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#define _DEFAULT_SOURCE
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdint.h>
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#include <string.h>
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#include "raylib.h"
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#include "ugui.h"
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#include "timer.h"
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#define RGBA(u) \
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(UgColor) \
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{ \
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.r = (u >> 24) & 0xff, .g = (u >> 16) & 0xff, .b = (u >> 8) & 0xff, \
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.a = (u >> 0) & 0xff \
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}
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#define DIV_FILL \
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(UgRect) { .x = 0, .y = 0, .w = 0, .h = 0 }
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#define MARK() \
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do { \
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printf("lmao\n"); \
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} while (0)
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#define FTEST(e, f) ((e)->flags & (f))
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#define MAX(a, b) ((a) > (b) ? (a) : (b))
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#define MIN(a, b) ((a) < (b) ? (a) : (b))
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#define ABS(a) ((a) < 0 ? -(a) : (a))
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#define CLAMP(x, min, max) ((x) < (min) ? (min) : ((x) > (max) ? (max) : (x)))
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#define STACK_STEP 10
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#define MAX_ELEMS 128
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#define MAX_CMDS 256
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#define ROOT_ID 1
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typedef struct _UgCmd {
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enum {
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CMD_RECT = 0,
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} type;
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union {
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struct {
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UgRect rect;
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UgColor color;
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} rect;
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};
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} UgCmd;
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typedef struct _UgFifo {
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int size, in, out, count;
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UgCmd *vec;
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} UgFifo;
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int ug_fifo_init(UgFifo *fifo, uint32_t size);
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int ug_fifo_free(UgFifo *fifo);
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int ug_fifo_enqueue(UgFifo *fifo, UgCmd *cmd);
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int ug_fifo_dequeue(UgFifo *fifo, UgCmd *cmd);
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int ug_fifo_init(UgFifo *fifo, uint32_t size)
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{
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if (fifo == NULL) {
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return -1;
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}
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fifo->size = size;
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fifo->in = 0;
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fifo->out = 0;
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fifo->count = 0;
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fifo->vec = calloc(size, sizeof(UgCmd));
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if (fifo->vec == NULL) {
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return -1;
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}
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return 0;
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}
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int ug_fifo_free(UgFifo *fifo)
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{
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if (fifo != NULL && fifo->vec != NULL) {
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free(fifo->vec);
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fifo->size = 0;
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fifo->in = 0;
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fifo->out = 0;
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fifo->count = 0;
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}
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return 0;
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}
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#define FIFO_STEP 10
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int ug_fifo_enqueue(UgFifo *fifo, UgCmd *cmd)
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{
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if (fifo == NULL || cmd == NULL) {
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return -1;
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}
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if (fifo->count >= fifo->size) {
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// UgCmd *tmp = reallocarray(fifo->vec, fifo->size +
