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763e9ba8d6
Author | SHA1 | Date | |
---|---|---|---|
763e9ba8d6 | |||
250a0fb3b5 | |||
8bc38452b3 |
19
src/main.c3
19
src/main.c3
@ -51,17 +51,17 @@ fn int main(String[] args)
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ctx.frame_begin()!!;
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// main div, fill the whole window
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ctx.div_begin("main", ugui::DIV_FILL)!!;
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ctx.div_begin("main", ugui::Rect{.w=ctx.width/2})!!;
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{|
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ctx.layout_set_column()!!;
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if (ctx.button("button0", ugui::Rect{100,100,30,30})!!.mouse_press) {
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ctx.layout_set_row()!!;
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if (ctx.button("button0", ugui::Rect{0,0,30,30})!!.mouse_press) {
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io::printn("press button0");
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}
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ctx.layout_next_column()!!;
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//ctx.layout_next_column()!!;
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if (ctx.button("button1", ugui::Rect{0,0,30,30})!!.mouse_press) {
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io::printn("press button1");
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}
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ctx.layout_next_column()!!;
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//ctx.layout_next_column()!!;
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if (ctx.button("button2", ugui::Rect{0,0,30,30})!!.mouse_release) {
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io::printn("release button2");
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}
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@ -72,6 +72,15 @@ fn int main(String[] args)
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|};
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ctx.div_end()!!;
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ctx.div_begin("second", ugui::DIV_FILL)!!;
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{|
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if (ctx.slider_ver("slider_other", ugui::Rect{0,0,30,100})!!.update) {
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ugui::Elem* e = ctx.get_elem_by_label("slider_other")!!;
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io::printfn("other slider: %f", e.slider.value);
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}
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|};
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ctx.div_end()!!;
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ctx.frame_end()!!;
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/* End UI Handling */
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@ -18,7 +18,7 @@ fn ElemEvents! Ctx.button(&ctx, String label, Rect size)
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// if the element is new or the parent was updated then redo layout
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if (c_elem.flags.is_new || parent.flags.updated) {
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// 2. Layout
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c_elem.rect = ctx.position_element(parent, size, true);
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c_elem.bounds = ctx.position_element(parent, size, true);
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// TODO: 3. Fill the button specific fields
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}
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@ -35,7 +35,7 @@ fn ElemEvents! Ctx.button(&ctx, String label, Rect size)
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Cmd cmd = {
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.type = CMD_RECT,
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.rect = {
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.rect = c_elem.rect,
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.rect = c_elem.bounds,
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.color = bg_color,
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},
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};
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@ -52,6 +52,11 @@ enum DivLayout {
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// div element
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struct Div {
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DivLayout layout;
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bool can_scroll_x;
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bool can_scroll_y;
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isz vertical_scroll_bar;
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isz horizontal_scroll_bar;
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Rect children_bounds;
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Point origin_r, origin_c;
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Color color_bg;
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}
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@ -67,7 +72,7 @@ struct Elem {
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Id id;
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ElemFlags flags;
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ElemEvents events;
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Rect rect;
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Rect bounds;
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ElemType type;
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union {
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Div div;
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@ -192,3 +197,25 @@ macro point_in_rect(Point p, Rect r)
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{
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return (p.x >= r.x && p.x <= r.x + r.w) && (p.y >= r.y && p.y <= r.y + r.h);
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}
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// return true if rect a contains b
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macro rect_contains(Rect a, Rect b)
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{
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return (a.x <= b.x && a.y <= b.y && a.x+a.w >= b.x+b.w && a.y+a.h >= b.y+b.h);
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}
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macro rect_intersection(Rect a, Rect b)
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{
