display timing statistics

c3
Alessandro Mauri 1 week ago
parent 7d9a8a1363
commit c1a7b4fcdb
  1. 38
      src/main.c3

@ -5,6 +5,7 @@ import ugui;
import rl; import rl;
import std::time; import std::time;
import std::collections::ringbuffer; import std::collections::ringbuffer;
import std::core::string;
def Times = ringbuffer::RingBuffer(<time::NanoDuration, 128>); def Times = ringbuffer::RingBuffer(<time::NanoDuration, 128>);
@ -23,6 +24,26 @@ fn void Times.print_stats(&times)
io::printfn("min=%s, max=%s, avg=%s", min, max, avg); io::printfn("min=%s, max=%s, avg=%s", min, max, avg);
} }
struct TimeStats {
time::NanoDuration min, max, avg;
}
fn TimeStats Times.get_stats(&times)
{
time::NanoDuration min, max, avg, x;
min = times.get(0);
for (usz i = 0; i < times.written; i++) {
x = times.get(i);
if (x < min) { min = x; }
if (x > max) { max = x; }
avg += x;
}
avg = (NanoDuration)((ulong)avg/128.0);
return TimeStats{.min = min, .max = max, .avg = avg};
}
const ZString FONT_FS = ` const ZString FONT_FS = `
#version 330 #version 330
@ -146,6 +167,23 @@ rl::Image font_atlas;
|}; |};
ui.div_end()!!; ui.div_end()!!;
// Timings counter
TimeStats dts = draw_times.get_stats();
TimeStats uts = ui_times.get_stats();
ui.layout_set_floating()!!;
ui.div_begin("fps", ugui::Rect{0, ui.height-50, 200, 50})!!;
{|
ui.layout_set_row()!!;
ui.text_unbounded("ui avg", string::tformat("ui avg: %s", uts.avg))!!;
ui.layout_next_row()!!;
ui.text_unbounded("draw avg", string::tformat("draw avg: %s", dts.avg))!!;
//ui.force_update()!!;
|};
ui.div_end()!!;
ui.frame_end()!!; ui.frame_end()!!;
/* End UI Handling */ /* End UI Handling */
ui_times.push(clock.mark()); ui_times.push(clock.mark());

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