Compare commits
3 Commits
2abac02c52
...
17a2bc32b8
Author | SHA1 | Date | |
---|---|---|---|
17a2bc32b8 | |||
ba54900852 | |||
83e3b263f8 |
@ -1,5 +1,5 @@
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CFLAGS = -Wall -Wextra -Wpedantic -std=c11 -g
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LDFLAGS = -lSDL2
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LDFLAGS = -lSDL2 -lm
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test: main.c ../ugui.c ../ugui.h
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gcc ${CFLAGS} -c ../ugui.c -o ugui.o
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30
test/main.c
30
test/main.c
@ -3,6 +3,13 @@
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#include "../ugui.h"
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SDL_Window *w;
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SDL_Renderer *r;
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ug_ctx_t *ctx;
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void cleanup(void);
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int main(void)
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{
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SDL_DisplayMode dm;
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@ -22,7 +29,6 @@ int main(void)
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SDL_SetHint(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, "1");
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#endif
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SDL_Window *w;
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w = SDL_CreateWindow("test",
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SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
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dm.w*0.8, dm.h*0.8,
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@ -31,7 +37,6 @@ int main(void)
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//SDL_Surface *s;
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//s = SDL_GetWindowSurface(w);
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SDL_Renderer *r;
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r = SDL_CreateRenderer(w, -1, SDL_RENDERER_ACCELERATED);
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@ -47,11 +52,13 @@ int main(void)
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SDL_GetDisplayDPI(idx, &dpi, NULL, NULL);
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ug_ctx_t *ctx = ug_ctx_new();
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ctx = ug_ctx_new();
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ug_ctx_set_displayinfo(ctx, scale, dpi);
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ug_ctx_set_drawableregion(ctx, dsize);
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// atexit(cleanup);
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SDL_Event event;
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char button_map[] = {
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@ -168,10 +175,11 @@ int main(void)
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ug_frame_begin(ctx);
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ug_ctx_set_unit(ctx, UG_UNIT_MM);
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ug_container_floating(ctx, "stupid name",
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(ug_rect_t){.x = 0, .y = 0, .w = 100, .h = 300});
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(ug_rect_t){.fx = 0, .fy = 0, .fw = 50, .fh = 50});
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ug_container_floating(ctx, "better name",
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(ug_rect_t){.x = -20, .y = -10, .w = 100, .h = 200});
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(ug_rect_t){.fx = -20, .fy = -10, .fw = 100, .fh = 30});
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ug_frame_end(ctx);
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@ -187,8 +195,8 @@ int main(void)
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.w = cmd.rect.w,
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.h = cmd.rect.h,
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};
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printf("DRAWING: x=%d, y=%d, w=%d, h=%d\n", sr.x, sr.y, sr.w, sr.h);
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printf("COLOR: #%.8X\n", *((unsigned int *)&col));
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//printf("DRAWING: x=%d, y=%d, w=%d, h=%d\n", sr.x, sr.y, sr.w, sr.h);
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//printf("COLOR: #%.8X\n", *((unsigned int *)&col));
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SDL_SetRenderDrawColor(r, col.r, col.g, col.b, col.a);
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SDL_RenderFillRect(r, &sr);
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}
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@ -198,11 +206,15 @@ int main(void)
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} while (event.type != SDL_QUIT);
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cleanup();
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return 0;
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}
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void cleanup(void)
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{
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ug_ctx_free(ctx);
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SDL_DestroyRenderer(r);
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SDL_DestroyWindow(w);
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SDL_Quit();
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return 0;
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}
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273
ugui.c
273
ugui.c
@ -3,6 +3,7 @@
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#include <string.h>
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#include <errno.h>
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#include <err.h>
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#include <math.h>
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#include "ugui.h"
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@ -17,7 +18,8 @@
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#define IS_VALID_UNIT(u) (u==UG_UNIT_PX||u==UG_UNIT_MM||u==UG_UNIT_PT)
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#define UG_ERR(...) err(errno, "__FUNCTION__: " __VA_ARGS__)
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#define BETWEEN(x, min, max) (x <= max && x >= min)
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#define INTERSECTS(v, r) (BETWEEN(v.x, r.x, r.x+r.w) && BETWEEN(v.y, r.y, r.y+r.h))
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#define INTERSECTS(v, r) (BETWEEN(v.x, r.x, r.x+r.w) && BETWEEN(v.y, r.y, r.y+r.h))
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#define CAP(x, s) { if (x < s) x = s; }
