bring floating containers to the top

master
Alessandro Mauri 2 years ago
parent cdf3f3f855
commit 575bd706fd
  1. 16
      test/main.c
  2. 77
      ugui.c
  3. 15
      ugui.h

@ -175,17 +175,21 @@ int main(void)
ug_frame_begin(ctx);
// ug_container_floating(ctx, "stupid name",
// (ug_div_t){.x=SIZE_PX(0), .y=SIZE_PX(0), .w=SIZE_PX(100), .h=SIZE_MM(75.0)});
//
// ug_container_floating(ctx, "stupid er",
// (ug_div_t){.x=SIZE_PX(150), .y=SIZE_PX(-100), .w=SIZE_PX(100), .h=SIZE_MM(75.0)});
ug_container_floating(ctx, "stupid name",
(ug_div_t){.x=SIZE_PX(0), .y=SIZE_PX(0), .w=SIZE_PX(100), .h=SIZE_MM(75.0)});
ug_container_floating(ctx, "floating windoooooooow",
(ug_div_t){.x=SIZE_PX(100), .y=SIZE_PX(0), .w=SIZE_PX(100), .h=SIZE_MM(75.0)});
ug_container_sidebar(ctx, "Right Sidebar", (ug_size_t)SIZE_PX(300), UG_SIDE_RIGHT);
ug_container_sidebar(ctx, "Left Sidebar", (ug_size_t)SIZE_PX(200), UG_SIDE_LEFT);
ug_container_sidebar(ctx, "Bottom Sidebar", (ug_size_t)SIZE_MM(10), UG_SIDE_BOTTOM);
ug_container_sidebar(ctx, "Top Sidebar", (ug_size_t)SIZE_MM(40), UG_SIDE_TOP);
ug_container_floating(ctx, "stupid er",
(ug_div_t){.x=SIZE_PX(150), .y=SIZE_PX(-100), .w=SIZE_PX(100), .h=SIZE_MM(75.0)});
ug_frame_end(ctx);
// fill background

