right window size

master
Alessandro Mauri 2 years ago
parent 2abac02c52
commit 83e3b263f8
  1. 53
      ugui.c

@ -18,6 +18,7 @@
#define UG_ERR(...) err(errno, "__FUNCTION__: " __VA_ARGS__)
#define BETWEEN(x, min, max) (x <= max && x >= min)
#define INTERSECTS(v, r) (BETWEEN(v.x, r.x, r.x+r.w) && BETWEEN(v.y, r.y, r.y+r.h))
#define CAP(x, s) { if (x < s) x = s; }
// default style
@ -329,15 +330,31 @@ static void update_container(ug_ctx_t *ctx, ug_container_t *cnt)
if (cnt->rect_abs.w < 0) cnt->rect_abs.w = -cnt->rect_abs.w;
if (cnt->rect_abs.h < 0) cnt->rect_abs.h = -cnt->rect_abs.h;
if (cnt->rect_abs.w == 0) cnt->rect_abs.w = ctx->size.w -
if (cnt->rect_abs.w == 0) {
cnt->rect_abs.w = ctx->size.w -
s->cnt.border.l.size -
s->cnt.border.r.size ;
if (cnt->rect_abs.h == 0) cnt->rect_abs.h = ctx->size.h -
} else {
cnt->rect_abs.w += s->cnt.border.r.size + s->cnt.border.l.size;
}
if (cnt->rect_abs.h == 0) {
cnt->rect_abs.h = ctx->size.h -
s->cnt.border.t.size -
s->cnt.border.b.size ;
} else {
cnt->rect_abs.h += s->cnt.border.t.size + s->cnt.border.b.size;
}
if (cnt->flags & UG_CNT_MOVABLE)
cnt->rect_abs.h += s->cnt.titlebar.height.size;
// the window may have been resized so cap the position to the window size
printf("window size: w=%d, h=%d\n", ctx->size.x, ctx->size.y);
if (cnt->rect_abs.x > ctx->size.w)
cnt->rect_abs.x = ctx->size.x - cnt->rect_abs.w;
if (cnt->rect_abs.y > ctx->size.h)
cnt->rect_abs.y = ctx->size.y - cnt->rect_abs.h;
// <0 -> relative to the right margin
if (cnt->rect_abs.x < 0)
cnt->rect_abs.x = ctx->size.x - cnt->rect_abs.w + cnt->rect_abs.x;
@ -351,26 +368,26 @@ static void update_container(ug_ctx_t *ctx, ug_container_t *cnt)
// mouse pressed handle resize, for simplicity containers can only
// be resized from the bottom and right border
#define BIN_PATTERN "%c%c%c%c%c%c%c%c"
#define BYTE_TO_BINARY(byte) \
(byte & 0x80 ? '1' : '0'), \
(byte & 0x40 ? '1' : '0'), \
(byte & 0x20 ? '1' : '0'), \
(byte & 0x10 ? '1' : '0'), \
(byte & 0x08 ? '1' : '0'), \
(byte & 0x04 ? '1' : '0'), \
(byte & 0x02 ? '1' : '0'), \
(byte & 0x01 ? '1' : '0')
printf("mousemask = "BIN_PATTERN"\n", BYTE_TO_BINARY(ctx->mouse.down_mask));
//#define BIN_PATTERN "%c%c%c%c%c%c%c%c"
//#define BYTE_TO_BINARY(byte) \
// (byte & 0x80 ? '1' : '0'), \
// (byte & 0x40 ? '1' : '0'), \
// (byte & 0x20 ? '1' : '0'), \
// (byte & 0x10 ? '1' : '0'), \
// (byte & 0x08 ? '1' : '0'), \
// (byte & 0x04 ? '1' : '0'), \
// (byte & 0x02 ? '1' : '0'), \
// (byte & 0x01 ? '1' : '0')
// printf("mousemask = "BIN_PATTERN"\n", BYTE_TO_BINARY(ctx->mouse.down_mask));
if (ctx->mouse.down_mask & UG_BTN_LEFT) {
printf("MOUSEDOWN\n");
// printf("MOUSEDOWN\n");
ug_vec2_t mpos = ctx->mouse.pos;
int minx, maxx, miny, maxy;
// handle movable windows
minx = cnt->rect_abs.x;
maxx = cnt->rect_abs.x + cnt->rect_abs.w - s->cnt.border.r.size;
maxx = cnt->rect_abs.x + cnt->rect_abs.w - s->cnt.border.l.size;
miny = cnt->rect_abs.y;
maxy = cnt->rect_abs.y + s->cnt.titlebar.height.size;
if (cnt->flags & UG_CNT_MOVABLE &&
@ -390,6 +407,8 @@ static void update_container(ug_ctx_t *ctx, ug_container_t *cnt)
if (BETWEEN(mpos.x, minx, maxx) && BETWEEN(mpos.y, miny, maxy)) {
cnt->rect_abs.w += ctx->mouse.delta.x;
cnt->rect.w += ctx->mouse.delta.x;
CAP(cnt->rect_abs.w, 0);
CAP(cnt->rect.w, 0);
}
// bottom border resize
@ -400,6 +419,8 @@ static void update_container(ug_ctx_t *ctx, ug_container_t *cnt)
if (BETWEEN(mpos.x, minx, maxx) && BETWEEN(mpos.y, miny, maxy)) {
cnt->rect_abs.h += ctx->mouse.delta.y;
cnt->rect.h += ctx->mouse.delta.y;
CAP(cnt->rect_abs.h, s->text.size.size);
CAP(cnt->rect.h, s->text.size.size);
}
}
// TODO: what if I want to close a floating container?

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