housekeeping

master
Alessandro Mauri 2 years ago
parent 988c36a50a
commit 0a18bfc951
Signed by: alema
GPG Key ID: 2B7BF9531FF03BE8
  1. 4
      text_rendering/Makefile
  2. 0
      text_rendering/generic_stack.h
  3. 2
      text_rendering/genmake.sh
  4. 6
      text_rendering/main.c
  5. 87
      text_rendering/ren.c
  6. 3
      text_rendering/ren.h
  7. 3
      ugui.h

@ -1,6 +1,6 @@
CC = gcc
LDFLAGS = -lm -lgrapheme -lSDL2 -lGLEW -lGL
CFLAGS = -g -Wall -Wextra -pedantic
CFLAGS = -g -Wall -Wextra -pedantic -fno-omit-frame-pointer
.PHONY: clean all
all: test
@ -9,7 +9,7 @@ font.o: font.c font.h stb_truetype.h stb_image_write.h util.h \
generic_cache.h hash.h
hash.o: hash.c hash.h util.h
main.o: main.c ren.h util.h
ren.o: ren.c util.h font.h ren.h stack.h
ren.o: ren.c util.h font.h ren.h generic_stack.h
util.o: util.c util.h
test: font.o hash.o main.o ren.o util.o
${CC} ${LDFLAGS} -o test font.o hash.o main.o ren.o util.o

@ -16,7 +16,7 @@ rm -f objlist
cat > Makefile << EOF
CC = gcc
LDFLAGS = -lm -lgrapheme -lSDL2 -lGLEW -lGL
CFLAGS = -g -Wall -Wextra -pedantic
CFLAGS = -g -Wall -Wextra -pedantic -fno-omit-frame-pointer
.PHONY: clean all
all: test

@ -44,6 +44,12 @@ int main(void)
}
int w, h;
const char *s = "ciao mamma";
ren_get_text_box(s, &w, &h, 12);
printf("box for: %s -> (%d, %d)\n", s, w, h);
SDL_Event e;
while(1) {
SDL_WaitEvent(&e);

