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#ifndef _UGUI_H |
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#define _UGUI_H |
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#ifndef _UG_HEADER |
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#define _UG_HEADER |
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#define UG_STACK(T) struct { T *items; int idx; int size; } |
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#define BIT(n) (1 << n) |
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#define RGBA_FORMAT(x) { .a=x&0xff, .b=(x>>8)&0xff, .g=(x>>16)&0xff, .r=(x>>24)&0xff } |
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#define RGB_FORMAT(x) { .a=0xff, .b=x&0xff, .g=(x>>8)&0xff, .r=(x>>16)&0xff } |
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#define SIZE_PX(x) { .size=x, .unit=UG_UNIT_PX } |
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#define SIZE_MM(x) { .size=x, .unit=UG_UNIT_MM } |
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#define SIZE_PT(x) { .size=x, .unit=UG_UNIT_PT } |
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// basic types
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typedef unsigned int ug_id_t;
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typedef struct { union {int x, w;}; union {int y, h;}; } ug_vec2_t; |
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typedef struct { int x, y, w, h; } ug_rect_t; |
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typedef struct { unsigned char a, b, g, r; } ug_color_t; |
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typedef struct { int size, unit; } ug_size_t; |
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typedef enum {
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UG_UNIT_PX = 0, |
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UG_UNIT_MM, |
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UG_UNIT_PT, |
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} ug_unit_t; |
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// container type, a container is an entity that contains layouts, a container has
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// a haight a width and their maximum values, in essence a container is a rectangular
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// area that can be resized and sits somewhere on the drawable region
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// the z index of a container is determined by it's position on the stack
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typedef struct { |
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ug_id_t id; |
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ug_unit_t unit; |
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ug_rect_t rect; |
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ug_vec2_t max_size; |
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unsigned int flags; |
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} ug_container_t; |
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// Macros
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#define UG_STACK(T) struct { T *items; int idx; int size; } |
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/* Point Coordinate */ |
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// coordinate type, or how it is measured
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enum { |
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UG_CTYPE_PX = 0x0, |
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UG_CTYPE_MM = 0x1, |
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UG_CTYPE_REL = 0x2, |
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}; |
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// coordinate anchor, or where it refers
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// the container flags
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enum { |
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UG_CANCHOR_TOP = 0x0, // x coordinates
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UG_CANCHOR_LEFT = 0x0, |
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UG_CANCHOR_BOTTOM = 0x1, // y coordinates
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UG_CANCHOR_RIGHT = 0x1, |
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UG_CANCHOR_VCENTER = 0x2, // for positions it should be centered
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UG_CANCHOR_HCENTER = 0x2, |
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UG_CNT_MOVABLE = BIT(0), // can be moved
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UG_CNT_RESIZABLE = BIT(1), // can be resized
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UG_CNT_SCROLL_X = BIT(2), // can have horizontal scrolling
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UG_CNT_SCROLL_Y = BIT(3), // can have vertical scrolling
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}; |
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struct _ug_pt_flags { |
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unsigned long int _:56; |
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unsigned long int t:4; |
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unsigned long int a:4; |
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}; |
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typedef struct { |
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// first coordinate
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union { |
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union { |
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int x; |
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struct _ug_pt_flags fx; |
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}; |
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union { |
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int w; |
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struct _ug_pt_flags fw; |
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}; |
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union { |
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int m; |
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struct _ug_pt_flags fm; |
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}; |
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}; |
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// second coordinate
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union { |
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union { |
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int y; |
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struct _ug_pt_flags fy; |
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}; |
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union { |
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int h; |
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struct _ug_pt_flags fh; |
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}; |
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union { |
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int a; |
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struct _ug_pt_flags fa; |
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}; |
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};
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} ug_coord_t; |
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// TODO: define stroke style (f.s)
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// style, defines default height, width, color, margins, borders, etc
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// all dimensions should be taken as a reference when doing the layout since
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// ultimately it's the layout that decides them. For example when deciding how to
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// allocate space one can say that the default size of a region that allocates a
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// slider has the style's default dimensions for a slider
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typedef struct { |
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int size; |
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struct {
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// type of size
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unsigned char t:4; |
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// stroke style
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unsigned char s:4; |
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} f; |
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} ug_stroke_t; |
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//---//
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/* RGBA Color type */ |
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typedef struct { |
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unsigned char a; |
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unsigned char b; |
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unsigned char g; |
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unsigned char r; |
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} ug_color_t; |
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//---//
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/* simple position structure */ |
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struct ug_vec2 { |
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int x, y; |
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}; |
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typedef struct { |
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int x, y; |
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int w, h; |
