module ugui; import std::io; struct ElemText { String str; usz cursor; // cursor offset Id hash; Rect bounds; } macro Ctx.text_unbounded(&ctx, String text, ...) => ctx.text_unbounded_id(@compute_id($vasplat), text); fn void? Ctx.text_unbounded_id(&ctx, Id id, String text) { id = ctx.gen_id(id)!; Elem *parent = ctx.get_parent()!; Elem *elem = ctx.get_elem(id, ETYPE_TEXT)!; Style* style = ctx.styles.get_style(@str_hash("text")); Id text_hash = text.hash(); if (elem.flags.is_new || elem.text.hash != text_hash) { elem.text.bounds = ctx.get_text_bounds(text)!; } elem.text.str = text; elem.text.hash = text_hash; // 2. Layout elem.bounds = ctx.position_element(parent, elem.text.bounds, style); if (elem.bounds.is_null()) { return; } ctx.push_string(elem.bounds, text, parent.div.z_index, style.fg)!; } macro Ctx.text_box(&ctx, Rect size, char[] text, usz* text_len, ...) => ctx.text_box_id(@compute_id($vasplat), size, text, text_len); fn ElemEvents? Ctx.text_box_id(&ctx, Id id, Rect size, char[] text, usz* text_len) { id = ctx.gen_id(id)!; Elem *parent = ctx.get_parent()!; Elem *elem = ctx.get_elem(id, ETYPE_TEXT)!; Style* style = ctx.styles.get_style(@str_hash("text-box")); elem.text.str = (String)text; // layout the text box elem.bounds = ctx.position_element(parent, size, style); // check input and update the text elem.events = ctx.get_elem_events(elem); if (elem.events.text_input) { usz l = ctx.input.keyboard.text_len; char[] t = ctx.input.keyboard.text[..l]; if (l != 0 && l < text.len - *text_len) { text[*text_len..*text_len+l] = t[..]; *text_len += l; } if (ctx.input.keyboard.modkeys.bkspc) { *text_len = *text_len > 0 ? *text_len-1 : 0; } } elem.text.cursor = *text_len; // draw the box short line_height = (short)ctx.font.line_height(); Rect text_box = elem.bounds; ctx.push_rect(text_box, parent.div.z_index, style)!; ctx.push_string(text_box, text[:*text_len], parent.div.z_index, style.fg, true)!; // TODO: draw cursor return elem.events; }