ooops
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7
ugui.c
7
ugui.c
@ -283,8 +283,6 @@ static ug_container_t *get_container(ug_ctx_t *ctx, ug_id_t id)
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// if the container was not already there allocate a new one
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if (!c) {
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GET_FROM_STACK(ctx->cnt_stack, c);
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// the stack is not sorted
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ctx->cnt_stack.sorted = 0;
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}
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return c;
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@ -295,9 +293,6 @@ static ug_container_t *get_container(ug_ctx_t *ctx, ug_id_t id)
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// the active floating conatiner i son top of everything
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static void sort_containers(ug_ctx_t *ctx)
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{
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if (ctx->cnt_stack.sorted)
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return;
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int tot = ctx->cnt_stack.idx;
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if (!tot)
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return;
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@ -321,7 +316,6 @@ static void sort_containers(ug_ctx_t *ctx)
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s[y-1] = c;
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}
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}
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ctx->cnt_stack.sorted = 1;
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}
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// update the container dimensions and position according to the context information,
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@ -783,7 +777,6 @@ int ug_frame_end(ug_ctx_t *ctx)
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TEST_CTX(ctx);
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// before drawing floating contaners need to be drawn on top of the others
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printf("sorted %d\n", ctx->cnt_stack.sorted);
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sort_containers(ctx);
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for (int i = 0; i < ctx->cnt_stack.idx; i++)
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draw_container(ctx, &ctx->cnt_stack.items[i]);
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2
ugui.h
2
ugui.h
@ -1,7 +1,7 @@
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#ifndef _UG_HEADER
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#define _UG_HEADER
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#define UG_STACK(T) struct { T *items; int idx, size, sorted }
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#define UG_STACK(T) struct { T *items; int idx, size, sorted; }
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#define BIT(n) (1 << n)
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#define RGBA_FORMAT(x) { .a=x&0xff, .b=(x>>8)&0xff, .g=(x>>16)&0xff, .r=(x>>24)&0xff }
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#define RGB_FORMAT(x) { .a=0xff, .b=x&0xff, .g=(x>>8)&0xff, .r=(x>>16)&0xff }
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