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// default style
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@ -111,30 +113,6 @@ static void update_style_cache(ug_ctx_t *ctx)
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}
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ug_rect_t rect_to_px(ug_ctx_t *ctx, ug_rect_t rect)
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{
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float scale = 1.0;
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switch (ctx->unit) {
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case UG_UNIT_PX:
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return rect;
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case UG_UNIT_MM:
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scale = ctx->ppm;
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break;
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case UG_UNIT_PT:
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scale = ctx->ppd;
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break;
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}
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rect.x *= scale;
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rect.y *= scale;
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rect.w *= scale;
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rect.h *= scale;
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return rect;
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}
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void push_rect_command(ug_ctx_t *ctx, const ug_rect_t *rect, ug_color_t color)
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{
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ug_cmd_t *c;
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@ -161,14 +139,10 @@ ug_ctx_t *ug_ctx_new(void)
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err(errno, "__FUNCTION__:" "Could not allocate context: %s", strerror(errno));
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memset(ctx, 0, sizeof(ug_ctx_t));
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ctx->scale = DEF_SCALE;
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ctx->ppi = DEF_PPI;
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ctx->ppm = PPI_PPM(DEF_SCALE, DEF_PPI);
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ctx->ppd = PPI_PPD(DEF_SCALE, DEF_PPI);
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ctx->unit = UG_UNIT_PX;
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ctx->style = &default_style;
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ctx->style_px = &style_cache;
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ug_ctx_set_displayinfo(ctx, DEF_SCALE, DEF_PPI);
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// TODO: allocate stacks
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return ctx;
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@ -200,9 +174,12 @@ int ug_ctx_set_displayinfo(ug_ctx_t *ctx, float scale, float ppi)
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if (scale <= 0 || ppi < 20.0)
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return -1;
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ctx->last_ppi = ctx->ppi;
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ctx->last_ppm = ctx->ppd;
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ctx->last_ppd = ctx->ppm;
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ctx->ppm = PPI_PPM(scale, ppi);
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ctx->ppd = PPI_PPM(scale, ppi);
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ctx->scale = scale;
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ctx->ppi = ppi;
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update_style_cache(ctx);
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@ -280,25 +257,36 @@ static ug_container_t *get_container(ug_ctx_t *ctx, ug_id_t id)
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// also handle resizing, moving, ect. if allowed by the container
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static void update_container(ug_ctx_t *ctx, ug_container_t *cnt)
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{
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// if the container was just initialized the unit might not be pixels, this
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// is a problem since all mouse events are in pixels and convering back
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// and forth accumulates error and in heavy on the cpu
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// if the container is new it has never been converted to pixels
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if (cnt->unit != UG_UNIT_PX) {
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// FIXME: this takes the unit from the context but it should be fine
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cnt->rect = rect_to_px(ctx, cnt->rect);
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float scale = 1.0;
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switch (ctx->unit) {
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case UG_UNIT_MM: scale = ctx->ppm; break;
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case UG_UNIT_PT: scale = ctx->ppd; break;
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default: break;
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}
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cnt->rect.x = roundf(cnt->rect.fx * scale);
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cnt->rect.y = roundf(cnt->rect.fy * scale);
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cnt->rect.w = roundf(cnt->rect.fw * scale);
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cnt->rect.h = roundf(cnt->rect.fh * scale);
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cnt->unit = UG_UNIT_PX;
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} else if (ctx->ppi != ctx->last_ppi) {
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// if the scale has been updated than we need to scale the container
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// as well
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float scale = ctx->ppi / ctx->last_ppi;
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cnt->rect.x = roundf(cnt->rect.x * scale);
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cnt->rect.y = roundf(cnt->rect.y * scale);
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cnt->rect.w = roundf(cnt->rect.w * scale);
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cnt->rect.h = roundf(cnt->rect.h * scale);
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}
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// recalculate position
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// FIXME: this is the right place to do some optimization, what if the
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// context didn't change?
