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4 Commits

Author SHA1 Message Date
05b6f9eae8 mostly correct resizing 2022-12-08 20:33:47 +01:00
c930520cbd separate functions
for updating dimension, handling input and pushing commands
2022-12-08 18:50:30 +01:00
46e6e378d0 directional resize 2022-12-08 16:09:42 +01:00
e998b6c287 better data structures and unit handling 2022-12-08 15:35:58 +01:00
3 changed files with 242 additions and 115 deletions

View File

@ -175,12 +175,14 @@ int main(void)
ug_frame_begin(ctx);
ug_ctx_set_unit(ctx, UG_UNIT_MM);
ug_container_floating(ctx, "stupid name",
(ug_rect_t){.fx = 0, .fy = 0, .fw = 50, .fh = 50});
ug_container_floating(ctx, "better name",
(ug_rect_t){.fx = -20, .fy = -10, .fw = 100, .fh = 30});
(ug_div_t){.x=SIZE_PX(0), .y=SIZE_PX(0), .w=SIZE_PX(100), .h=SIZE_MM(75.0)});
ug_container_floating(ctx, "stupid er",
(ug_div_t){.x=SIZE_PX(150), .y=SIZE_PX(-100), .w=SIZE_PX(100), .h=SIZE_MM(75.0)});
ug_container_sidebar(ctx, "Right Sidebar", (ug_size_t)SIZE_PX(300), UG_SIDE_RIGHT);
ug_container_sidebar(ctx, "Bottom Sidebar", (ug_size_t)SIZE_MM(10), UG_SIDE_BOTTOM);
ug_frame_end(ctx);
// fill background
@ -202,8 +204,6 @@ int main(void)
}
SDL_RenderPresent(r);
printf("-------------------FRAME DONE--------------------\n");
} while (event.type != SDL_QUIT);
cleanup();

276
ugui.c
View File

@ -13,13 +13,20 @@
#define DEF_PPI 96.0
#define STACK_STEP 64
#define RESIZEALL UG_CNT_RESIZE_RIGHT | \
UG_CNT_RESIZE_BOTTOM | \
UG_CNT_RESIZE_LEFT | \
UG_CNT_RESIZE_TOP
#define BTN_ANY UG_BTN_LEFT | UG_BTN_RIGHT | UG_BTN_MIDDLE | UG_BTN_4 | UG_BTN_5
#define PPI_PPM(ppi, scale) (ppi * scale * 0.03937008)
#define PPI_PPD(ppi, scale) (PPI_PPM(ppi, scale) * 0.3528)
#define IS_VALID_UNIT(u) (u==UG_UNIT_PX||u==UG_UNIT_MM||u==UG_UNIT_PT)
#define UG_ERR(...) err(errno, "__FUNCTION__: " __VA_ARGS__)
#define BETWEEN(x, min, max) (x <= max && x >= min)
#define INTERSECTS(v, r) (BETWEEN(v.x, r.x, r.x+r.w) && BETWEEN(v.y, r.y, r.y+r.h))
#define CAP(x, s) { if (x < s) x = s; }
#define TEST(f, b) (f & b)
#define MAX(a, b) (a > b ? a : b)
// default style
@ -35,7 +42,7 @@ static const ug_style_t default_style = {
.bg_color = RGB_FORMAT(0x0000ff),
.border.t = SIZE_PX(3),
.border.b = SIZE_PX(3),
.border.l = SIZE_PX(3),
.border.l = SIZE_PX(10),
.border.r = SIZE_PX(3),
.border.color = RGB_FORMAT(0x00ff00),
.titlebar.height = SIZE_PX(20),
@ -104,6 +111,28 @@ static ug_id_t hash(const void *data, unsigned int size)
}
int size_to_px(ug_ctx_t *ctx, ug_size_t s)
{
switch (s.unit) {
case UG_UNIT_MM: return roundf(s.size.f * ctx->ppm);
case UG_UNIT_PT: return roundf(s.size.f * ctx->ppd);
case UG_UNIT_PX: return s.size.i;
default: return 0;
}
}
ug_rect_t div_to_rect(ug_ctx_t *ctx, ug_div_t *div)
{
ug_rect_t r;
r.x = size_to_px(ctx, div->x);
r.y = size_to_px(ctx, div->y);
r.w = size_to_px(ctx, div->w);
