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#define _DEFAULT_SOURCE
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdint.h>
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#include <string.h>
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#include "raylib.h"
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#include "ugui.h"
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typedef struct _UgCmd {
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enum {
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CMD_RECT = 0,
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} type;
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union {
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struct {
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int32_t x, y, w, h;
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uint8_t color[4]; // rgba, [0] = r
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} rect;
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};
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} UgCmd;
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typedef struct _UgFifo {
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int size, in, out, count;
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UgCmd *vec;
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} UgFifo;
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int ug_fifo_init(UgFifo *fifo, uint32_t size);
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int ug_fifo_free(UgFifo *fifo);
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int ug_fifo_enqueue(UgFifo *fifo, UgCmd *cmd);
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int ug_fifo_dequeue(UgFifo *fifo, UgCmd *cmd);
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int ug_fifo_init(UgFifo *fifo, uint32_t size)
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{
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if (fifo == NULL) {
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return -1;
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}
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fifo->size = size;
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fifo->in = 0;
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fifo->out = 0;
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fifo->count = 0;
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fifo->vec = calloc(size, sizeof(UgCmd));
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if (fifo->vec == NULL) {
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return -1;
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}
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return 0;
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}
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int ug_fifo_free(UgFifo *fifo)
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{
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if (fifo != NULL && fifo->vec != NULL) {
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free(fifo->vec);
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fifo->size = 0;
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fifo->in = 0;
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fifo->out = 0;
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fifo->count = 0;
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}
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return 0;
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}
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#define FIFO_STEP 10
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int ug_fifo_enqueue(UgFifo *fifo, UgCmd *cmd)
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{
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if (fifo == NULL || cmd == NULL) {
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return -1;
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}
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if (fifo->count >= fifo->size) {
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// UgCmd *tmp = reallocarray(fifo->vec, fifo->size +
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// fifo_STEP, sizeof(UgCmd)); if (tmp == NULL) { return -1;
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// }
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// fifo->vec = tmp;
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// fifo->size += fifo_STEP;
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return -1;
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}
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fifo->vec[fifo->in] = *cmd;
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fifo->in = (fifo->in + 1) % fifo->size;
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fifo->count++;
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return 0;
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}
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int ug_fifo_dequeue(UgFifo *fifo, UgCmd *cmd)
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{
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if (fifo == NULL || cmd == NULL) {
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return -1;
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}
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if (fifo->count <= 0) {
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// UgCmd *tmp = reallocarray(fifo->vec, fifo->size +
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// fifo_STEP, sizeof(UgCmd)); if (tmp == NULL) { return -1;
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// }
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// fifo->vec = tmp;
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// fifo->size += fifo_STEP;
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return -1;
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}
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*cmd = fifo->vec[fifo->out];
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fifo->out = (fifo->out + 1) % fifo->size;
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fifo->count--;
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return 0;
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}
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struct _UgCtx {
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enum {
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row = 0,
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column,
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floating,
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} layout;
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UgTree tree;
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UgElemCache cache;
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UgFifo fifo;
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struct {
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int width, height;
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} size;
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int div_using; // tree node indicating the current active div
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};
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int ug_div_begin(UgCtx *ctx, const char *name, UgRect div);
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int ug_div_end(UgCtx *ctx);
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int ug_input_window_size(UgCtx *ctx, int width, int height);
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UgId djb2(const char *str);
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int main(void)
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{
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UgCtx ctx;
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ug_init(&ctx);
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int width = 800, height = 450;
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SetConfigFlags(FLAG_WINDOW_RESIZABLE);
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InitWindow(width, height, "Ugui Test");
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ug_input_window_size(&ctx, width, height);
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// Main loop
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while (!WindowShouldClose()) {
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// UI handling
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ug_frame_begin(&ctx);
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if (IsWindowResized()) {
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width = GetScreenWidth();
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height = GetScreenHeight();
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ug_input_window_size(&ctx, width, height);
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}
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// main div, fill the whole window
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#define DIV_FILL (UgRect) {.x = 0, .y = 0, .w = -1, .h = -1}
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ug_div_begin(&ctx, "main", DIV_FILL);
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ug_div_end(&ctx);
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ug_frame_end(&ctx);
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// drawing
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BeginDrawing();
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ClearBackground(BLACK);
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Rectangle r;
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Color c;
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for (UgCmd cmd; ug_fifo_dequeue(&ctx.fifo, &cmd) >= 0;) {
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switch (cmd.type) {
