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ugui/text_rendering/font_vertshader.glsl

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#version 330 core
// viewsize.x = viewport width in pixels; viewsize.y = viewport height in pixels
uniform vec2 viewsize;
// both position and and uv are in pixels
layout(location = 0) in vec2 position;
layout(location = 1) in vec2 uv;
out vec2 texture_coord;
void main()
{
vec4 pos = vec4(position.x, position.y, 0.0f, 1.0f);
vec2 v = viewsize / 2;
pos.xy = (pos.xy - v) / v;
gl_Position = pos;
texture_coord = uv / viewsize;
}