ugui.c3l/opengl/vertex.glsl
2023-01-22 22:45:03 +01:00

14 lines
263 B
GLSL

#version 330
// use the input ("in") vertices from index zero
layout(location = 0) in vec4 position;
layout(location = 1) in vec4 color;
smooth out vec4 out_color;
void main()
{
// simply copy teh output position
gl_Position = position;
out_color = color;
}