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// fifo_STEP, sizeof(UgCmd)); if (tmp == NULL) { return -1;
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// }
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// fifo->vec = tmp;
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// fifo->size += fifo_STEP;
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return -1;
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}
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fifo->vec[fifo->in] = *cmd;
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fifo->in = (fifo->in + 1) % fifo->size;
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fifo->count++;
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return 0;
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}
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int ug_fifo_dequeue(UgFifo *fifo, UgCmd *cmd)
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{
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if (fifo == NULL || cmd == NULL) {
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return -1;
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}
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if (fifo->count <= 0) {
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// UgCmd *tmp = reallocarray(fifo->vec, fifo->size +
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// fifo_STEP, sizeof(UgCmd)); if (tmp == NULL) { return -1;
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// }
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// fifo->vec = tmp;
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// fifo->size += fifo_STEP;
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return -1;
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}
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*cmd = fifo->vec[fifo->out];
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fifo->out = (fifo->out + 1) % fifo->size;
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fifo->count--;
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return 0;
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}
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enum InputEventFlags {
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INPUT_CTX_SIZE = 1 << 0, // window size was changed
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INPUT_CTX_FOCUS = 1 << 1, // window focus changed
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INPUT_CTX_MOUSEMOVE = 1 << 2, // mouse was moved
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INPUT_CTX_MOUSEBTN = 1 << 3, // mouse button pressed or released
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};
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struct _UgCtx {
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enum {
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row = 0,
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column,
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floating,
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} layout;
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UgTree tree;
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UgElemCache cache;
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UgFifo fifo;
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struct {
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int width, height;
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} size;
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struct { // css box model
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UgRect padding;
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UgRect border;
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UgRect margin;
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UgColor bgcolor; // background color
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UgColor fgcolor; // foreground color
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UgColor bcolor; // border color
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} style;
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// input structure, it describes the events received between frames
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struct {
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// flags: lists which input events have been received
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uint32_t flags;
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int has_focus;
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UgPoint mouse_pos, mouse_delta;
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// mouse_down: bitmap of mouse buttons that are held
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// mouse_updated: bitmap of mouse buttons that have been updated
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// mouse_released = mouse_updated & ~mouse_down
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// mouse_pressed = mouse_updated & mouse_down
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uint32_t mouse_down;
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uint32_t mouse_updated;
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} input;
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int div_using; // tree node indicating the current active div
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};
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// layouting
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int ug_layout_set_row(UgCtx *ctx);
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int ug_layout_set_column(UgCtx *ctx);
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int ug_layout_set_floating(UgCtx *ctx);
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// these reset the offsets introduced by the previous elements
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int ug_layout_next_row(UgCtx *ctx);
