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689 lines
18 KiB
689 lines
18 KiB
#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <errno.h>
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#include <err.h>
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#include <math.h>
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#include "ugui.h"
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#define SALT 0xbabb0cac
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#define DEF_SCALE 1.0
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#define DEF_PPI 96.0
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#define STACK_STEP 64
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#define RESIZEALL UG_CNT_RESIZE_RIGHT | \
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UG_CNT_RESIZE_BOTTOM | \
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UG_CNT_RESIZE_LEFT | \
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UG_CNT_RESIZE_TOP
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#define BTN_ANY UG_BTN_LEFT | UG_BTN_RIGHT | UG_BTN_MIDDLE | UG_BTN_4 | UG_BTN_5
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#define PPI_PPM(ppi, scale) (ppi * scale * 0.03937008)
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#define PPI_PPD(ppi, scale) (PPI_PPM(ppi, scale) * 0.3528)
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#define IS_VALID_UNIT(u) (u==UG_UNIT_PX||u==UG_UNIT_MM||u==UG_UNIT_PT)
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#define UG_ERR(...) err(errno, "__FUNCTION__: " __VA_ARGS__)
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#define BETWEEN(x, min, max) (x <= max && x >= min)
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#define INTERSECTS(v, r) (BETWEEN(v.x, r.x, r.x+r.w) && BETWEEN(v.y, r.y, r.y+r.h))
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#define TEST(f, b) (f & b)
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#define MAX(a, b) (a > b ? a : b)
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// default style
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// TODO: fill default style
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static const ug_style_t default_style = {
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.text = {
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.color = RGB_FORMAT(0xffffff),
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.alt_color = RGB_FORMAT(0xbbbbbb),
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.size = SIZE_PX(16),
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.alt_size = SIZE_PX(12),
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},
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.cnt = {
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.bg_color = RGB_FORMAT(0x0000ff),
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.border.t = SIZE_PX(3),
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.border.b = SIZE_PX(3),
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.border.l = SIZE_PX(10),
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.border.r = SIZE_PX(3),
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.border.color = RGB_FORMAT(0x00ff00),
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.titlebar.height = SIZE_PX(20),
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.titlebar.bg_color = RGB_FORMAT(0xbababa),
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},
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};
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static const ug_vec2_t max_size = {{10e6}, {10e6}};
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static ug_style_t style_cache = {0};
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/*=============================================================================*
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* Common Functions *
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*=============================================================================*/
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// grow a stack
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#define GROW_STACK(S) \
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{ \
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S.items = realloc(S.items, (S.size+STACK_STEP)*sizeof(*(S.items))); \
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if(!S.items) \
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UG_ERR("Could not allocate stack #S: %s", strerror(errno)); \
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memset(&(S.items[S.size]), 0, STACK_STEP*sizeof(*(S.items))); \
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S.size += STACK_STEP; \
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}
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#define GET_FROM_STACK(S, c) \
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{ \
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if (S.idx >= S.size) \
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GROW_STACK(S); \
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c = &(S.items[S.idx++]); \
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}
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#define RESET_STACK(S) \
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{ \
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memset(S.items, 0, S.idx*sizeof(*(S.items))); \
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S.idx = 0; \
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}
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#define MOUSEDOWN(ctx, btn) (ctx->mouse.press_mask & ctx->mouse.down_mask & btn)
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#define MOUSEUP(ctx, btn) (ctx->mouse.press_mask & ~ctx->mouse.down_mask & btn)
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// https://en.wikipedia.org/wiki/Jenkins_hash_function
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static ug_id_t hash(const void *data, unsigned int size)
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{
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if (!size)
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return 0;
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ug_id_t hash = SALT;
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unsigned char *v = (unsigned char *)data;
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for (; size; size--) {
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hash += v[size-1];
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hash += hash << 10;
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hash ^= hash >> 6;
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}
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hash += hash << 3;
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hash ^= hash >> 11;
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hash += hash << 15;
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return hash;