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case CMD_RECT:
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printf(
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"rect x=%d y=%d w=%d h=%d\n",
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cmd.rect.x,
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cmd.rect.y,
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cmd.rect.w,
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cmd.rect.h
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);
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c = (Color) {
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.r = cmd.rect.color[0],
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.g = cmd.rect.color[1],
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.b = cmd.rect.color[2],
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.a = cmd.rect.color[3],
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};
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DrawRectangle(
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cmd.rect.x, cmd.rect.y, cmd.rect.w, cmd.rect.h, c
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);
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break;
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default:
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printf("Unknown cmd type: %d\n", cmd.type);
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break;
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}
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}
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EndDrawing();
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WaitTime(0.2);
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}
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CloseWindow();
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ug_destroy(&ctx);
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return 0;
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}
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#define MAX_ELEMS 128
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#define MAX_CMDS 256
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int ug_init(UgCtx *ctx)
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{
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if (ctx == NULL) {
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return -1;
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}
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ug_tree_init(&ctx->tree, MAX_ELEMS);
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ug_fifo_init(&ctx->fifo, MAX_CMDS);
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ctx->cache = ug_cache_init();
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ctx->layout = row;
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ctx->div_using = 0;
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return 0;
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}
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int ug_destroy(UgCtx *ctx)
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{
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if (ctx == NULL) {
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return -1;
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}
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ug_tree_destroy(&ctx->tree);
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ug_cache_free(&ctx->cache);
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ug_fifo_free(&ctx->fifo);
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return 0;
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}
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int ug_frame_begin(UgCtx *ctx) { return 0; }
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int ug_frame_end(UgCtx *ctx) { return 0; }
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int ug_input_window_size(UgCtx *ctx, int width, int height)
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{
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if (ctx == NULL) {
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return -1;
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}
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if (width <= 0 || height <= 0) {
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return -1;
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}
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if (width >= 0) {
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ctx->size.width = width;
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}
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if (height >= 0) {
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ctx->size.height = height;
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}
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return 0;
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}
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UgId djb2(const char *str)
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{
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uint64_t hash = 5381;
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uint32_t c;
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while ((c = (str++)[0]) != 0) {
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hash = ((hash << 5) + hash) + c;
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} /* hash * 33 + c */
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return hash;
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}
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int ug_div_begin(UgCtx *ctx, const char *name, UgRect div)
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{
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if (ctx == NULL || name == NULL) {
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return -1;
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}
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UgId id = djb2(name);
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// add the element if it does not exist
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UgElem *c_elem = ug_cache_search(&ctx->cache, id);
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if (c_elem == NULL) {
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UgElem elem = {
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.id = id,
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.type = ETYPE_DIV,
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.rec = (UgRect) {
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.x = div.x,
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.y = div.y,
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.w = div.w >= 0 ? div.w : ctx->size.width,
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.h = div.h >= 0 ? div.h : ctx->size.height,
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}};
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uint32_t c_idx;
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c_elem = ug_cache_insert(&ctx->cache, &elem, &c_idx);
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}
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// FIXME: why save the id in the tree and not something more direct like
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// the element pointer or the index into the cache vector?
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int div_node = ug_tree_add(&ctx->tree, c_elem->id, ctx->div_using);
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if (div_node < 0) {
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// do something
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printf("Error adding to tree\n");
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}
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ctx->div_using = div_node;
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// printf(
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// "elem.rect: x=%d x=%d w=%d h=%d\n",
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// c_elem->rec.x,
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// c_elem->rec.y,
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// c_elem->rec.w,
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// c_elem->rec.h
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// );
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UgCmd cmd = {
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.type = CMD_RECT,
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.rect =
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{
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.x = c_elem->rec.x,
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.y = c_elem->rec.y,
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.w = c_elem->rec.w,
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.h = c_elem->rec.h,
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.color = {0xff, 0x00, 0x00, 0xff}, // red
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},
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};
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ug_fifo_enqueue(&ctx->fifo, &cmd);
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return 0;
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}
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int ug_div_end(UgCtx *ctx)
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{
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// the div_using returns to the parent of the current one
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ctx->div_using = ug_tree_parentof(&ctx->tree, ctx->div_using);
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return 0;
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}
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