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int ug_layout_next_column(UgCtx *ctx);
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int ug_div_begin(UgCtx *ctx, const char *label, UgRect div);
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int ug_div_end(UgCtx *ctx);
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int ug_input_window_size(UgCtx *ctx, int width, int height);
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// static UgId djb2(const char *str);
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static UgId FNV_1a(const char *str);
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int ug_button(UgCtx *ctx, const char *label, UgRect size);
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static UgRect position_element(UgCtx *ctx, UgElem *parent, UgRect rect, int style);
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// search the element of the corresponding id in the cache, if no element is found
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// insert a new one of that id. Return the pointer to the element
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static int search_or_insert(UgCtx *ctx, UgElem **elem, UgId id)
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{
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int is_new = 0;
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uint32_t cache_idx;
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UgElem *c_elem = ug_cache_search(&ctx->cache, id);
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if (c_elem == NULL) {
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UgElem tmp = {.id = id};
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c_elem = ug_cache_insert_new(&ctx->cache, &tmp, &cache_idx);
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is_new = 1;
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}
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*elem = c_elem;
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return is_new;
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}
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static int is_point_in_rect(UgPoint p, UgRect r)
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{
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if ((p.x >= r.x && p.x <= r.x + r.w) && (p.y >= r.y && p.y <= r.y + r.h)) {
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return 1;
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}
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return 0;
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}
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static int get_parent(UgCtx *ctx, UgElem **parent)
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{
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// take a reference to the parent
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// FIXME: if the tree held pointers to the elements then no more
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// redundant cache search
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UgId parent_id = ug_tree_get(&ctx->tree, ctx->div_using);
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*parent = ug_cache_search(&ctx->cache, parent_id);
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if (parent == NULL) {
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// Error, did you forget to do frame_begin()?
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return -1;
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}
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return 0;
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}
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int ug_init(UgCtx *ctx)
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{
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if (ctx == NULL) {
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return -1;
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}
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*ctx = (UgCtx) {0};
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ug_tree_init(&ctx->tree, MAX_ELEMS);
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ug_fifo_init(&ctx->fifo, MAX_CMDS);
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ctx->cache = ug_cache_init();
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ctx->layout = row;
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ctx->div_using = 0;
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// TODO: add style config
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ctx->style.margin = (UgRect) {1, 1, 1, 1};
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ctx->style.padding = (UgRect) {0};
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ctx->style.border = (UgRect) {0};
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ctx->style.bgcolor = (UgColor) {0};
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ctx->style.fgcolor = (UgColor) {0};
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ctx->style.bcolor = (UgColor) {0};
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return 0;
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}
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int ug_destroy(UgCtx *ctx)
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{
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if (ctx == NULL) {
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return -1;
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}
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ug_tree_destroy(&ctx->tree);
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ug_cache_free(&ctx->cache);
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ug_fifo_free(&ctx->fifo);
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return 0;
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}
