ugui.c3l/opengl-ren/fragment.glsl
2023-01-26 15:32:36 +01:00

12 lines
191 B
GLSL

#version 330
flat in vec4 out_color;
in vec2 texture_coord;
uniform sampler2D texture_sampler;
out vec4 color;
void main()
{
color = texture(texture_sampler, texture_coord) + out_color;
}