ugui/lib/ugui.c3l/src/ugui_text.c3

80 lines
2.0 KiB
Plaintext

module ugui;
import std::io;
struct ElemText {
String str;
usz cursor; // cursor offset
Id hash;
Rect bounds;
}
macro Ctx.text_unbounded(&ctx, String text, ...)
=> ctx.text_unbounded_id(@compute_id($vasplat), text);
fn void? Ctx.text_unbounded_id(&ctx, Id id, String text)
{
id = ctx.gen_id(id)!;
Elem *parent = ctx.get_parent()!;
Elem *elem = ctx.get_elem(id, ETYPE_TEXT)!;
Style* style = ctx.styles.get_style(@str_hash("text"));
Id text_hash = text.hash();
if (elem.flags.is_new || elem.text.hash != text_hash) {
elem.text.bounds = ctx.get_text_bounds(text)!;
}
elem.text.str = text;
elem.text.hash = text_hash;
// 2. Layout
elem.bounds = ctx.position_element(parent, elem.text.bounds, style);
if (elem.bounds.is_null()) { return; }
ctx.push_string(elem.bounds, text, parent.div.z_index, style.fg)!;
}
macro Ctx.text_box(&ctx, Rect size, char[] text, usz* text_len, ...)
=> ctx.text_box_id(@compute_id($vasplat), size, text, text_len);
fn ElemEvents? Ctx.text_box_id(&ctx, Id id, Rect size, char[] text, usz* text_len)
{
id = ctx.gen_id(id)!;
Elem *parent = ctx.get_parent()!;
Elem *elem = ctx.get_elem(id, ETYPE_TEXT)!;
Style* style = ctx.styles.get_style(@str_hash("text-box"));
elem.text.str = (String)text;
// layout the text box
elem.bounds = ctx.position_element(parent, size, style);
// check input and update the text
elem.events = ctx.get_elem_events(elem);
if (elem.events.text_input) {
usz l = ctx.input.keyboard.text_len;
char[] t = ctx.input.keyboard.text[..l];
if (l != 0 && l < text.len - *text_len) {
text[*text_len..*text_len+l] = t[..];
*text_len += l;
}
if (ctx.input.keyboard.modkeys.bkspc) {
*text_len = *text_len > 0 ? *text_len-1 : 0;
}
}
elem.text.cursor = *text_len;
// draw the box
short line_height = (short)ctx.font.line_height();
Rect text_box = elem.bounds;
ctx.push_rect(text_box, parent.div.z_index, style)!;
ctx.push_string(text_box, text[:*text_len], parent.div.z_index, style.fg, true)!;
// TODO: draw cursor
return elem.events;
}