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static void print_tree(UgCtx *ctx)
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{
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printf("ctx->tree: [");
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for (int c = -1, x; (x = ug_tree_level_order_it(&ctx->tree, 0, &c)) != -1;) {
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printf(
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"[%d:%d,%.4lx], ",
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x,
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ug_tree_parentof(&ctx->tree, x),
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ug_tree_get(&ctx->tree, x) & 0xffff
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);
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}
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printf("[-1]]\n");
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}
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int ug_frame_begin(UgCtx *ctx)
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{
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if (ctx == NULL) {
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return -1;
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}
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// 1. Create the root div element
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UgRect space = {
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.x = 0,
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.y = 0,
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.w = ctx->size.width,
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.h = ctx->size.height,
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};
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UgElem root = {
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.id = ROOT_ID,
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.type = ETYPE_DIV,
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.flags = 0,
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.rect = space,
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.div =
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{
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.layout = DIV_LAYOUT_ROW,
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.origin_r = {0},
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.origin_c = {0},
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.color_bg = {0},
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},
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};
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// The root should have the updated flag only if the size of the window
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// was changed between frames, this propagates an element size recalculation
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// down the element tree
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if (ctx->input.flags & INPUT_CTX_SIZE) {
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root.flags |= ELEM_UPDATED;
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}
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// if the window has focus then the root element also has focus, no other
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// computation needed, child elements need to check the mouse positon and
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// other stuff
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if (ctx->input.has_focus) {
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root.flags |= ELEM_HASFOCUS;
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}
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// FIXME: check errors
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// 2. Get the root element from the cache and update it
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UgElem *c_elem;
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int is_new = search_or_insert(ctx, &c_elem, root.id);
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if (is_new || FTEST(&root, ELEM_UPDATED)) {
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*c_elem = root;
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}
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// 3. Push the root element into the element tree
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ctx->div_using = ug_tree_add(&ctx->tree, root.id, 0);
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if (ctx->div_using < 0) {
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printf("why?\n");
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return -1;
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}
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// print_tree(ctx);
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// The root element does not push anything to the stack
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// TODO: add a background color taken from a theme or config
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printf("##### Frame Begin #####\n");
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return 0;
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}
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int ug_frame_end(UgCtx *ctx)
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{
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if (ctx == NULL) {
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return -1;
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}
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// 1. clear the tree
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ug_tree_prune(&ctx->tree, 0);
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// 2. clear input fields
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ctx->input.flags = 0;
