idk cache I guess

master
Alessandro Mauri 1 year ago
parent dcce0ed11b
commit e80d426872
Signed by: alema
GPG Key ID: 2B7BF9531FF03BE8
  1. BIN
      text_rendering/atlas.png
  2. 21
      text_rendering/cache.c
  3. 154
      text_rendering/font.c
  4. 36
      text_rendering/font.h
  5. 14
      text_rendering/font_fragshader.glsl
  6. 20
      text_rendering/font_vertshader.glsl
  7. 10
      text_rendering/main.c
  8. 3
      text_rendering/msdf_c/.gitignore
  9. 27
      text_rendering/msdf_c/Readme.md
  10. 4
      text_rendering/msdf_c/msdf.c
  11. 1395
      text_rendering/msdf_c/msdf.h
  12. BIN
      text_rendering/msdf_c/sample/fonts/Roboto-Regular.ttf
  13. 201
      text_rendering/msdf_c/sample/fonts/RobotoLicense.txt
  14. BIN
      text_rendering/msdf_c/sample/sample
  15. 210
      text_rendering/msdf_c/sample/sample.c
  16. BIN
      text_rendering/msdf_c/sample/sdf.png
  17. 1724
      text_rendering/msdf_c/sample/stb_image_write.h
  18. 110
      text_rendering/msdf_c/sample/svpng.h
  19. 63
      text_rendering/ren.c
  20. 1
      text_rendering/ren.h
  21. 2
      text_rendering/stb_truetype.h
  22. BIN
      text_rendering/test

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@ -16,13 +16,14 @@ static struct hm_ref *hash_table;
static struct font_glyph cache_array[CACHE_SIZE] = {0};
// bitmap size is aligned to word
#define _BSIZE ((CACHE_SIZE+0x3f)&(~0x3f))
// 2^6 == 64 bits, number of bits in a uint64_t
#define _BSIZE (((CACHE_SIZE+0x3f)&(~0x3f))>>6)
static uint64_t bitmap[_BSIZE] = {0};
// bitmap operations
#define B_RESET() memset(bitmap, 0, _BSIZE*sizeof(uint64_t))
#define B_SET(x) bitmap[(x)/_BSIZE] |= 1<<((x)%_BSIZE)
#define B_TEST(x) (bitmap[(x)/_BSIZE]&(1<<((x)%_BSIZE)))
#define B_RESET() for (int i = 0; i < _BSIZE; bitmap[i++] = 0);
#define B_SET(x) bitmap[(x)>>6] |= (uint64_t)1<<((x)%64)
#define B_TEST(x) (bitmap[(x)>>6]&((uint64_t)1<<((x)%64)))
// reset the bitmap every n cycles
#define NCYCLES (CACHE_SIZE/2)
@ -71,6 +72,18 @@ unsigned int cache_get(void)
// find an open spot in the cache
// TODO: use __builtin_clz to speed this up
for (; x < CACHE_SIZE; x++) {
//printf("testing spot %d\n", x);
//print_byte(bitmap[0]>>56);
//print_byte(bitmap[0]>>48);
//print_byte(bitmap[0]>>40);
//print_byte(bitmap[0]>>32);
//print_byte(bitmap[0]>>24);
//print_byte(bitmap[0]>>16);
//print_byte(bitmap[0]>>8);
//print_byte(bitmap[0]);
//printf("%lx", bitmap[i]);
//printf("\n");
if (!B_TEST(x))
break;
}

