15 lines
389 B
GLSL
15 lines
389 B
GLSL
#version 330
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// viewsize.x = viewport width in pixels; viewsize.y = viewport height in pixels
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uniform vec2 viewsize;
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// texture uv coordinate in texture space
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in vec2 texture_coord;
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uniform sampler2D texture_sampler;
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out vec4 color;
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void main()
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{
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color = mix(vec4(0.0f,0.0f,0.0f,1.0f), vec4(1.0f,1.0f,1.0f,1.0f), texture(texture_sampler, texture_coord)) + vec4(1.0f,0.0f,0.0f,1.0f);
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}
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