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4 Commits
805f633af0
...
884d5a1987
Author | SHA1 | Date | |
---|---|---|---|
884d5a1987 | |||
4939fd7068 | |||
e80d426872 | |||
dcce0ed11b |
@ -1,7 +1,7 @@
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LDFLAGS = -lm -lgrapheme
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LDFLAGS = -lm -lgrapheme -lSDL2 -lGLEW -lGL
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CFLAGS = -g -Wall -Wextra -pedantic
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CFLAGS = -g -Wall -Wextra -pedantic
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SOURCE = main.c font.c cache.c hash.c util.c
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SOURCE = main.c font.c cache.c hash.c util.c ren.c
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HEADER = font.h hash.h cache.h util.h
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HEADER = font.h hash.h cache.h util.h ren.h
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test: ${HEADER} ${SOURCE}
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test: ${HEADER} ${SOURCE}
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gcc ${CFLAGS} ${LDFLAGS} ${SOURCE} -o test
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gcc ${CFLAGS} ${LDFLAGS} ${SOURCE} -o test
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Binary file not shown.
Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 9.7 KiB |
@ -16,13 +16,14 @@ static struct hm_ref *hash_table;
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static struct font_glyph cache_array[CACHE_SIZE] = {0};
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static struct font_glyph cache_array[CACHE_SIZE] = {0};
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// bitmap size is aligned to word
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// bitmap size is aligned to word
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#define _BSIZE ((CACHE_SIZE+0x3f)&(~0x3f))
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// 2^6 == 64 bits, number of bits in a uint64_t
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#define _BSIZE (((CACHE_SIZE+0x3f)&(~0x3f))>>6)
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static uint64_t bitmap[_BSIZE] = {0};
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static uint64_t bitmap[_BSIZE] = {0};
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// bitmap operations
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// bitmap operations
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#define B_RESET() memset(bitmap, 0, _BSIZE*sizeof(uint64_t))
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#define B_RESET() for (int i = 0; i < _BSIZE; bitmap[i++] = 0);
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#define B_SET(x) bitmap[(x)/_BSIZE] |= 1<<((x)%_BSIZE)
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#define B_SET(x) bitmap[(x)>>6] |= (uint64_t)1<<((x)%64)
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#define B_TEST(x) (bitmap[(x)/_BSIZE]&(1<<((x)%_BSIZE)))
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#define B_TEST(x) (bitmap[(x)>>6]&((uint64_t)1<<((x)%64)))
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// reset the bitmap every n cycles
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// reset the bitmap every n cycles
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#define NCYCLES (CACHE_SIZE/2)
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#define NCYCLES (CACHE_SIZE/2)
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@ -71,6 +72,18 @@ unsigned int cache_get(void)
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// find an open spot in the cache
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// find an open spot in the cache
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// TODO: use __builtin_clz to speed this up
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// TODO: use __builtin_clz to speed this up
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for (; x < CACHE_SIZE; x++) {
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for (; x < CACHE_SIZE; x++) {
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//printf("testing spot %d\n", x);
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//print_byte(bitmap[0]>>56);
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//print_byte(bitmap[0]>>48);
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//print_byte(bitmap[0]>>40);
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//print_byte(bitmap[0]>>32);
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//print_byte(bitmap[0]>>24);
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//print_byte(bitmap[0]>>16);
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//print_byte(bitmap[0]>>8);
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//print_byte(bitmap[0]);
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//printf("%lx", bitmap[i]);
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//printf("\n");
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if (!B_TEST(x))
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if (!B_TEST(x))
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break;
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break;
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}
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}
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@ -1,49 +1,33 @@
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#define _POSIX_C_SOURCE 200809l
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#define _POSIX_C_SOURCE 200809l
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#define STB_TRUETYPE_IMPLEMENTATION
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#define STB_TRUETYPE_IMPLEMENTATION
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#define STBTT_STATIC
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#define STBTT_STATIC
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#define MSDF_IMPLEMENTATION
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#define STB_IMAGE_WRITE_IMPLEMENTATION
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#define STB_IMAGE_WRITE_IMPLEMENTATION
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#include <grapheme.h>
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#include <grapheme.h>
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#include <assert.h>
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#include <assert.h>
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#include "font.h"
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#include "font.h"
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#include "msdf_c/stb_truetype.h"
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#include "stb_truetype.h"
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#include "msdf_c/msdf.h"
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#include "stb_image_write.h"
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#include "stb_image_write.h"
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#include "util.h"
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#include "util.h"
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#include "cache.h"
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#include "cache.h"
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#define UTF8(c) (c&0x80)
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#define UTF8(c) (c&0x80)
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#define BDEPTH 3
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#define BDEPTH 1
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#define BORDER 4
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#define BORDER 4
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// Generates a cached atlas of font glyphs encoded usign a signed distance field
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// FIXME: as of now only monospaced fonts work correctly since no kerning information
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// https://www.youtube.com/watch?v=1b5hIMqz_wM
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// is stored
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// https://github.com/pjako/msdf_c
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// this way the texture atlas for the font will be bigger but we save up the space
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// needed for rendering the font in multiple sizes
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struct font_atlas {
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struct priv {
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unsigned int glyphs, width, height;
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unsigned char *atlas;
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struct {
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stbtt_fontinfo stb;
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stbtt_fontinfo stb;
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msdf_AllocCtx ctx;
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msdf_Result msdf;
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float scale;
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float scale;
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} priv;
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int baseline;
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unsigned char *bitmap;
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int file_size;
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unsigned char *file;
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};
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};
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#define PRIV(x) ((struct priv *)x->priv)
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const unsigned int glyph_w = 32;
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const unsigned int glyph_h = 32;
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// only useful for msdf_c
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// only useful for msdf_c
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@ -53,12 +37,17 @@ static inline void _efree(void *x, void *_) { (void)_; efree(x); }
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struct font_atlas * font_init(void)
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struct font_atlas * font_init(void)
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{
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{
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return emalloc(sizeof(struct font_atlas));
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struct font_atlas *p = emalloc(sizeof(struct font_atlas));
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memset(p, 0, sizeof(struct font_atlas));
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p->priv = emalloc(sizeof(struct priv));
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memset(p->priv, 0, sizeof(struct priv));
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return p;
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}
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}
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// loads a font into memory, storing all the ASCII characters in the atlas
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// loads a font into memory, storing all the ASCII characters in the atlas, each font
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int font_load(struct font_atlas *atlas, const char *path)
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// atlas structure holds glyphs of a specific size
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int font_load(struct font_atlas *atlas, const char *path, int size)
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{
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{
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if (!atlas || !path)
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if (!atlas || !path)
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return -1;
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return -1;
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@ -67,28 +56,36 @@ int font_load(struct font_atlas *atlas, const char *path)
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dump_file(path, &(atlas->file), &(atlas->file_size));
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dump_file(path, &(atlas->file), &(atlas->file_size));
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err = stbtt_InitFont(&(atlas->priv.stb), atlas->file, 0);
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err = stbtt_InitFont(&(PRIV(atlas)->stb), (unsigned char *)atlas->file, 0);
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ERROR(err == 0, -1);
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ERROR(err == 0, -1);
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atlas->priv.scale = stbtt_ScaleForPixelHeight(&(atlas->priv.stb), glyph_h);
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int ascent, descent, linegap, baseline;
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//int ascent, descent, linegap, baseline;
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int x0,y0,x1,y1;
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//int x0,y0,x1,y1;
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float scale;
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//stbtt_GetFontVMetrics(&(atlas->priv.stb), &ascent, &descent, &linegap);
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scale = stbtt_ScaleForPixelHeight(&(PRIV(atlas)->stb), size);
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//stbtt_GetFontBoundingBox(&(atlas->priv.stb), &x0, &y0, &x1, &y1);
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stbtt_GetFontVMetrics(&(PRIV(atlas)->stb), &ascent, &descent, &linegap);
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//baseline = atlas->priv.scale * -y0;
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stbtt_GetFontBoundingBox(&(PRIV(atlas)->stb), &x0, &y0, &x1, &y1);
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//atlas->glyph_max_w = (atlas->priv.scale*x1) - (atlas->priv.scale*x0);
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baseline = scale * -y0;
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//atlas->glyph_max_h = (baseline+atlas->priv.scale*y1) - (baseline+atlas->priv.scale*y0);
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atlas->glyph_max_w = (scale*x1) - (scale*x0);
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//atlas->atlas = emalloc(atlas->glyph_max_w*atlas->glyph_max_h*CACHE_SIZE);
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atlas->glyph_max_h = (baseline+scale*y1) - (baseline+scale*y0);
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atlas->atlas = emalloc(CACHE_SIZE*BDEPTH*atlas->glyph_max_w*atlas->glyph_max_h);
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atlas->atlas = ecalloc(CACHE_SIZE, BDEPTH*glyph_h*glyph_w);
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memset(atlas->atlas, 0, CACHE_SIZE*BDEPTH*atlas->glyph_max_w*atlas->glyph_max_h);
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memset(atlas->atlas, 0, CACHE_SIZE*BDEPTH*glyph_h*glyph_w);
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PRIV(atlas)->baseline = atlas->glyph_max_h - baseline;
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atlas->width = glyph_w*CACHE_SIZE/2;
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PRIV(atlas)->scale = scale;
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atlas->height = glyph_h*CACHE_SIZE/2;
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PRIV(atlas)->bitmap = emalloc(BDEPTH*atlas->glyph_max_w*atlas->glyph_max_h);
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// FIXME: make this a square atlas
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atlas->priv.ctx = (msdf_AllocCtx){_emalloc, _efree, NULL};
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atlas->width = atlas->glyph_max_w*CACHE_SIZE/4;
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atlas->height = atlas->glyph_max_h*4;
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atlas->size = size;
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cache_init();
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cache_init();
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// preallocate all ascii characters
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for (char c = ' '; c <= '~'; c++) {
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if (!font_get_glyph_texture(atlas, c, NULL))
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return -1;
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}
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return 0;
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return 0;
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}
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}
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@ -97,6 +94,8 @@ int font_free(struct font_atlas *atlas)
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{
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{
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efree(atlas->atlas);
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efree(atlas->atlas);
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efree(atlas->file);
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efree(atlas->file);
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efree(PRIV(atlas)->bitmap);
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efree(atlas->priv);
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efree(atlas);
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efree(atlas);
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cache_destroy();
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cache_destroy();
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return 0;
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return 0;
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@ -105,80 +104,81 @@ int font_free(struct font_atlas *atlas)
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// FIXME: when generating the sdf I only use the height, so to not encounter memory
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// FIXME: when generating the sdf I only use the height, so to not encounter memory
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// errors height and width must be equal
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// errors height and width must be equal
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const struct font_glyph * font_get_glyph_texture(struct font_atlas *atlas, unsigned int code)
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const struct font_glyph * font_get_glyph_texture(struct font_atlas *atlas, unsigned int code, int *updated)
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{
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{
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const struct font_glyph *r;
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int u = 0;
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if ((r = cache_search(code)) != NULL)
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if (!updated) updated = &u;
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return r;
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const struct font_glyph *r;
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if ((r = cache_search(code)) != NULL) {
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*updated = 0;
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return r;
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}
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*updated = 1;
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// generate the sdf and put it into the cache
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// generate the sdf and put it into the cache
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// TODO: generate the whole block at once
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// TODO: generate the whole block at once
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int idx = stbtt_FindGlyphIndex(&atlas->priv.stb, code);
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int idx = stbtt_FindGlyphIndex(&PRIV(atlas)->stb, code);
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// FIXME: what happens if I change the range?