@ -1,42 +1,31 @@
#define _POSIX_C_SOURCE 200809l
#define STB_TRUETYPE_IMPLEMENTATION
#define STBTT_STATIC
#define MSDF_IMPLEMENTATION
#define STB_IMAGE_WRITE_IMPLEMENTATION
#include <grapheme.h>
#include <assert.h>
#include "font.h"
#include "msdf_c/stb_truetype.h"
#include "msdf_c/msdf.h"
#include "stb_truetype.h"
#include "stb_image_write.h"
#include "util.h"
#include "cache.h"
#define UTF8(c) (c&0x80)
#define BDEPTH 3
#define BDEPTH 1
#define BORDER 4
// Generates a cached atlas of font glyphs encoded usign a signed distance field
// https://www.youtube.com/watch?v=1b5hIMqz_wM
// https://github.com/pjako/msdf_c
// this way the texture atlas for the font will be bigger but we save up the space
// needed for rendering the font in multiple sizes
// as of now only monospaced fonts work correctly since no kerning information is stored
const unsigned int glyph_w = 32;
const unsigned int glyph_h = 32;
// FIXME: as of now only monospaced fonts work correctly since no kerning information
// is stored
struct priv {
stbtt_fontinfo stb;
msdf_AllocCtx ctx;
msdf_Result msdf;
float scale;
int baseline;
unsigned char *bitmap;
};
#define PRIV(x) ((struct priv *)x->priv)
@ -56,8 +45,9 @@ struct font_atlas * font_init(void)
}
// loads a font into memory, storing all the ASCII characters in the atlas
int font_load(struct font_atlas *atlas, const char *path)
// loads a font into memory, storing all the ASCII characters in the atlas, each font
// atlas structure holds glyphs of a specific size
int font_load(struct font_atlas *atlas, const char *path, int size)
{
if (!atlas || !path)
return -1;
@ -69,23 +59,24 @@ int font_load(struct font_atlas *atlas, const char *path)
err = stbtt_InitFont(&(PRIV(atlas)->stb), (unsigned char *)atlas->file, 0);
ERROR(err == 0, -1);
PRIV(atlas)->scale = stbtt_ScaleForPixelHeight(&(PRIV(atlas)->stb), glyph_h);
//int ascent, descent, linegap, baseline;
//int x0,y0,x1,y1;
//stbtt_GetFontVMetrics(&(PRIV(atlas)->stb), &ascent, &descent, &linegap);
//stbtt_GetFontBoundingBox(&(PRIV(atlas)->stb), &x0, &y0, &x1, &y1);
//baseline = PRIV(atlas)->scale * -y0;
//atlas->glyph_max_w = (PRIV(atlas)->scale*x1) - (PRIV(atlas)->scale*x0);
//atlas->glyph_max_h = (baseline+PRIV(atlas)->scale*y1) - (baseline+PRIV(atlas)->scale*y0);
//atlas->atlas = emalloc(atlas->glyph_max_w*atlas->glyph_max_h*CACHE_SIZE);
atlas->atlas = emalloc(CACHE_SIZE*BDEPTH*glyph_h*glyph_w);
memset(atlas->atlas, 0, CACHE_SIZE*BDEPTH*glyph_h*glyph_w);
int ascent, descent, linegap, baseline;
int x0,y0,x1,y1;
float scale;
scale = stbtt_ScaleForPixelHeight(&(PRIV(atlas)->stb), size);
stbtt_GetFontVMetrics(&(PRIV(atlas)->stb), &ascent, &descent, &linegap);
stbtt_GetFontBoundingBox(&(PRIV(atlas)->stb), &x0, &y0, &x1, &y1);
baseline = scale * -y0;
atlas->glyph_max_w = (scale*x1) - (scale*x0);
atlas->glyph_max_h = (baseline+scale*y1) - (baseline+scale*y0);
atlas->atlas = emalloc(CACHE_SIZE*BDEPTH*atlas->glyph_max_w*atlas->glyph_max_h);
memset(atlas->atlas, 0, CACHE_SIZE*BDEPTH*atlas->glyph_max_w*atlas->glyph_max_h);
PRIV(atlas)->baseline = atlas->glyph_max_h - baseline;
PRIV(atlas)->scale = scale;
PRIV(atlas)->bitmap = emalloc(BDEPTH*atlas->glyph_max_w*atlas->glyph_max_h);
// FIXME: make this a square atlas
atlas->width = glyph_w*CACHE_SIZE/4;
atlas->height = glyph_h*4;
PRIV(atlas)->ctx = (msdf_AllocCtx){_emalloc, _efree, NULL};
