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2 Commits

  1. 6
      TODO
  2. 4
      src/main.c3
  3. 3
      src/ugui_button.c3
  4. 9
      src/ugui_data.c3
  5. 8
      src/ugui_impl.c3
  6. 24
      src/ugui_input.c3
  7. 138
      src/ugui_slider.c3

@ -0,0 +1,6 @@
# TODOs, semi-random sorting
[ ] Implement glyph draw command
[ ] Implement div.view and scrollbars
[ ] Port font system from C to C3 (rewrite1)
[ ] Update ARCHITECTURE.md
[ ] Write a README.md

@ -65,6 +65,10 @@ fn int main(String[] args)
if (ctx.button("button2", ugui::Rect{0,0,30,30})!!.mouse_release) {
io::printn("release button2");
}
if (ctx.slider_ver("slider", ugui::Rect{0,0,30,100})!!.update) {
ugui::Elem* e = ctx.get_elem_by_label("slider")!!;
io::printfn("slider: %f", e.slider.value);
}
|};
ctx.div_end()!!;

@ -23,9 +23,6 @@ fn ElemEvents! Ctx.button(&ctx, String label, Rect size)
// TODO: 3. Fill the button specific fields
}
// TODO: Check for interactions
// FIXME: this is not how normal buttons work, usually focus follows both
// mouse hover and mouse down
c_elem.events = ctx.get_elem_events(c_elem);
if (parent.flags.has_focus) {
if (c_elem.events.mouse_hover) {

@ -23,6 +23,7 @@ enum ElemType {
ETYPE_NONE,
ETYPE_DIV,
ETYPE_BUTTON,
ETYPE_SLIDER,
}
bitstruct ElemFlags : uint {
@ -39,6 +40,7 @@ bitstruct ElemEvents : uint {
bool mouse_press : 4;
bool mouse_release : 5;
bool mouse_hold : 6;
bool update : 7;
}
enum DivLayout {
@ -54,6 +56,12 @@ struct Div {
Color color_bg;
}
// slider element
struct Slider {
float value;
Rect handle;
}
// element structure
struct Elem {
Id id;
@ -63,6 +71,7 @@ struct Elem {
ElemType type;
union {
Div div;
Slider slider;
}
}

@ -24,6 +24,14 @@ macro Ctx.get_elem(&ctx, Id id)
return c_elem;
}
// this searches an element in the cache by label, it does not create a new element
// if it does't find one
macro Ctx.get_elem_by_label(&ctx, String label)
{
Id id = hash(label);
return ctx.cache.search(id);
}
fn void! Ctx.init(&ctx)
{
ctx.tree.init(MAX_ELEMENTS)!;

@ -83,11 +83,13 @@ macro Ctx.is_mouse_down(&ctx, MouseButtons btn)
macro ElemEvents Ctx.get_elem_events(&ctx, Elem *elem)
{
// TODO: add the other events
// FIXME: active should be elsewhere
bool active = elem.events.mouse_hold || ctx.is_hovered(elem);
ElemEvents ev = {
.mouse_hover = ctx.is_hovered(elem),
.mouse_press = ctx.is_mouse_pressed(BTN_ANY),
.mouse_release = ctx.is_mouse_released(BTN_ANY),
.mouse_hold = ctx.is_mouse_down(BTN_ANY),
.mouse_press = active & ctx.is_mouse_pressed(BTN_ANY),
.mouse_release = active & ctx.is_mouse_released(BTN_ANY),
.mouse_hold = active & ctx.is_mouse_down(BTN_ANY),
};
return ev;
}
@ -101,8 +103,20 @@ fn void Ctx.input_mouse_button(&ctx, MouseButtons buttons)
}
// Mouse was moved, report absolute position
// TODO: implement this
fn void Ctx.input_mouse_abs(&ctx, short x, short y) { return; }
fn void Ctx.input_mouse_abs(&ctx, short x, short y)
{
ctx.input.mouse.pos.x = clamp(x, 0u16, ctx.width);
ctx.input.mouse.pos.y = clamp(y, 0u16, ctx.height);
short dx, dy;
dx = x - ctx.input.mouse.pos.x;
dy = y - ctx.input.mouse.pos.y;
ctx.input.mouse.delta.x = dx;
ctx.input.mouse.delta.y = dy;
ctx.input.events.mouse_move = true;
}
// Mouse was moved, report relative motion
fn void Ctx.input_mouse_delta(&ctx, short dx, short dy)