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printf("##### Frame End #####\n\n");
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return 0;
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}
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// Window size was changed
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int ug_input_window_size(UgCtx *ctx, int width, int height)
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{
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if (ctx == NULL) {
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return -1;
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}
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if (width <= 0 || height <= 0) {
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return -1;
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}
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|
if (width >= 0) {
|
|
|
|
ctx->size.width = width;
|
|
|
|
}
|
|
|
|
if (height >= 0) {
|
|
|
|
ctx->size.height = height;
|
|
|
|
}
|
|
|
|
|
|
|
|
ctx->input.flags |= INPUT_CTX_SIZE;
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Window gained/lost focus
|
|
|
|
int ug_input_changefoucs(UgCtx *ctx, int has_focus)
|
|
|
|
{
|
|
|
|
if (ctx == NULL) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
// FIXME: raylib only has an API to query the focus status so we have to
|
|
|
|
// update the input flag only if the focus changed
|
|
|
|
if (ctx->input.has_focus != (!!has_focus)) {
|
|
|
|
ctx->input.flags |= INPUT_CTX_FOCUS;
|
|
|
|
}
|
|
|
|
ctx->input.has_focus = !!has_focus;
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Mouse was moved, report absolute position
|
|
|
|
int ug_input_mouse_abs(UgCtx *ctx, int x, int y) { return 1; }
|
|
|
|
|
|
|
|
// Mouse was moved, report relative motion
|
|
|
|
int ug_input_mouse_delta(UgCtx *ctx, int dx, int dy)
|
|
|
|
{
|
|
|
|
if (ctx == NULL) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
ctx->input.mouse_delta.x = dx;
|
|
|
|
ctx->input.mouse_delta.y = dy;
|
|
|
|
|
|
|
|
int mx, my;
|
|
|
|
mx = ctx->input.mouse_pos.x + dx;
|
|
|
|
my = ctx->input.mouse_pos.y + dy;
|
|
|
|
|
|
|
|
ctx->input.mouse_pos.x = CLAMP(mx, 0, ctx->size.width);
|
|
|
|
ctx->input.mouse_pos.y = CLAMP(my, 0, ctx->size.height);
|
|
|
|
|
|
|
|
ctx->input.flags |= INPUT_CTX_MOUSEMOVE;
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static UgId FNV_1a(const char *str)
|
|
|
|
{
|
|
|
|
const uint64_t fnv_off = 0xcbf29ce484222325;
|
|
|
|
const uint64_t fnv_prime = 0x100000001b3;
|
|
|
|
|
|
|
|
uint64_t hash = fnv_off;
|
|
|
|
for (uint32_t c; (c = str[0]) != 0; str++) {
|
|
|
|
hash ^= c;
|
|
|
|
hash *= fnv_prime;
|
|
|
|
}
|
|
|
|
|
|
|
|
return hash;
|
|
|
|
}
|
|
|
|
|
|
|
|
#if 0
|
|
|
|
static UgId djb2(const char *str)
|
|
|
|
{
|
|
|
|
uint64_t hash = 5381;
|
|
|
|
uint32_t c;
|
|
|
|
|
|
|
|
while ((c = (str++)[0]) != 0) {
|
|
|
|
hash = ((hash << 5) + hash) + c;
|
|
|
|
} /* hash * 33 + c */
|
|
|
|
|
|
|
|
return hash;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
int ug_div_begin(UgCtx *ctx, const char *label, UgRect div)
|
|
|
|
{
|
|
|
|
if (ctx == NULL || label == NULL) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
UgId id = FNV_1a(label);
|
|
|
|
|
|
|
|
UgElem *c_elem;
|
|
|
|
int is_new = search_or_insert(ctx, &c_elem, id);
|
|
|
|
|
|
|
|
// FIXME: why save the id in the tree and not something more direct like
|
|
|
|
// the element pointer or the index into the cache vector?
|
|
|
|
int div_node = ug_tree_add(&ctx->tree, id, ctx->div_using);
|
|
|
|
if (div_node < 0) {
|
|
|
|
// do something
|
|
|
|
printf("Error adding to tree\n");
|
|
|
|
}
|
|
|
|
|
|
|
|
UgElem *parent;
|
|
|
|
if (get_parent(ctx, &parent)) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
print_tree(ctx);
|
|
|
|
|
|
|
|
// Use the current div
|
|
|
|
ctx->div_using = div_node;
|
|
|
|
|
|
|
|
// 1. Fill the element fields
|
|
|
|
// this resets the flags
|
|
|
|
c_elem->type = ETYPE_DIV;
|
|
|
|
c_elem->flags = 0;
|
|
|
|
|
|
|
|
// do layout and update flags only if the element was updated
|
|
|
|
if (is_new || FTEST(parent, ELEM_UPDATED)) {
|
|
|
|
// 2. layout the element
|
|
|
|
c_elem->rect = position_element(ctx, parent, div, 0);
|
|
|
|
|
|
|
|
// 3. Mark the element as updated
|
|
|
|
c_elem->flags |= ELEM_UPDATED;
|
|
|
|
|
|
|
|
// 4. Fill the div fields
|
|
|
|
c_elem->div.layout = parent->div.layout;
|
|
|
|
c_elem->div.origin_c = (UgPoint) {
|
|
|
|
.x = c_elem->rect.x,
|
|
|
|
.y = c_elem->rect.y,
|
|
|
|
};
|
|
|
|
c_elem->div.color_bg = RGBA(0xff0000ff);
|
|
|
|
c_elem->div.origin_r = c_elem->div.origin_c;
|
|
|
|
} else if (FTEST(parent, ELEM_HASFOCUS)) {
|
|
|
|
if (is_point_in_rect(ctx->input.mouse_pos, c_elem->rect)) {
|
|
|
|
c_elem->flags |= ELEM_HASFOCUS;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
// TODO: check active
|
|
|
|
// TODO: check scrollbars
|
|
|
|
// TODO: check resizeable
|
|
|
|
}
|
|
|
|
|
|
|
|
// Add the background to the draw stack
|
|
|
|
UgCmd cmd = {
|
|
|
|
.type = CMD_RECT,
|
|
|
|
.rect =
|
|
|
|
{
|
|
|
|
.rect = c_elem->rect,
|
|
|
|
.color = c_elem->div.color_bg,
|
|
|
|
},
|
|
|
|
};
|
|
|
|
ug_fifo_enqueue(&ctx->fifo, &cmd);
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
int ug_div_end(UgCtx *ctx)
|
|
|
|
{
|
|
|
|
// the div_using returns to the parent of the current one
|
|
|
|
ctx->div_using = ug_tree_parentof(&ctx->tree, ctx->div_using);
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// position the rectangle inside the parent according to the layout
|
|
|
|
static UgRect position_element(UgCtx *ctx, UgElem *parent, UgRect rect, int style)
|
|
|
|
{
|
|
|
|
UgRect elem_rect = {0};
|
|
|
|
UgPoint origin = {0};
|
|
|
|
|
|
|
|
// 1. Select the right origin
|
|
|
|
switch (parent->div.layout) {
|
|
|
|
case DIV_LAYOUT_ROW:
|
|
|
|
origin = parent->div.origin_r;
|
|
|
|
break;
|
|
|
|