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return Rect{
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.x = (short)max(a.x, b.x),
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.y = (short)max(a.y, b.y),
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.w = (short)min(a.x+a.w, b.x+b.w) - (short)max(a.x, b.x),
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.h = (short)min(a.y+a.h, b.y+b.h) - (short)max(a.y, b.y),
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};
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}
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// rect intersection not null
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macro rect_collision(Rect a, Rect b)
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{
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return !(a.x > b.x+b.w || a.x+a.w < b.x || a.y > b.y+b.h || a.y+a.h < b.y);
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}
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71
src/ugui_div.c3
Normal file
71
src/ugui_div.c3
Normal file
@ -0,0 +1,71 @@
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module ugui;
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fn void! Ctx.div_begin(&ctx, String label, Rect size)
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{
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Id id = hash(label);
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Elem *parent = ctx.get_parent()!;
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Elem* c_elem = ctx.get_elem(id)!;
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isz div_node = ctx.tree.add(id, ctx.active_div)!;
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ctx.active_div = div_node;
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// 1. Fill the element fields
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c_elem.type = ETYPE_DIV;
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// do layout and update flags only if the element was updated
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if (c_elem.flags.is_new || parent.flags.updated) {
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// 2. layout the element
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c_elem.bounds = ctx.position_element(parent, size);
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if (c_elem.flags.is_new) {
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c_elem.div.children_bounds = c_elem.bounds;
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}
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// 3. Mark the element as updated
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c_elem.flags.updated = true;
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// 4. Fill the div fields
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c_elem.div.layout = parent.div.layout;
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c_elem.div.origin_c = Point{
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.x = c_elem.bounds.x,
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.y = c_elem.bounds.y,
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};
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c_elem.div.color_bg = uint_to_rgba(0xff0000ff);
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c_elem.div.origin_r = c_elem.div.origin_c;
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c_elem.div.can_scroll_x = false;
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c_elem.div.can_scroll_y = false;
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c_elem.div.vertical_scroll_bar = -1;
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c_elem.div.horizontal_scroll_bar = -1;
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}
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// Add the background to the draw stack
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Cmd cmd = {
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.type = CMD_RECT,
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.rect = {
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.rect = c_elem.bounds,
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.color = c_elem.div.color_bg,
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},
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};
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ctx.cmd_queue.enqueue(&cmd)!;
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// TODO: check active
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// TODO: check resizeable
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// TODO: check scrollbars
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// if the bounds are outside of the view then allocate space for scrollbars
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DivLayout old_layout = c_elem.div.layout;
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c_elem.div.layout = LAYOUT_FLOATING;
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c_elem.div.layout = old_layout;
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if (parent.flags.has_focus) {
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if (point_in_rect(ctx.input.mouse.pos, c_elem.bounds)) {
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c_elem.flags.has_focus = true;
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}
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}
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}
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fn void! Ctx.div_end(&ctx)
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{
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// the active_div returns to the parent of the current one
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ctx.active_div = ctx.tree.parentof(ctx.active_div)!;
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}
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@ -32,6 +32,12 @@ macro Ctx.get_elem_by_label(&ctx, String label)
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return ctx.cache.search(id);
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}
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macro Ctx.get_elem_by_tree_idx(&ctx, isz idx) @private
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{
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Id id = ctx.tree.get(ctx.active_div)!;
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return ctx.cache.search(id);
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}
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fn void! Ctx.init(&ctx)
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{
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ctx.tree.init(MAX_ELEMENTS)!;
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@ -76,7 +82,7 @@ fn void! Ctx.frame_begin(&ctx)
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Elem def_root = {
