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@ -69,7 +69,7 @@ const char *glerr[] = { |
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// different stacks
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// different stacks
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#include "stack.h" |
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#include "generic_stack.h" |
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STACK_DECL(vtstack, struct v_text) |
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STACK_DECL(vtstack, struct v_text) |
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STACK_DECL(vcstack, struct v_col) |
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STACK_DECL(vcstack, struct v_col) |
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@ -240,6 +240,15 @@ static GLuint ren_texturergb_2d(const char *buf, int w, int h, int upscale, int |
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} |
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} |
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static void set_texture_parameters(GLuint type, GLuint wrap_s, GLuint wrap_t, GLuint upscale, GLuint downscale) |
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{ |
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GL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap_s)) |
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GL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap_t)) |
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GL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, upscale)) |
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GL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, downscale)) |
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} |
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static GLuint ren_texturergba_2d(const char *buf, int w, int h, int upscale, int downscale) |
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static GLuint ren_texturergba_2d(const char *buf, int w, int h, int upscale, int downscale) |
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{ |
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{ |
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GLuint t; |
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GLuint t; |
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@ -252,11 +261,7 @@ static GLuint ren_texturergba_2d(const char *buf, int w, int h, int upscale, int |
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GL(glBindTexture(GL_TEXTURE_2D, t)) |
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GL(glBindTexture(GL_TEXTURE_2D, t)) |
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GL(glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, buf)) |
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GL(glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, buf)) |
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set_texture_parameters(GL_TEXTURE_2D, GL_REPEAT, GL_REPEAT, upscale, downscale); |
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GL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT)) |
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GL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT)) |
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GL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, downscale)) |
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GL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, upscale)) |
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return t; |
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return t; |
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} |
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} |
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@ -274,11 +279,7 @@ static GLuint ren_texturer_2d(const char *buf, int w, int h, int upscale, int do |
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GL(glBindTexture(GL_TEXTURE_2D, t)) |
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GL(glBindTexture(GL_TEXTURE_2D, t)) |
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GL(glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, w, h, 0, GL_RED, GL_UNSIGNED_BYTE, buf)) |
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GL(glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, w, h, 0, GL_RED, GL_UNSIGNED_BYTE, buf)) |
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set_texture_parameters(GL_TEXTURE_2D, GL_REPEAT, GL_REPEAT, upscale, downscale); |
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GL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT)) |
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GL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT)) |
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GL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, downscale)) |
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GL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, upscale)) |
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return t; |
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return t; |
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} |
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} |
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@ -296,13 +297,9 @@ static GLuint ren_texturer_rect(const char *buf, int w, int h, int upscale, int |
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GL(glBindTexture(GL_TEXTURE_RECTANGLE, t)) |
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GL(glBindTexture(GL_TEXTURE_RECTANGLE, t)) |
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GL(glTexImage2D(GL_TEXTURE_RECTANGLE, 0, GL_RED, w, h, 0, GL_RED, GL_UNSIGNED_BYTE, buf)) |
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GL(glTexImage2D(GL_TEXTURE_RECTANGLE, 0, GL_RED, w, h, 0, GL_RED, GL_UNSIGNED_BYTE, buf)) |
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// a limitation of recatngle textures is that the wrapping mode is limited
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// a limitation of recatngle textures is that the wrapping mode is limited
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// to either clamp-to-edge or clamp-to-border
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// to either clamp-to-edge or clamp-to-border
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GL(glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)) |
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set_texture_parameters(GL_TEXTURE_RECTANGLE, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, upscale, downscale); |
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GL(glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)) |
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GL(glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MIN_FILTER, downscale)) |
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GL(glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MAG_FILTER, upscale)) |
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return t; |
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return t; |
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} |
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} |
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@ -444,15 +441,18 @@ int ren_clear(void) |
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// only one font size at the time can be used
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// only one font size at the time can be used
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static int ren_draw_font_stack(int idx) |
