177 lines
3.7 KiB
177 lines
3.7 KiB
module ugui;
|
|
|
|
import std::ascii;
|
|
|
|
// command type
|
|
enum CmdType {
|
|
CMD_RECT,
|
|
CMD_UPDATE_ATLAS,
|
|
CMD_SPRITE,
|
|
CMD_SCISSOR,
|
|
}
|
|
|
|
// command to draw a rect
|
|
struct CmdRect {
|
|
Rect rect;
|
|
ushort radius;
|
|
Color color;
|
|
}
|
|
|
|
struct CmdUpdateAtlas {
|
|
Id id;
|
|
char* raw_buffer;
|
|
short width, height, bpp;
|
|
}
|
|
|
|
// TODO:
|
|
// 1. Add atlases as a data type
|
|
// 2. Each atlas has an id
|
|
struct CmdSprite {
|
|
Rect rect;
|
|
Rect texture_rect;
|
|
Id texture_id;
|
|
}
|
|
|
|
// if rect is zero Rect{0} then reset the scissor
|
|
struct CmdScissor {
|
|
Rect rect;
|
|
}
|
|
|
|
// command structure
|
|
struct Cmd {
|
|
CmdType type;
|
|
union {
|
|
CmdRect rect;
|
|
CmdUpdateAtlas update_atlas;
|
|
CmdSprite sprite;
|
|
CmdScissor scissor;
|
|
}
|
|
}
|
|
|
|
// FIXME: is this really the best solution?
|
|
// "rect" is the bounding box of the element, which includes the border and the padding (so not just the content)
|
|
fn void! Ctx.push_rect(&ctx, Rect rect, Color color, bool do_border = false, bool do_padding = false, bool do_radius = false)
|
|
{
|
|
// FIXME: this should be culled higher up, maybe
|
|
if (rect.w <= 0 || rect.h <= 0) {
|
|
return;
|
|
}
|
|
|
|
Rect border = ctx.style.border;
|
|
Rect padding = ctx.style.padding;
|
|
ushort radius = ctx.style.radius;
|
|
Color border_color = ctx.style.brcolor;
|
|
|
|
if (do_border) {
|
|
Cmd cmd = {
|
|
.type = CMD_RECT,
|
|
.rect.rect = rect,
|
|
.rect.color = border_color,
|
|
.rect.radius = do_radius ? radius : 0,
|
|
};
|
|
ctx.cmd_queue.enqueue(&cmd)!;
|
|
}
|
|
|
|
Cmd cmd = {
|
|
.type = CMD_RECT,
|
|
.rect.rect = {
|
|
.x = rect.x + (do_border ? border.x : 0) + (do_padding ? padding.x : 0),
|
|
.y = rect.y + (do_border ? border.y : 0) + (do_padding ? padding.y : 0),
|
|
.w = rect.w - (do_border ? border.x+border.w : 0) - (do_padding ? padding.x+padding.w : 0),
|
|
.h = rect.h - (do_border ? border.y+border.h : 0) - (do_padding ? padding.y+padding.h : 0),
|
|
},
|
|
.rect.color = color,
|
|
.rect.radius = do_radius ? radius : 0,
|
|
};
|
|
ctx.cmd_queue.enqueue(&cmd)!;
|
|
}
|
|
|
|
// TODO: add texture id
|
|
fn void! Ctx.push_sprite(&ctx, Rect bounds, Rect texture, Id texture_id)
|
|
{
|
|
Cmd cmd = {
|
|
.type = CMD_SPRITE,
|
|
.sprite.rect = bounds,
|
|
.sprite.texture_rect = texture,
|
|
.sprite.texture_id = texture_id,
|
|
};
|
|
ctx.cmd_queue.enqueue(&cmd)!;
|
|
}
|
|
|
|
fn void! Ctx.push_string(&ctx, Rect bounds, String text)
|
|
{
|
|
if (text.len == 0) {
|
|
return;
|
|
}
|
|
|
|
ctx.push_scissor(bounds)!;
|
|
|
|
short baseline = (short)ctx.font.ascender;
|
|
short line_height = (short)ctx.font.ascender - (short)ctx.font.descender;
|
|
short line_gap = (short)ctx.font.linegap;
|
|
Id texture_id = ctx.font.id; // or ctx.font.atlas.id
|
|
Point orig = {
|
|
.x = bounds.x,
|
|
.y = bounds.y,
|
|
};
|
|
|
|
short line_len;
|
|
Codepoint cp;
|
|
usz off, x;
|
|
while ((cp = str_to_codepoint(text[off..], &x)) != 0) {
|
|
off += x;
|
|
Glyph* gp;
|
|
if (!ascii::is_cntrl((char)cp)) {
|
|
gp = ctx.font.get_glyph(cp)!;
|
|
Rect gb = {
|
|
.x = orig.x + line_len + gp.ox,
|
|
.y = orig.y + gp.oy + baseline,
|
|
.w = gp.w,
|
|
.h = gp.h,
|
|
};
|
|
Rect gt = {
|
|
.x = gp.u,
|
|
.y = gp.v,
|
|
.w = gp.w,
|
|
.h = gp.h,
|
|
};
|
|
// push the sprite only if it collides with the bounds
|
|
if (gb.collides(bounds)) {
|
|
ctx.push_sprite(gb, gt, texture_id)!;
|
|
}
|
|
line_len += gp.adv;
|
|
} else if (cp == '\n'){
|
|
orig.y += line_height + line_gap;
|
|
line_len = 0;
|
|
} else {
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// FIXME: we never get here if an error was thrown before
|
|
ctx.push_scissor(Rect{})!;
|
|
}
|
|
|
|
fn void! Ctx.push_update_atlas(&ctx, Atlas* atlas)
|
|
{
|
|
Cmd up = {
|
|
.type = CMD_UPDATE_ATLAS,
|
|
.update_atlas = {
|
|
.id = atlas.id,
|
|
.raw_buffer = atlas.buffer,
|
|
.width = atlas.width,
|
|
.height = atlas.height,
|
|
.bpp = (ushort)atlas.type.bpp(),
|
|
},
|
|
};
|
|
ctx.cmd_queue.enqueue(&up)!;
|
|
}
|
|
|
|
fn void! Ctx.push_scissor(&ctx, Rect rect)
|
|
{
|
|
Cmd sc = {
|
|
.type = CMD_SCISSOR,
|
|
.scissor.rect = rect.intersection(ctx.div_scissor),
|
|
};
|
|
ctx.cmd_queue.enqueue(&sc)!;
|
|
}
|
|
|