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int x0,y0,x1,y1,gw,gh,l,off_x,off_y,adv;
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int err;
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stbtt_GetGlyphBitmapBoxSubpixel(
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err = msdf_genGlyph(&atlas->priv.msdf,
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&PRIV(atlas)->stb,
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&atlas->priv.stb,
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idx,
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idx,
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BORDER,
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PRIV(atlas)->scale,
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atlas->priv.scale,
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PRIV(atlas)->scale,
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2.0f/glyph_h,
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0,0,
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&atlas->priv.ctx);
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&x0,&y0,
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// msdf_genGlyph returns 0 only when there are no contours, so only for
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&x1, &y1);
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// whitespace and such, for those insert a zero uv map into the cache
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gw = x1 - x0;
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// FIXME: this is a waste of space
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gh = y1 - y0;
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if (!err) {
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stbtt_GetGlyphHMetrics(&PRIV(atlas)->stb, idx, &adv, &l);
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atlas->priv.msdf.width = 0;
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adv *= PRIV(atlas)->scale;
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atlas->priv.msdf.height = 0;
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off_x = PRIV(atlas)->scale*l;
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}
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off_y = atlas->glyph_max_h+y0;
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stbtt_MakeGlyphBitmapSubpixel(
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&PRIV(atlas)->stb,
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PRIV(atlas)->bitmap,
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atlas->glyph_max_w,
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atlas->glyph_max_h,
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atlas->glyph_max_w,
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PRIV(atlas)->scale,
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PRIV(atlas)->scale,
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0, 0,
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idx);
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// TODO: bounds check usign atlas height
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// TODO: clear spot area in the atlas before writing on it
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unsigned int spot = cache_get();
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unsigned int spot = cache_get();
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unsigned int oy = (glyph_h * spot) / atlas->width;
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unsigned int oy = ((atlas->glyph_max_w * spot) / atlas->width) * atlas->glyph_max_h;
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unsigned int ox = (glyph_h * spot) % atlas->height;
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unsigned int ox = (atlas->glyph_max_w * spot) % atlas->width;
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unsigned int w = atlas->width;
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unsigned int w = atlas->width;
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// sum magic shit
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unsigned char *a = (void *)atlas->atlas;
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struct {unsigned char r,g,b;} *a = (void *)atlas->atlas;
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msdf_Result *res = &atlas->priv.msdf;
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float s = glyph_h;
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float tw = ((s * 0.7f) + s) / (s * 2.0f);
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float ta = tw - 0.5f;
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float ts = 0.5 - ta / 2;
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float te = ts + ta;
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#define NORMALIZE(x) x = x > ts ? (x > te ? 1.0f : (x-ts)/ta+0.0f) : (0.0f)
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//printf("max:%d %d spot:%d : %d %d %d %d\n", atlas->glyph_max_w, atlas->glyph_max_h, spot, ox, oy, off_x, off_y);
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for (int y = 0; y < res->height; y++) {
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for (int y = 0; y < gh; y++) {
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int yPos = res->width * 3 * y;
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for (int x = 0; x < gw; x++) {
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for (int x = 0; x < res->width; x++) {
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int c, r;
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r = (oy+y)*w;
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int i = yPos + (x * 3);
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c = ox+x;
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float r = res->rgb[i+0];
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a[r+c] = PRIV(atlas)->bitmap[y*atlas->glyph_max_w+x];
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float g = res->rgb[i+1];
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float b = res->rgb[i+2];
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r = (r + s) / (s * 2.0f);
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g = (g + s) / (s * 2.0f);
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b = (b + s) / (s * 2.0f);
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NORMALIZE(r);
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NORMALIZE(g);
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NORMALIZE(b);
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a[(oy+y)*w + (ox+x)].r = r * 255.0f; // (r > 0.5f) ? 255.0f : r * 255.0f;
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a[(oy+y)*w + (ox+x)].g = g * 255.0f; // (g > 0.5f) ? 255.0f : g * 255.0f;
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a[(oy+y)*w + (ox+x)].b = b * 255.0f; // (b > 0.5f) ? 255.0f : b * 255.0f;
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}
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}
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}
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}
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// FIXME: get the advance
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struct font_glyph g = {
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struct font_glyph g = {
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.codepoint = code,
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.codepoint = code,
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.u = ox,
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.u = ox,
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.v = oy,
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.v = oy,
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.w = res->width,
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.w = gw,
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.h = res->height,
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.h = gh,
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.x = off_x,
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.y = off_y,
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.a = adv,
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};
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};
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return cache_insert(&g, spot);
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const struct font_glyph *ret = cache_insert(&g, spot);
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return ret;
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}
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}
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@ -186,9 +186,8 @@ void font_dump(const struct font_atlas *atlas, const char *path)
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{
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{
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stbi_write_png(
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stbi_write_png(
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path,
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path,
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//atlas->width,
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atlas->width,
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//atlas->height,
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atlas->height,
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||||||
128, 128,
|
|
||||||
BDEPTH,
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BDEPTH,
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atlas->atlas,
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atlas->atlas,
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BDEPTH*atlas->width);
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BDEPTH*atlas->width);
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||||||
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@ -4,33 +4,45 @@
|
|||||||
|
|
||||||
/* width and height of a glyph contain the kering advance
|
/* width and height of a glyph contain the kering advance
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||||||
* (u,v)
|
* (u,v)
|
||||||
* +----------*---+ -
|
* +-------------*---+ -
|
||||||
* | .ii. | | ^
|
* | ^ | | ^
|
||||||
|
* | |oy | | |
|
||||||
|
* | v | | |
|
||||||
|
* | .ii. | | |
|
||||||
* | @@@@@@. |<->| |
|
* | @@@@@@. |<->| |
|
||||||
* | V@Mio@@o |adv| |
|
* | V@Mio@@o |adv| |
|
||||||
* | :i. V@V | | |
|
* | :i. V@V | | |
|
||||||
* | :oM@@M | | |
|
* | :oM@@M | | |
|
||||||
* | :@@@MM@M | | |
|
* | :@@@MM@M | | |
|
||||||
* | @@o o@M | | |
|
* | @@o o@M | | |
|
||||||
* |:@@. M@M | | |
|
* |<->:@@. M@M | | |
|