atlas->width = atlas->glyph_max_w*CACHE_SIZE/4;
atlas->height = atlas->glyph_max_h*4;
atlas->size = size;
cache_init();
@ -103,6 +94,7 @@ int font_free(struct font_atlas *atlas)
{
efree(atlas->atlas);
efree(atlas->file);
efree(PRIV(atlas)->bitmap);
efree(atlas->priv);
efree(atlas);
cache_destroy();
@ -127,73 +119,65 @@ const struct font_glyph * font_get_glyph_texture(struct font_atlas *atlas, unsig
// generate the sdf and put it into the cache
// TODO: generate the whole block at once
int idx = stbtt_FindGlyphIndex(&PRIV(atlas)->stb, code);
// FIXME: what happens if I change the range?
int err;
err = msdf_genGlyph(&PRIV(atlas)->msdf,
int x0,y0,x1,y1,gw,gh,l,off_x,off_y,adv;
stbtt_GetGlyphBitmapBoxSubpixel(
&PRIV(atlas)->stb,
idx,
BORDER,
PRIV(atlas)->scale,
2.0f/glyph_h,
&PRIV(atlas)->ctx);
// msdf_genGlyph returns 0 only when there are no contours, so only for
// whitespace and such, for those insert a zero uv map into the cache
// FIXME: this is a waste of space
if (!err) {
PRIV(atlas)->msdf.width = 0;
PRIV(atlas)->msdf.height = 0;
}
PRIV(atlas)->scale,
0,0,
&x0,&y0,
&x1, &y1);
gw = x1 - x0;
gh = y1 - y0;
stbtt_GetGlyphHMetrics(&PRIV(atlas)->stb, idx, &adv, &l);
adv *= PRIV(atlas)->scale;
off_x = PRIV(atlas)->scale*l;
off_y = atlas->glyph_max_h+y0;
stbtt_MakeGlyphBitmapSubpixel(
&PRIV(atlas)->stb,
PRIV(atlas)->bitmap,
atlas->glyph_max_w,
atlas->glyph_max_h,
atlas->glyph_max_w,
PRIV(atlas)->scale,
PRIV(atlas)->scale,
0, 0,
idx);
// TODO: bounds check usign atlas height
// TODO: clear spot area in the atlas before writing on it
unsigned int spot = cache_get();
unsigned int oy = (glyph_h * spot) / atlas->width;
unsigned int ox = (glyph_h * spot) % atlas->height;
unsigned int oy = ((atlas->glyph_max_w * spot) / atlas->width) * atlas->glyph_max_h;
unsigned int ox = (atlas->glyph_max_w * spot) % atlas->width;
unsigned int w = atlas->width;
// sum magic shit
struct {unsigned char r,g,b;} *a = (void *)atlas->atlas;
msdf_Result *res = &PRIV(atlas)->msdf;
float s = glyph_h;
float tw = ((s * 0.7f) + s) / (s * 2.0f);
float ta = tw - 0.5f;
float ts = 0.5 - ta / 2;
float te = ts + ta;
#define NORMALIZE(x) x = x > ts ? (x > te ? 1.0f : (x-ts)/ta+0.0f) : (0.0f)
for (int y = 0; y < res->height; y++) {
int yPos = res->width * 3 * y;
for (int x = 0; x < res->width; x++) {
int i = yPos + (x * 3);
float r = res->rgb[i+0];
float g = res->rgb[i+1];
float b = res->rgb[i+2];
r = (r + s) / (s * 2.0f);
g = (g + s) / (s * 2.0f);
b = (b + s) / (s * 2.0f);
NORMALIZE(r);
NORMALIZE(g);
NORMALIZE(b);
a[(oy+y)*w + (ox+x)].r = r * 255.0f; // (r > 0.5f) ? 255.0f : r * 255.0f;
a[(oy+y)*w + (ox+x)].g = g * 255.0f; // (g > 0.5f) ? 255.0f : g * 255.0f;
a[(oy+y)*w + (ox+x)].b = b * 255.0f; // (b > 0.5f) ? 255.0f : b * 255.0f;
unsigned char *a = (void *)atlas->atlas;
//printf("max:%d %d spot:%d : %d %d %d %d\n", atlas->glyph_max_w, atlas->glyph_max_h, spot, ox, oy, off_x, off_y);
for (int y = 0; y < gh; y++) {
for (int x = 0; x < gw; x++) {
int c, r;
r = (oy+y)*w;
c = ox+x;
a[r+c] = PRIV(atlas)->bitmap[y*atlas->glyph_max_w+x];
}
}
// FIXME: get the advance
struct font_glyph g = {
.codepoint = code,
.u = ox,
.v = oy,
.w = res->width,
.h = res->height,
.w = gw,
.h = gh,
.x = off_x,
.y = off_y,
.a = adv,
};
const struct font_glyph *ret = cache_insert(&g, spot);
efree(PRIV(atlas)->msdf.rgb);
return ret;
}