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}
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int size_to_px(ug_ctx_t *ctx, ug_size_t s)
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{
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switch (s.unit) {
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case UG_UNIT_MM: return roundf(s.size.f * ctx->ppm);
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case UG_UNIT_PT: return roundf(s.size.f * ctx->ppd);
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case UG_UNIT_PX: return s.size.i;
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default: return 0;
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}
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}
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ug_rect_t div_to_rect(ug_ctx_t *ctx, ug_div_t *div)
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{
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ug_rect_t r;
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r.x = size_to_px(ctx, div->x);
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r.y = size_to_px(ctx, div->y);
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r.w = size_to_px(ctx, div->w);
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r.h = size_to_px(ctx, div->h);
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return r;
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}
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// update the style cache with the correct sizes in pixels and colors
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static void update_style_cache(ug_ctx_t *ctx)
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{
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const ug_style_t *s = ctx->style;
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// FIME: use the correct units and convert, for now assume default style
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style_cache = *s;
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}
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void push_rect_command(ug_ctx_t *ctx, const ug_rect_t *rect, ug_color_t color)
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{
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ug_cmd_t *c;
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GET_FROM_STACK(ctx->cmd_stack, c);
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c->type = UG_CMD_RECT;
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c->rect.x = rect->x;
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c->rect.y = rect->y;
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c->rect.w = rect->w;
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c->rect.h = rect->h;
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c->rect.color = color;
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}
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/*=============================================================================*
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* Context Operations *
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*=============================================================================*/
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// creates a new context, fills with default values, ctx is ready for ug_start()
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ug_ctx_t *ug_ctx_new(void)
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{
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ug_ctx_t *ctx = malloc(sizeof(ug_ctx_t));
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if (!ctx)
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err(errno, "__FUNCTION__:" "Could not allocate context: %s", strerror(errno));
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memset(ctx, 0, sizeof(ug_ctx_t));
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ctx->style = &default_style;
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ctx->style_px = &style_cache;
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ug_ctx_set_displayinfo(ctx, DEF_SCALE, DEF_PPI);
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// TODO: allocate stacks
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return ctx;
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}
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void ug_ctx_free(ug_ctx_t *ctx)
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{
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if (!ctx) {
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warn("__FUNCTION__:" "Trying to free a null context");
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return;
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}
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free(ctx->cmd_stack.items);
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free(ctx->cnt_stack.items);
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free(ctx);
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// NOTE: do not free style since the default is statically allocated, let
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// the user take care of it instead
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}
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#define TEST_CTX(ctx) { if (!ctx) return -1; }
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int ug_ctx_set_displayinfo(ug_ctx_t *ctx, float scale, float ppi)
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{
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TEST_CTX(ctx);
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if (scale <= 0 || ppi < 20.0)
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return -1;
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ctx->last_ppi = ctx->ppi;
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ctx->last_ppm = ctx->ppd;
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ctx->last_ppd = ctx->ppm;
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ctx->ppm = PPI_PPM(scale, ppi);
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ctx->ppd = PPI_PPM(scale, ppi);
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ctx->ppi = ppi;
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update_style_cache(ctx);
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return 0;
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}
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int ug_ctx_set_drawableregion(ug_ctx_t *ctx, ug_vec2_t size)
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{
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TEST_CTX(ctx);
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if (size.w <= 0 || size.h <= 0)
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return -1;
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ctx->size.w = size.w;
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ctx->size.h = size.h;
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// FIXME: do I need to do something like update_container_size() here?