case DIV_LAYOUT_COLUMN:
|
|
|
|
origin = parent->div.origin_c;
|
|
|
|
break;
|
|
|
|
case DIV_LAYOUT_FLOATING: // none
|
|
|
|
default:
|
|
|
|
// Error
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
// 2. Position the rect
|
|
|
|
elem_rect.x = origin.x + rect.x;
|
|
|
|
elem_rect.y = origin.y + rect.y;
|
|
|
|
|
|
|
|
// 3. Calculate width & height
|
|
|
|
// TODO: what about negative values?
|
|
|
|
// FIXME: account for origin offset!!
|
|
|
|
elem_rect.w = rect.w > 0 ? rect.w : parent->rect.w;
|
|
|
|
elem_rect.h = rect.h > 0 ? rect.h : parent->rect.h;
|
|
|
|
|
|
|
|
// 4. Update the origins of the parent
|
|
|
|
parent->div.origin_r = (UgPoint) {
|
|
|
|
.x = elem_rect.x + elem_rect.w,
|
|
|
|
.y = elem_rect.y,
|
|
|
|
};
|
|
|
|
parent->div.origin_c = (UgPoint) {
|
|
|
|
.x = elem_rect.x,
|
|
|
|
.y = elem_rect.y + elem_rect.h,
|
|
|
|
};
|
|
|
|
|
|
|
|
// if using the style then apply margins
|
|
|
|
// FIXME: this does not work
|
|
|
|
if (style && parent->div.layout != DIV_LAYOUT_FLOATING) {
|
|
|
|
elem_rect.x += ctx->style.margin.x;
|
|
|
|
elem_rect.y += ctx->style.margin.y;
|
|
|
|
|
|
|
|
// total keep-out borders
|
|
|
|
UgRect margin_tot = {
|
|
|
|
.x = ctx->style.padding.x + ctx->style.border.x +
|
|
|
|
ctx->style.margin.x,
|
|
|
|
.y = ctx->style.padding.y + ctx->style.border.y +
|
|
|
|
ctx->style.margin.y,
|
|
|
|
.w = ctx->style.padding.w + ctx->style.border.x +
|
|
|
|
ctx->style.margin.w,
|
|
|
|
.h = ctx->style.padding.h + ctx->style.border.x +
|
|
|
|
ctx->style.margin.h,
|
|
|
|
};
|
|
|
|
|
|
|
|
parent->div.origin_r.x += margin_tot.x + margin_tot.w;
|
|
|
|
// parent->div.origin_r.y += margin_tot.h;
|
|
|
|
|
|
|
|
// parent->div.origin_c.x += margin_tot.w;
|
|
|
|
parent->div.origin_c.y += margin_tot.y + margin_tot.h;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
printf(
|
|
|
|
"positioning rect: %lx {%d %d %d %d}(%d %d %d %d) -> {%d %d %d
|
|
|
|
%d}\n", parent->id, rect.x, rect.y, rect.w, rect.h, parent->rect.x,
|
|
|
|
parent->rect.y,
|
|
|
|
parent->rect.w,
|
|
|
|
parent->rect.h,
|
|
|
|
elem_rect.x,
|
|
|
|
elem_rect.y,
|
|
|
|
elem_rect.w,
|
|
|
|
elem_rect.h
|
|
|
|
);
|
|
|
|
*/
|
|
|
|
return elem_rect;
|
|
|
|
}
|
|
|
|
|
|
|
|
int ug_button(UgCtx *ctx, const char *label, UgRect size)
|
|
|
|
{
|
|
|
|
if (ctx == NULL || label == NULL) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
UgId id = FNV_1a(label);
|
|
|
|
|
|
|
|
// TODO: do layouting if the element is new or the parent has updated
|
|
|
|
UgElem *c_elem;
|
|
|
|
int is_new = search_or_insert(ctx, &c_elem, id);
|
|
|
|
|
|
|
|
// add it to the tree
|
|
|
|
ug_tree_add(&ctx->tree, id, ctx->div_using);
|
|
|
|
print_tree(ctx);
|
|
|
|
|
|
|
|
UgElem *parent;
|
|
|
|
if (get_parent(ctx, &parent)) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
// 1. Fill the element fields
|
|
|
|
// this resets the flags
|
|
|
|
c_elem->type = ETYPE_BUTTON;
|
|
|
|
c_elem->flags = 0;
|
|
|
|
UgColor bg_color = RGBA(0x0000ffff);
|
|
|
|
|
|
|
|
// if the element is new or the parent was updated then redo layout
|
|
|
|
if (is_new || FTEST(parent, ELEM_UPDATED)) {
|
|
|
|
// 2. Layout
|
|
|
|
c_elem->rect = position_element(ctx, parent, size, 1);
|
|
|
|
|
|
|
|
// TODO: 3. Fill the button specific fields
|
|
|
|
} else if (FTEST(parent, ELEM_HASFOCUS)) {
|
|
|
|
if (is_point_in_rect(ctx->input.mouse_pos, c_elem->rect)) {
|
|
|
|
c_elem->flags |= ELEM_HASFOCUS;
|
|
|
|
bg_color = RGBA(0x00ff00ff);
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
// TODO: Check for interactions
|
|
|
|
}
|
|
|
|
|
|
|
|
// Draw the button
|
|
|
|
UgCmd cmd = {
|
|
|
|
.type = CMD_RECT,
|
|
|
|
.rect =
|
|
|
|
{
|
|
|
|
.rect = c_elem->rect,
|
|
|
|
.color = bg_color,
|
|
|
|
},
|
|
|
|
};
|
|
|
|
ug_fifo_enqueue(&ctx->fifo, &cmd);
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
int ug_layout_set_row(UgCtx *ctx)
|
|
|
|
{
|
|
|
|
if (ctx == NULL) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
UgId parent_id = ug_tree_get(&ctx->tree, ctx->div_using);
|
|
|
|
UgElem *parent = ug_cache_search(&ctx->cache, parent_id);
|
|
|
|
if (parent == NULL) {
|
|
|
|
// Error, did you forget to do frame_begin()?
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (parent->type != ETYPE_DIV) {
|
|
|
|
// what?
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
parent->div.layout = DIV_LAYOUT_ROW;
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
int ug_layout_set_column(UgCtx *ctx)
|
|
|
|
{
|
|
|
|
if (ctx == NULL) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
UgId parent_id = ug_tree_get(&ctx->tree, ctx->div_using);
|
|
|
|
UgElem *parent = ug_cache_search(&ctx->cache, parent_id);
|
|
|
|
if (parent == NULL) {
|
|
|
|
// Error, did you forget to do frame_begin()?
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (parent->type != ETYPE_DIV) {
|
|
|
|
// what?
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
parent->div.layout = DIV_LAYOUT_COLUMN;
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
int ug_layout_set_floating(UgCtx *ctx)
|
|
|
|
{
|
|
|
|
if (ctx == NULL) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
UgId parent_id = ug_tree_get(&ctx->tree, ctx->div_using);
|
|
|
|
UgElem *parent = ug_cache_search(&ctx->cache, parent_id);
|
|
|
|
if (parent == NULL) {
|
|
|
|
// Error, did you forget to do frame_begin()?
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (parent->type != ETYPE_DIV) {
|
|
|
|
// what?
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
parent->div.layout = DIV_LAYOUT_FLOATING;
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
int ug_layout_next_row(UgCtx *ctx)
|
|
|
|
{
|
|
|
|
if (ctx == NULL) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
UgId parent_id = ug_tree_get(&ctx->tree, ctx->div_using);
|
|
|
|
UgElem *parent = ug_cache_search(&ctx->cache, parent_id);
|
|
|
|
if (parent == NULL) {
|
|
|
|
// Error, did you forget to do frame_begin()?