r.h = size_to_px(ctx, div->h);
return r;
}
// update the style cache with the correct sizes in pixels and colors
static void update_style_cache(ug_ctx_t *ctx)
{
@ -139,7 +168,6 @@ ug_ctx_t *ug_ctx_new(void)
err(errno, "__FUNCTION__:" "Could not allocate context: %s", strerror(errno));
memset(ctx, 0, sizeof(ug_ctx_t));
ctx->unit = UG_UNIT_PX;
ctx->style = &default_style;
ctx->style_px = &style_cache;
ug_ctx_set_displayinfo(ctx, DEF_SCALE, DEF_PPI);
@ -218,18 +246,6 @@ int ug_ctx_set_style(ug_ctx_t *ctx, const ug_style_t *style)
}
int ug_ctx_set_unit(ug_ctx_t *ctx, ug_unit_t unit)
{
TEST_CTX(ctx);
if (!IS_VALID_UNIT(unit))
return -1;
ctx->unit = unit;
return 0;
}
/*=============================================================================*
* Container Operations *
*=============================================================================*/
@ -255,27 +271,13 @@ static ug_container_t *get_container(ug_ctx_t *ctx, ug_id_t id)
// update the container dimensions and position according to the context information,
// also handle resizing, moving, ect. if allowed by the container
static void update_container(ug_ctx_t *ctx, ug_container_t *cnt)
static void position_container(ug_ctx_t *ctx, ug_container_t *cnt)
{
ug_rect_t *rect, *rca;
rect = &cnt->rect;
rca = &cnt->rca;
// if the container is new it has never been converted to pixels
if (cnt->unit != UG_UNIT_PX) {
float scale = 1.0;
switch (ctx->unit) {
case UG_UNIT_MM: scale = ctx->ppm; break;
case UG_UNIT_PT: scale = ctx->ppd; break;
default: break;
}
rect->x = roundf(rect->fx * scale);
rect->y = roundf(rect->fy * scale);
rect->w = roundf(rect->fw * scale);
rect->h = roundf(rect->fh * scale);
cnt->unit = UG_UNIT_PX;
} else if (ctx->ppi != ctx->last_ppi) {
if (ctx->ppi != ctx->last_ppi) {
// if the scale has been updated than we need to scale the container
// as well
float scale = ctx->ppi / ctx->last_ppi;
@ -317,58 +319,65 @@ static void update_container(ug_ctx_t *ctx, ug_container_t *cnt)
*/
const ug_style_t *s = ctx->style_px;
int bl = s->cnt.border.l.size;
int br = s->cnt.border.r.size;
int bt = s->cnt.border.t.size;
int bb = s->cnt.border.b.size;
int hh = s->cnt.titlebar.height.size;
int bl = s->cnt.border.l.size.i;
int br = s->cnt.border.r.size.i;
int bt = s->cnt.border.t.size.i;
int bb = s->cnt.border.b.size.i;
int hh = s->cnt.titlebar.height.size.i;
int cw = ctx->size.w;
int ch = ctx->size.h;
// 0 -> take all the space, <0 -> take absolute
if (rect->w < 0) rca->w = -rect->w;
if (rect->h < 0) rca->h = -rect->h;
// handle relative position
// and move to fit borders
if (rect->w == 0) rca->w = cw - br - bl;
// handle relative sizes
if (rect->w == 0) rca->w = cw;
else rca->w += bl + br;
if (rect->h == 0) rca->h = ch - bt - bb;
else if (cnt->flags & UG_CNT_MOVABLE) rca->h += hh + 2*bt + bb;
if (rect->h == 0) rca->h = ch;
else if (TEST(cnt->flags, UG_CNT_MOVABLE)) rca->h += hh + 2*bt + bb;
