12 lines
191 B
GLSL
12 lines
191 B
GLSL
#version 330
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flat in vec4 out_color;
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in vec2 texture_coord;
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uniform sampler2D texture_sampler;
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out vec4 color;
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void main()
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{
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color = texture(texture_sampler, texture_coord) + out_color;
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} |