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// the absoulute position of the container
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cnt->rect_abs = cnt->rect;
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cnt->rca = cnt->rect;
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/*
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* Container style:
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*
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* rect_abs(0,0)
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* rca
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* v
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* +-----------------------------------------------+
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* | Titlebar |
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@ -325,114 +313,121 @@ static void update_container(ug_ctx_t *ctx, ug_container_t *cnt)
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*/
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const ug_style_t *s = ctx->style_px;
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// 0 -> take all the space, <0 -> take absolute
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if (cnt->rect_abs.w < 0) cnt->rect_abs.w = -cnt->rect_abs.w;
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if (cnt->rect_abs.h < 0) cnt->rect_abs.h = -cnt->rect_abs.h;
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int bl = s->cnt.border.l.size;
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int br = s->cnt.border.r.size;
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int bt = s->cnt.border.t.size;
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int bb = s->cnt.border.b.size;
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int hh = s->cnt.titlebar.height.size;
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int cw = ctx->size.w;
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int ch = ctx->size.h;
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if (cnt->rect_abs.w == 0) cnt->rect_abs.w = ctx->size.w -
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s->cnt.border.l.size -
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s->cnt.border.r.size ;
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if (cnt->rect_abs.h == 0) cnt->rect_abs.h = ctx->size.h -
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s->cnt.border.t.size -
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s->cnt.border.b.size ;
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if (cnt->flags & UG_CNT_MOVABLE)
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cnt->rect_abs.h += s->cnt.titlebar.height.size;
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// 0 -> take all the space, <0 -> take absolute
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if (cnt->rect.w < 0) cnt->rca.w = -cnt->rect.w;
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if (cnt->rect.h < 0) cnt->rca.h = -cnt->rect.h;
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// handle relative position
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// and move to fit borders
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if (cnt->rect.w == 0) cnt->rca.w = cw - br - bl;
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else cnt->rca.w += bl + br;
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if (cnt->rect.h == 0) cnt->rca.h = ch - bt - bb;
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else if (cnt->flags & UG_CNT_MOVABLE) cnt->rca.h += hh + 2*bt + bb;
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else cnt->rca.h += bt + bb;
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// the window may have been resized so cap the position to the window size
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// FIXME: is MAX(cw - bl, 0) better?
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if (cnt->rect.x > cw) cnt->rca.x = cw;
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if (cnt->rect.y > ch) cnt->rca.y = ch;
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// <0 -> relative to the right margin
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if (cnt->rect_abs.x < 0)
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cnt->rect_abs.x = ctx->size.x - cnt->rect_abs.w + cnt->rect_abs.x;
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if (cnt->rect_abs.y < 0)
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cnt->rect_abs.y = ctx->size.y - cnt->rect_abs.h + cnt->rect_abs.y;
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if (cnt->rect.x < 0) cnt->rca.x = cw - cnt->rca.w + cnt->rca.x;
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if (cnt->rect.y < 0) cnt->rca.y = ch - cnt->rca.h + cnt->rca.y;
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// if we had focus the frame before, then do shit
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// FIXME: if this is a brand new container then do we need to handle user
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// inputs, since all inputs lag one frame, then it would make no sense
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if (ctx->hover.cnt_last == cnt->id) {
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// mouse pressed handle resize, for simplicity containers can only
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// be resized from the bottom and right border
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if (ctx->hover.cnt_last != cnt->id)
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goto cnt_draw;
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#define BIN_PATTERN "%c%c%c%c%c%c%c%c"
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#define BYTE_TO_BINARY(byte) \
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(byte & 0x80 ? '1' : '0'), \
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(byte & 0x40 ? '1' : '0'), \
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(byte & 0x20 ? '1' : '0'), \
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(byte & 0x10 ? '1' : '0'), \
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(byte & 0x08 ? '1' : '0'), \
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(byte & 0x04 ? '1' : '0'), \
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(byte & 0x02 ? '1' : '0'), \
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(byte & 0x01 ? '1' : '0')
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// mouse pressed handle resize, for simplicity containers can only
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// be resized from the bottom and right border
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// TODO: bring selected container to the top of the stack
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if (!(ctx->mouse.down_mask & UG_BTN_LEFT) ||
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!(cnt->flags & (UG_CNT_RESIZABLE | UG_CNT_MOVABLE)))
