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@ -1,6 +1,7 @@ |
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module ugui; |
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import std::io; |
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import std::math; |
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enum DivLayout { |
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LAYOUT_ROW, |
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@ -19,7 +20,8 @@ struct ElemDiv { |
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float value_x; |
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float value_y; |
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} |
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Rect children_bounds; |
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Rect children_bounds; // current frame children bounds |
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Rect pcb; // previous frame children bounds |
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Point origin_r, origin_c; |
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Color bgcolor; |
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} |
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@ -43,7 +45,7 @@ fn void! Ctx.div_begin(&ctx, String label, Rect size, bool scroll_x = false, boo |
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isz div_node = ctx.tree.add(id, ctx.active_div)!; |
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ctx.active_div = div_node; |
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bool needs_layout = c_elem.flags.is_new || parent.flags.updated; |
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bool is_new = c_elem.flags.is_new; |
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if (c_elem.flags.is_new) { |
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*c_elem = DIV_DEFAULTS; |
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@ -53,15 +55,11 @@ fn void! Ctx.div_begin(&ctx, String label, Rect size, bool scroll_x = false, boo |
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c_elem.div.scroll.can_x = scroll_x; |
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c_elem.div.scroll.can_y = scroll_y; |
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// do layout and update flags only if the element was updated |
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if (needs_layout) { |
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// 2. layout the element |
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c_elem.bounds = ctx.position_element(parent, size); |
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c_elem.div.children_bounds = c_elem.bounds; |
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c_elem.div.bgcolor = ctx.style.bgcolor; |
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// 3. Mark the element as updated |
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c_elem.flags.updated = true; |
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// 4. Fill the div fields |
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c_elem.div.origin_c = Point{ |
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.x = c_elem.bounds.x, |
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@ -69,30 +67,38 @@ fn void! Ctx.div_begin(&ctx, String label, Rect size, bool scroll_x = false, boo |
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}; |
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c_elem.div.origin_r = c_elem.div.origin_c; |
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c_elem.div.layout = parent.div.layout; |
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} |
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// Add the background to the draw stack |
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bool do_border = parent.div.layout == LAYOUT_FLOATING; |
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ctx.push_rect(c_elem.bounds, c_elem.div.bgcolor, do_border: do_border)!; |
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c_elem.events = ctx.get_elem_events(c_elem); |
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// TODO: check active |
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// TODO: check resizeable |
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// check and draw scroll bars |
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if (!c_elem.bounds.contains(c_elem.div.children_bounds)) { |
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// FIXME: we cannot use slider elements as scrollbars because of id management |
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// scrollbars |
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Rect cb = c_elem.div.pcb; |
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// children bounds bottom-right corner |
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Point cbc = { |
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.x = c_elem.div.children_bounds.x + c_elem.div.children_bounds.w, |
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.y = c_elem.div.children_bounds.y + c_elem.div.children_bounds.h, |
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.x = cb.x + cb.w, |
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.y = cb.y + cb.h, |
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}; |
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// div bounds bottom-right corner |
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Point bc = { |
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.x = c_elem.bounds.x + c_elem.bounds.w, |
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.y = c_elem.bounds.y + c_elem.bounds.h, |
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}; |
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// vertical overflow, check and draw scroll bar |
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if (cbc.y > bc.y && c_elem.div.scroll.can_y) { |
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// set the scrollbar flag, is used in layout |
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c_elem.div.scroll.on_y = true; |
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// vertical overflow |
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c_elem.div.scroll.on_y = cbc.y > bc.y && c_elem.div.scroll.can_y; |
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// horizontal overflow |
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c_elem.div.scroll.on_x = cbc.x > bc.x && c_elem.div.scroll.can_x; |
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if (c_elem.div.scroll.on_y) { |
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Rect vslider = { |
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.x = c_elem.bounds.x + c_elem.bounds.w - 10, |
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.y = c_elem.bounds.y, |
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@ -100,39 +106,53 @@ fn void! Ctx.div_begin(&ctx, String label, Rect size, bool scroll_x = false, boo |
