enable cycling when mapping the transfer buffers to avoid corruption
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458c45d2b9
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00f5e71666
@ -112,6 +112,7 @@ struct ViewsizeUniform @align(16) {
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}
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const int DEBUG = 1;
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const bool CYCLE = true;
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fn void Renderer.init(&self, ZString title, uint width, uint height)
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{
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@ -498,7 +499,7 @@ fn void Renderer.update_texture_by_id(&self, Id id, char[] pixels, uint width, u
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unreachable("failed to upload texture data at creating the transfer buffer: %s", sdl::get_error());
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}
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char* gpu_mem = (char*)sdl::map_gpu_transfer_buffer(self.gpu, buf, false);
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char* gpu_mem = (char*)sdl::map_gpu_transfer_buffer(self.gpu, buf, CYCLE);
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if (gpu_mem == null) {
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unreachable("failed to upload texture data at mapping the transfer buffer: %s", sdl::get_error());
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}
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@ -599,7 +600,7 @@ fn bool Renderer.upload_quad(&self, Quad* source_quad)
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unreachable("quad buffer not initialized");
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}
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Quad* quad = (Quad*)sdl::map_gpu_transfer_buffer(self.gpu, qb.transfer_buffer, true);
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Quad* quad = (Quad*)sdl::map_gpu_transfer_buffer(self.gpu, qb.transfer_buffer, CYCLE);
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if (quad == null) {
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unreachable("failed to map gpu transfer buffer: %s", sdl::get_error());
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}
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