||||||
* | @@@o@@@@ | | |
|
* |ox @@@o@@@@ | | |
|
||||||
* | :M@@V:@@.| | v
|
* | :M@@V:@@.| | v
|
||||||
* +----------*---+ -
|
* +-------------*---+ -
|
||||||
* |<------------->|
|
* |<------------->|
|
||||||
* w
|
* w
|
||||||
*/
|
*/
|
||||||
|
// TODO: the advance isn't unique for every pair of characters
|
||||||
struct font_glyph {
|
struct font_glyph {
|
||||||
unsigned int codepoint;
|
unsigned int codepoint;
|
||||||
unsigned int u, v, w, h;
|
unsigned int u, v, w, h, a, x, y;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct font_atlas {
|
||||||
|
unsigned int width, height;
|
||||||
|
unsigned char *atlas;
|
||||||
|
unsigned int glyph_max_w, glyph_max_h;
|
||||||
|
int size;
|
||||||
|
int file_size;
|
||||||
|
char *file;
|
||||||
|
void *priv;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
struct font_atlas;
|
|
||||||
|
|
||||||
struct font_atlas * font_init(void);
|
struct font_atlas * font_init(void);
|
||||||
int font_load(struct font_atlas *atlas, const char *path);
|
int font_load(struct font_atlas *atlas, const char *path, int size);
|
||||||
int font_free(struct font_atlas *atlas);
|
int font_free(struct font_atlas *atlas);
|
||||||
const struct font_glyph * font_get_glyph_texture(struct font_atlas *atlas, unsigned int code);
|
const struct font_glyph * font_get_glyph_texture(struct font_atlas *atlas, unsigned int code, int *updated);
|
||||||
void font_dump(const struct font_atlas *atlas, const char *path);
|
void font_dump(const struct font_atlas *atlas, const char *path);
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
15
text_rendering/font_fragshader.glsl
Normal file
15
text_rendering/font_fragshader.glsl
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
#version 330 core
|
||||||
|
|
||||||
|
// viewsize.x = viewport width in pixels; viewsize.y = viewport height in pixels
|
||||||
|
uniform ivec2 viewsize;
|
||||||
|
uniform ivec2 texturesize;
|
||||||
|
|
||||||
|
// texture uv coordinate in texture space
|
||||||
|
in vec2 uv;
|
||||||
|
uniform sampler2D ts;
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
//gl_FragColor = vec4(1.0f,0.0f,0.0f,1.0f);
|
||||||
|
gl_FragColor = texture(ts, uv);
|
||||||
|
}
|
26
text_rendering/font_vertshader.glsl
Normal file
26
text_rendering/font_vertshader.glsl
Normal file
@ -0,0 +1,26 @@
|
|||||||
|
#version 330 core
|
||||||
|
|
||||||
|
// viewsize.x = viewport width in pixels; viewsize.y = viewport height in pixels
|
||||||
|
uniform ivec2 viewsize;
|
||||||
|
uniform ivec2 texturesize;
|
||||||
|
|
||||||
|
// both position and and uv are in pixels, they where converted to floats when
|
||||||
|
// passed to the shader
|
||||||
|
layout(location = 0) in vec2 position;
|
||||||
|
layout(location = 1) in vec2 txcoord;
|
||||||
|
|
||||||
|
out vec2 uv;
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
// matrix to change from image coordinates to opengl coordinates
|
||||||
|
mat2 transform = mat2(vec2(0.0f, -1.0f), vec2(1.0f, 0.0f));
|
||||||
|
vec2 v = vec2(float(viewsize.x), float(viewsize.y));
|
||||||
|
vec2 h = v/2.0f;
|
||||||
|
vec2 p = ((position-h)/ h);
|
||||||
|
|
||||||
|
vec4 pos = vec4(p.x, p.y, 0.0f, 1.0f);
|
||||||
|
|
||||||
|
gl_Position = pos;
|
||||||
|
uv = vec2(txcoord.x / float(texturesize.x), (float(texturesize.y) - txcoord.y) / float(texturesize.y));
|
||||||
|
}
|
@ -1,33 +1,51 @@
|
|||||||
|
#include <SDL2/SDL.h>
|
||||||
|
#include <SDL2/SDL_events.h>
|
||||||
|
#include <SDL2/SDL_video.h>
|
||||||
#include <stdlib.h>
|
#include <stdlib.h>
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include <grapheme.h>
|
|
||||||
|
|
||||||
#include "cache.h"
|
#include "ren.h"
|
||||||
#include "font.h"
|
|
||||||
#include "util.h"
|
#include "util.h"
|
||||||
|
|
||||||
|
|
||||||
int main(void)
|
int main(void)
|
||||||
{
|
{
|
||||||
int err;
|
SDL_Window *win = SDL_CreateWindow(
|
||||||
struct font_atlas *at = font_init();
|
"test render",
|
||||||
err = font_load(at, "./monospace.ttf");
|
SDL_WINDOWPOS_UNDEFINED,
|
||||||
ERROR(err, -1, printf("failed to load font\n"));
|
SDL_WINDOWPOS_UNDEFINED,
|
||||||
|
500,
|
||||||
const char *s = "ciao mamma";
|
500,
|
||||||
const struct font_glyph *g;
|
SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE);
|
||||||
size_t ret, off;
|
if (ren_init(win)) {
|
||||||
uint_least32_t cp;
|
printf("renderer init error: %s\n", ren_strerror());
|
||||||
for (off = 0; (ret = grapheme_decode_utf8(s+off, SIZE_MAX, &cp)) > 0 && cp != 0; off += ret) {
|
return 1;
|
||||||
printf("%.*s (%d) -> %d\n", (int)ret, s+off, (int)ret, cp);
|
|
||||||
g = font_get_glyph_texture(at, cp);
|
|
||||||
if (!g)
|
|
||||||
printf("g is NULL\n");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
font_dump(at, "./atlas.png");
|
ren_render_text("ciao mamma", 0, 0, 100, 100, 12);
|
||||||
|
SDL_GL_SwapWindow(win);
|
||||||
|
|
||||||
font_free(at);
|
SDL_Event e;
|
||||||
|
while(1) {
|
||||||
|
SDL_WaitEvent(&e);
|
||||||
|
if (e.type == SDL_QUIT)
|
||||||
|
break;
|
||||||
|
if (e.type == SDL_WINDOWEVENT) {
|
||||||
|
switch (e.window.event) {
|
||||||
|
case SDL_WINDOWEVENT_RESIZED:
|
||||||
|
case SDL_WINDOWEVENT_SIZE_CHANGED:
|
||||||
|
ren_update_viewport(e.window.data1, e.window.data2);
|
||||||
|
case SDL_WINDOWEVENT_EXPOSED:
|
||||||
|
ren_render_text("ciao mamma", 0, 0, 100, 100, 12);
|
||||||
|
SDL_GL_SwapWindow(win);
|
||||||
|
break;
|
||||||
|
default: break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ren_free();
|
||||||
|
SDL_DestroyWindow(win);
|
||||||
|
SDL_Quit();
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
3
text_rendering/msdf_c/.gitignore
vendored
3
text_rendering/msdf_c/.gitignore
vendored
@ -1,3 +0,0 @@
|
|||||||
build
|
|
||||||
.vscode
|
|
||||||
.DS_Store
|
|
@ -1,27 +0,0 @@
|
|||||||
# msdf_c 0.1
|
|
||||||
A pure C99 multi-channel signed distance field generator. Handles MSDF bitmap
|
|
||||||
Generation from given ttf/otf font (outlines).
|
|
||||||
Single Header STB-style library
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
[This library is my take on improving msdf-c with some fixes and improving its API](https://github.com/solenum/msdf-c)
|
|
||||||
|
|
||||||
[Based on the C++ implementation by Viktor Chlumský.](https://github.com/Chlumsky/msdfgen)
|
|
||||||
|
|
||||||
~~~
|
|
||||||
// example fragment shader
|
|
||||||
// scale is render_width/glyph_width
|
|
||||||
// render_width being the width of each rendered glyph
|
|
||||||
float median(float r, float g, float b) {
|
|
||||||
return max(min(r, g), min(max(r, g), b));
|
|
||||||
}
|
|
||||||
|
|
||||||
void main()
|
|
||||||
{
|
|
||||||
vec3 sample = texture(u_texture, uv).rgb;
|
|
||||||
float dist = scale * (median(sample.r, sample.g, sample.b) - 0.5);
|
|
||||||
float o = clamp(dist + 0.5, 0.0, 1.0);
|
|
||||||
color = vec4(vec3(1.0), o);
|
|
||||||
}
|
|
||||||
~~~
|
|
@ -1,4 +0,0 @@
|
|||||||
#define STB_TRUETYPE_IMPLEMENTATION
|
|
||||||
#include "stb_truetype.h"
|
|
||||||
#define MSDF_IMPLEMENTATION
|
|
||||||
#include "msdf.h"
|
|
File diff suppressed because it is too large
Load Diff
Binary file not shown.
@ -1,201 +0,0 @@
|
|||||||
Apache License
|
|
||||||
Version 2.0, January 2004
|
|
||||||
http://www.apache.org/licenses/
|
|
||||||
|
|
||||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
|
||||||
|
|
||||||
1. Definitions.
|
|
||||||
|
|
||||||
"License" shall mean the terms and conditions for use, reproduction,
|
|
||||||
and distribution as defined by Sections 1 through 9 of this document.
|
|
||||||
|
|
||||||
"Licensor" shall mean the copyright owner or entity authorized by
|
|
||||||
the copyright owner that is granting the License.
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|
||||||
|
|
||||||
"Legal Entity" shall mean the union of the acting entity and all
|
|
||||||
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|
|
||||||
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|
|
||||||
"control" means (i) the power, direct or indirect, to cause the
|
|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
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|
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|
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|
||||||
Work (including but not limited to damages for loss of goodwill,
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|
||||||
work stoppage, computer failure or malfunction, or any and all
|
|
||||||
other commercial damages or losses), even if such Contributor
|
|
||||||
has been advised of the possibility of such damages.
|
|
||||||
|
|
||||||
9. Accepting Warranty or Additional Liability. While redistributing
|
|
||||||
the Work or Derivative Works thereof, You may choose to offer,
|
|
||||||
and charge a fee for, acceptance of support, warranty, indemnity,
|
|
||||||
or other liability obligations and/or rights consistent with this
|
|
||||||
License. However, in accepting such obligations, You may act only
|
|
||||||
on Your own behalf and on Your sole responsibility, not on behalf
|
|
||||||
of any other Contributor, and only if You agree to indemnify,
|
|
||||||
defend, and hold each Contributor harmless for any liability
|
|
||||||
incurred by, or claims asserted against, such Contributor by reason
|
|
||||||
of your accepting any such warranty or additional liability.
|
|
||||||
|
|
||||||
END OF TERMS AND CONDITIONS
|
|
||||||
|
|
||||||
APPENDIX: How to apply the Apache License to your work.
|
|
||||||
|
|
||||||
To apply the Apache License to your work, attach the following
|
|
||||||
boilerplate notice, with the fields enclosed by brackets "[]"
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|
||||||
replaced with your own identifying information. (Don't include
|
|
||||||
the brackets!) The text should be enclosed in the appropriate
|
|
||||||
comment syntax for the file format. We also recommend that a
|
|
||||||
file or class name and description of purpose be included on the
|
|
||||||
same "printed page" as the copyright notice for easier
|
|
||||||
identification within third-party archives.
|
|
||||||
|
|
||||||
Copyright [yyyy] [name of copyright owner]
|
|
||||||
|
|
||||||
Licensed under the Apache License, Version 2.0 (the "License");
|
|
||||||
you may not use this file except in compliance with the License.
|
|
||||||
You may obtain a copy of the License at
|
|
||||||
|
|
||||||
http://www.apache.org/licenses/LICENSE-2.0
|
|
||||||
|
|
||||||
Unless required by applicable law or agreed to in writing, software
|
|
||||||
distributed under the License is distributed on an "AS IS" BASIS,
|
|
||||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
||||||
See the License for the specific language governing permissions and
|
|
||||||
limitations under the License.
|
|
Binary file not shown.