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goto cnt_draw;
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printf("mousemask = "BIN_PATTERN"\n", BYTE_TO_BINARY(ctx->mouse.down_mask));
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if (ctx->mouse.down_mask & UG_BTN_LEFT) {
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printf("MOUSEDOWN\n");
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ug_vec2_t mpos = ctx->mouse.pos;
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int minx, maxx, miny, maxy;
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ug_vec2_t mpos = ctx->mouse.pos;
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int minx, maxx, miny, maxy;
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// handle movable windows
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minx = cnt->rect_abs.x;
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maxx = cnt->rect_abs.x + cnt->rect_abs.w - s->cnt.border.r.size;
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miny = cnt->rect_abs.y;
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maxy = cnt->rect_abs.y + s->cnt.titlebar.height.size;
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if (cnt->flags & UG_CNT_MOVABLE &&
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BETWEEN(mpos.x, minx, maxx) &&
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BETWEEN(mpos.y, miny, maxy)) {
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cnt->rect_abs.x += ctx->mouse.delta.x;
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cnt->rect_abs.y += ctx->mouse.delta.y;
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cnt->rect.x += ctx->mouse.delta.x;
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cnt->rect.y += ctx->mouse.delta.y;
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}
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// right border resize
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minx = cnt->rect_abs.x + cnt->rect_abs.w - s->cnt.border.r.size;
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maxx = cnt->rect_abs.x + cnt->rect_abs.w;
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miny = cnt->rect_abs.y;
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maxy = cnt->rect_abs.y + cnt->rect_abs.h;
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if (BETWEEN(mpos.x, minx, maxx) && BETWEEN(mpos.y, miny, maxy)) {
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cnt->rect_abs.w += ctx->mouse.delta.x;
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cnt->rect.w += ctx->mouse.delta.x;
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}
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// bottom border resize
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minx = cnt->rect_abs.x;
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maxx = cnt->rect_abs.x + cnt->rect_abs.w;
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miny = cnt->rect_abs.y + cnt->rect_abs.h - s->cnt.border.b.size;
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maxy = cnt->rect_abs.y + cnt->rect_abs.h;
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if (BETWEEN(mpos.x, minx, maxx) && BETWEEN(mpos.y, miny, maxy)) {
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cnt->rect_abs.h += ctx->mouse.delta.y;
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cnt->rect.h += ctx->mouse.delta.y;
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}
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// handle movable windows
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if (cnt->flags & UG_CNT_MOVABLE) {
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minx = cnt->rca.x;
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maxx = cnt->rca.x + cnt->rca.w - br;
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miny = cnt->rca.y;
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maxy = cnt->rca.y + bt + hh;
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if (BETWEEN(mpos.x, minx, maxx) && BETWEEN(mpos.y, miny, maxy)) {
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cnt->rect.x += ctx->mouse.delta.x;
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cnt->rect.y += ctx->mouse.delta.y;
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cnt->rca.x += ctx->mouse.delta.x;
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cnt->rca.y += ctx->mouse.delta.y;
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}
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// TODO: what if I want to close a floating container?
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// Maybe add a UG_CNT_CLOSABLE flag?
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// TODO: what about scrolling? how do we know if we need to draw
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// a scroll bar? Maybe add that information inside the
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// container structure
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}
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if (cnt->flags & UG_CNT_RESIZABLE) {
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// right border resize
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minx = cnt->rca.x + cnt->rca.w - br;
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maxx = cnt->rca.x + cnt->rca.w;
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miny = cnt->rca.y;
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maxy = cnt->rca.y + cnt->rca.h;
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if (BETWEEN(mpos.x, minx, maxx) && BETWEEN(mpos.y, miny, maxy)) {
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cnt->rect.w += ctx->mouse.delta.x;
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cnt->rca.w += ctx->mouse.delta.x;
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}
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// bottom border resize
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minx = cnt->rca.x;
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maxx = cnt->rca.x + cnt->rca.w;
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miny = cnt->rca.y + cnt->rca.h - bb;
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maxy = cnt->rca.y + cnt->rca.h;
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if (BETWEEN(mpos.x, minx, maxx) && BETWEEN(mpos.y, miny, maxy)) {
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cnt->rect.h += ctx->mouse.delta.y;
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cnt->rca.h += ctx->mouse.delta.y;
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}
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}
|
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// TODO: what if I want to close a floating container?
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// Maybe add a UG_CNT_CLOSABLE flag?