@ -4,29 +4,35 @@
/* width and height of a glyph contain the kering advance
* (u,v)
* +----------*---+ -
* | .ii. | | ^
* | @@@@@@. |<->| |
* | V@Mio@@o |adv| |
* | :i. V@V | | |
* | :oM@@M | | |
* | :@@@MM@M | | |
* | @@o o@M | | |
* |:@@. M@M | | |
* | @@@o@@@@ | | |
* | :M@@V:@@.| | v
* +----------*---+ -
* +-------------*---+ -
* | ^ | | ^
* | |oy | | |
* | v | | |
* | .ii. | | |
* | @@@@@@. |<->| |
* | V@Mio@@o |adv| |
* | :i. V@V | | |
* | :oM@@M | | |
* | :@@@MM@M | | |
* | @@o o@M | | |
* |<->:@@. M@M | | |
* |ox @@@o@@@@ | | |
* | :M@@V:@@.| | v
* +-------------*---+ -
* |<------------->|
* w
*/
// TODO: the advance isn't unique for every pair of characters
struct font_glyph {
unsigned int codepoint;
unsigned int u, v, w, h;
unsigned int u, v, w, h, a, x, y;
};
struct font_atlas {
unsigned int glyphs, width, height;
unsigned int width, height;
unsigned char *atlas;
unsigned int glyph_max_w, glyph_max_h;
int size;
int file_size;
char *file;
void *priv;
@ -34,7 +40,7 @@ struct font_atlas {
struct font_atlas * font_init(void);
int font_load(struct font_atlas *atlas, const char *path);
int font_load(struct font_atlas *atlas, const char *path, int size);
int font_free(struct font_atlas *atlas);
const struct font_glyph * font_get_glyph_texture(struct font_atlas *atlas, unsigned int code, int *updated);
void font_dump(const struct font_atlas *atlas, const char *path);