@ -1,210 +0,0 @@
|
|||||||
//#include "svpng.h"
|
|
||||||
#define STB_IMAGE_WRITE_IMPLEMENTATION
|
|
||||||
#include "stb_image_write.h"
|
|
||||||
#define STB_TRUETYPE_IMPLEMENTATION
|
|
||||||
#include "../stb_truetype.h"
|
|
||||||
#define MSDF_IMPLEMENTATION
|
|
||||||
#include "../msdf.h"
|
|
||||||
|
|
||||||
#include "stdio.h"
|
|
||||||
|
|
||||||
|
|
||||||
#ifndef SAMPLE_ROOT
|
|
||||||
#define SAMPLE_ROOT ""
|
|
||||||
#endif
|
|
||||||
|
|
||||||
typedef struct Range {
|
|
||||||
void* content;
|
|
||||||
size_t size;
|
|
||||||
} Range;
|
|
||||||
|
|
||||||
Range g_fileRead(const char* fileName) {
|
|
||||||
Range range = {NULL, 0};
|
|
||||||
|
|
||||||
FILE* fileHandle = fopen(fileName, "rb");
|
|
||||||
if (fileHandle == NULL) {
|
|
||||||
assert(!"File not fount");
|
|
||||||
return range;
|
|
||||||
}
|
|
||||||
|
|
||||||
fseek(fileHandle, 0, SEEK_END); // seek to end of file
|
|
||||||
size_t size = ftell(fileHandle); // get current file pointer
|
|
||||||
fseek(fileHandle, 0, SEEK_SET); // seek back to beginning of file
|
|
||||||
|
|
||||||
if (size == 0) {
|
|
||||||
assert(!"File size zero");
|
|
||||||
return range;
|
|
||||||
}
|
|
||||||
|
|
||||||
void* mem = malloc(size);
|
|
||||||
size_t readSize = fread(mem, 1, size, fileHandle);
|
|
||||||
if (readSize == size) {
|
|
||||||
range.content = mem;
|
|
||||||
range.size = size;
|
|
||||||
} else {
|
|
||||||
free(mem);
|
|
||||||
}
|
|
||||||
fclose(fileHandle);
|
|
||||||
return range;
|
|
||||||
}
|
|
||||||
|
|
||||||
static void* g_alloc(size_t size, void* ctx) {
|
|
||||||
return malloc(size);
|
|
||||||
}
|
|
||||||
|
|
||||||
static void g_free(void* ptr, void* ctx) {
|
|
||||||
return free(ptr);
|
|
||||||
}
|
|
||||||
|
|
||||||
float g_min(float a, float b) {
|
|
||||||
return a > b ? b : a;
|
|
||||||
}
|
|
||||||
|
|
||||||
float g_max(float a, float b) {
|
|
||||||
return a > b ? a : b;
|
|
||||||
}
|
|
||||||
|
|
||||||
float g_clamp(float val, float min, float max) {
|
|
||||||
return g_min(g_max(val, min), max);
|
|
||||||
}
|
|
||||||
|
|
||||||
float g_median(float r, float g, float b) {
|
|
||||||
return g_max(g_min(r, g), g_min(g_max(r, g), b));
|
|
||||||
}
|
|
||||||
|
|
||||||
float g_map(float min, float max, float v) {
|
|
||||||
return (v - min) / (max - min);
|
|
||||||
}
|
|
||||||
|
|
||||||
int main() {
|
|
||||||
stbtt_fontinfo stbttInfo;
|
|
||||||
|
|
||||||
Range fontFile = g_fileRead("./fonts/Roboto-Regular.ttf");
|
|
||||||
|
|
||||||
if (fontFile.content == NULL) {
|
|
||||||
assert(!"could not load font from disk");
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!stbtt_InitFont(&stbttInfo, fontFile.content, stbtt_GetFontOffsetForIndex(fontFile.content, 0))) {
|
|
||||||
assert(!"Couldn't parse font");
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
int ascent, descent;
|
|
||||||
stbtt_GetFontVMetrics(&stbttInfo, &ascent, &descent, 0);
|
|
||||||
|
|
||||||
int borderSize = 4;
|
|
||||||
int genSize = 32+borderSize;
|
|
||||||
float genScale = stbtt_ScaleForPixelHeight(&stbttInfo, genSize);
|
|
||||||
|
|
||||||
// int glyph = 0x00e8; // è
|
|
||||||
int glyph = 0x069D;
|
|
||||||
|
|
||||||
int glyphIdx = stbtt_FindGlyphIndex(&stbttInfo, glyph);
|
|
||||||
|
|
||||||
msdf_AllocCtx allocCtx = {g_alloc, g_free, NULL};
|
|
||||||
|
|
||||||
|
|
||||||
printf("bruh\n");
|
|
||||||
|
|
||||||
msdf_Result result;
|
|
||||||
int success = msdf_genGlyph(&result, &stbttInfo, glyphIdx, borderSize, genScale, 2.0f / genSize, &allocCtx);
|
|
||||||
|
|
||||||
if (success == 0) {
|
|
||||||
assert(!"Failed to generate msdf glyph");
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
printf("bruh\n");
|
|
||||||
|
|
||||||
// FILE* fp = fopen(SAMPLE_ROOT "/sdf.png", "wb");
|
|
||||||
|
|
||||||
uint8_t* pixels = malloc(sizeof(uint8_t) * result.width * result.height * 3);
|
|
||||||
float scale = genSize;
|
|
||||||
float maxValue = 1.0 * (scale);
|
|
||||||
float transistionWidth = ((((((float) genSize) * 0.7f) + scale) / (scale * 2.0f)));
|
|
||||||
float transistionAbs = (transistionWidth - 0.5);
|
|
||||||
float transistStart = 0.5 - transistionAbs / 2;
|
|
||||||
float transistEnd = transistStart + transistionAbs;
|
|
||||||
|
|
||||||
//float ff = expf(0.01);
|
|
||||||
for (int y = 0; y < result.height; y++) {
|
|
||||||
int yPos = result.width * 3 * y;
|
|
||||||
uint8_t* pixelRow = pixels + (y * result.width * 3);
|
|
||||||
for (int x = 0; x < result.width; x++) {
|
|
||||||
int indexSdf = yPos + (x * 3);
|
|
||||||
float r = result.rgb[indexSdf + 0];
|
|
||||||
float g = result.rgb[indexSdf + 1];
|
|
||||||
float b = result.rgb[indexSdf + 2];
|
|
||||||
|
|
||||||
|
|
||||||
r = ((((r) + scale) / (scale * 2.0f)));
|
|
||||||
g = ((((g) + scale) / (scale * 2.0f)));
|
|
||||||
b = ((((b) + scale) / (scale * 2.0f)));
|
|
||||||
|
|
||||||
if (r > transistStart) {
|
|
||||||
if (r > (transistEnd)) {
|
|
||||||
r = 1.0f;
|
|
||||||
} else {
|
|
||||||
r = 0.0f + (r - transistStart) / (transistionAbs);
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
r = 0.0f;
|
|
||||||
}
|
|
||||||
if (g > transistStart) {
|
|
||||||
if (g > (transistEnd)) {
|
|
||||||
g = 1.0f;
|
|
||||||
} else {
|
|
||||||
g = 0.0f + (g - transistStart) / (transistionAbs);
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
g = 0.0f;
|
|
||||||
}
|
|
||||||
if (b > transistStart) {
|
|
||||||
if (b > (transistEnd)) {
|
|
||||||
b = 1.0f;
|
|
||||||
} else {
|
|
||||||
b = 0.0f + (b - transistStart) / (transistionAbs);
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
b = 0.0f;
|
|
||||||
}
|
|
||||||
|
|
||||||
pixelRow[x * 3 + 0] = r * 255.0f; // (r > 0.5f) ? 255.0f : r * 255.0f;
|
|
||||||
pixelRow[x * 3 + 1] = g * 255.0f; // (g > 0.5f) ? 255.0f : g * 255.0f;
|
|
||||||
pixelRow[x * 3 + 2] = b * 255.0f; // (b > 0.5f) ? 255.0f : b * 255.0f;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
// printf("bruh\n");
|
|
||||||
//
|
|
||||||
// svpng(fp, result.width, result.height, pixels, 0);
|
|
||||||
stbi_write_png("./sdf.png", result.width, result.height, 3, pixels, 3*result.width);
|
|
||||||
// fclose(fp);
|
|
||||||
|
|
||||||
// apply sdf
|
|
||||||
//
|
|
||||||
// FILE* finalImage = fopen(SAMPLE_ROOT "/final.png", "wb");
|
|
||||||
//
|
|
||||||
// uint8_t* rgbaFinal = malloc(sizeof(uint8_t) * result.width * result.height * 4);
|
|
||||||
//
|
|
||||||
// for (int y = 0; y < result.height; y++) {
|
|
||||||
// uint8_t* pixelRow = pixels + (y * result.width * 3);
|
|
||||||
// uint8_t* rgbaFinalRow = rgbaFinal + (y * result.width * 4);
|
|
||||||
// for (int x = 0; x < result.width; x++) {
|
|
||||||
// float r = ((float)pixelRow[x * 3 + 0]) / 255.0f;// = r * 255.0f; // (r > 0.5f) ? 255.0f : r * 255.0f;
|
|
||||||
// float g = ((float)pixelRow[x * 3 + 1]) / 255.0f;// = g * 255.0f; // (g > 0.5f) ? 255.0f : g * 255.0f;
|
|
||||||
// float b = ((float)pixelRow[x * 3 + 2]) / 255.0f;// = b * 255.0f; // (b > 0.5f) ? 255.0f : b * 255.0f;
|
|
||||||
// float dist = g_median(r, g, b);
|
|
||||||
// float opacity = g_clamp(dist - 0.5f, 0, 1) * 2.0f;
|
|
||||||
// rgbaFinalRow[x * 4 + 0] = 0;//255.0f;
|
|
||||||
// rgbaFinalRow[x * 4 + 1] = 0;//255.0f;
|
|
||||||
// rgbaFinalRow[x * 4 + 2] = 0;//255.0f;
|
|
||||||
// rgbaFinalRow[x * 4 + 3] = opacity * 255.0f;
|
|
||||||
//
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
// svpng(finalImage, result.width, result.height, rgbaFinal, 1);
|
|
||||||
// fclose(finalImage);
|
|
||||||
return 0;
|
|
||||||
}
|
|
Binary file not shown.