else rca->h += bt + bb;
// if the container is not fixed than it can have positions outside of the
// main window, thus negative
if (!TEST(cnt->flags, UG_CNT_MOVABLE)) {
// <0 -> relative to the right margin
if (rect->x < 0) rca->x = cw - rca->w + rca->x;
if (rect->y < 0) rca->y = ch - rca->h + rca->y;
if (rect->x <= 0) rca->x = cw - rca->w + rca->x;
if (rect->y <= 0) rca->y = ch - rca->h + rca->y;
}
}
void handle_container(ug_ctx_t *ctx, ug_container_t *cnt)
{
// if we had focus the frame before, then do shit
if (ctx->hover.cnt_last != cnt->id)
goto cnt_draw;
if (ctx->active.cnt != cnt->id)
return;
// mouse pressed handle resize, for simplicity containers can only
// be resized from the bottom and right border
// TODO: bring selected container to the top of the stack
if (!(ctx->mouse.down_mask & UG_BTN_LEFT) ||
!(cnt->flags & (UG_CNT_RESIZABLE | UG_CNT_MOVABLE)))
goto cnt_draw;
if (!TEST(ctx->mouse.down_mask, UG_BTN_LEFT) ||
!TEST(cnt->flags, (RESIZEALL | UG_CNT_MOVABLE)))
return;
ug_rect_t *rect, *rca;
rect = &cnt->rect;
rca = &cnt->rca;
const ug_style_t *s = ctx->style_px;
int bl = s->cnt.border.l.size.i;
int br = s->cnt.border.r.size.i;
int bt = s->cnt.border.t.size.i;
int bb = s->cnt.border.b.size.i;
int hh = s->cnt.titlebar.height.size.i;
ug_vec2_t mpos = ctx->mouse.pos;
int minx, maxx, miny, maxy;
// handle movable windows
if (cnt->flags & UG_CNT_MOVABLE) {
minx = rca->x;
if (TEST(cnt->flags, UG_CNT_MOVABLE)) {
minx = rca->x + bl;
maxx = rca->x + rca->w - br;
miny = rca->y;
miny = rca->y + bt;
maxy = rca->y + bt + hh;
if (BETWEEN(mpos.x, minx, maxx) && BETWEEN(mpos.y, miny, maxy)) {
// if a relative container has been moved consider it no
// longer relative
if (rect->x < 0)
rect->x = cw + rect->x - rect->w - bl - br;
if (rect->y < 0)
rect->y = ch + rect->y - rect->h - 2*bt - bb - hh;
rect->x += ctx->mouse.delta.x;
rect->y += ctx->mouse.delta.y;
rca->x += ctx->mouse.delta.x;
@ -376,18 +385,39 @@ static void update_container(ug_ctx_t *ctx, ug_container_t *cnt)
}
}
if (cnt->flags & UG_CNT_RESIZABLE) {
// right border resize
if (TEST(cnt->flags, UG_CNT_RESIZE_RIGHT)) {
minx = rca->x + rca->w - br;
maxx = rca->x + rca->w;
miny = rca->y;
maxy = rca->y + rca->h;
if (BETWEEN(mpos.x, minx, maxx) && BETWEEN(mpos.y, miny, maxy)) {
rect->w += ctx->mouse.delta.x;
rca->w += ctx->mouse.delta.x;
rect->w = MAX(10, rect->w + ctx->mouse.delta.x);
rca->w = MAX(10, rca->w + ctx->mouse.delta.x);
}
}
// left border resize
if (TEST(cnt->flags, UG_CNT_RESIZE_LEFT)) {
minx = rca->x;
maxx = rca->x + bl;
miny = rca->y;
maxy = rca->y + rca->h;
if (BETWEEN(mpos.x, minx, maxx) && BETWEEN(mpos.y, miny, maxy)) {
if (rect->w - ctx->mouse.delta.x >= 10) {
rect->w -= ctx->mouse.delta.x;
if (TEST(cnt->flags, UG_CNT_MOVABLE))
rect->x += ctx->mouse.delta.x;
}
if (rca->w - ctx->mouse.delta.x >= 10) {
rca->w -= ctx->mouse.delta.x;