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} ug_rect_t; |
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//---//
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/* Mouse button mask */ |
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enum ug_mouse_btn { |
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UG_MOUSEBTN_LEFT = 1, |
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UG_MOUSEBTN_MIDDLE = 2, |
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UG_MOUSEBTN_RIGHT = 4, |
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UG_MOUSEBTN_4 = 8, |
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UG_MOUSEBTN_5 = 16, |
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}; |
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//---//
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/* event structure */ |
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typedef enum { |
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UG_EV_WINDOWMOVE, |
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UG_EV_WINDOWRESIZE, |
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UG_EV_WINDOWSHOW, |
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UG_EV_MOUSEMOVE, |
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UG_EV_MOUSEDOWN, |
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UG_EV_MOUSEUP, |
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UG_EV_KEYDOWN, |
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UG_EV_KEYUP, |
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} ug_event_type_t; |
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typedef struct { |
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ug_event_type_t type; |
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union { |
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int x; |
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int w; |
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unsigned int code; |
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}; |
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union { |
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int y; |
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int h; |
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unsigned int mask; |
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}; |
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} ug_event_t; |
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//---//
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/* Primitive element type */ |
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typedef enum { |
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UG_E_RECT = 0, |
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UG_E_TRIANGLE, |
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UG_E_DOT, |
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UG_E_LINE, |
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UG_E_ARC, |
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UG_E_TEXT, |
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UG_E_SPRITE, |
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} ug_element_type_t; |
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typedef struct { |
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ug_coord_t size; |
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ug_coord_t pos; |
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ug_color_t color; |
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} ug_rect_t; |
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typedef struct { |
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ug_coord_t size; |
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ug_coord_t pos; |
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ug_color_t color; |
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} ug_triangle_t; |
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typedef struct { |
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ug_stroke_t stroke; |
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ug_coord_t pos; |
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ug_color_t color; |
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} ug_dot_t; |
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typedef struct { |
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ug_stroke_t stroke; |
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ug_coord_t vert[2]; |
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ug_color_t color; |
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} ug_line_t; |
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typedef struct { |
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ug_stroke_t stroke; |
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ug_coord_t vert[3]; |
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ug_color_t color; |
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} ug_arc_t; |
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ug_color_t color, alt_color; |
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ug_size_t size, alt_size; |
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} text; |
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ug_color_t bg_color; |
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// base sizes for all elements, some elements should be different, like
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// buttons and other things that need to stand out
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struct { |
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ug_size_t width, height, border_width; |
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ug_color_t color, hover_color, active_color;
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} base; |
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// draw text from view[start] to view[end]
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typedef struct { |
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ug_stroke_t stroke; |
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ug_coord_t pos; |
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ug_color_t color; |
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const char *view; |
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int start; |
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int end; |
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} ug_text_t; |
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// a button should stand out, hence the different colors
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struct { |
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ug_color_t bg_color, hover_color, active_color; |
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} button; |
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// all sprites have to be mapped into memory, map is an array of width x height
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// bytes, the type is specified by the user
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typedef struct { |
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ug_coord_t pos; |
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void *map; |
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int width; |
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int height; |
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} ug_sprite_t; |
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// a checkbox should be smaller than a button
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struct { |
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ug_size_t width, height, tick_size; |
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ug_color_t tick_color; |
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} checkbox; |
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// a slider can be thinner and generally wider than a button
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struct { |
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ug_size_t width, height; |
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} slider; |
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// data is the actual element data, it has to be cast to the right element specified
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// by type and is variable size so that no memory is wasted, size is the size in
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// bytes of data + id + size + type
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typedef struct { |
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ug_element_type_t type; |
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unsigned int size; |
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unsigned int id; |
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unsigned char data[]; |
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} ug_element_t; |
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//---//
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// the text color, dimension and the background of a text display can be
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// different
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struct { |
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ug_color_t text_color, bg_color; |
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ug_size_t text_size; |
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} textdisplay; |
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/* Layout region */ |
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typedef struct { |
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ug_rect_t rect; |
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// FIXME: is this needed?