Before Width: | Height: | Size: 600 B |
File diff suppressed because it is too large
Load Diff
@ -1,110 +0,0 @@
|
|||||||
/*
|
|
||||||
Copyright (C) 2017 Milo Yip. All rights reserved.
|
|
||||||
|
|
||||||
Redistribution and use in source and binary forms, with or without
|
|
||||||
modification, are permitted provided that the following conditions are met:
|
|
||||||
|
|
||||||
* Redistributions of source code must retain the above copyright notice, this
|
|
||||||
list of conditions and the following disclaimer.
|
|
||||||
|
|
||||||
* Redistributions in binary form must reproduce the above copyright notice,
|
|
||||||
this list of conditions and the following disclaimer in the documentation
|
|
||||||
and/or other materials provided with the distribution.
|
|
||||||
|
|
||||||
* Neither the name of pngout nor the names of its
|
|
||||||
contributors may be used to endorse or promote products derived from
|
|
||||||
this software without specific prior written permission.
|
|
||||||
|
|
||||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
|
||||||
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
||||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
||||||
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
|
|
||||||
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
|
||||||
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
|
||||||
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
|
|
||||||
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
|
|
||||||
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
||||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
||||||
*/
|
|
||||||
|
|
||||||
/*! \file
|
|
||||||
\brief svpng() is a minimalistic C function for saving RGB/RGBA image into uncompressed PNG.
|
|
||||||
\author Milo Yip
|
|
||||||
\version 0.1.1
|
|
||||||
\copyright MIT license
|
|
||||||
\sa http://github.com/miloyip/svpng
|
|
||||||
*/
|
|
||||||
|
|
||||||
#ifndef SVPNG_INC_
|
|
||||||
#define SVPNG_INC_
|
|
||||||
|
|
||||||
/*! \def SVPNG_LINKAGE
|
|
||||||
\brief User customizable linkage for svpng() function.
|
|
||||||
By default this macro is empty.
|
|
||||||
User may define this macro as static for static linkage,
|
|
||||||
and/or inline in C99/C++, etc.
|
|
||||||
*/
|
|
||||||
#ifndef SVPNG_LINKAGE
|
|
||||||
#define SVPNG_LINKAGE
|
|
||||||
#endif
|
|
||||||
|
|
||||||
/*! \def SVPNG_OUTPUT
|
|
||||||
\brief User customizable output stream.
|
|
||||||
By default, it uses C file descriptor and fputc() to output bytes.
|
|
||||||
In C++, for example, user may use std::ostream or std::vector instead.
|
|
||||||
*/
|
|
||||||
#ifndef SVPNG_OUTPUT
|
|
||||||
#include <stdio.h>
|
|
||||||
#define SVPNG_OUTPUT FILE* fp
|
|
||||||
#endif
|
|
||||||
|
|
||||||
/*! \def SVPNG_PUT
|
|
||||||
\brief Write a byte
|
|
||||||
*/
|
|
||||||
#ifndef SVPNG_PUT
|
|
||||||
#define SVPNG_PUT(u) fputc(u, fp)
|
|
||||||
#endif
|
|
||||||
|
|
||||||
|
|
||||||
/*!
|
|
||||||
\brief Save a RGB/RGBA image in PNG format.
|
|
||||||
\param SVPNG_OUTPUT Output stream (by default using file descriptor).
|
|
||||||
\param w Width of the image. (<16383)
|
|
||||||
\param h Height of the image.
|
|
||||||
\param img Image pixel data in 24-bit RGB or 32-bit RGBA format.
|
|
||||||
\param alpha Whether the image contains alpha channel.
|
|
||||||
*/
|
|
||||||
SVPNG_LINKAGE void svpng(SVPNG_OUTPUT, unsigned w, unsigned h, const unsigned char* img, int alpha) {
|
|
||||||
static const unsigned t[] = { 0, 0x1db71064, 0x3b6e20c8, 0x26d930ac, 0x76dc4190, 0x6b6b51f4, 0x4db26158, 0x5005713c,
|
|
||||||
/* CRC32 Table */ 0xedb88320, 0xf00f9344, 0xd6d6a3e8, 0xcb61b38c, 0x9b64c2b0, 0x86d3d2d4, 0xa00ae278, 0xbdbdf21c };
|
|
||||||
unsigned a = 1, b = 0, c, p = w * (alpha ? 4 : 3) + 1, x, y, i; /* ADLER-a, ADLER-b, CRC, pitch */
|
|
||||||
#define SVPNG_U8A(ua, l) for (i = 0; i < l; i++) SVPNG_PUT((ua)[i]);
|
|
||||||
#define SVPNG_U32(u) do { SVPNG_PUT((u) >> 24); SVPNG_PUT(((u) >> 16) & 255); SVPNG_PUT(((u) >> 8) & 255); SVPNG_PUT((u) & 255); } while(0)
|
|
||||||
#define SVPNG_U8C(u) do { SVPNG_PUT(u); c ^= (u); c = (c >> 4) ^ t[c & 15]; c = (c >> 4) ^ t[c & 15]; } while(0)
|
|
||||||
#define SVPNG_U8AC(ua, l) for (i = 0; i < l; i++) SVPNG_U8C((ua)[i])
|
|
||||||
#define SVPNG_U16LC(u) do { SVPNG_U8C((u) & 255); SVPNG_U8C(((u) >> 8) & 255); } while(0)
|
|
||||||
#define SVPNG_U32C(u) do { SVPNG_U8C((u) >> 24); SVPNG_U8C(((u) >> 16) & 255); SVPNG_U8C(((u) >> 8) & 255); SVPNG_U8C((u) & 255); } while(0)
|
|
||||||
#define SVPNG_U8ADLER(u) do { SVPNG_U8C(u); a = (a + (u)) % 65521; b = (b + a) % 65521; } while(0)
|
|
||||||
#define SVPNG_BEGIN(s, l) do { SVPNG_U32(l); c = ~0U; SVPNG_U8AC(s, 4); } while(0)
|
|
||||||
#define SVPNG_END() SVPNG_U32(~c)
|
|
||||||
SVPNG_U8A("\x89PNG\r\n\32\n", 8); /* Magic */
|
|
||||||
SVPNG_BEGIN("IHDR", 13); /* IHDR chunk { */
|
|
||||||
SVPNG_U32C(w); SVPNG_U32C(h); /* Width & Height (8 bytes) */
|
|
||||||
SVPNG_U8C(8); SVPNG_U8C(alpha ? 6 : 2); /* Depth=8, Color=True color with/without alpha (2 bytes) */
|
|
||||||
SVPNG_U8AC("\0\0\0", 3); /* Compression=Deflate, Filter=No, Interlace=No (3 bytes) */
|
|
||||||
SVPNG_END(); /* } */
|
|
||||||
SVPNG_BEGIN("IDAT", 2 + h * (5 + p) + 4); /* IDAT chunk { */
|
|
||||||
SVPNG_U8AC("\x78\1", 2); /* Deflate block begin (2 bytes) */
|
|
||||||
for (y = 0; y < h; y++) { /* Each horizontal line makes a block for simplicity */
|
|
||||||
SVPNG_U8C(y == h - 1); /* 1 for the last block, 0 for others (1 byte) */
|
|
||||||
SVPNG_U16LC(p); SVPNG_U16LC(~p); /* Size of block in little endian and its 1's complement (4 bytes) */
|
|
||||||
SVPNG_U8ADLER(0); /* No filter prefix (1 byte) */
|
|
||||||
for (x = 0; x < p - 1; x++, img++)
|
|
||||||
SVPNG_U8ADLER(*img); /* Image pixel data */
|
|
||||||
}
|
|
||||||
SVPNG_U32C((b << 16) | a); /* Deflate block end with adler (4 bytes) */
|
|
||||||
SVPNG_END(); /* } */
|
|
||||||
SVPNG_BEGIN("IEND", 0); SVPNG_END(); /* IEND chunk {} */
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif /* SVPNG_INC_ */
|
|
@ -1,53 +1,506 @@
|
|||||||
#include <SDL2/SDL.h>
|
#include <SDL2/SDL.h>
|
||||||
#include <GL/glew.h>
|
#include <GL/glew.h>
|
||||||
#include <SDL2/SDL_opengl.h>
|
#include <SDL2/SDL_opengl.h>
|
||||||
|
#include <SDL2/SDL_video.h>
|
||||||
|
#include <grapheme.h>
|
||||||
|
#include <stdio.h>
|
||||||
|
|
||||||
|
#include "util.h"
|
||||||
|
#include "font.h"
|
||||||
|
#include "ren.h"
|
||||||
|
|
||||||
|
|
||||||
#define GLSL_VERT_SHADER "vertex.glsl"
|
#define GLERR() {int a = glGetError(); if (a != GL_NO_ERROR) printf("(%s:%d %s) glError: 0x%x %s\n", __FILE__, __LINE__, __func__, a, glerr[a]);}
|
||||||
#define GLSL_FRAG_SHADER "fragment.glsl"
|
#define GL(f) f; GLERR()
|
||||||
#define PACKED __attribute__((packed))
|
|
||||||
|
|
||||||
|
|
||||||
struct {
|
enum REN_ERR {
|
||||||
SDL_Window *w;
|
REN_SUCCESS = 0,
|
||||||
SDL_GLContext *gl;
|
REN_ERRNO,
|
||||||
GLuint gl_vertbuffer;
|
REN_INVAL,
|
||||||
GLuint gl_program;
|
REN_VERTEX,
|
||||||
GLuint font_texture;
|
REN_FRAGMENT,
|
||||||
} ren = {0};
|
REN_PROGRAM,
|
||||||
|
REN_COMPILE,
|
||||||
|
REN_LINK,
|
||||||
typedef struct PACKED {
|
REN_TEXTURE,
|
||||||
union { GLint x, u; };
|
REN_CONTEXT,
|
||||||
union { GLint y, v; };
|
REN_GLEW,
|
||||||
} vec2_i;
|
REN_FONT,
|
||||||
|
REN_BUFFER,
|
||||||
typedef struct PACKED {
|
REN_UNIFORM,
|
||||||
union { GLint x, r; };
|
|
||||||
union { GLint y, g; };
|
|
||||||
union { GLint z, b; };
|
|
||||||
union { GLint w, a; };
|
|
||||||
} vec4_i;
|
|
||||||
|
|
||||||
// textured vertex
|
|
||||||
struct PACKED v_text {
|
|
||||||
vec2_i pos;
|
|
||||||
vec2_i uv;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
// colored vertex
|
|
||||||
struct PACKED v_col {
|
// TODO: make a macro for enum-associated string arrays
|
||||||
vec2_i pos;
|
const char * ren_err_msg[] = {
|
||||||
vec2_i col;
|
[REN_SUCCESS] = "Success",
|
||||||
|
[REN_ERRNO] = "Look at errno",
|
||||||
|
[REN_INVAL] = "Invalid or NULL arguments",
|
||||||
|
