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168 lines
5.5 KiB
168 lines
5.5 KiB
#ifndef _UG_HEADER
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#define _UG_HEADER
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#define UG_STACK(T) struct { T *items; int idx; int size; }
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#define BIT(n) (1 << n)
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#define RGBA_FORMAT(x) { .a=x&0xff, .b=(x>>8)&0xff, .g=(x>>16)&0xff, .r=(x>>24)&0xff }
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#define RGB_FORMAT(x) { .a=0xff, .b=x&0xff, .g=(x>>8)&0xff, .r=(x>>16)&0xff }
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#define SIZE_PX(x) { .size=x, .unit=UG_UNIT_PX }
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#define SIZE_MM(x) { .size=x, .unit=UG_UNIT_MM }
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#define SIZE_PT(x) { .size=x, .unit=UG_UNIT_PT }
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// basic types
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typedef unsigned int ug_id_t;
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typedef struct { union {int x, w;}; union {int y, h;}; } ug_vec2_t;
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typedef struct { int x, y, w, h; } ug_rect_t;
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typedef struct { unsigned char a, b, g, r; } ug_color_t;
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typedef struct { int size, unit; } ug_size_t;
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typedef enum {
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UG_UNIT_PX = 0,
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UG_UNIT_MM,
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UG_UNIT_PT,
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} ug_unit_t;
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// container type, a container is an entity that contains layouts, a container has
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// a haight a width and their maximum values, in essence a container is a rectangular
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// area that can be resized and sits somewhere on the drawable region
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// the z index of a container is determined by it's position on the stack
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typedef struct {
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ug_id_t id;
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ug_unit_t unit;
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ug_rect_t rect;
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ug_vec2_t max_size;
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unsigned int flags;
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} ug_container_t;
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// the container flags
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enum {
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UG_CNT_MOVABLE = BIT(0), // can be moved
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UG_CNT_RESIZABLE = BIT(1), // can be resized
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UG_CNT_SCROLL_X = BIT(2), // can have horizontal scrolling
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UG_CNT_SCROLL_Y = BIT(3), // can have vertical scrolling
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};
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// style, defines default height, width, color, margins, borders, etc
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// all dimensions should be taken as a reference when doing the layout since
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// ultimately it's the layout that decides them. For example when deciding how to
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// allocate space one can say that the default size of a region that allocates a
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// slider has the style's default dimensions for a slider
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typedef struct {
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struct {
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ug_color_t color, alt_color;
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ug_size_t size, alt_size;
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} text;
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ug_color_t bg_color;
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// base sizes for all elements, some elements should be different, like
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// buttons and other things that need to stand out
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struct {
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ug_size_t width, height, border_width;
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ug_color_t color, hover_color, active_color;
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} base;
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// a button should stand out, hence the different colors
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struct {
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ug_color_t bg_color, hover_color, active_color;
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} button;
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// a checkbox should be smaller than a button
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struct {
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ug_size_t width, height, tick_size;
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ug_color_t tick_color;
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} checkbox;
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// a slider can be thinner and generally wider than a button
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struct {
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ug_size_t width, height;
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} slider;
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// the text color, dimension and the background of a text display can be
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// different
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struct {
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ug_color_t text_color, bg_color;
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ug_size_t text_size;
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} textdisplay;
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} ug_style_t;
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// context
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typedef struct {
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// some style information
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const ug_style_t *style;
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// style_px is a style cache where all measurements are already in pixels
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const ug_style_t *style_px;
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// ppi: pixels per inch
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// ppm: pixels per millimeter
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// ppd: pixels per dot
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float scale, ppi, ppm, ppd;
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// containers need to know how big the "main container" is so that all
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// the relative positioning work
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ug_vec2_t size;
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// which context and element we are hovering
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struct {
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ug_id_t cnt, elem;
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} hover;
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// the id of the "active" element, active means different things for
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// different elements, for exaple active for a button means to be pressed,
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// and for a text box it means to be focused
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ug_id_t active;
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// count the frames for fun
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unsigned long int frame;
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// current measurement unit
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ug_unit_t unit;
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// mouse data
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struct {
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ug_vec2_t pos;
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ug_vec2_t last_pos;
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ug_vec2_t delta;
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ug_vec2_t scroll_delta;
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// down/pressed masks get updated on mousedown, whereas down_mask
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// only on mouseup, so the masks differ by the buttons that were
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// released
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// FIXME: is this the best way to approach this?
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unsigned char down_mask;
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unsigned char press_mask;
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} mouse;
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// keyboard key pressed
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struct {
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unsigned char down_mask;
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unsigned char press_mask;
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} key;
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// input text buffer
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char input_text[32];
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// stacks
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UG_STACK(ug_container_t) container_stack;
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} ug_ctx_t;
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// context initialization
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ug_ctx_t *ug_new_ctx(void);
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void ug_free_ctx(ug_ctx_t *ctx);
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// updates the context with user information
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int ug_ctx_set_displayinfo(ug_ctx_t *ctx, float scale, float ppi);
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int ug_ctx_set_drawableregion(ug_ctx_t *ctx, ug_vec2_t size);
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int ug_ctx_set_style(ug_ctx_t *ctx, const ug_style_t *style);
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int ug_ctx_set_unit(ug_ctx_t *ctx, ug_unit_t unit);
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// define containers, name is used as a salt for the container id, all sizes are
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// the default ones, resizing is done automagically with internal state
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// a floating container can be placed anywhere and can be resized, acts like a
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// window inside another window
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int ug_container_floating(ug_ctx_t *ctx, const char *name, ug_rect_t rect);
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// like a floating container but cannot be resized
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int ug_container_popup(ug_ctx_t *ctx, const char *name, ug_rect_t rect);
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// a menu bar is a container of fixed height, cannot be resized and sits at the
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// top of the window
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int ug_container_menu_bar(ug_ctx_t *ctx, const char *name, int height);
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// a sidebar is a variable size container anchored to one side of the window
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int ug_container_sidebar(ug_ctx_t *ctx, const char *name, int width);
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// a body is a container that scales with the window, sits at it's center and cannot
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// be resized
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int ug_container_body(ug_ctx_t *ctx, const char *name);
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#undef UG_STACK
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#undef BIT
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#endif |