fs, anyfault f)
{
if (fs.elem < fs.v.len) {
fs.v[fs.elem++] = f;
}
}
fn anyfault FaultStack.pop(&fs)
{
return fs.elem > 0 ? fs.v[fs.elem-- - 1] : anyfault{};
}
FaultStack fs;
fn int! err1()
{
return IoError.OUT_OF_SPACE?;
}
fn void! err2()
{
return IoError.EOF?;
}
/*
macro @unwrap(#f)
{
$if ($typeof(#f).typeid == void!.typeid) {
if (catch err = #f) { fs.push(err); }
return;
} $else {
$typeof(#f) x = #f;
if (catch err = x) {
fs.push(err);
return $typeof(#f!!){};
} else {return x;}
}
}
*/
<*
@require @typekind(#func) == OPTIONAL : `@unwrap requires an optional value`
*>
macro @unwrap(#func)
{
anyfault exc = @catch(#func);
if (exc != anyfault{}) {
fs.push(exc);
$if $typeof(#func!!).typeid != void.typeid:
return $typeof(#func!!){};
$else
return;
$endif
} else {
return #func!!;
}
}
fn void main()
{
@unwrap(err1());
@unwrap(err2());
io::printfn("%s", fs.v);
}

26
test/test_keyboard.c3 Normal file
View File

@ -0,0 +1,26 @@
import rl;
import std::io;
fn int main(String[] args)
{
short width = 800;
short height = 450;
rl::set_config_flags(rl::FLAG_WINDOW_RESIZABLE);
rl::init_window(width, height, "Ugui Test");
rl::set_target_fps(60);
rl::enable_event_waiting();
// Main loop
KeyboardKey k;
while (!rl::window_should_close()) {
do {
k = rl::get_char_pressed();
io::printfn("%s", k);
} while (k != 0);
}
rl::close_window();
return 0;
}