[REN_VERTEX] = "Failed to create opengl vertex shader",
|
||||||
|
[REN_FRAGMENT] = "Failed to create opengl fragment shader",
|
||||||
|
[REN_PROGRAM] = "Failed to create opengl program",
|
||||||
|
[REN_COMPILE] = "Failed to compile shaders",
|
||||||
|
[REN_LINK] = "Failed to link shaders",
|
||||||
|
[REN_TEXTURE] = "Failed to create texture",
|
||||||
|
[REN_CONTEXT] = "Failed to create SDL OpenGL context",
|
||||||
|
[REN_GLEW] = "GLEW Error",
|
||||||
|
[REN_FONT] = "Font Error",
|
||||||
|
[REN_BUFFER] = "Failed to create opengl buffer",
|
||||||
|
[REN_UNIFORM] = "Failed to get uniform location",
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
#define ELEM(x...) [x] = #x,
|
||||||
|
const char *glerr[] = {
|
||||||
|
ELEM(GL_INVALID_ENUM)
|
||||||
|
ELEM(GL_INVALID_VALUE)
|
||||||
|
ELEM(GL_INVALID_OPERATION)
|
||||||
|
ELEM(GL_OUT_OF_MEMORY)
|
||||||
|
};
|
||||||
|
#undef ELEM
|
||||||
|
|
||||||
|
|
||||||
// different stacks
|
// different stacks
|
||||||
#define _STACK_NAME vtstack
|
|
||||||
#define _STACK_TYPE struct v_text
|
|
||||||
#include "stack.h"
|
|
||||||
#undef _STACK_NAME
|
|
||||||
#undef _STACK_TYPE
|
|
||||||
#define _STACK_NAME vcstack
|
|
||||||
#define _STACK_TYPE struct v_col
|
|
||||||
#include "stack.h"
|
#include "stack.h"
|
||||||
|
STACK_DECL(vtstack, struct v_text)
|
||||||
|
STACK_DECL(vcstack, struct v_col)
|
||||||
|
|
||||||
|
|
||||||
|
struct {
|
||||||
|
SDL_GLContext *gl;
|
||||||
|
struct font_atlas *font;
|
||||||
|
GLuint font_texture;
|
||||||
|
GLuint font_prog;
|
||||||
|
GLuint box_prog;
|
||||||
|
GLuint font_buffer;
|
||||||
|
GLint viewsize_loc;
|
||||||
|
GLint texturesize_loc;
|
||||||
|
struct vtstack font_stack;
|
||||||
|
struct vcstack box_stack;
|
||||||
|
int width, height;
|
||||||
|
int s_x, s_y, s_w, s_h;
|
||||||
|
} ren = {0};
|
||||||
|
|
||||||
|
|
||||||
|
static int ren_errno;
|
||||||
|
|
||||||
|
|
||||||
|
// print shader compilation errors
|
||||||
|
static int shader_compile_error(GLuint shader)
|
||||||
|
{
|
||||||
|
GLint status;
|
||||||
|
glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
|
||||||
|
if (status != GL_FALSE)
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
GLint log_length;
|
||||||
|
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_length);
|
||||||
|
|
||||||
|
GLchar *log_str = emalloc((log_length + 1)*sizeof(GLchar));
|
||||||
|
glGetShaderInfoLog(shader, log_length, NULL, log_str);
|
||||||
|
|
||||||
|
const char *shader_type_str = NULL;
|
||||||
|
GLint shader_type;
|
||||||
|
glGetShaderiv(shader, GL_SHADER_TYPE, &shader_type);
|
||||||
|
switch(shader_type) {
|
||||||
|
case GL_VERTEX_SHADER: shader_type_str = "vertex"; break;
|
||||||
|
case GL_GEOMETRY_SHADER: shader_type_str = "geometry"; break;
|
||||||
|
case GL_FRAGMENT_SHADER: shader_type_str = "fragment"; break;
|
||||||
|
}
|
||||||
|
|
||||||
|
fprintf(stderr, "Compile failure in %s shader:\n%s\n", shader_type_str, log_str);
|
||||||
|
efree(log_str);
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// print shader link errors
|
||||||
|
static int shader_link_error(GLuint prog)
|
||||||
|
{
|
||||||
|
GLint status;
|
||||||
|
glGetProgramiv (prog, GL_LINK_STATUS, &status);
|
||||||
|
if (status != GL_FALSE)
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
GLint log_length;
|
||||||
|
glGetProgramiv(prog, GL_INFO_LOG_LENGTH, &log_length);
|
||||||
|
|
||||||
|
GLchar *log_str = emalloc((log_length + 1)*sizeof(GLchar));
|
||||||
|
glGetProgramInfoLog(prog, log_length, NULL, log_str);
|
||||||
|
fprintf(stderr, "Linker failure: %s\n", log_str);
|
||||||
|
efree(log_str);
|
||||||
|
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
#define REN_RET(a,b) {ren_errno = b; return a;}
|
||||||
|
static GLuint shader_compile(const char *shader, GLuint type)
|
||||||
|
{
|
||||||
|
GLuint s;
|
||||||
|
// initialize the vertex shader and get the corresponding id
|
||||||
|
s = GL(glCreateShader(type))
|
||||||
|
if (!s) REN_RET(0, REN_VERTEX)
|
||||||
|
// get the shader into opengl
|
||||||
|
GL(glShaderSource(s, 1, &shader, NULL))
|
||||||
|
GL(glCompileShader(s))
|
||||||
|
if (shader_compile_error(s))
|
||||||
|
REN_RET(0, REN_COMPILE)
|
||||||
|
return s;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
const char * ren_strerror(void)
|
||||||
|
{
|
||||||
|
return ren_err_msg[ren_errno % (sizeof(ren_err_msg)/sizeof(char *))];
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// compile a vertex shader (vs_path) and a fragment shader (fs_path) into an opengl
|
||||||
|
// program and return it's index
|
||||||
|
static GLuint ren_compile_program(const char *vs_path, const char *fs_path)
|
||||||
|
{
|
||||||
|
GLuint gl_vertshader, gl_fragshader, prog;
|
||||||
|
|
||||||
|
if (!vs_path || !fs_path)
|
||||||
|
REN_RET(0, REN_INVAL)
|
||||||
|
|
||||||
|
char *str = NULL;
|
||||||
|
|
||||||
|
dump_file(vs_path, &str, NULL);
|
||||||
|
if (!str) REN_RET(0, REN_ERRNO)
|
||||||
|
gl_vertshader = shader_compile(str, GL_VERTEX_SHADER);
|
||||||
|
efree(str);
|
||||||
|
if (!gl_vertshader)
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
dump_file(fs_path, &str, NULL);
|
||||||
|
if (!str) REN_RET(0, REN_ERRNO)
|
||||||
|
gl_fragshader = shader_compile(str, GL_FRAGMENT_SHADER);
|
||||||
|
efree(str);
|
||||||
|
if (!gl_fragshader)
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
|
||||||
|
// create the main program object, it is an amalgamation of all shaders
|
||||||
|
prog = GL(glCreateProgram())
|
||||||
|
if (!prog) REN_RET(0, REN_PROGRAM)
|
||||||
|
|
||||||
|
// attach the shaders to the program (set which shaders are present)
|
||||||
|
GL(glAttachShader(prog, gl_vertshader))
|
||||||
|
GL(glAttachShader(prog, gl_fragshader))
|
||||||
|
// then link the program (basically the linking stage of the program)
|
||||||
|
GL(glLinkProgram(prog))
|
||||||
|
if (shader_link_error(prog))
|
||||||
|
REN_RET(0, REN_LINK)
|
||||||
|
|
||||||
|
// after linking the shaders can be detached and the source freed from
|
||||||
|
// memory since the program is ready to use
|
||||||
|
GL(glDetachShader(prog, gl_vertshader))
|
||||||
|
GL(glDetachShader(prog, gl_fragshader))
|
||||||
|
|
||||||
|
return prog;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
static GLuint ren_texturergb_2d(const char *buf, int w, int h, int upscale, int downscale)
|
||||||
|
{
|
||||||
|
GLuint t;
|
||||||
|
|
||||||
|
if (!buf || w <= 0 || h <= 0)
|
||||||
|
REN_RET(0, REN_INVAL)
|
||||||
|
|
||||||
|
GL(glGenTextures(1, &t))
|
||||||
|
if (!t) REN_RET(0, REN_TEXTURE)
|
||||||
|
|
||||||
|
GL(glBindTexture(GL_TEXTURE_2D, t))
|
||||||
|
GL(glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB, GL_UNSIGNED_BYTE, buf))
|
||||||
|
|
||||||
|
GL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT))
|
||||||
|
GL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT))
|
||||||
|
GL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, downscale))
|
||||||
|
GL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, upscale))
|
||||||
|
|
||||||
|
return t;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
static GLuint ren_texturergba_2d(const char *buf, int w, int h, int upscale, int downscale)
|
||||||
|
{
|
||||||
|
GLuint t;
|
||||||
|
|
||||||
|
if (!buf || w <= 0 || h <= 0)
|
||||||
|
REN_RET(0, REN_INVAL)
|
||||||
|
|
||||||
|
GL(glGenTextures(1, &t))
|
||||||
|
if (!t) REN_RET(0, REN_TEXTURE)
|
||||||
|
|
||||||
|
GL(glBindTexture(GL_TEXTURE_2D, t))
|
||||||
|
GL(glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, buf))
|
||||||
|
|
||||||
|
GL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT))
|
||||||
|
GL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT))
|
||||||
|
GL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, downscale))
|
||||||
|
GL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, upscale))
|
||||||
|
|
||||||
|
return t;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
static GLuint ren_texturer_2d(const char *buf, int w, int h, int upscale, int downscale)
|
||||||
|
{
|
||||||
|
GLuint t;
|
||||||
|
|