|
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|
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// TODO: what about scrolling? how do we know if we need to draw
|
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// a scroll bar? Maybe add that information inside the
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// container structure
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// push the appropriate rectangles to the drawing stack
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ug_rect_t draw_rect;
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cnt_draw:
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// push outline
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push_rect_command(ctx, &cnt->rect_abs, s->cnt.border.color);
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// push titlebar
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ug_rect_t titlebar = {
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.x = (cnt->rect_abs.x + s->cnt.border.l.size),
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.y = (cnt->rect_abs.y + s->cnt.border.t.size),
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.w = (cnt->rect_abs.w - s->cnt.border.r.size - s->cnt.border.l.size),
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.h = s->cnt.titlebar.height.size,
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};
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push_rect_command(ctx, &titlebar, s->cnt.titlebar.bg_color);
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||||
// push main body
|
||||
ug_rect_t body = {
|
||||
.x = (cnt->rect_abs.x + s->cnt.border.l.size),
|
||||
.y = (cnt->rect_abs.y + s->cnt.border.t.size),
|
||||
.w = (cnt->rect_abs.w - s->cnt.border.l.size - s->cnt.border.r.size),
|
||||
.h = (cnt->rect_abs.h - s->cnt.border.t.size - s->cnt.border.b.size),
|
||||
};
|
||||
draw_rect = cnt->rca;
|
||||
push_rect_command(ctx, &draw_rect, s->cnt.border.color);
|
||||
|
||||
// titlebar
|
||||
if (cnt->flags & UG_CNT_MOVABLE) {
|
||||
body.y += s->cnt.titlebar.height.size + s->cnt.border.t.size;
|
||||
body.h -= s->cnt.titlebar.height.size + s->cnt.border.t.size;
|
||||
draw_rect.x += bl;
|
||||
draw_rect.y += bt;
|
||||
draw_rect.w -= bl + br;
|
||||
draw_rect.h = hh;
|
||||
push_rect_command(ctx, &draw_rect, s->cnt.titlebar.bg_color);
|
||||
}
|
||||
push_rect_command(ctx, &body, s->cnt.bg_color);
|
||||
|
||||
// push main body
|
||||
draw_rect = cnt->rca;
|
||||
draw_rect.x += bl;
|
||||
draw_rect.y += bt;
|
||||
draw_rect.w -= bl + br;
|
||||
draw_rect.h -= bt + bb;
|
||||
if (cnt->flags & UG_CNT_MOVABLE) {
|
||||
draw_rect.y += bt + hh;
|
||||
draw_rect.h -= bt + hh;
|
||||
}
|
||||
push_rect_command(ctx, &draw_rect, s->cnt.bg_color);
|
||||
// TODO: push other rects
|
||||
}
|
||||
|
||||
@ -528,7 +523,7 @@ int ug_frame_begin(ug_ctx_t *ctx)
|
||||
ug_vec2_t v = ctx->mouse.pos;
|
||||
// printf("mouse: x=%d, y=%d\n", ctx->mouse.pos.x, ctx->mouse.pos.x);
|
||||
for (int i = 0; i < ctx->cnt_stack.idx; i++) {
|
||||
ug_rect_t r = ctx->cnt_stack.items[i].rect_abs;
|
||||
ug_rect_t r = ctx->cnt_stack.items[i].rca;
|
||||
if (INTERSECTS(v, r)) {
|
||||
ctx->hover.cnt = ctx->cnt_stack.items[i].id;
|
||||
// printf("intersects! %.8x\n", ctx->hover.cnt);
|
||||
@ -556,6 +551,12 @@ int ug_frame_end(ug_ctx_t *ctx)
|
||||
ctx->hover.cnt = 0;
|
||||
ctx->hover.elem = 0;
|
||||
|
||||
ctx->last_ppi = ctx->ppi;
|
||||
ctx->last_ppm = ctx->ppm;
|
||||
ctx->last_ppd = ctx->ppd;
|
||||
|
||||
ctx->frame++;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
15
ugui.h
15
ugui.h
@ -12,10 +12,16 @@
|
||||
// basic types
|
||||
typedef unsigned int ug_id_t;
|
||||
typedef struct { union {int x, w;}; union {int y, h;}; } ug_vec2_t;
|
||||
typedef struct { int x, y, w, h; } ug_rect_t;
|
||||
typedef struct { unsigned char a, b, g, r; } ug_color_t;
|
||||
typedef struct { int size, unit; } ug_size_t;
|
||||
|
||||
typedef struct {
|
||||
union { int x; float fx; };
|
||||
union { int y; float fy; };
|
||||
union { int w; float fw; };
|
||||
union { int h; float fh; };
|
||||
} ug_rect_t;
|
||||
|
||||
typedef enum {
|
||||
UG_UNIT_PX = 0,
|
||||
UG_UNIT_MM,
|
||||
@ -29,7 +35,9 @@ typedef enum {
|
||||
typedef struct {
|
||||
ug_id_t id;
|
||||
ug_unit_t unit;
|
||||
ug_rect_t rect, rect_abs;
|
||||
ug_rect_t rect;
|
||||
// absolute position rect
|
||||
ug_rect_t rca;
|
||||
ug_vec2_t max_size;
|
||||
unsigned int flags;
|
||||
} ug_container_t;
|
||||
@ -127,7 +135,8 @@ typedef struct {
|
||||
// ppi: pixels per inch
|
||||
// ppm: pixels per millimeter
|
||||
// ppd: pixels per dot
|
||||
float scale, ppi, ppm, ppd;
|
||||
float ppi, ppm, ppd;
|
||||
float last_ppi, last_ppm, last_ppd;
|
||||
// containers need to know how big the "main container" is so that all
|
||||
// the relative positioning work
|
||||
ug_vec2_t size;
|
||||
|
Loading…
x
Reference in New Issue
Block a user