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (parent->type != ETYPE_DIV) {
|
|
|
|
// what?
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
parent->div.origin_r = (UgPoint) {
|
|
|
|
.x = parent->rect.x,
|
|
|
|
.y = parent->div.origin_c.y,
|
|
|
|
};
|
|
|
|
|
|
|
|
parent->div.origin_c = parent->div.origin_r;
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
int ug_layout_next_column(UgCtx *ctx)
|
|
|
|
{
|
|
|
|
if (ctx == NULL) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
UgId parent_id = ug_tree_get(&ctx->tree, ctx->div_using);
|
|
|
|
UgElem *parent = ug_cache_search(&ctx->cache, parent_id);
|
|
|
|
if (parent == NULL) {
|
|
|
|
// Error, did you forget to do frame_begin()?
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (parent->type != ETYPE_DIV) {
|
|
|
|
// what?
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
parent->div.origin_c = (UgPoint) {
|
|
|
|
.x = parent->div.origin_r.x,
|
|
|
|
.y = parent->rect.y,
|
|
|
|
};
|
|
|
|
|
|
|
|
parent->div.origin_r = parent->div.origin_c;
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
#if 1
|
|
|
|
int main(void)
|
|
|
|
{
|
|
|
|
UgCtx ctx;
|
|
|
|
ug_init(&ctx);
|
|
|
|
|
|
|
|
int width = 800, height = 450;
|
|
|
|
SetConfigFlags(FLAG_WINDOW_RESIZABLE);
|
|
|
|
InitWindow(width, height, "Ugui Test");
|
|
|
|
ug_input_window_size(&ctx, width, height);
|
|
|
|
|
|
|
|
double median_times[10][4] = {0};
|
|
|
|
size_t frame = 0;
|
|
|
|
double median_input, median_layout, median_draw, median_tot;
|
|
|
|
|
|
|
|
// Main loop
|
|
|
|
while (!WindowShouldClose()) {
|
|
|
|
const int PARTIAL_INPUT = 0;
|
|
|
|
const int PARTIAL_LAYOUT = 1;
|
|
|
|
const int PARTIAL_DRAW = 2;
|
|
|
|
timer_start();
|
|
|
|
|
|
|
|
/*** Start Input Handling ***/
|
|
|
|
if (IsWindowResized()) {
|
|
|
|
width = GetScreenWidth();
|
|
|
|
height = GetScreenHeight();
|
|
|
|
ug_input_window_size(&ctx, width, height);
|
|
|
|
}
|
|
|
|
|
|
|
|
ug_input_changefoucs(&ctx, IsWindowFocused());
|
|
|
|
|
|
|
|
// FIXME: In raylib it doesn't seem to be a quick way to check if
|
|
|
|
// a mouse input event was received, so for now just use
|
|
|
|
// the delta information
|
|
|
|
Vector2 mousedelta = GetMouseDelta();
|
|
|
|
if (mousedelta.x || mousedelta.y) {
|
|
|
|
ug_input_mouse_delta(&ctx, mousedelta.x, mousedelta.y);
|
|
|
|
}
|
|
|
|
timer_partial(PARTIAL_INPUT);
|
|
|
|
/*** End Input Handling ***/
|
|
|
|
|
|
|
|
/*** Start UI Handling ***/
|
|
|
|
ug_frame_begin(&ctx);
|
|
|
|
|
|
|
|
// main div, fill the whole window
|
|
|
|
ug_div_begin(&ctx, "main", DIV_FILL);
|
|
|
|
{
|
|
|
|
ug_layout_set_column(&ctx);
|
|
|
|
ug_button(
|
|
|
|
&ctx,
|
|
|
|
"button0",
|
|
|
|
(UgRect) {.y = 100, .x = 100, .w = 30, .h = 30}
|
|
|
|
);
|
|
|
|
ug_layout_next_column(&ctx);
|
|
|
|
ug_button(&ctx, "button1", (UgRect) {.w = 30, .h = 30});