@ -0,0 +1,14 @@
#version 330
// viewsize.x = viewport width in pixels; viewsize.y = viewport height in pixels
uniform vec2 viewsize;
// texture uv coordinate in texture space
in vec2 texture_coord;
uniform sampler2D texture_sampler;
out vec4 color;
void main()
{
color = mix(vec4(0.0f,0.0f,0.0f,1.0f), vec4(1.0f,1.0f,1.0f,1.0f), texture(texture_sampler, texture_coord)) + vec4(1.0f,0.0f,0.0f,1.0f);
}

@ -0,0 +1,20 @@
#version 330 core
// viewsize.x = viewport width in pixels; viewsize.y = viewport height in pixels
uniform vec2 viewsize;
// both position and and uv are in pixels
layout(location = 0) in vec2 position;
layout(location = 1) in vec2 uv;
out vec2 texture_coord;
void main()
{
vec4 pos = vec4(position.x, position.y, 0.0f, 1.0f);
vec2 v = viewsize / 2;
pos.xy = (pos.xy - v) / v;
gl_Position = pos;
texture_coord = uv / viewsize;
}

@ -1,3 +1,5 @@
#include <SDL2/SDL.h>
#include <SDL2/SDL_events.h>
#include <stdlib.h>
#include <stdio.h>
@ -22,9 +24,15 @@ int main(void)
ren_render_text("ciao mamma", 100, 100, 100, 100, 12);
SDL_GL_SwapWindow(win);
while(1);
SDL_Event e;
while(1) {
SDL_WaitEvent(&e);
if (e.type == SDL_QUIT)
break;
}
ren_free();
SDL_DestroyWindow(win);
SDL_Quit();
return 0;
}

@ -1,3 +0,0 @@
build
.vscode
.DS_Store

@ -1,27 +0,0 @@
# msdf_c 0.1
A pure C99 multi-channel signed distance field generator. Handles MSDF bitmap
Generation from given ttf/otf font (outlines).
Single Header STB-style library
---
[This library is my take on improving msdf-c with some fixes and improving its API](https://github.com/solenum/msdf-c)
[Based on the C++ implementation by Viktor Chlumský.](https://github.com/Chlumsky/msdfgen)
~~~
// example fragment shader
// scale is render_width/glyph_width
// render_width being the width of each rendered glyph
float median(float r, float g, float b) {
return max(min(r, g), min(max(r, g), b));
}
void main()
{
vec3 sample = texture(u_texture, uv).rgb;
float dist = scale * (median(sample.r, sample.g, sample.b) - 0.5);
float o = clamp(dist + 0.5, 0.0, 1.0);
color = vec4(vec3(1.0), o);
}
~~~

@ -1,4 +0,0 @@
#define STB_TRUETYPE_IMPLEMENTATION
#include "stb_truetype.h"
#define MSDF_IMPLEMENTATION
#include "msdf.h"

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@ -1,201 +0,0 @@
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Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