@ -29,6 +29,7 @@
)
#define CNT_STATE_ALL ( \
CNT_STATE_NONE | \
CNT_STATE_MOVING | \
CNT_STATE_RESIZE_T | \
CNT_STATE_RESIZE_B | \
@ -280,13 +281,49 @@ static ug_container_t *get_container(ug_ctx_t *ctx, ug_id_t id)
}
}
// if the container was not already there allocate a new one
if (!c)
if (!c) {
GET_FROM_STACK(ctx->cnt_stack, c);
// the stack is not sorted
ctx->cnt_stack.sorted = 0;
}
return c;
}
// sort the conatiner stack so that floating conatiners always stay on top and
// the active floating conatiner i son top of everything
static void sort_containers(ug_ctx_t *ctx)
{
if (ctx->cnt_stack.sorted)
return;
int tot = ctx->cnt_stack.idx;
if (!tot)
return;
for (int i = 0; i < tot; i++) {
ug_container_t *cnt = &ctx->cnt_stack.items[i];
// move floating containers to the top
// FIXME: this is really shit
if (TEST(cnt->flags, UG_CNT_FLOATING)) {
int y = tot;
ug_container_t *s = ctx->cnt_stack.items;
ug_container_t c = *cnt;
if (ctx->active.cnt != c.id)
for (; y > 0 && TEST(s[y-1].flags, UG_CNT_FLOATING); y--);
if (i >= y)
break;
memmove(&s[i], &s[i+1], (y - i) * sizeof(ug_container_t));
s[y-1] = c;
}
}
ctx->cnt_stack.sorted = 1;
}
// update the container dimensions and position according to the context information,
// also handle resizing, moving, ect. if allowed by the container
static void position_container(ug_ctx_t *ctx, ug_container_t *cnt)
@ -351,14 +388,14 @@ static void position_container(ug_ctx_t *ctx, ug_container_t *cnt)
if (rect->w == 0) rca->w = cw;
else rca->w += bl + br;
if (rect->h == 0) rca->h = ch;
else if (TEST(cnt->flags, UG_CNT_MOVABLE)) rca->h += hh + 2*bt + bb;
else if (TEST(cnt->flags, UG_CNT_FLOATING)) rca->h += hh + 2*bt + bb;
else rca->h += bt + bb;
// if the container is not fixed than it can have positions outside of the
// main window, thus negative
if (!TEST(cnt->flags, UG_CNT_MOVABLE)) {
printf("origin: x=%d y=%d w=%d h=%d\t", ctx->origin.x, ctx->origin.y, ctx->origin.w, ctx->origin.h);
if (!TEST(cnt->flags, UG_CNT_FLOATING)) {
//printf("origin: x=%d y=%d w=%d h=%d\t", ctx->origin.x, ctx->origin.y, ctx->origin.w, ctx->origin.h);
// <0 -> relative to the right margin
if (rect->x < 0) rca->x = cx + cw - rca->w + rca->x + 1;
else rca->x = cx;
@ -384,7 +421,7 @@ static void position_container(ug_ctx_t *ctx, ug_container_t *cnt)
ctx->origin.y -= rca->h;
}
}
printf("new origin: x=%d y=%d w=%d h=%d\n", ctx->origin.x, ctx->origin.y, ctx->origin.w, ctx->origin.h);
//printf("new origin: x=%d y=%d w=%d h=%d\n", ctx->origin.x, ctx->origin.y, ctx->origin.w, ctx->origin.h);
}
}
@ -402,7 +439,7 @@ void handle_container(ug_ctx_t *ctx, ug_container_t *cnt)
// be resized from the bottom and right border
// TODO: bring selected container to the top of the stack
if (!HELD(ctx, UG_BTN_LEFT) ||
!TEST(cnt->flags, (RESIZEALL | UG_CNT_MOVABLE)))
!TEST(cnt->flags, (RESIZEALL | UG_CNT_FLOATING)))
return;
ug_rect_t *rect, *rca;
@ -420,7 +457,7 @@ void handle_container(ug_ctx_t *ctx, ug_container_t *cnt)
int minx, maxx, miny, maxy;
// handle movable windows
if (TEST(cnt->flags, UG_CNT_MOVABLE)) {
if (TEST(cnt->flags, UG_CNT_FLOATING)) {
minx = rca->x + bl;
maxx = rca->x + rca->w - br;
miny = rca->y + bt;
@ -467,7 +504,7 @@ void handle_container(ug_ctx_t *ctx, ug_container_t *cnt)
if (rect->w - ctx->mouse.delta.x >= 10) {
rect->w -= ctx->mouse.delta.x;
if (TEST(cnt->flags, UG_CNT_MOVABLE))
if (TEST(cnt->flags, UG_CNT_FLOATING))
rect->x += ctx->mouse.delta.x;
}
if (rca->w - ctx->mouse.delta.x >= 10) {
@ -505,7 +542,7 @@ void handle_container(ug_ctx_t *ctx, ug_container_t *cnt)
if (rect->h - ctx->mouse.delta.y >= 10) {
rect->h -= ctx->mouse.delta.y;
if (TEST(cnt->flags, UG_CNT_MOVABLE))
if (TEST(cnt->flags, UG_CNT_FLOATING))
rect->y += ctx->mouse.delta.y;
}
if (rca->h - ctx->mouse.delta.y >= 10) {
@ -515,6 +552,11 @@ void handle_container(ug_ctx_t *ctx, ug_container_t *cnt)
}
}
// if we were not resized but we are still active it means we are doing
// something to the contained elements, as such set state to none
if ((cnt->flags & CNT_STATE_ALL) == 0)
cnt->flags |= CNT_STATE_NONE;
// TODO: what if I want to close a floating container?
// Maybe add a UG_CNT_CLOSABLE flag?
@ -541,7 +583,7 @@ void draw_container(ug_ctx_t *ctx, ug_container_t *cnt)
push_rect_command(ctx, &draw_rect, s->cnt.border.color);
// titlebar
if (cnt->flags & UG_CNT_MOVABLE) {
if (cnt->flags & UG_CNT_FLOATING) {
draw_rect.x += bl;
draw_rect.y += bt;
draw_rect.w -= bl + br;
@ -555,7 +597,7 @@ void draw_container(ug_ctx_t *ctx, ug_container_t *cnt)
draw_rect.y += bt;
draw_rect.w -= bl + br;
draw_rect.h -= bt + bb;
if (cnt->flags & UG_CNT_MOVABLE) {
if (cnt->flags & UG_CNT_FLOATING) {
draw_rect.y += bt + hh;
draw_rect.h -= bt + hh;
}
@ -580,14 +622,12 @@ int ug_container_floating(ug_ctx_t *ctx, const char *name, ug_div_t div)
cnt->id = id;
cnt->max_size = max_size;
cnt->rect = div_to_rect(ctx, &div);
cnt->flags = UG_CNT_MOVABLE | RESIZEALL |
cnt->flags = UG_CNT_FLOATING | RESIZEALL |
UG_CNT_SCROLL_X | UG_CNT_SCROLL_Y ;
}
// FIXME: floating containers should always stay on top
position_container(ctx, cnt);
handle_container(ctx, cnt);
draw_container(ctx, cnt);
return 0;
}
@ -641,7 +681,6 @@ int ug_container_sidebar(ug_ctx_t *ctx, const char *name, ug_size_t size, int si
position_container(ctx, cnt);
handle_container(ctx, cnt);
draw_container(ctx, cnt);
// TODO: change available context space to reflect adding a sidebar
@ -717,6 +756,7 @@ int ug_frame_begin(ug_ctx_t *ctx)
// update hover index
ug_vec2_t v = ctx->mouse.pos;
for (int i = 0; i < ctx->cnt_stack.idx; i++) {
printf("[%d]: %x\n", i, ctx->cnt_stack.items[i].id);
ug_rect_t r = ctx->cnt_stack.items[i].rca;
if (INTERSECTS(v, r)) {
ctx->hover.cnt = ctx->cnt_stack.items[i].id;
@ -742,6 +782,13 @@ int ug_frame_end(ug_ctx_t *ctx)
{
TEST_CTX(ctx);
// before drawing floating contaners need to be drawn on top of the others
printf("sorted %d\n", ctx->cnt_stack.sorted);
sort_containers(ctx);
for (int i = 0; i < ctx->cnt_stack.idx; i++)
draw_container(ctx, &ctx->cnt_stack.items[i]);
ctx->input_text[0] = '\0';
ctx->key.update = 0;
ctx->mouse.hold ^= ctx->mouse.update;

