@ -7,6 +7,7 @@ enum DivLayout {
LAYOUT_ROW,
LAYOUT_COLUMN,
LAYOUT_FLOATING,
LAYOUT_ABSOLUTE,
}
// div element
@ -26,19 +27,9 @@ struct ElemDiv {
Color bgcolor;
}
const Elem DIV_DEFAULTS = {
.type = ETYPE_DIV,
.div = {
.scroll.can_x = false,
.scroll.can_y = false,
.scroll.value_x = 0,
.scroll.value_y = 0,
},
};
fn void! Ctx.div_begin(&ctx, String label, Rect size, bool scroll_x = false, bool scroll_y = false)
{
Id id = label.hash( );
Id id = ctx.gen_id(label)!;
Elem* parent = ctx.get_parent()!;
Elem* c_elem = ctx.get_elem(id)!;
@ -48,7 +39,7 @@ fn void! Ctx.div_begin(&ctx, String label, Rect size, bool scroll_x = false, boo
bool is_new = c_elem.flags.is_new;
if (c_elem.flags.is_new) {
* c_elem = DIV_DEFAULTS ;
c_elem.type = ETYPE_ DIV;
} else if (c_elem.type != ETYPE_DIV) {
return UgError.WRONG_ELEMENT_TYPE?;
}
@ -60,6 +51,10 @@ fn void! Ctx.div_begin(&ctx, String label, Rect size, bool scroll_x = false, boo
c_elem.div.children_bounds = c_elem.bounds;
c_elem.div.bgcolor = ctx.style.bgcolor;
// update the ctx scissor
ctx.div_scissor = c_elem.bounds;
ctx.push_scissor(c_elem.bounds)!;
// 4. Fill the div fields
c_elem.div.origin_c = Point{
.x = c_elem.bounds.x,
@ -77,8 +72,23 @@ fn void! Ctx.div_begin(&ctx, String label, Rect size, bool scroll_x = false, boo
// TODO: check active
// TODO: check resizeable
// FIXME: we cannot use slider elements as scrollbars because of id management
// scrollbars
if (parent.flags.has_focus) {
if (point_in_rect(ctx.input.mouse.pos, c_elem.bounds)) {
c_elem.flags.has_focus = true;
}
}
}
fn void! Ctx.div_end(&ctx)
{
// swap the children bounds
Elem* parent = ctx.get_parent()!;
Elem* c_elem = ctx.get_elem_by_tree_idx(ctx.active_div)!;
c_elem.div.pcb = c_elem.div.children_bounds;
c_elem.events = ctx.get_elem_events(c_elem);
Rect cb = c_elem.div.pcb;
// children bounds bottom-right corner
Point cbc = {
@ -105,25 +115,10 @@ fn void! Ctx.div_begin(&ctx, String label, Rect size, bool scroll_x = false, boo
.w = 10,
.h = c_elem.bounds.h,
};
short hh = (short)(max((float)bc.y / cbc.y, (float)0.15) * c_elem.bounds.h);
Rect vhandle = {
.x = c_elem.bounds.x + c_elem.bounds.w - 10,
.y = calc_slider(c_elem.bounds.y, c_elem.bounds.h-hh, c_elem.div.scroll.value_y),
.w = 10,
.h = hh,
};
Point m = ctx.input.mouse.pos;
if (parent.flags.has_focus && c_elem.events.mouse_hover &&
c_elem.events.mouse_hold && point_in_rect(m, vhandle)) {
vhandle.y = calc_slider(c_elem.bounds.y, c_elem.bounds.h-hh, c_elem.div.scroll.value_y);
c_elem.div.scroll.value_y = calc_value(c_elem.bounds.y, m.y, c_elem.bounds.h, hh);
c_elem.flags.updated = true;
}
ctx.push_rect(vslider, uint_to_rgba(0x999999ff))!;
ctx.push_rect(vhandle, uint_to_rgba(0x9999ffff))!;
DivLayout prev_l = c_elem.div.layout;
c_elem.div.layout = LAYOUT_ABSOLUTE;
ctx.slider_ver("div_scrollbar_vertical", vslider, &c_elem.div.scroll.value_y, max((float)bc.y / cbc.y, (float)0.15))!;
c_elem.div.layout = prev_l;
}
if (c_elem.div.scroll.on_x) {
@ -133,41 +128,12 @@ fn void! Ctx.div_begin(&ctx, String label, Rect size, bool scroll_x = false, boo
.w = c_elem.bounds.w,
.h = 10,
};
short hw = (short)(max((float)bc.x / cbc.x, (float)0.15) * c_elem.bounds.w);
Rect hhandle = {
.x = calc_slider(c_elem.bounds.x, c_elem.bounds.w-hw, c_elem.div.scroll.value_x),
.y = c_elem.bounds.y + c_elem.bounds.h - 10,
.w = hw,
.h = 10,
};
Point m = ctx.input.mouse.pos;
if (parent.flags.has_focus && c_elem.events.mouse_hover &&
c_elem.events.mouse_hold && point_in_rect(m, hhandle)) {
hhandle.x = calc_slider(c_elem.bounds.x, c_elem.bounds.w-hw, c_elem.div.scroll.value_x);
c_elem.div.scroll.value_x = calc_value(c_elem.bounds.x, m.x, c_elem.bounds.w, hw);
c_elem.flags.updated = true;
}
ctx.push_rect(hslider, uint_to_rgba(0x999999ff))!;
ctx.push_rect(hhandle, uint_to_rgba(0x9999ffff))!;
}
if (parent.flags.has_focus) {
if (point_in_rect(ctx.input.mouse.pos, c_elem.bounds)) {
c_elem.flags.has_focus = true;
}
}
DivLayout prev_l = c_elem.div.layout;
c_elem.div.layout = LAYOUT_ABSOLUTE;
ctx.slider_hor("div_scrollbar_horizontal", hslider, &c_elem.div.scroll.value_x, max((float)bc.x / cbc.x, (float)0.15))!;
c_elem.div.layout = prev_l;
}
fn void! Ctx.div_end(&ctx)
{
// swap the children bounds
Elem* c_elem = ctx.get_elem_by_tree_idx(ctx.active_div)!;
c_elem.div.pcb = c_elem.div.children_bounds;
// the active_div returns to the parent of the current one
ctx.active_div = ctx.tree.parentof(ctx.active_div)!;
}