||||||
|
if (!buf || w <= 0 || h <= 0)
|
||||||
|
REN_RET(0, REN_INVAL)
|
||||||
|
|
||||||
|
GL(glGenTextures(1, &t))
|
||||||
|
if (!t) REN_RET(0, REN_TEXTURE)
|
||||||
|
|
||||||
|
GL(glBindTexture(GL_TEXTURE_2D, t))
|
||||||
|
GL(glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, w, h, 0, GL_RED, GL_UNSIGNED_BYTE, buf))
|
||||||
|
|
||||||
|
GL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT))
|
||||||
|
GL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT))
|
||||||
|
GL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, downscale))
|
||||||
|
GL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, upscale))
|
||||||
|
|
||||||
|
return t;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// FIXME: update only the newly generated character instead of the whole texture
|
||||||
|
static int update_font_texture(void)
|
||||||
|
{
|
||||||
|
GL(glTexSubImage2D(
|
||||||
|
ren.font_texture,
|
||||||
|
0, 0, 0,
|
||||||
|
ren.font->width,
|
||||||
|
ren.font->height,
|
||||||
|
GL_R,
|
||||||
|
GL_UNSIGNED_BYTE,
|
||||||
|
ren.font->atlas))
|
||||||
|
font_dump(ren.font, "./atlas.png");
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// TODO: push window size uniforms
|
||||||
|
int ren_init(SDL_Window *w)
|
||||||
|
{
|
||||||
|
if (!w)
|
||||||
|
REN_RET(-1, REN_INVAL)
|
||||||
|
ren.gl = SDL_GL_CreateContext(w);
|
||||||
|
if (!ren.gl)
|
||||||
|
REN_RET(-1, REN_CONTEXT)
|
||||||
|
|
||||||
|
// select some features
|
||||||
|
GL(glEnable(GL_BLEND))
|
||||||
|
GL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA))
|
||||||
|
GL(glDisable(GL_CULL_FACE))
|
||||||
|
GL(glDisable(GL_DEPTH_TEST))
|
||||||
|
GL(glEnable(GL_SCISSOR_TEST))
|
||||||
|
GL(glEnable(GL_TEXTURE_2D))
|
||||||
|
|
||||||
|
GLenum glew_err = glewInit();
|
||||||
|
if (glew_err != GLEW_OK)
|
||||||
|
REN_RET(glew_err, REN_GLEW);
|
||||||
|
|
||||||
|
ren.font = font_init();
|
||||||
|
if (!ren.font) REN_RET(-1, REN_FONT)
|
||||||
|
if (font_load(ren.font, FONT_PATH, 20)) REN_RET(-1, REN_FONT)
|
||||||
|
font_dump(ren.font, "./atlas.png");
|
||||||
|
|
||||||
|
ren.font_texture = ren_texturer_2d(
|
||||||
|
(const char *)ren.font->atlas,
|
||||||
|
ren.font->width,
|
||||||
|
ren.font->height,
|
||||||
|
GL_LINEAR, GL_LINEAR);
|
||||||
|
if (!ren.font_texture) return -1;
|
||||||
|
|
||||||
|
ren.font_prog = ren_compile_program(FONT_VERSHADER, FONT_FRAGSHADER);
|
||||||
|
if (!ren.font_prog) return -1;
|
||||||
|
|
||||||
|
ren.font_stack = vtstack_init();
|
||||||
|
ren.box_stack = vcstack_init();
|
||||||
|
|
||||||
|
// generate the font buffer object
|
||||||
|
GL(glGenBuffers(1, &ren.font_buffer))
|
||||||
|
if (!ren.font_buffer) REN_RET(-1, REN_BUFFER)
|
||||||
|
|
||||||
|
// create the uniforms
|
||||||
|
ren.viewsize_loc = GL(glGetUniformLocation(ren.font_prog, "viewsize"))
|
||||||
|
if (ren.viewsize_loc == -1) REN_RET(-1, REN_UNIFORM)
|
||||||
|
ren.texturesize_loc = GL(glGetUniformLocation(ren.font_prog, "texturesize"))
|
||||||
|
if (ren.texturesize_loc == -1) REN_RET(-1, REN_UNIFORM)
|
||||||
|
|
||||||
|
int width, height;
|
||||||
|
SDL_GetWindowSize(w, &width, &height);
|
||||||
|
ren_update_viewport(width, height);
|
||||||
|
GL(glClearColor(0.3f, 0.3f, 0.3f, 0.f))
|
||||||
|
GL(glClear(GL_COLOR_BUFFER_BIT))
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
static int ren_draw_font_stack(void)
|
||||||
|
{
|
||||||
|
GL(glUseProgram(ren.font_prog))
|
||||||
|
GL(glBindBuffer(GL_ARRAY_BUFFER, ren.font_buffer))
|
||||||
|
|
||||||
|
GL(glViewport(0, 0, ren.width, ren.height))
|
||||||
|
GL(glScissor(ren.s_x, ren.s_y, ren.s_w, ren.s_h))
|
||||||
|
GL(glUniform2i(ren.viewsize_loc, ren.width, ren.height))
|
||||||
|
GL(glUniform2i(ren.texturesize_loc, ren.font->width, ren.font->height))
|
||||||
|
|
||||||
|
GL(glEnableVertexAttribArray(REN_VERTEX_IDX))
|
||||||
|
GL(glEnableVertexAttribArray(REN_UV_IDX))
|
||||||
|
// when passing ints to glVertexAttribPointer they are automatically
|
||||||
|
// converted to floats
|
||||||
|
GL(glVertexAttribPointer(
|
||||||
|
REN_VERTEX_IDX,
|
||||||
|
2,
|
||||||
|
GL_INT,
|
||||||
|
GL_FALSE,
|
||||||
|
sizeof(struct v_text),
|
||||||
|
0))
|
||||||
|
GL(glVertexAttribPointer(
|
||||||
|
REN_UV_IDX,
|
||||||
|
2,
|
||||||
|
GL_INT,
|
||||||
|
GL_FALSE,
|
||||||
|
sizeof(struct v_text),
|
||||||
|
(void*)sizeof(vec2_i)))
|
||||||
|
// TODO: implement size and damage tracking on stacks
|
||||||
|
GL(glBufferData(
|
||||||
|
GL_ARRAY_BUFFER,
|
||||||
|
ren.font_stack.idx*sizeof(struct v_text),
|
||||||
|
ren.font_stack.items,
|
||||||
|
GL_DYNAMIC_DRAW))
|
||||||
|
GL(glDrawArrays(GL_TRIANGLES, 0, ren.font_stack.idx))
|
||||||
|
|
||||||
|
GL(glDisableVertexAttribArray(REN_VERTEX_IDX))
|
||||||
|
GL(glDisableVertexAttribArray(REN_UV_IDX))
|
||||||
|
GL(glBindBuffer(GL_ARRAY_BUFFER, 0))
|
||||||
|
GL(glUseProgram(0))
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
int ren_update_viewport(int w, int h)
|
||||||
|
{
|
||||||
|
ren.width = w;
|
||||||
|
ren.height = h;
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// TODO: add a scissor array in order to do less render calls
|
||||||
|
int ren_set_scissor(int x, int y, int w, int h)
|
||||||
|
{
|
||||||
|
ren.s_x = x;
|
||||||
|
ren.s_y = y;
|
||||||
|
ren.s_w = w;
|
||||||
|
ren.s_h = h;
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// TODO: implement font size
|
||||||
|
int ren_render_text(const char *str, int x, int y, int w, int h, int size)
|
||||||
|
{
|
||||||
|
// x4,y4 x3,y3
|
||||||
|
// +-------------+
|
||||||
|
// |(x,y) /|
|
||||||
|
// | / |
|
||||||
|
// | 2 / |
|
||||||
|
// | / |
|
||||||
|
// | / |
|
||||||
|
// | / 1 |
|
||||||
|
// |/ |
|
||||||
|
// +-------------+
|
||||||
|
// x1,y1 x2,y2
|
||||||
|
|
||||||
|
const struct font_glyph *g;
|
||||||
|
struct font_glyph c;
|
||||||
|
size_t ret, off;
|
||||||
|
uint_least32_t cp;
|
||||||
|
int updated, gx = x, gy = y;
|
||||||
|
struct v_text v;
|
||||||
|
for (off = 0; (ret = grapheme_decode_utf8(str+off, SIZE_MAX, &cp)) > 0 && cp != 0; off += ret) {
|
||||||
|
g = font_get_glyph_texture(ren.font, cp, &updated);
|
||||||
|
if (!g) REN_RET(-1, REN_FONT);
|
||||||
|
if (updated) {
|
||||||
|
if (update_font_texture())
|
||||||
|
REN_RET(-1, REN_TEXTURE);
|
||||||
|
}
|
||||||
|
c = *g;
|
||||||
|
printf("g: u=%d v=%d w=%d h=%d a=%d x=%d y=%d\n", c.u, c.v, c.w, c.h, c.a, c.x, c.y);
|
||||||
|
|
||||||
|
// x1,y1
|
||||||
|
v = (struct v_text){
|
||||||
|
.pos = { .x = gx+c.x, .y = gy+c.y+c.h },
|
||||||
|
.uv = { .u = c.u, .v = c.v+c.h },
|
||||||
|
};
|
||||||
|
vtstack_push(&ren.font_stack, &v);
|
||||||
|
// x2,y2
|
||||||
|
v = (struct v_text){
|
||||||
|
.pos = { .x = gx+c.x+c.w, .y = gy+c.y+c.h },
|
||||||
|
.uv = { .u = c.u+c.w, .v = c.v+c.h },
|
||||||
|
};
|
||||||
|
vtstack_push(&ren.font_stack, &v);
|
||||||
|
// x3,y3
|
||||||
|
v = (struct v_text){
|
||||||
|
.pos = { .x = gx+c.x+c.w, .y = gy+c.y },
|
||||||
|
.uv = { .u = c.u+c.w, .v = c.v },
|
||||||
|
};
|
||||||
|
vtstack_push(&ren.font_stack, &v);
|
||||||
|
vtstack_push(&ren.font_stack, &v);
|
||||||
|
// x4,y4
|
||||||
|
v = (struct v_text){
|
||||||
|
.pos = { .x = gx+c.x, .y = gy+c.y },
|
||||||
|
.uv = { .u = c.u, .v = c.v },
|
||||||
|
};
|
||||||
|
vtstack_push(&ren.font_stack, &v);
|
||||||
|
// x1,y1
|
||||||
|
v = (struct v_text){
|
||||||
|
.pos = { .x = gx+c.x, .y = gy+c.y+c.h },
|
||||||
|
.uv = { .u = c.u, .v = c.v+c.h },
|
||||||
|
};
|
||||||
|
vtstack_push(&ren.font_stack, &v);
|
||||||
|
|
||||||
|
// TODO: possible kerning needs to be applied here
|
||||||
|
// FIXME: advance is too large
|
||||||
|
//gx += c.w + c.a;
|
||||||
|
gx += c.w + c.x + 1;
|
||||||
|
if (cp == '\n')
|
||||||
|
gy += ren.font->glyph_max_h;
|
||||||
|
// TODO: encode and/or store line height
|
||||||
|
}
|
||||||
|
|
||||||
|
// FIXME: here we are doing one draw call for string of text which is
|
||||||
|
// inefficient but is simpler and allows for individual scissors
|
||||||
|
ren_set_scissor(x, y, w, h);
|
||||||
|
ren_draw_font_stack();
|
||||||
|
