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fe6f32c769
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2eec1fb710
@ -79,7 +79,6 @@ struct GlyphIterator {
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Codepoint cp;
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Codepoint cp;
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Glyph* gp;
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Glyph* gp;
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short adv; // prev advance
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Point o;
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Point o;
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Rect str_bounds;
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Rect str_bounds;
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}
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}
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@ -240,8 +239,6 @@ fn Rect? GlyphIterator.next(&self)
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Rect b = {.x = self.o.x, .y = self.o.y};
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Rect b = {.x = self.o.x, .y = self.o.y};
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Point prev_o = self.o;
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self.adv = 0;
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switch {
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switch {
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case self.cp == '\n':
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case self.cp == '\n':
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if (self.anchor == TOP_LEFT) {
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if (self.anchor == TOP_LEFT) {
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@ -268,7 +265,6 @@ fn Rect? GlyphIterator.next(&self)
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}
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}
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}
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}
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self.o.x += self.gp.adv;
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self.o.x += self.gp.adv;
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self.adv = self.o.x - prev_o.x;
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}
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}
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return b;
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return b;
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@ -480,7 +476,7 @@ fn void? Ctx.draw_string_selection(&ctx, String text, Rect bounds, Anchor anchor
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if (sel_line != -1) {
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if (sel_line != -1) {
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ctx.push_rect(sel_rect, z_index, &&{.bg = hue})!;
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ctx.push_rect(sel_rect, z_index, &&{.bg = hue})!;
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}
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}
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sel_rect = {.x = gi.o.x - gi.adv, .y = gi.o.y, .w = 0, .h = gi.line_height};
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sel_rect = {.x = gi.o.x - b.w, .y = gi.o.y, .w = 0, .h = gi.line_height};
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sel_line = line;
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sel_line = line;
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}
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}
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if (in_selection) {
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if (in_selection) {
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@ -25,47 +25,32 @@ fn bool Ctx.text_edit(&ctx, TextEdit* te)
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// handle backspace and delete
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// handle backspace and delete
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if (mod.bkspc) {
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if (mod.bkspc) {
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if (mod & KMOD_CTRL) {
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te.remove_word(false);
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} else {
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te.remove_character(false);
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te.remove_character(false);
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}
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}
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}
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if (mod.del) {
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if (mod.del) {
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if (mod & KMOD_CTRL) {
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te.remove_word(true);
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} else {
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te.remove_character(true);
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te.remove_character(true);
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}
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}
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}
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// handle arrow keys
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// handle arrow keys
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if (mod.left) {
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if (mod.left) {
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if (mod & KMOD_CTRL) {
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te.move_cursor_word(false, !!(mod & KMOD_SHIFT));
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} else {
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te.move_cursor(false, !!(mod & KMOD_SHIFT));
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te.move_cursor(false, !!(mod & KMOD_SHIFT));
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}
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}
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}
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if (mod.right) {
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if (mod.right) {
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if (mod & KMOD_CTRL) {
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te.move_cursor_word(true, !!(mod & KMOD_SHIFT));
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} else {
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te.move_cursor(true, !!(mod & KMOD_SHIFT));
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te.move_cursor(true, !!(mod & KMOD_SHIFT));
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}
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}
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}
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// TODO: up, down
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// TODO: up, down
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// TODO: mod.home
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// TODO: mod.home
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// TODO: mod.end
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// TODO: mod.end
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// TODO: selection with shift+arrows
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println("cursor: ", te.cursor, " sel_len: ", te.sel_len);
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return te.chars < te.buffer.len;
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return te.chars < te.buffer.len;
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}
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}
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module ugui::textedit::te;
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module ugui::textedit::te;
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import std::core::string;
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import std::core::string;
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import std::ascii;
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// returns the offset of the next codepoint in the buffer from the cursor
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// returns the offset of the next codepoint in the buffer from the cursor
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fn usz TextEdit.next_char_off(&te)
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fn usz TextEdit.next_char_off(&te)
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@ -134,32 +119,6 @@ fn void TextEdit.set_cursor(&te, usz cur, bool select)
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}
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}
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}
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}
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fn void TextEdit.move_cursor_word(&te, bool forward, bool select)
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{
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// moving out of selection, snap to the end
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if (!select && te.sel_len != 0) {
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te.move_cursor(forward, select);
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return;
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}
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usz prev_cur = te.cursor;
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while (te.cursor <= te.chars) {
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char c;
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if (forward) {
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if (te.cursor == te.chars) break;
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c = te.buffer[te.cursor];
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} else {
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if (te.cursor == 0) break;
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c = te.buffer[te.cursor-1];
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}
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if (ascii::is_space(c) || ascii::is_punct(c)) break;
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te.move_cursor(forward, select);
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}
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// move at least one character
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if (prev_cur == te.cursor) te.move_cursor(forward, select);
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}
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fn void TextEdit.delete_selection(&te)
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fn void TextEdit.delete_selection(&te)
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{
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{
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if (te.sel_len == 0) return;
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if (te.sel_len == 0) return;
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@ -201,33 +160,6 @@ fn void TextEdit.remove_character(&te, bool forward)
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}
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}
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}
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}
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// remove the word before or after the cursor up until the next punctuation or space
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fn void TextEdit.remove_word(&te, bool forward)
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{
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// if there is a selection active then delete that selection
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if (te.sel_len) {
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te.delete_selection();
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return;
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}
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usz prev_cur = te.cursor;
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while (te.chars > 0) {
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char c;
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if (forward) {
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if (te.cursor == te.chars) break;
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c = te.buffer[te.cursor];
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} else {
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if (te.cursor == 0) break;
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c = te.buffer[te.cursor-1];
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}
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if (ascii::is_space(c) || ascii::is_punct(c)) break;
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te.remove_character(forward);
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}
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// delete at least one character
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if (prev_cur == te.cursor) te.remove_character(forward);
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}
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// insert a character at the cursor and update the cursor
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// insert a character at the cursor and update the cursor
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fn void TextEdit.insert_character(&te, uint cp)
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fn void TextEdit.insert_character(&te, uint cp)
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{
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{
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@ -86,8 +86,7 @@ fn ElemEvents? Ctx.text_box_id(&ctx, Id id, Size w, Size h, TextEdit* te, Anchor
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if (elem.events.has_focus) {
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if (elem.events.has_focus) {
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if (elem.events.mouse_press || elem.events.mouse_hold) {
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if (elem.events.mouse_press || elem.events.mouse_hold) {
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usz cur = ctx.hit_test_string(s, text_bounds, text_alignment, ctx.input.mouse.pos, reflow)!;
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usz cur = ctx.hit_test_string(s, text_bounds, text_alignment, ctx.input.mouse.pos, reflow)!;
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bool select = (elem.events.mouse_hold && !elem.events.mouse_press) || (ctx.get_mod() & KMOD_SHIFT);
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te.set_cursor(cur, elem.events.mouse_hold & !elem.events.mouse_press);
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te.set_cursor(cur, select);
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}
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}
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Rect cur = ctx.get_cursor_position(s, text_bounds, text_alignment, te.cursor, reflow)!;
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Rect cur = ctx.get_cursor_position(s, text_bounds, text_alignment, te.cursor, reflow)!;
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cur.w = 2;
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cur.w = 2;
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