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static int ren_draw_font_stack(int idx) |
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{ |
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{ |
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struct font_atlas *font = ren.fonts[idx].font; |
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GLuint font_texture = ren.fonts[idx].texture; |
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GL(glUseProgram(ren.font_prog)) |
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GL(glUseProgram(ren.font_prog)) |
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GL(glBindBuffer(GL_ARRAY_BUFFER, ren.font_buffer)) |
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GL(glBindBuffer(GL_ARRAY_BUFFER, ren.font_buffer)) |
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GL(glBindTexture(GL_TEXTURE_RECTANGLE, ren.fonts[idx].texture)) |
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GL(glBindTexture(GL_TEXTURE_RECTANGLE, font_texture)) |
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GL(glViewport(0, 0, ren.width, ren.height)) |
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GL(glViewport(0, 0, ren.width, ren.height)) |
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// this has caused me some trouble, convert from image coordiates to viewport
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// this has caused me some trouble, convert from image coordiates to viewport
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GL(glScissor(ren.s_x, ren.height-ren.s_y-ren.s_h, ren.s_w, ren.s_h)) |
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GL(glScissor(ren.s_x, ren.height-ren.s_y-ren.s_h, ren.s_w, ren.s_h)) |
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GL(glUniform2i(ren.viewsize_loc, ren.width, ren.height)) |
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GL(glUniform2i(ren.viewsize_loc, ren.width, ren.height)) |
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GL(glUniform2i(ren.texturesize_loc, ren.fonts[idx].font->width, ren.fonts[idx].font->height)) |
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GL(glUniform2i(ren.texturesize_loc, font->width, font->height)) |
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GL(glEnableVertexAttribArray(REN_VERTEX_IDX)) |
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GL(glEnableVertexAttribArray(REN_VERTEX_IDX)) |
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GL(glEnableVertexAttribArray(REN_UV_IDX)) |
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GL(glEnableVertexAttribArray(REN_UV_IDX)) |
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@ -632,15 +632,56 @@ static int ren_push_glyph(const struct font_glyph *g, int gx, int gy) |
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} |
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} |
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// TODO: implement font size
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// TODO: reduce repeating patterns in ren_get_text_box() and ren_render_text()
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int ren_get_text_box(const char *str, int *rw, int *rh, int size) |
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{ |
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int w = 0, h = 0, x = 0, y = 0, updated; |
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const struct font_glyph *g; |
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size_t off, ret; |
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uint32_t cp; |
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int idx = ren_get_font(size); |
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if (idx < 0) |
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return -1; |
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for (off = 0; (ret = grapheme_decode_utf8(str+off, SIZE_MAX, &cp)) > 0 && cp != 0; off += ret) { |
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if (iscntrl(cp)) goto skip_get; |
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g = font_get_glyph_texture(ren.fonts[idx].font, cp, &updated); |
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if (!g) REN_RET(-1, REN_FONT); |
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if (updated) { |
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if (update_font_texture(idx)) |
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REN_RET(-1, REN_TEXTURE); |
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} |
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skip_get: |
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x += g->x + g->a; |
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switch (cp) { |
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case '\r': |
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x = 0; |
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break; |
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case '\n': |
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// TODO: encode and/or store line height
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y += ren.fonts[idx].font->glyph_max_h; |
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x = 0; |
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break; |
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default: break; |
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} |
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if (x > w) w = x; |
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if (y > h) h = y; |
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} |
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if (rw) *rw = w; |
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if (rh) *rh = h; |
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return 0; |
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} |
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int ren_render_text(const char *str, int x, int y, int w, int h, int size) |
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int ren_render_text(const char *str, int x, int y, int w, int h, int size) |
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{ |
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{ |
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// FIXME: the bounding box (scissor) logic does not work
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// TODO: create a method for calculating the total bounding box of a string
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// given the box size
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const struct font_glyph *g; |
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const struct font_glyph *g; |
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size_t ret, off; |
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size_t ret, off; |
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uint_least32_t cp; |
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uint32_t cp; |
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int updated, gx = x, gy = y; |
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int updated, gx = x, gy = y; |
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int idx = ren_get_font(size); |
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int idx = ren_get_font(size); |
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if (idx < 0) |
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if (idx < 0) |
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