@ -1,210 +0,0 @@
//#include "svpng.h"
#define STB_IMAGE_WRITE_IMPLEMENTATION
#include "stb_image_write.h"
#define STB_TRUETYPE_IMPLEMENTATION
#include "../stb_truetype.h"
#define MSDF_IMPLEMENTATION
#include "../msdf.h"
#include "stdio.h"
#ifndef SAMPLE_ROOT
#define SAMPLE_ROOT ""
#endif
typedef struct Range {
void* content;
size_t size;
} Range;
Range g_fileRead(const char* fileName) {
Range range = {NULL, 0};
FILE* fileHandle = fopen(fileName, "rb");
if (fileHandle == NULL) {
assert(!"File not fount");
return range;
}
fseek(fileHandle, 0, SEEK_END); // seek to end of file
size_t size = ftell(fileHandle); // get current file pointer
fseek(fileHandle, 0, SEEK_SET); // seek back to beginning of file
if (size == 0) {
assert(!"File size zero");
return range;
}
void* mem = malloc(size);
size_t readSize = fread(mem, 1, size, fileHandle);
if (readSize == size) {
range.content = mem;
range.size = size;
} else {
free(mem);
}
fclose(fileHandle);
return range;
}
static void* g_alloc(size_t size, void* ctx) {
return malloc(size);
}
static void g_free(void* ptr, void* ctx) {
return free(ptr);
}
float g_min(float a, float b) {
return a > b ? b : a;
}
float g_max(float a, float b) {
return a > b ? a : b;
}
float g_clamp(float val, float min, float max) {
return g_min(g_max(val, min), max);
}
float g_median(float r, float g, float b) {
return g_max(g_min(r, g), g_min(g_max(r, g), b));
}
float g_map(float min, float max, float v) {
return (v - min) / (max - min);
}
int main() {
stbtt_fontinfo stbttInfo;
Range fontFile = g_fileRead("./fonts/Roboto-Regular.ttf");
if (fontFile.content == NULL) {
assert(!"could not load font from disk");
return 1;
}
if (!stbtt_InitFont(&stbttInfo, fontFile.content, stbtt_GetFontOffsetForIndex(fontFile.content, 0))) {
assert(!"Couldn't parse font");
return 1;
}
int ascent, descent;
stbtt_GetFontVMetrics(&stbttInfo, &ascent, &descent, 0);
int borderSize = 4;
int genSize = 32+borderSize;
float genScale = stbtt_ScaleForPixelHeight(&stbttInfo, genSize);
// int glyph = 0x00e8; // è
int glyph = 0x069D;
int glyphIdx = stbtt_FindGlyphIndex(&stbttInfo, glyph);
msdf_AllocCtx allocCtx = {g_alloc, g_free, NULL};
printf("bruh\n");
msdf_Result result;
int success = msdf_genGlyph(&result, &stbttInfo, glyphIdx, borderSize, genScale, 2.0f / genSize, &allocCtx);
if (success == 0) {
assert(!"Failed to generate msdf glyph");
return 1;
}
printf("bruh\n");
// FILE* fp = fopen(SAMPLE_ROOT "/sdf.png", "wb");
uint8_t* pixels = malloc(sizeof(uint8_t) * result.width * result.height * 3);
float scale = genSize;
float maxValue = 1.0 * (scale);
float transistionWidth = ((((((float) genSize) * 0.7f) + scale) / (scale * 2.0f)));
float transistionAbs = (transistionWidth - 0.5);
float transistStart = 0.5 - transistionAbs / 2;
float transistEnd = transistStart + transistionAbs;
//float ff = expf(0.01);
for (int y = 0; y < result.height; y++) {
int yPos = result.width * 3 * y;
uint8_t* pixelRow = pixels + (y * result.width * 3);
for (int x = 0; x < result.width; x++) {
int indexSdf = yPos + (x * 3);
float r = result.rgb[indexSdf + 0];
float g = result.rgb[indexSdf + 1];
float b = result.rgb[indexSdf + 2];
r = ((((r) + scale) / (scale * 2.0f)));
g = ((((g) + scale) / (scale * 2.0f)));
b = ((((b) + scale) / (scale * 2.0f)));
if (r > transistStart) {
if (r > (transistEnd)) {
r = 1.0f;
} else {
r = 0.0f + (r - transistStart) / (transistionAbs);
}
} else {
r = 0.0f;
}
if (g > transistStart) {
if (g > (transistEnd)) {
g = 1.0f;
} else {
g = 0.0f + (g - transistStart) / (transistionAbs);
}
} else {
g = 0.0f;
}
if (b > transistStart) {
if (b > (transistEnd)) {
b = 1.0f;
} else {
b = 0.0f + (b - transistStart) / (transistionAbs);
}
} else {
b = 0.0f;
}
pixelRow[x * 3 + 0] = r * 255.0f; // (r > 0.5f) ? 255.0f : r * 255.0f;
pixelRow[x * 3 + 1] = g * 255.0f; // (g > 0.5f) ? 255.0f : g * 255.0f;
pixelRow[x * 3 + 2] = b * 255.0f; // (b > 0.5f) ? 255.0f : b * 255.0f;
}
}
// printf("bruh\n");
//
// svpng(fp, result.width, result.height, pixels, 0);
stbi_write_png("./sdf.png", result.width, result.height, 3, pixels, 3*result.width);
// fclose(fp);
// apply sdf
//
// FILE* finalImage = fopen(SAMPLE_ROOT "/final.png", "wb");
//
// uint8_t* rgbaFinal = malloc(sizeof(uint8_t) * result.width * result.height * 4);
//
// for (int y = 0; y < result.height; y++) {
// uint8_t* pixelRow = pixels + (y * result.width * 3);
// uint8_t* rgbaFinalRow = rgbaFinal + (y * result.width * 4);
// for (int x = 0; x < result.width; x++) {
// float r = ((float)pixelRow[x * 3 + 0]) / 255.0f;// = r * 255.0f; // (r > 0.5f) ? 255.0f : r * 255.0f;
// float g = ((float)pixelRow[x * 3 + 1]) / 255.0f;// = g * 255.0f; // (g > 0.5f) ? 255.0f : g * 255.0f;
// float b = ((float)pixelRow[x * 3 + 2]) / 255.0f;// = b * 255.0f; // (b > 0.5f) ? 255.0f : b * 255.0f;
// float dist = g_median(r, g, b);
// float opacity = g_clamp(dist - 0.5f, 0, 1) * 2.0f;
// rgbaFinalRow[x * 4 + 0] = 0;//255.0f;
// rgbaFinalRow[x * 4 + 1] = 0;//255.0f;
// rgbaFinalRow[x * 4 + 2] = 0;//255.0f;
// rgbaFinalRow[x * 4 + 3] = opacity * 255.0f;
//
// }
// }
// svpng(finalImage, result.width, result.height, rgbaFinal, 1);
// fclose(finalImage);
return 0;
}