rca->x += ctx->mouse.delta.x;
}
}
}
// bottom border resize
if (TEST(cnt->flags, UG_CNT_RESIZE_BOTTOM)) {
minx = rca->x;
maxx = rca->x + rca->w;
miny = rca->y + rca->h - bb;
@ -398,6 +428,25 @@ static void update_container(ug_ctx_t *ctx, ug_container_t *cnt)
}
}
// top border resize
if (TEST(cnt->flags, UG_CNT_RESIZE_TOP)) {
minx = rca->x;
maxx = rca->x + rca->w;
miny = rca->y;
maxy = rca->y + bt;
if (BETWEEN(mpos.x, minx, maxx) && BETWEEN(mpos.y, miny, maxy)) {
if (rect->h - ctx->mouse.delta.y >= 10) {
rect->h -= ctx->mouse.delta.y;
if (TEST(cnt->flags, UG_CNT_MOVABLE))
rect->y += ctx->mouse.delta.y;
}
if (rca->h - ctx->mouse.delta.y >= 10) {
rca->h -= ctx->mouse.delta.y;
rca->y += ctx->mouse.delta.y;
}
}
}
// TODO: what if I want to close a floating container?
// Maybe add a UG_CNT_CLOSABLE flag?
@ -406,11 +455,21 @@ static void update_container(ug_ctx_t *ctx, ug_container_t *cnt)
// container structure
// push the appropriate rectangles to the drawing stack
}
void draw_container(ug_ctx_t *ctx, ug_container_t *cnt)
{
ug_rect_t draw_rect;
cnt_draw:
const ug_style_t *s = ctx->style_px;
int bl = s->cnt.border.l.size.i;
int br = s->cnt.border.r.size.i;
int bt = s->cnt.border.t.size.i;
int bb = s->cnt.border.b.size.i;
int hh = s->cnt.titlebar.height.size.i;
// push outline
draw_rect = *rca;
draw_rect = cnt->rca;
push_rect_command(ctx, &draw_rect, s->cnt.border.color);
// titlebar
@ -423,7 +482,7 @@ static void update_container(ug_ctx_t *ctx, ug_container_t *cnt)
}
// push main body
draw_rect = *rca;
draw_rect = cnt->rca;
draw_rect.x += bl;
draw_rect.y += bt;
draw_rect.w -= bl + br;
@ -439,12 +498,12 @@ static void update_container(ug_ctx_t *ctx, ug_container_t *cnt)
// a floating container can be placed anywhere and can be resized, acts like a
// window inside another window
int ug_container_floating(ug_ctx_t *ctx, const char *name, ug_rect_t rect)
int ug_container_floating(ug_ctx_t *ctx, const char *name, ug_div_t div)
{
TEST_CTX(ctx);
// TODO: verify rect
// TODO: verify div
ug_id_t id = name ? hash(name, strlen(name)) : hash(&rect, sizeof(ug_rect_t));
ug_id_t id = name ? hash(name, strlen(name)) : hash(&div, sizeof(ug_div_t));
ug_container_t *cnt = get_container(ctx, id);
if (cnt->id) {
@ -452,13 +511,71 @@ int ug_container_floating(ug_ctx_t *ctx, const char *name, ug_rect_t rect)
} else {
cnt->id = id;
cnt->max_size = max_size;
cnt->rect = rect;
cnt->unit = ctx->unit;
cnt->flags = UG_CNT_MOVABLE | UG_CNT_RESIZABLE |
cnt->rect = div_to_rect(ctx, &div);
cnt->flags = UG_CNT_MOVABLE | RESIZEALL |
UG_CNT_SCROLL_X | UG_CNT_SCROLL_Y ;
}
update_container(ctx, cnt);
// FIXME: floating containers should always stay on top
position_container(ctx, cnt);
handle_container(ctx, cnt);
draw_container(ctx, cnt);
return 0;
}
int ug_container_sidebar(ug_ctx_t *ctx, const char *name, ug_size_t size, int side)
{
TEST_CTX(ctx);