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// maybe it is redundant since each frame not every conatiner is
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// re-added
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return 0;
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}
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int ug_ctx_set_style(ug_ctx_t *ctx, const ug_style_t *style)
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{
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TEST_CTX(ctx);
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if (!style)
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return -1;
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// TODO: validate style
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ctx->style = style;
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update_style_cache(ctx);
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return 0;
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}
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/*=============================================================================*
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* Container Operations *
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*=============================================================================*/
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// get a new or existing container handle
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static ug_container_t *get_container(ug_ctx_t *ctx, ug_id_t id)
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{
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ug_container_t *c = NULL;
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for (int i = 0; i < ctx->cnt_stack.idx; i++) {
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if (ctx->cnt_stack.items[i].id == id) {
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c = &(ctx->cnt_stack.items[i]);
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break;
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}
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}
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// if the container was not already there allocate a new one
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if (!c)
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GET_FROM_STACK(ctx->cnt_stack, c);
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return c;
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}
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// update the container dimensions and position according to the context information,
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// also handle resizing, moving, ect. if allowed by the container
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static void position_container(ug_ctx_t *ctx, ug_container_t *cnt)
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{
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ug_rect_t *rect, *rca;
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rect = &cnt->rect;
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rca = &cnt->rca;
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if (ctx->ppi != ctx->last_ppi) {
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// if the scale has been updated than we need to scale the container
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// as well
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float scale = ctx->ppi / ctx->last_ppi;
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rect->x = roundf(rect->x * scale);
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rect->y = roundf(rect->y * scale);
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rect->w = roundf(rect->w * scale);
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rect->h = roundf(rect->h * scale);
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}
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*rca = *rect;
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/*
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* Container style:
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*
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* rca
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* v
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* +-----------------------------------------------+
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* | Titlebar |
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* +-----------------------------------------------+
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* |+---------------------------------------------+|
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* ||\ ^ Border Top ^ ||
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* || \_ rect(0,0) ||
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* || ||
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* || ||
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* || ||
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* || ||
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* || ||
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* || ||
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* || ||
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* || < Border Left ||
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* || Border Right > ||
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* || ||
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* || ||
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* || ||
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* || ||
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* |+---------------------------------------------+|
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* +-----------------------------------------------+
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* ^ Border Bottom ^
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*/
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const ug_style_t *s = ctx->style_px;
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int bl = s->cnt.border.l.size.i;
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int br = s->cnt.border.r.size.i;
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int bt = s->cnt.border.t.size.i;
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int bb = s->cnt.border.b.size.i;
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int hh = s->cnt.titlebar.height.size.i;
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int cw = ctx->size.w;
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int ch = ctx->size.h;
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// handle relative sizes
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if (rect->w == 0) rca->w = cw;
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else rca->w += bl + br;
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if (rect->h == 0) rca->h = ch;
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else if (TEST(cnt->flags, UG_CNT_MOVABLE)) rca->h += hh + 2*bt + bb;
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else rca->h += bt + bb;
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// if the container is not fixed than it can have positions outside of the
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// main window, thus negative
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if (!TEST(cnt->flags, UG_CNT_MOVABLE)) {
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// <0 -> relative to the right margin
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if (rect->x <= 0) rca->x = cw - rca->w + rca->x;
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if (rect->y <= 0) rca->y = ch - rca->h + rca->y;
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}