vtstack_clear(&ren.font_stack);
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
int ren_free(void)
|
||||||
|
{
|
||||||
|
GL(glUseProgram(0))
|
||||||
|
GL(glBindBuffer(GL_ARRAY_BUFFER, 0))
|
||||||
|
GL(glDeleteTextures(1, &ren.font_texture))
|
||||||
|
GL(glDeleteBuffers(1, &ren.font_buffer))
|
||||||
|
SDL_GL_DeleteContext(ren.gl);
|
||||||
|
vtstack_free(&ren.font_stack);
|
||||||
|
vcstack_free(&ren.box_stack);
|
||||||
|
font_free(ren.font);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
47
text_rendering/ren.h
Normal file
47
text_rendering/ren.h
Normal file
@ -0,0 +1,47 @@
|
|||||||
|
#ifndef _RENDERER_H
|
||||||
|
#define _RENDERER_H
|
||||||
|
|
||||||
|
#include <SDL2/SDL.h>
|
||||||
|
|
||||||
|
|
||||||
|
#define FONT_PATH "./monospace.ttf"
|
||||||
|
#define FONT_VERSHADER "./font_vertshader.glsl"
|
||||||
|
#define FONT_FRAGSHADER "./font_fragshader.glsl"
|
||||||
|
#define REN_VERTEX_IDX 0
|
||||||
|
#define REN_UV_IDX 1
|
||||||
|
#define REN_COLOR_IDX 2
|
||||||
|
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
union { int x, u; };
|
||||||
|
union { int y, v; };
|
||||||
|
} vec2_i;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
union { int x, r; };
|
||||||
|
union { int y, g; };
|
||||||
|
union { int z, b; };
|
||||||
|
union { int w, a; };
|
||||||
|
} vec4_i;
|
||||||
|
|
||||||
|
// textured vertex
|
||||||
|
struct v_text {
|
||||||
|
vec2_i pos;
|
||||||
|
vec2_i uv;
|
||||||
|
};
|
||||||
|
|
||||||
|
// colored vertex
|
||||||
|
struct v_col {
|
||||||
|
vec2_i pos;
|
||||||
|
vec2_i col;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
int ren_init(SDL_Window *sdl_window);
|
||||||
|
int ren_free(void);
|
||||||
|
const char * ren_strerror(void);
|
||||||
|
int ren_update_viewport(int w, int h);
|
||||||
|
int ren_render_text(const char *str, int x, int y, int w, int h, int size);
|
||||||
|
|
||||||
|
|
||||||
|
#endif
|
@ -1,61 +1,72 @@
|
|||||||
#ifdef _STACK_TYPE
|
#ifndef _STACK_GENERIC_H
|
||||||
#ifdef _STACK_NAME
|
#define _STACK_GENERIC_H
|
||||||
|
|
||||||
|
|
||||||
#ifndef _STACK_REALLOC
|
#define STACK_STEP 8
|
||||||
#define _STACK_REALLOC(p, s) realloc(p,s)
|
|
||||||
#endif
|
|
||||||
#ifndef _STACK_MEMSET
|
|
||||||
#define _STACK_MEMSET(p, c, s) memset(p,c,s)
|
|
||||||
#endif
|
|
||||||
#ifndef _STACK_STEP
|
|
||||||
#define _STACK_STEP 8
|
|
||||||
#endif
|
|
||||||
#ifndef _STACK_CAT
|
|
||||||
#define _STACK_CAT_I(a,b) a ## b
|
|
||||||
#define _STACK_CAT(a,b) _STACK_CAT_I(a,b)
|
|
||||||
#endif
|
|
||||||
|
|
||||||
|
|
||||||
// TODO: add a rolling hash
|
// TODO: add a rolling hash
|
||||||
struct _STACK_NAME {
|
#define STACK_DECL(stackname, type) \
|
||||||
_STACK_TYPE *items;
|
struct stackname { \
|
||||||
int size, idx;
|
type *items; \
|
||||||
};
|
int size, idx; \
|
||||||
|
}; \
|
||||||
|
\
|
||||||
int _STACK_CAT(stack_grow_,_STACK_NAME)(struct _STACK_NAME *stack, int step)
|
\
|
||||||
{
|
struct stackname stackname##_init(void) { return (struct stackname){0}; } \
|
||||||
if (!stack)
|
\
|
||||||
return -1;
|
\
|
||||||
stack->items = _STACK_REALLOC(stack->items, (stack->size+step)*sizeof(_STACK_TYPE));
|
int stackname##_grow(struct stackname *stack, int step) \
|
||||||
if(!stack->items)
|
{ \
|
||||||
return -1;
|
if (!stack) \
|
||||||
_STACK_MEMSET(&(stack->items[stack->size]), 0, step*sizeof(*(stack->items)));
|
return -1; \
|
||||||
stack->size += step;
|
stack->items = realloc(stack->items, (stack->size+step)*sizeof(type)); \
|
||||||
return 0;
|
if(!stack->items) \
|
||||||
}
|
return -1; \
|
||||||
|
memset(&(stack->items[stack->size]), 0, step*sizeof(*(stack->items))); \
|
||||||
|
stack->size += step; \
|
||||||
int _STACK_CAT(stack_push_,_STACK_NAME)(struct _STACK_NAME *stack, _STACK_TYPE *e)
|
return 0; \
|
||||||
{
|
} \
|
||||||
if (!stack || !e)
|
\
|
||||||
return -1;
|
\
|
||||||
if (stack->idx >= stack->size)
|
int stackname##_push(struct stackname *stack, type *e) \
|
||||||
if (_STACK_CAT(stack_grow_,_STACK_NAME)(stack, _STACK_STEP))
|
{ \
|
||||||
return -1;
|
if (!stack || !e) \
|
||||||
stack->items[stack->idx++] = *e;
|
return -1; \
|
||||||
return 0;
|
if (stack->idx >= stack->size) \
|
||||||
}
|
if (stackname##_grow(stack, STACK_STEP)) \
|
||||||
|
return -1; \
|
||||||
|
stack->items[stack->idx++] = *e; \
|
||||||
int _STACK_CAT(stack_clear_,_STACK_NAME)(struct _STACK_NAME *stack)
|
return 0; \
|
||||||
{
|
} \
|
||||||
if (!stack)
|
\
|
||||||
return -1;
|
\
|
||||||
stack->idx = 0;
|
type stackname##_pop(struct stackname *stack) \
|
||||||
}
|
{ \
|
||||||
|
if (!stack || stack->idx == 0 || stack->size == 0) \
|
||||||
|
return (type){0}; \
|
||||||
|
return stack->items[stack->idx--]; \
|
||||||
|
} \
|
||||||
|
\
|
||||||
|
\
|
||||||
|
int stackname##_clear(struct stackname *stack) \
|
||||||
|
{ \
|
||||||
|
if (!stack) \
|
||||||
|
return -1; \
|
||||||
|
stack->idx = 0; \
|
||||||
|
return 0; \
|
||||||
|
} \
|
||||||
|
\
|
||||||
|
\
|
||||||
|
int stackname##_free(struct stackname *stack) \
|
||||||
|
{ \
|
||||||
|
if (stack) { \
|
||||||
|
stackname##_clear(stack); \
|
||||||
|
if (stack->items) \
|
||||||
|
free(stack->items); \
|
||||||
|
} \
|
||||||
|
return 0; \
|
||||||
|
} \
|
||||||
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
#endif
|
|
||||||
|
Binary file not shown.
@ -4,6 +4,7 @@
|
|||||||
|
|
||||||
#include <stdlib.h>
|
#include <stdlib.h>
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
|
#include <string.h>
|
||||||
#include <unistd.h>
|
#include <unistd.h>
|
||||||
#include <errno.h>
|
#include <errno.h>
|
||||||
#include <err.h>
|
#include <err.h>
|
||||||
@ -65,7 +66,7 @@ void map_file(const unsigned char **str, int *size, const char *path)
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void dump_file(const char *path, unsigned char **buf, int *buf_len)
|
void dump_file(const char *path, char **buf, int *buf_len)
|
||||||
{
|
{
|
||||||
if (!path) {
|
if (!path) {
|
||||||
errno = EINVAL;
|
errno = EINVAL;
|
||||||
@ -75,10 +76,9 @@ void dump_file(const char *path, unsigned char **buf, int *buf_len)
|
|||||||
errno = EINVAL;
|
errno = EINVAL;
|
||||||
err(EXIT_FAILURE, "No buffer specified");
|
err(EXIT_FAILURE, "No buffer specified");
|
||||||
}
|
}
|
||||||
if (!buf_len) {
|
int m = 0;
|
||||||
errno = EINVAL;
|
if (!buf_len)
|
||||||
err(EXIT_FAILURE, "Nowhere to store buffer size");
|
buf_len = &m;
|
||||||
}
|
|
||||||
FILE *fp = fopen(path, "r");
|
FILE *fp = fopen(path, "r");
|
||||||
if (!fp)
|
if (!fp)
|
||||||
err(EXIT_FAILURE, "Cannot open file %s", path);
|
err(EXIT_FAILURE, "Cannot open file %s", path);
|
||||||
@ -86,7 +86,8 @@ void dump_file(const char *path, unsigned char **buf, int *buf_len)
|
|||||||
rewind(fp);
|
rewind(fp);
|
||||||
if (*buf_len == (off_t)-1)
|
if (*buf_len == (off_t)-1)
|
||||||
err(EXIT_FAILURE, "lseek() failed");
|
err(EXIT_FAILURE, "lseek() failed");
|
||||||
*buf = emalloc(*buf_len);
|
*buf = emalloc(*buf_len+1);
|
||||||
|
memset(*buf, 0, *buf_len+1);
|
||||||
int ret = fread(*buf, 1, *buf_len, fp);
|
int ret = fread(*buf, 1, *buf_len, fp);
|
||||||
if (ret != *buf_len)
|
if (ret != *buf_len)
|
||||||
err(EXIT_FAILURE, "fread() returned short %s", ferror(fp) ? "stream error" : feof(fp) ? "EOF reached" : "unknown error");
|
err(EXIT_FAILURE, "fread() returned short %s", ferror(fp) ? "stream error" : feof(fp) ? "EOF reached" : "unknown error");
|
||||||
|
@ -10,7 +10,7 @@ void * ecalloc(unsigned long int nmemb, unsigned long int size);
|
|||||||
void efree(void *ptr);
|
void efree(void *ptr);
|
||||||
|
|
||||||
void map_file(const unsigned char **str, int *size, const char *path);
|
void map_file(const unsigned char **str, int *size, const char *path);
|
||||||
void dump_file(const char *path, unsigned char **buf, int *buf_len);
|
void dump_file(const char *path, char **buf, int *buf_len);
|
||||||
|
|
||||||
void print_byte(unsigned char byte);
|
void print_byte(unsigned char byte);
|
||||||
|
|
||||||
|
Loading…
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Reference in New Issue
Block a user