ug_id_t id = 0;
if (name) {
id = hash(name, strlen(name));
} else {
int blob[3] = { size.size.i, size.unit, side};
id = hash(blob, sizeof(blob));
}
ug_container_t *cnt = get_container(ctx, id);
if (cnt->id) {
// nothing? maybe we can skip updating all dimensions and stuff
} else {
cnt->id = id;
cnt->max_size = max_size;
cnt->flags = UG_CNT_SCROLL_X | UG_CNT_SCROLL_Y;
ug_rect_t rect = {0};
switch (side) {
case UG_SIDE_BOTTOM:
cnt->flags |= UG_CNT_RESIZE_TOP;
// FIXME: we do not support relative zero position yet
rect.y = 0;
rect.h = size_to_px(ctx, size);
break;
case UG_SIDE_TOP:
cnt->flags |= UG_CNT_RESIZE_BOTTOM;
rect.h = size_to_px(ctx, size);
break;
case UG_SIDE_RIGHT:
cnt->flags |= UG_CNT_RESIZE_LEFT;
rect.x = 0;
rect.w = size_to_px(ctx, size);
break;
case UG_SIDE_LEFT:
cnt->flags |= UG_CNT_RESIZE_RIGHT;
rect.w = size_to_px(ctx, size);
break;
default: return -1;
}
cnt->rect = rect;
}
position_container(ctx, cnt);
handle_container(ctx, cnt);
draw_container(ctx, cnt);
// TODO: change available context space to reflect adding a sidebar
return 0;
}
@ -526,15 +643,20 @@ int ug_frame_begin(ug_ctx_t *ctx)
// update hover index
ug_vec2_t v = ctx->mouse.pos;
// printf("mouse: x=%d, y=%d\n", ctx->mouse.pos.x, ctx->mouse.pos.x);
for (int i = 0; i < ctx->cnt_stack.idx; i++) {
ug_rect_t r = ctx->cnt_stack.items[i].rca;
if (INTERSECTS(v, r)) {
ctx->hover.cnt = ctx->cnt_stack.items[i].id;
// printf("intersects! %.8x\n", ctx->hover.cnt);
}
}
// update active container
if (MOUSEDOWN(ctx, UG_BTN_LEFT)) {
ctx->active.cnt = ctx->hover.cnt;
} else if (MOUSEUP(ctx, UG_BTN_LEFT)) {
ctx->active.cnt = 0;
}
return 0;
}

47
ugui.h
View File

@ -5,22 +5,18 @@
#define BIT(n) (1 << n)
#define RGBA_FORMAT(x) { .a=x&0xff, .b=(x>>8)&0xff, .g=(x>>16)&0xff, .r=(x>>24)&0xff }
#define RGB_FORMAT(x) { .a=0xff, .b=x&0xff, .g=(x>>8)&0xff, .r=(x>>16)&0xff }
#define SIZE_PX(x) { .size=x, .unit=UG_UNIT_PX }
#define SIZE_MM(x) { .size=x, .unit=UG_UNIT_MM }
#define SIZE_PT(x) { .size=x, .unit=UG_UNIT_PT }
#define SIZE_PX(x) { .size.i=x, .unit=UG_UNIT_PX }
#define SIZE_MM(x) { .size.f=x, .unit=UG_UNIT_MM }
#define SIZE_PT(x) { .size.f=x, .unit=UG_UNIT_PT }
// basic types
typedef unsigned int ug_id_t;
typedef struct { union {int x, w;}; union {int y, h;}; } ug_vec2_t;
typedef struct { unsigned char a, b, g, r; } ug_color_t;
typedef struct { int size, unit; } ug_size_t;
typedef struct {
union { int x; float fx; };
union { int y; float fy; };
union { int w; float fw; };
union { int h; float fh; };
} ug_rect_t;
typedef struct { int x, y, w, h; } ug_rect_t;
typedef struct { union {int i; float f;} size; int unit; } ug_size_t;
// div has information about the phisical dimension
typedef struct { ug_size_t x, y, w, h;} ug_div_t;
typedef enum {
UG_UNIT_PX = 0,
@ -34,7 +30,6 @@ typedef enum {
// the z index of a container is determined by it's position on the stack
