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#define _POSIX_C_SOURCE 200809l
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#define STB_TRUETYPE_IMPLEMENTATION
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#define STBTT_STATIC
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#define MSDF_IMPLEMENTATION
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#define STB_IMAGE_WRITE_IMPLEMENTATION
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#include <grapheme.h>
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#include <assert.h>
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#include "font.h"
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#include "msdf_c/stb_truetype.h"
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#include "msdf_c/msdf.h"
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#include "stb_image_write.h"
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#include "util.h"
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#include "cache.h"
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#define UTF8(c) (c&0x80)
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#define BDEPTH 3
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#define BORDER 4
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// Generates a cached atlas of font glyphs encoded usign a signed distance field
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// https://www.youtube.com/watch?v=1b5hIMqz_wM
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// https://github.com/pjako/msdf_c
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// this way the texture atlas for the font will be bigger but we save up the space
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// needed for rendering the font in multiple sizes
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struct font_atlas {
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unsigned int glyphs, width, height;
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unsigned char *atlas;
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struct {
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stbtt_fontinfo stb;
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msdf_AllocCtx ctx;
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msdf_Result msdf;
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float scale;
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} priv;
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int file_size;
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unsigned char *file;
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};
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const unsigned int glyph_w = 32;
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const unsigned int glyph_h = 32;
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// only useful for msdf_c
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static inline void * _emalloc(size_t x, void *_) { (void)_; return emalloc(x); }
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static inline void _efree(void *x, void *_) { (void)_; efree(x); }
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struct font_atlas * font_init(void)
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{
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return emalloc(sizeof(struct font_atlas));
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}
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// loads a font into memory, storing all the ASCII characters in the atlas
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int font_load(struct font_atlas *atlas, const char *path)
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{
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if (!atlas || !path)
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return -1;
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int err;
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dump_file(path, &(atlas->file), &(atlas->file_size));
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err = stbtt_InitFont(&(atlas->priv.stb), atlas->file, 0);
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ERROR(err == 0, -1);
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atlas->priv.scale = stbtt_ScaleForPixelHeight(&(atlas->priv.stb), glyph_h);
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//int ascent, descent, linegap, baseline;
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//int x0,y0,x1,y1;
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//stbtt_GetFontVMetrics(&(atlas->priv.stb), &ascent, &descent, &linegap);
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//stbtt_GetFontBoundingBox(&(atlas->priv.stb), &x0, &y0, &x1, &y1);
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//baseline = atlas->priv.scale * -y0;
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//atlas->glyph_max_w = (atlas->priv.scale*x1) - (atlas->priv.scale*x0);
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//atlas->glyph_max_h = (baseline+atlas->priv.scale*y1) - (baseline+atlas->priv.scale*y0);
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//atlas->atlas = emalloc(atlas->glyph_max_w*atlas->glyph_max_h*CACHE_SIZE);
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atlas->atlas = ecalloc(CACHE_SIZE, BDEPTH*glyph_h*glyph_w);
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memset(atlas->atlas, 0, CACHE_SIZE*BDEPTH*glyph_h*glyph_w);
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atlas->width = glyph_w*CACHE_SIZE/2;
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atlas->height = glyph_h*CACHE_SIZE/2;
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atlas->priv.ctx = (msdf_AllocCtx){_emalloc, _efree, NULL};
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cache_init();
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return 0;
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}
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int font_free(struct font_atlas *atlas)
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{
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efree(atlas->atlas);
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efree(atlas->file);
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efree(atlas);
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cache_destroy();
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return 0;
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}
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// FIXME: when generating the sdf I only use the height, so to not encounter memory
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// errors height and width must be equal
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const struct font_glyph * font_get_glyph_texture(struct font_atlas *atlas, unsigned int code)
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{
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const struct font_glyph *r;
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if ((r = cache_search(code)) != NULL)
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return r;
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// generate the sdf and put it into the cache
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// TODO: generate the whole block at once
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int idx = stbtt_FindGlyphIndex(&atlas->priv.stb, code);
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// FIXME: what happens if I change the range?
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int err;
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err = msdf_genGlyph(&atlas->priv.msdf,
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&atlas->priv.stb,
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idx,
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BORDER,
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atlas->priv.scale,
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2.0f/glyph_h,
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&atlas->priv.ctx);
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// msdf_genGlyph returns 0 only when there are no contours, so only for
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// whitespace and such, for those insert a zero uv map into the cache
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// FIXME: this is a waste of space
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if (!err) {
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atlas->priv.msdf.width = 0;
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atlas->priv.msdf.height = 0;
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}
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unsigned int spot = cache_get();
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unsigned int oy = (glyph_h * spot) / atlas->width;
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unsigned int ox = (glyph_h * spot) % atlas->height;
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unsigned int w = atlas->width;
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// sum magic shit
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struct {unsigned char r,g,b;} *a = (void *)atlas->atlas;
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msdf_Result *res = &atlas->priv.msdf;
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float s = glyph_h;
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float tw = ((s * 0.7f) + s) / (s * 2.0f);
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float ta = tw - 0.5f;
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float ts = 0.5 - ta / 2;
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float te = ts + ta;
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#define NORMALIZE(x) x = x > ts ? (x > te ? 1.0f : (x-ts)/ta+0.0f) : (0.0f)
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for (int y = 0; y < res->height; y++) {
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int yPos = res->width * 3 * y;
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for (int x = 0; x < res->width; x++) {
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int i = yPos + (x * 3);
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float r = res->rgb[i+0];
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float g = res->rgb[i+1];
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float b = res->rgb[i+2];
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r = (r + s) / (s * 2.0f);
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g = (g + s) / (s * 2.0f);
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b = (b + s) / (s * 2.0f);
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NORMALIZE(r);
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NORMALIZE(g);
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NORMALIZE(b);
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a[(oy+y)*w + (ox+x)].r = r * 255.0f; // (r > 0.5f) ? 255.0f : r * 255.0f;
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a[(oy+y)*w + (ox+x)].g = g * 255.0f; // (g > 0.5f) ? 255.0f : g * 255.0f;
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a[(oy+y)*w + (ox+x)].b = b * 255.0f; // (b > 0.5f) ? 255.0f : b * 255.0f;
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}
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}
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struct font_glyph g = {
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.codepoint = code,
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.u = ox,
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.v = oy,
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.w = res->width,
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.h = res->height,
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};
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return cache_insert(&g, spot);
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}
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void font_dump(const struct font_atlas *atlas, const char *path)
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{
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stbi_write_png(
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path,
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//atlas->width,
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//atlas->height,
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128, 128,
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BDEPTH,
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atlas->atlas,
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BDEPTH*atlas->width);
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}
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