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}
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void handle_container(ug_ctx_t *ctx, ug_container_t *cnt)
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{
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// if we had focus the frame before, then do shit
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if (ctx->active.cnt != cnt->id)
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return;
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// mouse pressed handle resize, for simplicity containers can only
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// be resized from the bottom and right border
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// TODO: bring selected container to the top of the stack
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if (!TEST(ctx->mouse.down_mask, UG_BTN_LEFT) ||
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!TEST(cnt->flags, (RESIZEALL | UG_CNT_MOVABLE)))
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return;
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ug_rect_t *rect, *rca;
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rect = &cnt->rect;
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rca = &cnt->rca;
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const ug_style_t *s = ctx->style_px;
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int bl = s->cnt.border.l.size.i;
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int br = s->cnt.border.r.size.i;
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int bt = s->cnt.border.t.size.i;
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int bb = s->cnt.border.b.size.i;
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int hh = s->cnt.titlebar.height.size.i;
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ug_vec2_t mpos = ctx->mouse.pos;
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int minx, maxx, miny, maxy;
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// handle movable windows
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if (TEST(cnt->flags, UG_CNT_MOVABLE)) {
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minx = rca->x + bl;
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maxx = rca->x + rca->w - br;
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miny = rca->y + bt;
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maxy = rca->y + bt + hh;
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if (BETWEEN(mpos.x, minx, maxx) && BETWEEN(mpos.y, miny, maxy)) {
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rect->x += ctx->mouse.delta.x;
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rect->y += ctx->mouse.delta.y;
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rca->x += ctx->mouse.delta.x;
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rca->y += ctx->mouse.delta.y;
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}
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}
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// right border resize
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if (TEST(cnt->flags, UG_CNT_RESIZE_RIGHT)) {
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minx = rca->x + rca->w - br;
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maxx = rca->x + rca->w;
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miny = rca->y;
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maxy = rca->y + rca->h;
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if (BETWEEN(mpos.x, minx, maxx) && BETWEEN(mpos.y, miny, maxy)) {
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rect->w = MAX(10, rect->w + ctx->mouse.delta.x);
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rca->w = MAX(10, rca->w + ctx->mouse.delta.x);
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}
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}
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// left border resize
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if (TEST(cnt->flags, UG_CNT_RESIZE_LEFT)) {
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minx = rca->x;
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maxx = rca->x + bl;
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miny = rca->y;
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maxy = rca->y + rca->h;
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if (BETWEEN(mpos.x, minx, maxx) && BETWEEN(mpos.y, miny, maxy)) {
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if (rect->w - ctx->mouse.delta.x >= 10) {
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rect->w -= ctx->mouse.delta.x;
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if (TEST(cnt->flags, UG_CNT_MOVABLE))
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rect->x += ctx->mouse.delta.x;
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}
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if (rca->w - ctx->mouse.delta.x >= 10) {
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rca->w -= ctx->mouse.delta.x;
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rca->x += ctx->mouse.delta.x;
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}
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}
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}
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// bottom border resize
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if (TEST(cnt->flags, UG_CNT_RESIZE_BOTTOM)) {
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minx = rca->x;
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maxx = rca->x + rca->w;
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miny = rca->y + rca->h - bb;
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maxy = rca->y + rca->h;
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if (BETWEEN(mpos.x, minx, maxx) && BETWEEN(mpos.y, miny, maxy)) {
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rect->h += ctx->mouse.delta.y;
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rca->h += ctx->mouse.delta.y;
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}
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}
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// top border resize
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if (TEST(cnt->flags, UG_CNT_RESIZE_TOP)) {
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minx = rca->x;
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maxx = rca->x + rca->w;
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miny = rca->y;
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maxy = rca->y + bt;
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if (BETWEEN(mpos.x, minx, maxx) && BETWEEN(mpos.y, miny, maxy)) {
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if (rect->h - ctx->mouse.delta.y >= 10) {
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rect->h -= ctx->mouse.delta.y;
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if (TEST(cnt->flags, UG_CNT_MOVABLE))
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rect->y += ctx->mouse.delta.y;
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}
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if (rca->h - ctx->mouse.delta.y >= 10) {
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rca->h -= ctx->mouse.delta.y;
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rca->y += ctx->mouse.delta.y;
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}
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}
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}
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// TODO: what if I want to close a floating container?
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// Maybe add a UG_CNT_CLOSABLE flag?
