6208711292
use the language's qoi decoder
2025-06-09 16:06:49 +02:00
47eb3ff907
moved vendor libraries to lib/ as a submodule
2025-06-09 15:50:29 +02:00
21aa70d340
create binary directory before copying
2025-06-09 15:10:38 +02:00
bd8c73ecd5
sdl3.c3l as a submodule
2025-06-09 12:30:25 +02:00
ac3fcae649
sorting the command buffer
2025-06-03 22:03:14 +02:00
c9b74aebc7
implement z index in command buffer
2025-06-03 18:15:46 +02:00
6c5acd6f23
enable foreach for FIFO
2025-06-03 18:15:12 +02:00
712ce50631
A lot of work
...
* moved all ugui code to lib/ugui.c3l and made it a library/module
* started work on a sdl3 renderer, with shaders etc
* added the new sdl3.c3l library as a dependency
* makefile is for the renderer
2025-06-01 16:44:31 +02:00
79a2d66880
update project to c3 0.7.1
2025-05-05 16:23:26 +02:00
d94e430807
added library submodules
2025-01-31 12:37:15 +01:00
de64746fdf
renamed libraries
2025-01-31 12:20:19 +01:00
07857fcd44
switch to c3s' vendor raylib 5.5
2025-01-30 19:38:53 +01:00
b317951c32
first working prototype of sprite drawing
2025-01-29 01:10:18 +01:00
7b7aac8df4
schrift use ZString where necessary
2024-12-16 14:08:08 +01:00
0db858e814
use libgrapheme to interpret utf8 encoded strings
2024-12-14 01:12:54 +01:00
8cf3881b6b
added libgrapheme
2024-12-13 16:44:07 +01:00
2356d165fe
somewhat functional text rendering
2024-12-11 01:14:14 +01:00
dbe70eb4f4
added library schrift
2024-12-06 22:03:35 +01:00
39e78ea078
ported rewrite2 to c3
2024-10-29 22:45:47 +01:00