@ -69,7 +69,7 @@ const char *glerr[] = {
// different stacks
#include "stack.h"
#include "generic_stack.h"
STACK_DECL(vtstack, struct v_text)
STACK_DECL(vcstack, struct v_col)
@ -240,6 +240,15 @@ static GLuint ren_texturergb_2d(const char *buf, int w, int h, int upscale, int
}
static void set_texture_parameters(GLuint type, GLuint wrap_s, GLuint wrap_t, GLuint upscale, GLuint downscale)
{
GL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap_s))
GL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap_t))
GL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, upscale))
GL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, downscale))
}
static GLuint ren_texturergba_2d(const char *buf, int w, int h, int upscale, int downscale)
{
GLuint t;
@ -252,11 +261,7 @@ static GLuint ren_texturergba_2d(const char *buf, int w, int h, int upscale, int
GL(glBindTexture(GL_TEXTURE_2D, t))
GL(glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, buf))
GL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT))
GL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT))
GL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, downscale))
GL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, upscale))
set_texture_parameters(GL_TEXTURE_2D, GL_REPEAT, GL_REPEAT, upscale, downscale);
return t;
}
@ -274,11 +279,7 @@ static GLuint ren_texturer_2d(const char *buf, int w, int h, int upscale, int do
GL(glBindTexture(GL_TEXTURE_2D, t))
GL(glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, w, h, 0, GL_RED, GL_UNSIGNED_BYTE, buf))
GL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT))
GL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT))
GL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, downscale))
GL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, upscale))
set_texture_parameters(GL_TEXTURE_2D, GL_REPEAT, GL_REPEAT, upscale, downscale);
return t;
}
@ -296,13 +297,9 @@ static GLuint ren_texturer_rect(const char *buf, int w, int h, int upscale, int
GL(glBindTexture(GL_TEXTURE_RECTANGLE, t))
GL(glTexImage2D(GL_TEXTURE_RECTANGLE, 0, GL_RED, w, h, 0, GL_RED, GL_UNSIGNED_BYTE, buf))
// a limitation of recatngle textures is that the wrapping mode is limited
// to either clamp-to-edge or clamp-to-border
GL(glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE))
GL(glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE))
GL(glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MIN_FILTER, downscale))
GL(glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MAG_FILTER, upscale))
set_texture_parameters(GL_TEXTURE_RECTANGLE, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, upscale, downscale);
return t;
}
@ -444,15 +441,18 @@ int ren_clear(void)
// only one font size at the time can be used
static int ren_draw_font_stack(int idx)
{
struct font_atlas *font = ren.fonts[idx].font;
GLuint font_texture = ren.fonts[idx].texture;
GL(glUseProgram(ren.font_prog))
GL(glBindBuffer(GL_ARRAY_BUFFER, ren.font_buffer))
GL(glBindTexture(GL_TEXTURE_RECTANGLE, ren.fonts[idx].texture))
GL(glBindTexture(GL_TEXTURE_RECTANGLE, font_texture))
GL(glViewport(0, 0, ren.width, ren.height))
// this has caused me some trouble, convert from image coordiates to viewport
GL(glScissor(ren.s_x, ren.height-ren.s_y-ren.s_h, ren.s_w, ren.s_h))
GL(glUniform2i(ren.viewsize_loc, ren.width, ren.height))
GL(glUniform2i(ren.texturesize_loc, ren.fonts[idx].font->width, ren.fonts[idx].font->height))
GL(glUniform2i(ren.texturesize_loc, font->width, font->height))
GL(glEnableVertexAttribArray(REN_VERTEX_IDX))
GL(glEnableVertexAttribArray(REN_UV_IDX))
@ -632,15 +632,56 @@ static int ren_push_glyph(const struct font_glyph *g, int gx, int gy)
}
// TODO: implement font size
// TODO: reduce repeating patterns in ren_get_text_box() and ren_render_text()
int ren_get_text_box(const char *str, int *rw, int *rh, int size)
{
int w = 0, h = 0, x = 0, y = 0, updated;
const struct font_glyph *g;
size_t off, ret;
uint32_t cp;
int idx = ren_get_font(size);
if (idx < 0)
return -1;
for (off = 0; (ret = grapheme_decode_utf8(str+off, SIZE_MAX, &cp)) > 0 && cp != 0; off += ret) {
if (iscntrl(cp)) goto skip_get;
g = font_get_glyph_texture(ren.fonts[idx].font, cp, &updated);
if (!g) REN_RET(-1, REN_FONT);
if (updated) {
if (update_font_texture(idx))
REN_RET(-1, REN_TEXTURE);
}
skip_get:
x += g->x + g->a;
switch (cp) {
case '\r':
x = 0;
break;
case '\n':
// TODO: encode and/or store line height
y += ren.fonts[idx].font->glyph_max_h;
x = 0;
break;
default: break;
}
if (x > w) w = x;
if (y > h) h = y;
}
if (rw) *rw = w;
if (rh) *rh = h;
return 0;
}
int ren_render_text(const char *str, int x, int y, int w, int h, int size)
{
// FIXME: the bounding box (scissor) logic does not work
// TODO: create a method for calculating the total bounding box of a string
// given the box size
const struct font_glyph *g;
size_t ret, off;
uint_least32_t cp;
uint32_t cp;
int updated, gx = x, gy = y;
int idx = ren_get_font(size);
if (idx < 0)

@ -43,8 +43,9 @@ int ren_init(SDL_Window *sdl_window);
int ren_free(void);
const char * ren_strerror(void);
int ren_update_viewport(int w, int h);
int ren_render_text(const char *str, int x, int y, int w, int h, int size);
int ren_set_scissor(int x, int y, int w, int h);
int ren_get_text_box(const char *str, int *rw, int *rh, int size);
int ren_render_text(const char *str, int x, int y, int w, int h, int size);
int ren_render_box(int x, int y, int w, int h, unsigned int color);
int ren_clear(void);

@ -219,6 +219,9 @@ typedef struct {
ug_ctx_t * ug_ctx_new(void);
void ug_ctx_free(ug_ctx_t *ctx);
// updates the context with user information
// ppi: pixels per inch, the scale used for all em/mm to pixel calculations
// scale: it is the scale between the physical pixels on the screen and the pixels
// on the buffer, if unsure set to 1.0
int ug_ctx_set_displayinfo(ug_ctx_t *ctx, float scale, float ppi);
int ug_ctx_set_drawableregion(ug_ctx_t *ctx, ug_vec2_t size);
int ug_ctx_set_style(ug_ctx_t *ctx, const ug_style_t *style);

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