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unsigned int id; |
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// indentation level, used in trees
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// FIXME: is this needed?
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unsigned int indent; |
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} ug_layout_region_t; |
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//---//s
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} ug_style_t; |
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/* Global context */ |
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// one context per phisical window
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// a phisical window can be anything, but here it basically represents the true
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// surface where things are drawn into, a window has a scale, dpi and ppm
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// (pixel per mm), only the latter is truly needed, the user sets these variables
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// and has to take care of updating them when needed
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// context
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typedef struct { |
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unsigned int window_id; |
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float scale, dpi, ppm; |
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// the user pushes the things that he wants to draw onto the element stack,
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// which contains all the primitives needed to draw the wanted element
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UG_STACK(unsigned char) e_stack; |
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// the element which has focus
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unsigned int focus_id; |
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// the element that we are hovering
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unsigned int hover_id; |
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// some style information
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const ug_style_t *style; |
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// style_px is a style cache where all measurements are already in pixels
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const ug_style_t *style_px; |
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// ppi: pixels per inch
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// ppm: pixels per millimeter
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// ppd: pixels per dot
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float scale, ppi, ppm, ppd; |
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// containers need to know how big the "main container" is so that all
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// the relative positioning work
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ug_vec2_t size; |
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// which context and element we are hovering
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struct { |
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ug_id_t cnt, elem; |
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} hover; |
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// the id of the "active" element, active means different things for
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// different elements, for exaple active for a button means to be pressed,
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// and for a text box it means to be focused
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ug_id_t active; |
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// count the frames for fun
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unsigned long int frame; |
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// current measurement unit
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ug_unit_t unit; |
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// mouse data
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struct { |
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struct ug_vec2 pos; |
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struct ug_vec2 last_pos; |
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struct ug_vec2 delta; |
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struct ug_vec2 scroll_delta; |
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ug_vec2_t pos; |
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ug_vec2_t last_pos; |
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ug_vec2_t delta; |
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ug_vec2_t scroll_delta; |
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// down/pressed masks get updated on mousedown, whereas down_mask
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// only on mouseup, so the masks differ by the buttons that were
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// released
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@ -252,146 +130,39 @@ typedef struct { |
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} key; |
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// input text buffer
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char input_text[32]; |
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// stacks
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UG_STACK(ug_container_t) container_stack; |
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} ug_ctx_t; |
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//---//
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// creates a new context, fills with default values, ctx is ready for ug_start()
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// context initialization
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ug_ctx_t *ug_new_ctx(void); |
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void ug_free_ctx(ug_ctx_t *ctx); |
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// updates the context with user information
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int ug_update_ctx(ug_ctx_t *ctx, |
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unsigned int window_id, |
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float scale, |
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float dpi, |
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float ppm |
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); |
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// register inputs
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void ug_input_mousedown(ug_ctx_t *ctx, int x, int y, unsigned char btn); |
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void ug_input_mouseup(ug_ctx_t *ctx, int x, int y, unsigned char btn); |
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void ug_input_mousemove(ug_ctx_t *ctx, int x, int y); |
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void ug_input_scroll(ug_ctx_t *ctx, int x, int y); |
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void ug_input_keydown(ug_ctx_t *ctx, int key); |
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void ug_input_keyup(ug_ctx_t *ctx, int key); |
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void ug_input_text(ug_ctx_t *ctx, const char *text); |
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// between begin and end the user draws
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int ug_begin(ug_ctx_t *ctx); |
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int ug_end(ug_ctx_t *ctx); |
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// layout control
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// Split the layout vertically and horizontally, n times each time with the
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// supplied width/height
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/* Window space
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* +-----------------------------+ |
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* | | |
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* | | |
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* | | |
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* | | |
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* | | |
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* | | |
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* | | |
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* | | |
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* | | |
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* | | |
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* | | |
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* +-----------------------------+ |
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*
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* ug_layout_vsplit(ctx, 2, (int[]){10, 20}); |
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* create two vertical zones |
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* +-----------------------------+ |
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* | } 10px | |
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* +-----------------------------+ |