|
|
|
|
ug_layout_next_column(&ctx);
|
|
|
|
ug_button(&ctx, "button2", (UgRect) {.w = 30, .h = 30});
|
|
|
|
}
|
|
|
|
ug_div_end(&ctx);
|
|
|
|
|
|
|
|
ug_frame_end(&ctx);
|
|
|
|
timer_partial(PARTIAL_LAYOUT);
|
|
|
|
/*** End UI Handling ***/
|
|
|
|
|
|
|
|
/*** Start UI Drawing ***/
|
|
|
|
BeginDrawing();
|
|
|
|
// ClearBackground(BLACK);
|
|
|
|
|
|
|
|
printf("----- Draw Begin -----\n");
|
|
|
|
Color c;
|
|
|
|
for (UgCmd cmd; ug_fifo_dequeue(&ctx.fifo, &cmd) >= 0;) {
|
|
|
|
switch (cmd.type) {
|
|
|
|
case CMD_RECT:
|
|
|
|
printf(
|
|
|
|
"draw rect x=%d y=%d w=%d h=%d\n",
|
|
|
|
cmd.rect.rect.x,
|
|
|
|
cmd.rect.rect.y,
|
|
|
|
cmd.rect.rect.w,
|
|
|
|
cmd.rect.rect.h
|
|
|
|
);
|
|
|
|
c = (Color) {
|
|
|
|
.r = cmd.rect.color.r,
|
|
|
|
.g = cmd.rect.color.g,
|
|
|
|
.b = cmd.rect.color.b,
|
|
|
|
.a = cmd.rect.color.a,
|
|
|
|
};
|
|
|
|
DrawRectangle(
|
|
|
|
cmd.rect.rect.x,
|
|
|
|
cmd.rect.rect.y,
|
|
|
|
cmd.rect.rect.w,
|
|
|
|
cmd.rect.rect.h,
|
|
|
|
c
|
|
|
|
);
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
printf("Unknown cmd type: %d\n", cmd.type);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
printf("----- Draw End -----\n\n");
|
|
|
|
|
|
|
|
EndDrawing();
|
|
|
|
timer_partial(PARTIAL_DRAW);
|
|
|
|
timer_stop();
|
|
|
|
/*** End UI Drawing ***/
|
|
|
|
|
|
|
|
median_times[frame][PARTIAL_INPUT] =
|
|
|
|
1e3 * timer_get_sec(PARTIAL_INPUT);
|
|
|
|
median_times[frame][PARTIAL_LAYOUT] =
|
|
|
|
1e3 * timer_get_sec(PARTIAL_LAYOUT);
|
|
|
|
median_times[frame][PARTIAL_DRAW] =
|
|
|
|
1e3 * timer_get_sec(PARTIAL_DRAW);
|
|
|
|
median_times[frame][3] = 1e3 * timer_get_sec(-1);
|
|
|
|
|
|
|
|
frame += 1;
|
|
|
|
frame %= 10;
|
|
|
|
|
|
|
|
if (frame == 0) {
|
|
|
|
median_input = 0;
|
|
|
|
median_layout = 0;
|
|
|
|
median_draw = 0;
|
|
|
|
median_tot = 0;
|
|
|
|
for (size_t i = 0; i < 10; i++) {
|
|
|
|
median_input += median_times[i][PARTIAL_INPUT];
|
|
|
|
median_layout += median_times[i][PARTIAL_LAYOUT];
|
|
|
|
median_draw += median_times[i][PARTIAL_DRAW];
|
|
|
|
median_tot += median_times[i][3];
|
|
|
|
}
|
|
|
|
median_input /= 10;
|
|
|
|
median_layout /= 10;
|
|
|
|
median_draw /= 10;
|
|
|
|
median_tot /= 10;
|
|
|
|
}
|
|
|
|
|
|
|
|
printf("input time: %lfms\n", median_input);
|
|
|
|
printf("layout time: %lfms\n", median_layout);
|
|
|
|
printf("draw time: %lfms\n", median_draw);
|
|
|
|
printf("total time: %lfms\n", median_tot);
|
|
|
|
|
|
|
|
// Throttle Frames
|
|
|
|
// TODO: add an fps limit, time frame generation and log it
|
|
|
|
const float TARGET_FPS = 100;
|
|
|
|
float wait_time = MAX((1.0 / TARGET_FPS) - timer_get_sec(-1), 0);
|
|
|
|
WaitTime(wait_time);
|
|
|
|
}
|
|
|
|
|
|
|
|
CloseWindow();
|
|
|
|
|
|
|
|
ug_destroy(&ctx);
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
#endif
|