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.id = ROOT_ID,
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.type = ETYPE_DIV,
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.rect = {
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.bounds = {
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.w = ctx.width,
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.h = ctx.height,
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},
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@ -120,64 +126,10 @@ $if 1:
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$endif
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}
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fn void! Ctx.div_begin(&ctx, String label, Rect size)
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{
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Id id = hash(label);
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Elem *parent = ctx.get_parent()!;
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Elem* c_elem = ctx.get_elem(id)!;
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isz div_node = ctx.tree.add(id, ctx.active_div)!;
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ctx.active_div = div_node;
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// 1. Fill the element fields
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c_elem.type = ETYPE_DIV;
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// do layout and update flags only if the element was updated
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if (c_elem.flags.is_new || parent.flags.updated) {
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// 2. layout the element
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c_elem.rect = ctx.position_element(parent, size);
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// 3. Mark the element as updated
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c_elem.flags.updated = true;
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// 4. Fill the div fields
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c_elem.div.layout = parent.div.layout;
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c_elem.div.origin_c = Point{
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.x = c_elem.rect.x,
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.y = c_elem.rect.y,
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};
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c_elem.div.color_bg = uint_to_rgba(0xff0000ff);
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c_elem.div.origin_r = c_elem.div.origin_c;
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} else if (parent.flags.has_focus) {
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if (point_in_rect(ctx.input.mouse.pos, c_elem.rect)) {
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c_elem.flags.has_focus = true;
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}
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} else {
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// TODO: check active
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// TODO: check scrollbars
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// TODO: check resizeable
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}
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// Add the background to the draw stack
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Cmd cmd = {
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.type = CMD_RECT,
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.rect = {
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.rect = c_elem.rect,
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.color = c_elem.div.color_bg,
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},
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};
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ctx.cmd_queue.enqueue(&cmd)!;
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}
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fn void! Ctx.div_end(&ctx)
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{
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// the active_div returns to the parent of the current one
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ctx.active_div = ctx.tree.parentof(ctx.active_div)!;
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}
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/**
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* @ensure elem != null
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**/
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fn bool Ctx.is_hovered(&ctx, Elem *elem)
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{
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return point_in_rect(ctx.input.mouse.pos, elem.rect);
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return point_in_rect(ctx.input.mouse.pos, elem.bounds);
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}
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@ -51,7 +51,7 @@ fn void! Ctx.layout_next_row(&ctx)
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}
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parent.div.origin_r = Point{
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.x = parent.rect.x,
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.x = parent.bounds.x,
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.y = parent.div.origin_c.y,
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};
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parent.div.origin_c = parent.div.origin_r;
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@ -69,15 +69,18 @@ fn void! Ctx.layout_next_column(&ctx)
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parent.div.origin_c = Point{
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.x = parent.div.origin_r.x,
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.y = parent.rect.y,
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.y = parent.bounds.y,
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};
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parent.div.origin_r = parent.div.origin_c;
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}
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// position the rectangle inside the parent according to the layout
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// parent: parent div
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// rect: the requested size
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// style: apply style
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fn Rect Ctx.position_element(&ctx, Elem *parent, Rect rect, bool style = false)
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{
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Rect elem_rect;
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Rect placement;