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* | |> 20px | |
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* | | | |
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* +-----------------------------+ |
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* | | |
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* | | |
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* | remainder | |
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* | | |
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* | | |
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* | | |
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* +-----------------------------+ |
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*
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* ug_layout_hsplit(ctx, 3, NULL); |
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* equally spaced divisions |
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* +-----------------------------+ |
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* | | | | |
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* +-----------------------------+ |
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* | |> 20px | |
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* | | | |
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* +-----------------------------+ |
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* | | |
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* | | |
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* | remainder | |
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* | | |
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* | | |
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* | | |
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* +-----------------------------+ |
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* |
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* ug_button(ctx, "ciao"); |
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* ug_layout_next(ctx); // skip second square
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* ug_button(ctx, "quit"); |
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* float val = 0.3
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* ug_slider(ctx, &val, 0, 1); |
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* ug_text(ctx, "lorem ipsum\ndolor et"); |
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* |
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* +-----------------------------+ |
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* | ciao | | quit | |
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* +-----------------------------+ |
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* | # 0.3 | |
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* | # | |
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* +-----------------------------+ |
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* | lorem ipsum | |
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* | dolor et | |
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* | | |
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* | | |
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* | | |
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* | | |
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* +-----------------------------+ |
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* |
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* ug_layout_popup(ctx, {100x50, centrato}); |
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* ug_layout_vsplit(ctx, 1, NULL); |
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* ug_button(ctx, "btn1"); |
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* ug_button(ctx, "btn2"); |
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* |
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* +-----------------------------+ |
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* | ciao | | quit | |
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* +-----------------------------+ |
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* | # 0.3 | |
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* | # +----------+ | |
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* +--------| btn1 |---------+ |
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* | lorem i| | | |
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* | dolor e+----------+ | |
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* | | btn2 | | |
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* | | | | |
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* | +----------+ | |
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* | | |
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* | | |
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* +-----------------------------+ |
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*/ |
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int ug_layout_vsplit(ug_ctx_t *ctx, int n, const int *heights); |
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int ug_layout_hsplit(ug_ctx_t *ctx, int n, const int *widths); |
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// popup layout, create a rectangle that sits over the view and has a higher
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// z-index, this allows it to have any position and have focus priority
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// creating a popup selects it as current layout
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int ug_layout_popup(ug_ctx_t *ctx, ug_rect_t rect); |
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// get the next rectangular region in the layout context
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ug_rect_t ug_layout_next(ug_ctx_t *ctx); |
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// get the current layout rectangle area, but do not pop it (select the next)
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// this is useful to get information about the area's width height and position
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ug_rect_t ug_layout_get_current(ug_ctx_t *ctx); |
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// set the unit of the dimensions, in the context all units are pixels but
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// when regions are defined units can be in pixels, millimiters, etc
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int ui_layout_set_mm(ug_ctx_t *ctx); |
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int ui_layout_set_px(ug_ctx_t *ctx); |
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// ui elements
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int ug_slider(ug_ctx_t *ctx, float *stat, float min, float max); |
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int ug_ctx_set_displayinfo(ug_ctx_t *ctx, float scale, float ppi); |
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int ug_ctx_set_drawableregion(ug_ctx_t *ctx, ug_vec2_t size); |
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int ug_ctx_set_style(ug_ctx_t *ctx, const ug_style_t *style); |
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int ug_ctx_set_unit(ug_ctx_t *ctx, ug_unit_t unit); |
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// define containers, name is used as a salt for the container id, all sizes are
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// the default ones, resizing is done automagically with internal state
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// a floating container can be placed anywhere and can be resized, acts like a
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|
// window inside another window
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int ug_container_floating(ug_ctx_t *ctx, const char *name, ug_rect_t rect); |
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|
// like a floating container but cannot be resized
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int ug_container_popup(ug_ctx_t *ctx, const char *name, ug_rect_t rect); |
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|
|
// a menu bar is a container of fixed height, cannot be resized and sits at the
|
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|
|
// top of the window
|
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|
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int ug_container_menu_bar(ug_ctx_t *ctx, const char *name, int height); |
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|
|
// a sidebar is a variable size container anchored to one side of the window
|
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|
|
int ug_container_sidebar(ug_ctx_t *ctx, const char *name, int width); |
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|
|
// a body is a container that scales with the window, sits at it's center and cannot
|
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|
// be resized
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int ug_container_body(ug_ctx_t *ctx, const char *name); |
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// un-define macros that we don't want the user to access
|
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|
|
#undef UG_STACK |
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|
|
#undef BIT |
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|
#endif |