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// TODO: what about scrolling? how do we know if we need to draw
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// a scroll bar? Maybe add that information inside the
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// container structure
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// push the appropriate rectangles to the drawing stack
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}
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void draw_container(ug_ctx_t *ctx, ug_container_t *cnt)
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{
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ug_rect_t draw_rect;
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const ug_style_t *s = ctx->style_px;
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int bl = s->cnt.border.l.size.i;
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int br = s->cnt.border.r.size.i;
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int bt = s->cnt.border.t.size.i;
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int bb = s->cnt.border.b.size.i;
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int hh = s->cnt.titlebar.height.size.i;
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// push outline
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draw_rect = cnt->rca;
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push_rect_command(ctx, &draw_rect, s->cnt.border.color);
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// titlebar
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if (cnt->flags & UG_CNT_MOVABLE) {
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draw_rect.x += bl;
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draw_rect.y += bt;
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draw_rect.w -= bl + br;
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draw_rect.h = hh;
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push_rect_command(ctx, &draw_rect, s->cnt.titlebar.bg_color);
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}
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// push main body
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draw_rect = cnt->rca;
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draw_rect.x += bl;
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draw_rect.y += bt;
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draw_rect.w -= bl + br;
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draw_rect.h -= bt + bb;
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if (cnt->flags & UG_CNT_MOVABLE) {
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draw_rect.y += bt + hh;
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draw_rect.h -= bt + hh;
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}
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push_rect_command(ctx, &draw_rect, s->cnt.bg_color);
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// TODO: push other rects
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}
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// a floating container can be placed anywhere and can be resized, acts like a
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// window inside another window
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int ug_container_floating(ug_ctx_t *ctx, const char *name, ug_div_t div)
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{
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TEST_CTX(ctx);
|
|
// TODO: verify div
|
|
|
|
ug_id_t id = name ? hash(name, strlen(name)) : hash(&div, sizeof(ug_div_t));
|
|
ug_container_t *cnt = get_container(ctx, id);
|
|
|
|
if (cnt->id) {
|
|
// nothing? maybe we can skip updating all dimensions and stuff
|
|
} else {
|
|
cnt->id = id;
|
|
cnt->max_size = max_size;
|
|
cnt->rect = div_to_rect(ctx, &div);
|
|
cnt->flags = UG_CNT_MOVABLE | RESIZEALL |
|
|
UG_CNT_SCROLL_X | UG_CNT_SCROLL_Y ;
|
|
}
|
|
|
|
// FIXME: floating containers should always stay on top
|
|
position_container(ctx, cnt);
|
|
handle_container(ctx, cnt);
|
|
draw_container(ctx, cnt);