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Point origin;
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// 1. Select the right origin
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@ -91,63 +94,65 @@ fn Rect Ctx.position_element(&ctx, Elem *parent, Rect rect, bool style = false)
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// Error
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}
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// 2. Position the rect
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elem_rect.x = origin.x + rect.x;
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elem_rect.y = origin.y + rect.y;
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// the bottom-right border of the element box
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Point pl_corner;
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// 3. Calculate width & height
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// TODO: what about negative values?
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// FIXME: account for origin offset!!
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elem_rect.w = rect.w > 0 ? rect.w : parent.rect.w;
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elem_rect.h = rect.h > 0 ? rect.h : parent.rect.h;
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// 2. Calculate the placement
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placement.x = (short)max(origin.x + rect.x, 0);
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placement.y = (short)max(origin.y + rect.y, 0);
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placement.w = rect.w > 0 ? rect.w : parent.bounds.w - (placement.x - parent.bounds.x);
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placement.h = rect.h > 0 ? rect.h : parent.bounds.h - (placement.y - parent.bounds.y);
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// 4. Update the origins of the parent
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parent.div.origin_r = Point{
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.x = elem_rect.x + elem_rect.w,
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.y = elem_rect.y,
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};
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parent.div.origin_c = Point{
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.x = elem_rect.x,
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.y = elem_rect.y + elem_rect.h,
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};
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pl_corner.x = placement.x + placement.w;
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pl_corner.y = placement.y + placement.h;
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// if using the style then apply margins
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// FIXME: this does not work
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if (style && parent.div.layout != LAYOUT_FLOATING) {
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elem_rect.x += ctx.style.margin.x;
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elem_rect.y += ctx.style.margin.y;
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// 2.1 apply style, css box model
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if (style) {
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Rect margin = ctx.style.margin;
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Rect border = ctx.style.border;
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Rect padding = ctx.style.padding;
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// total keep-out borders
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Rect margin_tot = {
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.x = ctx.style.padding.x + ctx.style.border.x +
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ctx.style.margin.x,
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.y = ctx.style.padding.y + ctx.style.border.y +
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ctx.style.margin.y,
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.w = ctx.style.padding.w + ctx.style.border.x +
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ctx.style.margin.w,
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.h = ctx.style.padding.h + ctx.style.border.x +
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ctx.style.margin.h,
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};
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placement.x += margin.x;
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placement.y += margin.y;
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if (rect.w != 0) { placement.w += margin.x+margin.w + padding.x+padding.w; }
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if (rect.h != 0) { placement.h += margin.y+margin.h + padding.y+padding.h; }
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parent.div.origin_r.x += margin_tot.x + margin_tot.w;
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// parent.div.origin_r.y += margin_tot.h;
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// parent.div.origin_c.x += margin_tot.w;
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parent.div.origin_c.y += margin_tot.y + margin_tot.h;
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pl_corner.x = placement.x + placement.w + margin.w;
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pl_corner.y = placement.y + placement.h + margin.h;
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}
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/*
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printf(
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"positioning rect: %lx {%d %d %d %d}(%d %d %d %d) . {%d %d %d
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%d}\n", parent.id, rect.x, rect.y, rect.w, rect.h, parent.rect.x,
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parent.rect.y,
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parent.rect.w,
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parent.rect.h,
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elem_rect.x,
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elem_rect.y,
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elem_rect.w,
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elem_rect.h
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);
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*/
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return elem_rect;
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// 3. Update the origins of the parent
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parent.div.origin_r = Point{
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.x = pl_corner.x,
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.y = origin.y,
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};
