fix font texture switching
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c9c58ca410
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@ -14,8 +14,10 @@ SDL_Window *win;
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void draw(void)
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{
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static unsigned int frame = 0;
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printf("frame: %d\n", frame++);
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ren_clear();
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if (ren_render_text(str, 0, 0, 100, 50, 20))
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if (ren_render_text(str, 10, 10, 100, 50, 20))
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printf("text: %s\n", ren_strerror());
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ren_render_text("altro font", 200, 40, 300, 300, 40);
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ren_render_box(100, 300, 50, 50, 0xffff0000);
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@ -446,6 +446,7 @@ static int ren_draw_font_stack(int idx)
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{
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GL(glUseProgram(ren.font_prog))
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GL(glBindBuffer(GL_ARRAY_BUFFER, ren.font_buffer))
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GL(glBindTexture(GL_TEXTURE_RECTANGLE, ren.fonts[idx].texture))
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GL(glViewport(0, 0, ren.width, ren.height))
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// this has caused me some trouble, convert from image coordiates to viewport
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