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ugui/text_rendering/font.c

195 lines
4.8 KiB

#define _POSIX_C_SOURCE 200809l
#define STB_TRUETYPE_IMPLEMENTATION
#define STBTT_STATIC
#define MSDF_IMPLEMENTATION
#define STB_IMAGE_WRITE_IMPLEMENTATION
#include <grapheme.h>
#include <assert.h>
#include "font.h"
#include "msdf_c/stb_truetype.h"
#include "msdf_c/msdf.h"
#include "stb_image_write.h"
#include "util.h"
#include "cache.h"
#define UTF8(c) (c&0x80)
#define BDEPTH 3
#define BORDER 4
// Generates a cached atlas of font glyphs encoded usign a signed distance field
// https://www.youtube.com/watch?v=1b5hIMqz_wM
// https://github.com/pjako/msdf_c
// this way the texture atlas for the font will be bigger but we save up the space
// needed for rendering the font in multiple sizes
struct font_atlas {
unsigned int glyphs, width, height;
unsigned char *atlas;
struct {
stbtt_fontinfo stb;
msdf_AllocCtx ctx;
msdf_Result msdf;
float scale;
} priv;
int file_size;
unsigned char *file;
};
const unsigned int glyph_w = 32;
const unsigned int glyph_h = 32;
// only useful for msdf_c
static inline void * _emalloc(size_t x, void *_) { (void)_; return emalloc(x); }
static inline void _efree(void *x, void *_) { (void)_; efree(x); }
struct font_atlas * font_init(void)
{
return emalloc(sizeof(struct font_atlas));
}
// loads a font into memory, storing all the ASCII characters in the atlas
int font_load(struct font_atlas *atlas, const char *path)
{
if (!atlas || !path)
return -1;
int err;
dump_file(path, &(atlas->file), &(atlas->file_size));
err = stbtt_InitFont(&(atlas->priv.stb), atlas->file, 0);
ERROR(err == 0, -1);
atlas->priv.scale = stbtt_ScaleForPixelHeight(&(atlas->priv.stb), glyph_h);
//int ascent, descent, linegap, baseline;
//int x0,y0,x1,y1;
//stbtt_GetFontVMetrics(&(atlas->priv.stb), &ascent, &descent, &linegap);
//stbtt_GetFontBoundingBox(&(atlas->priv.stb), &x0, &y0, &x1, &y1);
//baseline = atlas->priv.scale * -y0;
//atlas->glyph_max_w = (atlas->priv.scale*x1) - (atlas->priv.scale*x0);
//atlas->glyph_max_h = (baseline+atlas->priv.scale*y1) - (baseline+atlas->priv.scale*y0);
//atlas->atlas = emalloc(atlas->glyph_max_w*atlas->glyph_max_h*CACHE_SIZE);
atlas->atlas = ecalloc(CACHE_SIZE, BDEPTH*glyph_h*glyph_w);
memset(atlas->atlas, 0, CACHE_SIZE*BDEPTH*glyph_h*glyph_w);
atlas->width = glyph_w*CACHE_SIZE/2;
atlas->height = glyph_h*CACHE_SIZE/2;
atlas->priv.ctx = (msdf_AllocCtx){_emalloc, _efree, NULL};
cache_init();
return 0;
}
int font_free(struct font_atlas *atlas)
{
efree(atlas->atlas);
efree(atlas->file);
efree(atlas);
cache_destroy();
return 0;
}
// FIXME: when generating the sdf I only use the height, so to not encounter memory
// errors height and width must be equal
const struct font_glyph * font_get_glyph_texture(struct font_atlas *atlas, unsigned int code)
{
const struct font_glyph *r;
if ((r = cache_search(code)) != NULL)
return r;
// generate the sdf and put it into the cache
// TODO: generate the whole block at once
int idx = stbtt_FindGlyphIndex(&atlas->priv.stb, code);
// FIXME: what happens if I change the range?
int err;
err = msdf_genGlyph(&atlas->priv.msdf,
&atlas->priv.stb,
idx,
BORDER,
atlas->priv.scale,
2.0f/glyph_h,
&atlas->priv.ctx);
// msdf_genGlyph returns 0 only when there are no contours, so only for
// whitespace and such, for those insert a zero uv map into the cache
// FIXME: this is a waste of space
if (!err) {
atlas->priv.msdf.width = 0;
atlas->priv.msdf.height = 0;
}
unsigned int spot = cache_get();
unsigned int oy = (glyph_h * spot) / atlas->width;
unsigned int ox = (glyph_h * spot) % atlas->height;
unsigned int w = atlas->width;
// sum magic shit
struct {unsigned char r,g,b;} *a = (void *)atlas->atlas;
msdf_Result *res = &atlas->priv.msdf;
float s = glyph_h;
float tw = ((s * 0.7f) + s) / (s * 2.0f);
float ta = tw - 0.5f;
float ts = 0.5 - ta / 2;
float te = ts + ta;
#define NORMALIZE(x) x = x > ts ? (x > te ? 1.0f : (x-ts)/ta+0.0f) : (0.0f)
for (int y = 0; y < res->height; y++) {
int yPos = res->width * 3 * y;
for (int x = 0; x < res->width; x++) {
int i = yPos + (x * 3);
float r = res->rgb[i+0];
float g = res->rgb[i+1];
float b = res->rgb[i+2];
r = (r + s) / (s * 2.0f);
g = (g + s) / (s * 2.0f);
b = (b + s) / (s * 2.0f);
NORMALIZE(r);
NORMALIZE(g);
NORMALIZE(b);
a[(oy+y)*w + (ox+x)].r = r * 255.0f; // (r > 0.5f) ? 255.0f : r * 255.0f;
a[(oy+y)*w + (ox+x)].g = g * 255.0f; // (g > 0.5f) ? 255.0f : g * 255.0f;
a[(oy+y)*w + (ox+x)].b = b * 255.0f; // (b > 0.5f) ? 255.0f : b * 255.0f;
}
}
struct font_glyph g = {
.codepoint = code,
.u = ox,
.v = oy,
.w = res->width,
.h = res->height,
};
return cache_insert(&g, spot);
}
void font_dump(const struct font_atlas *atlas, const char *path)
{
stbi_write_png(
path,
//atlas->width,
//atlas->height,
128, 128,
BDEPTH,
atlas->atlas,
BDEPTH*atlas->width);
}