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parent.div.origin_c = Point{
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.x = origin.x,
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.y = pl_corner.y,
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};
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// 4. Calculate the "scrolled" view
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Point off;
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if (parent.div.can_scroll_x && parent.div.horizontal_scroll_bar != -1) {
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Elem*! sx = ctx.get_elem_by_tree_idx(parent.div.horizontal_scroll_bar);
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if (catch sx) { return Rect{}; }
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// TODO: assert that the element is a slider
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off.x = (short)(parent.div.children_bounds.w * sx.slider.value);
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}
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if (parent.div.can_scroll_y && parent.div.vertical_scroll_bar != -1) {
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Elem*! sy = ctx.get_elem_by_tree_idx(parent.div.vertical_scroll_bar);
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if (catch sy) { return Rect{}; }
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// TODO: assert that the element is a slider
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off.y = (short)(parent.div.children_bounds.h * sy.slider.value);
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}
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Rect view = {
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.x = parent.bounds.x + off.x,
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.y = parent.bounds.y + off.y,
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.w = parent.bounds.w,
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.h = parent.bounds.h,
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};
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// TODO: 5. check if the placement is inside the view
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return placement;
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}
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|
@ -20,20 +20,20 @@ fn ElemEvents! Ctx.slider_hor(&ctx, String label, Rect size)
|
||||
// if the element is new or the parent was updated then redo layout
|
||||
if (c_elem.flags.is_new || parent.flags.updated) {
|
||||
// 2. Layout
|
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c_elem.rect = ctx.position_element(parent, size, true);
|
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c_elem.bounds = ctx.position_element(parent, size, true);
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c_elem.slider.handle = Rect{
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.x = (short)(c_elem.rect.x + (int)(c_elem.rect.w * c_elem.slider.value)),
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.y = c_elem.rect.y,
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.w = (short)(c_elem.rect.w * 0.25),
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.h = c_elem.rect.h,
|
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.x = (short)(c_elem.bounds.x + (int)(c_elem.bounds.w * c_elem.slider.value)),
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.y = c_elem.bounds.y,
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||||
.w = (short)(c_elem.bounds.w * 0.25),
|
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.h = c_elem.bounds.h,
|
||||
};
|
||||
}
|
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|
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c_elem.events = ctx.get_elem_events(c_elem);
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if (parent.flags.has_focus && c_elem.events.mouse_hover) {
|
||||
if (point_in_rect(ctx.input.mouse.pos, c_elem.slider.handle) && c_elem.events.mouse_hold) {
|
||||
short x = (short)clamp(ctx.input.mouse.pos.x - c_elem.slider.handle.w/2, c_elem.rect.x, c_elem.rect.x + c_elem.rect.w - c_elem.slider.handle.w);
|
||||
float v = (float)(c_elem.slider.handle.x-c_elem.rect.x) / (float)(c_elem.rect.w-c_elem.slider.handle.w);
|
||||
short x = (short)clamp(ctx.input.mouse.pos.x - c_elem.slider.handle.w/2, c_elem.bounds.x, c_elem.bounds.x + c_elem.bounds.w - c_elem.slider.handle.w);
|
||||
float v = (float)(c_elem.slider.handle.x-c_elem.bounds.x) / (float)(c_elem.bounds.w-c_elem.slider.handle.w);
|
||||
c_elem.slider.handle.x = x;
|
||||
c_elem.slider.value = v;
|
||||
c_elem.events.update = true;
|
||||
@ -47,7 +47,7 @@ fn ElemEvents! Ctx.slider_hor(&ctx, String label, Rect size)
|
||||
Cmd cmd = {
|
||||
.type = CMD_RECT,
|
||||
.rect = {
|
||||
.rect = c_elem.rect,
|
||||
.rect = c_elem.bounds,
|
||||
.color = bg_color,
|
||||
},
|
||||
};
|
||||
@ -92,20 +92,20 @@ fn ElemEvents! Ctx.slider_ver(&ctx, String label, Rect size)
|
||||
// if the element is new or the parent was updated then redo layout
|
||||
if (c_elem.flags.is_new || parent.flags.updated) {
|
||||
// 2. Layout
|
||||
c_elem.rect = ctx.position_element(parent, size, true);
|
||||
c_elem.bounds = ctx.position_element(parent, size, true);
|
||||
c_elem.slider.handle = Rect{
|
||||
.x = c_elem.rect.x,
|
||||
.y = (short)(c_elem.rect.y + (int)(c_elem.rect.h * c_elem.slider.value)),
|
||||
.w = c_elem.rect.w,
|
||||
.h = (short)(c_elem.rect.h * 0.25),
|
||||
.x = c_elem.bounds.x,
|
||||
.y = (short)(c_elem.bounds.y + (int)(c_elem.bounds.h * c_elem.slider.value)),
|
||||
.w = c_elem.bounds.w,
|
||||
.h = (short)(c_elem.bounds.h * 0.25),
|
||||
};
|
||||
}
|
||||
|
||||
c_elem.events = ctx.get_elem_events(c_elem);
|
||||
if (parent.flags.has_focus && c_elem.events.mouse_hover) {
|
||||
if (point_in_rect(ctx.input.mouse.pos, c_elem.slider.handle) && c_elem.events.mouse_hold) {
|
||||
short y = (short)clamp(ctx.input.mouse.pos.y - c_elem.slider.handle.h/2, c_elem.rect.y, c_elem.rect.y + c_elem.rect.h - c_elem.slider.handle.h);
|
||||
float v = (float)(c_elem.slider.handle.y-c_elem.rect.y) / (float)(c_elem.rect.h-c_elem.slider.handle.h);
|
||||
short y = (short)clamp(ctx.input.mouse.pos.y - c_elem.slider.handle.h/2, c_elem.bounds.y, c_elem.bounds.y + c_elem.bounds.h - c_elem.slider.handle.h);
|
||||
float v = (float)(c_elem.slider.handle.y-c_elem.bounds.y) / (float)(c_elem.bounds.h-c_elem.slider.handle.h);
|
||||
c_elem.slider.handle.y = y;
|
||||
c_elem.slider.value = v;
|
||||
c_elem.events.update = true;
|
||||
@ -119,7 +119,7 @@ fn ElemEvents! Ctx.slider_ver(&ctx, String label, Rect size)
|
||||
Cmd cmd = {
|
||||
.type = CMD_RECT,
|
||||
.rect = {
|
||||
.rect = c_elem.rect,
|
||||
.rect = c_elem.bounds,
|
||||
.color = bg_color,
|
||||
},
|
||||
};
|
||||
|
Loading…
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Reference in New Issue
Block a user