@ -0,0 +1,138 @@
module ugui;
/* handle
* +----+-----+---------------------+
* | |#####| |
* +----+-----+---------------------+
*/
fn ElemEvents! Ctx.slider_hor(&ctx, String label, Rect size)
{
Id id = hash(label);
Elem *parent = ctx.get_parent()!;
Elem *c_elem = ctx.get_elem(id)!;
// add it to the tree
ctx.tree.add(id, ctx.active_div)!;
// 1. Fill the element fields
c_elem.type = ETYPE_SLIDER;
// if the element is new or the parent was updated then redo layout
if (c_elem.flags.is_new || parent.flags.updated) {
// 2. Layout
c_elem.rect = ctx.position_element(parent, size, true);
c_elem.slider.handle = Rect{
.x = (short)(c_elem.rect.x + (int)(c_elem.rect.w * c_elem.slider.value)),
.y = c_elem.rect.y,
.w = (short)(c_elem.rect.w * 0.25),
.h = c_elem.rect.h,
};
}
c_elem.events = ctx.get_elem_events(c_elem);
if (parent.flags.has_focus && c_elem.events.mouse_hover) {
if (point_in_rect(ctx.input.mouse.pos, c_elem.slider.handle) && c_elem.events.mouse_hold) {
short x = (short)clamp(ctx.input.mouse.pos.x - c_elem.slider.handle.w/2, c_elem.rect.x, c_elem.rect.x + c_elem.rect.w - c_elem.slider.handle.w);
float v = (float)(c_elem.slider.handle.x-c_elem.rect.x) / (float)(c_elem.rect.w-c_elem.slider.handle.w);
c_elem.slider.handle.x = x;
c_elem.slider.value = v;
c_elem.events.update = true;
}
}
// Draw the button
Color bg_color = uint_to_rgba(0x0000ffff);
Color handle_color = uint_to_rgba(0x0ff000ff);
Cmd cmd = {
.type = CMD_RECT,
.rect = {
.rect = c_elem.rect,
.color = bg_color,
},
};
ctx.cmd_queue.enqueue(&cmd)!;
cmd = Cmd{
.type = CMD_RECT,
.rect = {
.rect = c_elem.slider.handle,
.color = handle_color,
},
};
ctx.cmd_queue.enqueue(&cmd)!;
return c_elem.events;
}
/*
* +-+
* | |
* | |
* +-+
* |#| handle
* |#|
* +-+
* | |
* | |
* +-+
*/
fn ElemEvents! Ctx.slider_ver(&ctx, String label, Rect size)
{
Id id = hash(label);
Elem *parent = ctx.get_parent()!;
Elem *c_elem = ctx.get_elem(id)!;
// add it to the tree
ctx.tree.add(id, ctx.active_div)!;
// 1. Fill the element fields
c_elem.type = ETYPE_SLIDER;
// if the element is new or the parent was updated then redo layout
if (c_elem.flags.is_new || parent.flags.updated) {
// 2. Layout
c_elem.rect = ctx.position_element(parent, size, true);
c_elem.slider.handle = Rect{
.x = c_elem.rect.x,
.y = (short)(c_elem.rect.y + (int)(c_elem.rect.h * c_elem.slider.value)),
.w = c_elem.rect.w,
.h = (short)(c_elem.rect.h * 0.25),
};
}
c_elem.events = ctx.get_elem_events(c_elem);
if (parent.flags.has_focus && c_elem.events.mouse_hover) {
if (point_in_rect(ctx.input.mouse.pos, c_elem.slider.handle) && c_elem.events.mouse_hold) {
short y = (short)clamp(ctx.input.mouse.pos.y - c_elem.slider.handle.h/2, c_elem.rect.y, c_elem.rect.y + c_elem.rect.h - c_elem.slider.handle.h);
float v = (float)(c_elem.slider.handle.y-c_elem.rect.y) / (float)(c_elem.rect.h-c_elem.slider.handle.h);
c_elem.slider.handle.y = y;
c_elem.slider.value = v;
c_elem.events.update = true;
}
}
// Draw the button
Color bg_color = uint_to_rgba(0x0000ffff);
Color handle_color = uint_to_rgba(0x0ff000ff);
Cmd cmd = {
.type = CMD_RECT,
.rect = {
.rect = c_elem.rect,
.color = bg_color,
},
};
ctx.cmd_queue.enqueue(&cmd)!;
cmd = Cmd{
.type = CMD_RECT,
.rect = {
.rect = c_elem.slider.handle,
.color = handle_color,
},
};
ctx.cmd_queue.enqueue(&cmd)!;
return c_elem.events;
}
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