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.h = c_elem.bounds.h, |
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}; |
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float vh = max((float)bc.y / cbc.y, (float)0.15); |
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short hh = (short)(max((float)bc.y / cbc.y, (float)0.15) * c_elem.bounds.h); |
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Rect vhandle = { |
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.x = c_elem.bounds.x + c_elem.bounds.w - 10, |
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.y = (short)(c_elem.bounds.y + (int)(c_elem.bounds.h*(1-vh) * c_elem.div.scroll.value_y)), |
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.y = calc_slider(c_elem.bounds.y, c_elem.bounds.h-hh, c_elem.div.scroll.value_y), |
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.w = 10, |
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.h = (short)(c_elem.bounds.h * vh), |
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.h = hh, |
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}; |
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c_elem.events = ctx.get_elem_events(c_elem); |
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if (parent.flags.has_focus && c_elem.events.mouse_hover && c_elem.events.mouse_hold && point_in_rect(ctx.input.mouse.pos, vhandle)) { |
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short y = (short)clamp(ctx.input.mouse.pos.y - vhandle.h/2, vslider.y, vslider.y + vslider.h - vhandle.h); |
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vhandle.y = y; |
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float v = (float)(vhandle.y-vslider.y) / (float)(vslider.h-vhandle.h); |
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c_elem.div.scroll.value_y = v; |
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Point m = ctx.input.mouse.pos; |
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if (parent.flags.has_focus && c_elem.events.mouse_hover && |
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c_elem.events.mouse_hold && point_in_rect(m, vhandle)) { |
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vhandle.y = calc_slider(c_elem.bounds.y, c_elem.bounds.h-hh, c_elem.div.scroll.value_y); |
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c_elem.div.scroll.value_y = calc_value(c_elem.bounds.y, m.y, c_elem.bounds.h, hh); |
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c_elem.flags.updated = true; |
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c_elem.div.origin_c = Point{ |
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.x = c_elem.bounds.x, |
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.y = c_elem.bounds.y, |
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}; |
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c_elem.div.origin_r = c_elem.div.origin_c; |
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} |
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ctx.push_rect(vslider, uint_to_rgba(0x999999ff))!; |
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ctx.push_rect(vhandle, uint_to_rgba(0x9999ffff))!; |
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} else { |
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c_elem.div.scroll.on_y = false; |
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} |
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if (c_elem.div.scroll.on_x) { |
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Rect hslider = { |
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.x = c_elem.bounds.x, |
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.y = c_elem.bounds.y + c_elem.bounds.h - 10, |
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.w = c_elem.bounds.w, |
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.h = 10, |
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}; |
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short hw = (short)(max((float)bc.x / cbc.x, (float)0.15) * c_elem.bounds.w); |
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Rect hhandle = { |
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.x = calc_slider(c_elem.bounds.x, c_elem.bounds.w-hw, c_elem.div.scroll.value_x), |
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.y = c_elem.bounds.y + c_elem.bounds.h - 10, |
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.w = hw, |
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.h = 10, |
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}; |
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Point m = ctx.input.mouse.pos; |
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if (parent.flags.has_focus && c_elem.events.mouse_hover && |
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c_elem.events.mouse_hold && point_in_rect(m, hhandle)) { |
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hhandle.x = calc_slider(c_elem.bounds.x, c_elem.bounds.w-hw, c_elem.div.scroll.value_x); |
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c_elem.div.scroll.value_x = calc_value(c_elem.bounds.x, m.x, c_elem.bounds.w, hw); |
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c_elem.flags.updated = true; |
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} |
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// if the bounds are outside of the view then allocate space for scrollbars |
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DivLayout old_layout = c_elem.div.layout; |
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c_elem.div.layout = LAYOUT_FLOATING; |
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c_elem.div.layout = old_layout; |
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ctx.push_rect(hslider, uint_to_rgba(0x999999ff))!; |
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ctx.push_rect(hhandle, uint_to_rgba(0x9999ffff))!; |
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} |
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if (parent.flags.has_focus) { |
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if (point_in_rect(ctx.input.mouse.pos, c_elem.bounds)) { |
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@ -144,6 +164,10 @@ fn void! Ctx.div_begin(&ctx, String label, Rect size, bool scroll_x = false, boo |
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fn void! Ctx.div_end(&ctx) |
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{ |
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// swap the children bounds |
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Elem* c_elem = ctx.get_elem_by_tree_idx(ctx.active_div)!; |
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c_elem.div.pcb = c_elem.div.children_bounds; |
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// the active_div returns to the parent of the current one |
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ctx.active_div = ctx.tree.parentof(ctx.active_div)!; |
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} |
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