@ -1,7 +1,7 @@
#ifndef _UG_HEADER
#define _UG_HEADER
#define UG_STACK(T) struct { T *items; int idx; int size; }
#define UG_STACK(T) struct { T *items; int idx, size, sorted }
#define BIT(n) (1 << n)
#define RGBA_FORMAT(x) { .a=x&0xff, .b=(x>>8)&0xff, .g=(x>>16)&0xff, .r=(x>>24)&0xff }
#define RGB_FORMAT(x) { .a=0xff, .b=x&0xff, .g=(x>>8)&0xff, .r=(x>>16)&0xff }
@ -39,7 +39,7 @@ typedef struct {
// the container flags
enum {
UG_CNT_MOVABLE = BIT(0), // can be moved
UG_CNT_FLOATING = BIT(0), // can be moved
UG_CNT_RESIZE_RIGHT = BIT(1), // can be resized
UG_CNT_RESIZE_BOTTOM = BIT(2), // can be resized
UG_CNT_RESIZE_LEFT = BIT(3), // can be resized
@ -47,11 +47,12 @@ enum {
UG_CNT_SCROLL_X = BIT(5), // can have horizontal scrolling
UG_CNT_SCROLL_Y = BIT(6), // can have vertical scrolling
// container state
CNT_STATE_MOVING = BIT(30),
CNT_STATE_RESIZE_T = BIT(29),
CNT_STATE_RESIZE_B = BIT(28),
CNT_STATE_RESIZE_L = BIT(27),
CNT_STATE_RESIZE_R = BIT(26),
CNT_STATE_NONE = BIT(30),
CNT_STATE_MOVING = BIT(29),
CNT_STATE_RESIZE_T = BIT(28),
CNT_STATE_RESIZE_B = BIT(27),
CNT_STATE_RESIZE_L = BIT(26),
CNT_STATE_RESIZE_R = BIT(25),
};
// style, defines default height, width, color, margins, borders, etc

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