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@ -1,110 +0,0 @@
/*
Copyright (C) 2017 Milo Yip. All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* Neither the name of pngout nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*! \file
\brief svpng() is a minimalistic C function for saving RGB/RGBA image into uncompressed PNG.
\author Milo Yip
\version 0.1.1
\copyright MIT license
\sa http://github.com/miloyip/svpng
*/
#ifndef SVPNG_INC_
#define SVPNG_INC_
/*! \def SVPNG_LINKAGE
\brief User customizable linkage for svpng() function.
By default this macro is empty.
User may define this macro as static for static linkage,
and/or inline in C99/C++, etc.
*/
#ifndef SVPNG_LINKAGE
#define SVPNG_LINKAGE
#endif
/*! \def SVPNG_OUTPUT
\brief User customizable output stream.
By default, it uses C file descriptor and fputc() to output bytes.
In C++, for example, user may use std::ostream or std::vector instead.
*/
#ifndef SVPNG_OUTPUT
#include <stdio.h>
#define SVPNG_OUTPUT FILE* fp
#endif
/*! \def SVPNG_PUT
\brief Write a byte
*/
#ifndef SVPNG_PUT
#define SVPNG_PUT(u) fputc(u, fp)
#endif
/*!
\brief Save a RGB/RGBA image in PNG format.
\param SVPNG_OUTPUT Output stream (by default using file descriptor).
\param w Width of the image. (<16383)
\param h Height of the image.
\param img Image pixel data in 24-bit RGB or 32-bit RGBA format.
\param alpha Whether the image contains alpha channel.
*/
SVPNG_LINKAGE void svpng(SVPNG_OUTPUT, unsigned w, unsigned h, const unsigned char* img, int alpha) {
static const unsigned t[] = { 0, 0x1db71064, 0x3b6e20c8, 0x26d930ac, 0x76dc4190, 0x6b6b51f4, 0x4db26158, 0x5005713c,
/* CRC32 Table */ 0xedb88320, 0xf00f9344, 0xd6d6a3e8, 0xcb61b38c, 0x9b64c2b0, 0x86d3d2d4, 0xa00ae278, 0xbdbdf21c };
unsigned a = 1, b = 0, c, p = w * (alpha ? 4 : 3) + 1, x, y, i; /* ADLER-a, ADLER-b, CRC, pitch */
#define SVPNG_U8A(ua, l) for (i = 0; i < l; i++) SVPNG_PUT((ua)[i]);
#define SVPNG_U32(u) do { SVPNG_PUT((u) >> 24); SVPNG_PUT(((u) >> 16) & 255); SVPNG_PUT(((u) >> 8) & 255); SVPNG_PUT((u) & 255); } while(0)
#define SVPNG_U8C(u) do { SVPNG_PUT(u); c ^= (u); c = (c >> 4) ^ t[c & 15]; c = (c >> 4) ^ t[c & 15]; } while(0)
#define SVPNG_U8AC(ua, l) for (i = 0; i < l; i++) SVPNG_U8C((ua)[i])
#define SVPNG_U16LC(u) do { SVPNG_U8C((u) & 255); SVPNG_U8C(((u) >> 8) & 255); } while(0)
#define SVPNG_U32C(u) do { SVPNG_U8C((u) >> 24); SVPNG_U8C(((u) >> 16) & 255); SVPNG_U8C(((u) >> 8) & 255); SVPNG_U8C((u) & 255); } while(0)
#define SVPNG_U8ADLER(u) do { SVPNG_U8C(u); a = (a + (u)) % 65521; b = (b + a) % 65521; } while(0)
#define SVPNG_BEGIN(s, l) do { SVPNG_U32(l); c = ~0U; SVPNG_U8AC(s, 4); } while(0)
#define SVPNG_END() SVPNG_U32(~c)
SVPNG_U8A("\x89PNG\r\n\32\n", 8); /* Magic */
SVPNG_BEGIN("IHDR", 13); /* IHDR chunk { */
SVPNG_U32C(w); SVPNG_U32C(h); /* Width & Height (8 bytes) */
SVPNG_U8C(8); SVPNG_U8C(alpha ? 6 : 2); /* Depth=8, Color=True color with/without alpha (2 bytes) */
SVPNG_U8AC("\0\0\0", 3); /* Compression=Deflate, Filter=No, Interlace=No (3 bytes) */
SVPNG_END(); /* } */
SVPNG_BEGIN("IDAT", 2 + h * (5 + p) + 4); /* IDAT chunk { */
SVPNG_U8AC("\x78\1", 2); /* Deflate block begin (2 bytes) */
for (y = 0; y < h; y++) { /* Each horizontal line makes a block for simplicity */
SVPNG_U8C(y == h - 1); /* 1 for the last block, 0 for others (1 byte) */
SVPNG_U16LC(p); SVPNG_U16LC(~p); /* Size of block in little endian and its 1's complement (4 bytes) */
SVPNG_U8ADLER(0); /* No filter prefix (1 byte) */
for (x = 0; x < p - 1; x++, img++)
SVPNG_U8ADLER(*img); /* Image pixel data */
}
SVPNG_U32C((b << 16) | a); /* Deflate block end with adler (4 bytes) */
SVPNG_END(); /* } */
SVPNG_BEGIN("IEND", 0); SVPNG_END(); /* IEND chunk {} */
}
#endif /* SVPNG_INC_ */