typedef struct {
ug_id_t id;
ug_unit_t unit;
ug_rect_t rect;
// absolute position rect
ug_rect_t rca;
@ -45,9 +40,12 @@ typedef struct {
// the container flags
enum {
UG_CNT_MOVABLE = BIT(0), // can be moved
UG_CNT_RESIZABLE = BIT(1), // can be resized
UG_CNT_SCROLL_X = BIT(2), // can have horizontal scrolling
UG_CNT_SCROLL_Y = BIT(3), // can have vertical scrolling
UG_CNT_RESIZE_RIGHT = BIT(1), // can be resized
UG_CNT_RESIZE_BOTTOM = BIT(2), // can be resized
UG_CNT_RESIZE_LEFT = BIT(3), // can be resized
UG_CNT_RESIZE_TOP = BIT(4), // can be resized
UG_CNT_SCROLL_X = BIT(5), // can have horizontal scrolling
UG_CNT_SCROLL_Y = BIT(6), // can have vertical scrolling
};
// style, defines default height, width, color, margins, borders, etc
@ -116,6 +114,13 @@ typedef enum {
UG_CMD_RECT,
} ug_cmd_type_t;
// window side
enum {
UG_SIDE_TOP = 0,
UG_SIDE_BOTTOM,
UG_SIDE_LEFT,
UG_SIDE_RIGHT,
};
// mouse buttons
enum {
@ -145,14 +150,15 @@ typedef struct {
ug_id_t cnt, elem;
ug_id_t cnt_last, elem_last;
} hover;
// active is updated on mousedown and released on mouseup
// the id of the "active" element, active means different things for
// different elements, for exaple active for a button means to be pressed,
// and for a text box it means to be focused
ug_id_t active;
struct {
ug_id_t cnt, elem;
} active;
// count the frames for fun
unsigned long int frame;
// current measurement unit
ug_unit_t unit;
// mouse data
struct {
ug_vec2_t pos;
@ -186,7 +192,6 @@ void ug_ctx_free(ug_ctx_t *ctx);
int ug_ctx_set_displayinfo(ug_ctx_t *ctx, float scale, float ppi);
int ug_ctx_set_drawableregion(ug_ctx_t *ctx, ug_vec2_t size);
int ug_ctx_set_style(ug_ctx_t *ctx, const ug_style_t *style);
int ug_ctx_set_unit(ug_ctx_t *ctx, ug_unit_t unit);
// define containers, name is used as a salt for the container id, all sizes are
@ -194,14 +199,14 @@ int ug_ctx_set_unit(ug_ctx_t *ctx, ug_unit_t unit);
// a floating container can be placed anywhere and can be resized, acts like a
// window inside another window
int ug_container_floating(ug_ctx_t *ctx, const char *name, ug_rect_t rect);
int ug_container_floating(ug_ctx_t *ctx, const char *name, ug_div_t div);
// like a floating container but cannot be resized
int ug_container_popup(ug_ctx_t *ctx, const char *name, ug_rect_t rect);
// a menu bar is a container of fixed height, cannot be resized and sits at the
// top of the window
int ug_container_menu_bar(ug_ctx_t *ctx, const char *name, int height);
// a sidebar is a variable size container anchored to one side of the window
int ug_container_sidebar(ug_ctx_t *ctx, const char *name, int width);
int ug_container_sidebar(ug_ctx_t *ctx, const char *name, ug_size_t size, int side);
// a body is a container that scales with the window, sits at it's center and cannot
// be resized
int ug_container_body(ug_ctx_t *ctx, const char *name);