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
int ug_container_sidebar(ug_ctx_t *ctx, const char *name, ug_size_t size, int side)
|
|
{
|
|
TEST_CTX(ctx);
|
|
|
|
ug_id_t id = 0;
|
|
if (name) {
|
|
id = hash(name, strlen(name));
|
|
} else {
|
|
int blob[3] = { size.size.i, size.unit, side};
|
|
id = hash(blob, sizeof(blob));
|
|
}
|
|
|
|
ug_container_t *cnt = get_container(ctx, id);
|
|
|
|
if (cnt->id) {
|
|
// nothing? maybe we can skip updating all dimensions and stuff
|
|
} else {
|
|
cnt->id = id;
|
|
cnt->max_size = max_size;
|
|
cnt->flags = UG_CNT_SCROLL_X | UG_CNT_SCROLL_Y;
|
|
ug_rect_t rect = {0};
|
|
switch (side) {
|
|
case UG_SIDE_BOTTOM:
|
|
cnt->flags |= UG_CNT_RESIZE_TOP;
|
|
// FIXME: we do not support relative zero position yet
|
|
rect.y = 0;
|
|
rect.h = size_to_px(ctx, size);
|
|
break;
|
|
case UG_SIDE_TOP:
|
|
cnt->flags |= UG_CNT_RESIZE_BOTTOM;
|
|
rect.h = size_to_px(ctx, size);
|
|
break;
|
|
case UG_SIDE_RIGHT:
|
|
cnt->flags |= UG_CNT_RESIZE_LEFT;
|
|
rect.x = 0;
|
|
rect.w = size_to_px(ctx, size);
|
|
break;
|
|
case UG_SIDE_LEFT:
|
|
cnt->flags |= UG_CNT_RESIZE_RIGHT;
|
|
rect.w = size_to_px(ctx, size);
|
|
break;
|
|
default: return -1;
|
|
}
|
|
cnt->rect = rect;
|
|
}
|
|
|
|
position_container(ctx, cnt);
|
|
handle_container(ctx, cnt);
|
|
draw_container(ctx, cnt);
|
|
|
|
// TODO: change available context space to reflect adding a sidebar
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
/*=============================================================================*
|
|
* Input Handling *
|
|
*=============================================================================*/
|
|
|
|
|
|
int ug_input_mousemove(ug_ctx_t *ctx, int x, int y)
|
|
{
|
|
TEST_CTX(ctx)
|
|
if (x < 0 || y < 0)
|
|
return 0;
|
|
|
|
ctx->mouse.pos = (ug_vec2_t){.x = x, .y = y};
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
int ug_input_mousedown(ug_ctx_t *ctx, unsigned int mask)
|
|
{
|
|
TEST_CTX(ctx);
|
|
|
|
ctx->mouse.press_mask |= mask;
|
|
ctx->mouse.down_mask |= mask;
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
int ug_input_mouseup(ug_ctx_t *ctx, unsigned int mask)
|
|
{
|
|
TEST_CTX(ctx);
|
|
|
|
ctx->mouse.down_mask &= ~mask;
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
|
|
/*=============================================================================*
|
|
* Frame Handling *
|
|
*=============================================================================*/
|
|
|
|
|
|
// At the beginning of a frame assume that all input has been passed to the context
|
|
// update the mouse delta and reset the command stack
|
|
int ug_frame_begin(ug_ctx_t *ctx)
|
|
{
|
|
TEST_CTX(ctx);
|
|
|
|
// TODO: add a way to mark a container for removal from the stack, and then
|
|
// remove it here to save space
|
|
|
|
// update mouse delta
|
|
ctx->mouse.delta.x = ctx->mouse.pos.x - ctx->mouse.last_pos.x;
|
|
ctx->mouse.delta.y = ctx->mouse.pos.y - ctx->mouse.last_pos.y;
|
|
|
|
// clear command stack
|
|
RESET_STACK(ctx->cmd_stack);
|
|
|
|
// update hover index
|
|
ug_vec2_t v = ctx->mouse.pos;
|
|
for (int i = 0; i < ctx->cnt_stack.idx; i++) {
|
|
ug_rect_t r = ctx->cnt_stack.items[i].rca;
|
|
if (INTERSECTS(v, r)) {
|
|
ctx->hover.cnt = ctx->cnt_stack.items[i].id;
|
|
}
|
|
}
|
|
|
|
// update active container
|
|
if (MOUSEDOWN(ctx, UG_BTN_LEFT)) {
|
|
ctx->active.cnt = ctx->hover.cnt;
|
|
} else if (MOUSEUP(ctx, UG_BTN_LEFT)) {
|
|
ctx->active.cnt = 0;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
// At the end of a frame reset inputs
|
|
int ug_frame_end(ug_ctx_t *ctx)
|
|
{
|
|
TEST_CTX(ctx);
|
|
|
|
ctx->input_text[0] = '\0';
|
|
ctx->key.press_mask = 0;
|
|
ctx->mouse.press_mask = 0;
|
|
ctx->mouse.scroll_delta = (ug_vec2_t){0};
|
|
ctx->mouse.last_pos = ctx->mouse.pos;
|
|
|
|
// reset hover, it has to be calculated at frame beginning
|
|
ctx->hover.cnt_last = ctx->hover.cnt;
|
|
ctx->hover.elem_last = ctx->hover.elem;
|
|
ctx->hover.cnt = 0;
|
|
ctx->hover.elem = 0;
|
|
|
|
ctx->last_ppi = ctx->ppi;
|
|
ctx->last_ppm = ctx->ppm;
|
|
ctx->last_ppd = ctx->ppd;
|
|
|
|
ctx->frame++;
|
|
|
|
return 0;
|
|
}
|
|
|
|
|