@ -24,6 +24,7 @@ enum REN_ERR {
REN_GLEW,
REN_FONT,
REN_BUFFER,
REN_UNIFORM,
};
@ -42,6 +43,7 @@ const char * ren_err_msg[] = {
[REN_GLEW] = "GLEW Error",
[REN_FONT] = "Font Error",
[REN_BUFFER] = "Failed to create opengl buffer",
[REN_UNIFORM] = "Failed to get uniform location",
};
// different stacks
@ -57,6 +59,7 @@ struct {
GLuint font_prog;
GLuint box_prog;
GLuint font_buffer;
GLint viewsize_loc;
struct vtstack font_stack;
struct vcstack box_stack;
} ren = {0};
@ -227,6 +230,29 @@ static GLuint ren_texturergba_2d(const char *buf, int w, int h, int upscale, int
}
static GLuint ren_texturer_2d(const char *buf, int w, int h, int upscale, int downscale)
{
GLuint t;
if (!buf || w <= 0 || h <= 0)
REN_RET(0, REN_INVAL)
glGenTextures(1, &t);
if (!t) REN_RET(0, REN_TEXTURE)
glBindTexture(GL_TEXTURE_2D, t);
glTexImage2D(GL_TEXTURE_2D, 0, GL_R, w, h, 0, GL_R, GL_UNSIGNED_BYTE, buf);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, downscale);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, upscale);
return t;
}
// FIXME: update only the newly generated character instead of the whole texture
static int update_font_texture(void)
{
@ -235,7 +261,7 @@ static int update_font_texture(void)
0, 0, 0,
ren.font->width,
ren.font->height,
GL_RGB,
GL_R,
GL_UNSIGNED_BYTE,
ren.font->atlas);
font_dump(ren.font, "./atlas.png");
@ -266,9 +292,10 @@ int ren_init(SDL_Window *w)
ren.font = font_init();
if (!ren.font) REN_RET(-1, REN_FONT)
if (font_load(ren.font, FONT_PATH)) REN_RET(-1, REN_FONT)
if (font_load(ren.font, FONT_PATH, 12)) REN_RET(-1, REN_FONT)
font_dump(ren.font, "./atlas.png");
ren.font_texture = ren_texturergb_2d(
ren.font_texture = ren_texturer_2d(
(const char *)ren.font->atlas,
ren.font->width,
ren.font->height,
@ -281,6 +308,7 @@ int ren_init(SDL_Window *w)
ren.font_stack = vtstack_init();
ren.box_stack = vcstack_init();
// generate the font buffer object
glGenBuffers(1, &ren.font_buffer);
if (!ren.font_buffer) REN_RET(-1, REN_BUFFER)
glBindBuffer(GL_ARRAY_BUFFER, ren.font_buffer);
@ -303,6 +331,10 @@ int ren_init(SDL_Window *w)
glBindBuffer(GL_ARRAY_BUFFER, 0);
// create the uniforms
ren.viewsize_loc = glGetUniformLocation(ren.font_prog, "viewsize");
if (ren.viewsize_loc == -1) REN_RET(-1, REN_UNIFORM)
int width, height;
SDL_GetWindowSize(w, &width, &height);
ren_update_viewport(width, height);
@ -335,7 +367,7 @@ static int ren_draw_font_stack(void)
int ren_update_viewport(int w, int h)
{
glViewport(0, 0, w, h);
glUniform2i(REN_SCREENSIZE_LOC, w, h);
glUniform2i(ren.viewsize_loc, w, h);
return 0;
}
@ -368,35 +400,38 @@ int ren_render_text(const char *str, int x, int y, int w, int h, int size)
REN_RET(-1, REN_TEXTURE);
}
printf("g: u=%d v=%d w=%d h=%d a=%d x=%d y=%d\n", g->u, g->v, g->w, g->h, g->a, g->x, g->y);
// x1,y1
v = (struct v_text){
.pos = { .x = gx, .y = gy+g->h },
.uv = { .u = g->u, .v = g->v+g->h },
.pos = { .x = gx+g->x, .y = gy+g->y+g->h },
.uv = { .u = g->u, .v = g->v+g->h },
};
vtstack_push(&ren.font_stack, &v);
// x2,y2
v = (struct v_text){
.pos = { .x = gx+g->w, .y = gy+g->h },
.uv = { .u = g->u+g->w, .v = g->v+g->h },
.pos = { .x = gx+g->x+g->w, .y = gy+g->y+g->h },
.uv = { .u = g->u+g->w, .v = g->v+g->h },
};
vtstack_push(&ren.font_stack, &v);
// x3,y3
v = (struct v_text){
.pos = { .x = gx+g->w, .y = gy },
.uv = { .u = g->u+g->w, .v = g->v },
.pos = { .x = gx+g->x+g->w, .y = gy+g->y },
.uv = { .u = g->u+g->w, .v = g->v },
};
vtstack_push(&ren.font_stack, &v);
// x4,y4
v = (struct v_text){
.pos = { .x = gx, .y = gy },
.uv = { .u = g->u, .v = g->v },
.pos = { .x = gx+g->x, .y = gy+g->y },
.uv = { .u = g->u, .v = g->v },
};
vtstack_push(&ren.font_stack, &v);
// TODO: possible kerning needs to be applied here
gx += g->w;
gx += g->w + g->a;
if (cp == '\n')
gy += 20; // FIXME: encode and/or store line height
gy += ren.font->glyph_max_h;
// TODO: encode and/or store line height
}
// FIXME: here we are doing one draw call for string of text which is

@ -10,7 +10,6 @@
#define REN_VERTEX_IDX 0
#define REN_UV_IDX 1
#define REN_COLOR_IDX 2
#define REN_SCREENSIZE_LOC 0
typedef struct {

@ -5074,4 +5074,4 @@ AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
------------------------------------------------------------------------------
*/
*/

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