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9 changed files with 45 additions and 33 deletions

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@ -7,7 +7,7 @@
"working_dir": "" "working_dir": ""
}, },
{ {
"args": "build -g", "args": "build -g --threads 8",
"command": "c3c", "command": "c3c",
"working_dir": "" "working_dir": ""
} }

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@ -264,7 +264,7 @@ fn void? Ctx.frame_begin(&ctx)
elem.layout.h = @exact(ctx.height); elem.layout.h = @exact(ctx.height);
ctx.div_scissor = elem.bounds; ctx.div_scissor = elem.bounds;
ctx.skip_frame = false; ctx.skip_frame = false;
} }
@ -278,7 +278,8 @@ fn void? Ctx.frame_end(&ctx)
// 2. clear input fields // 2. clear input fields
ctx.input = ctx.current_input; ctx.input = ctx.current_input;
ctx.current_input.events = {}; ctx.current_input.events = {};
ctx.current_input.keyboard.text_len = 0; ctx.current_input.mouse.scroll = {};
ctx.current_input.keyboard = {};
// DO THE LAYOUT // DO THE LAYOUT
ctx.layout_element_tree()!; ctx.layout_element_tree()!;
@ -296,7 +297,7 @@ fn void? Ctx.frame_end(&ctx)
// Propagate input events to the right elements // Propagate input events to the right elements
ctx.set_elem_events(ctx.hover_id); ctx.set_elem_events(ctx.hover_id);
ctx.set_elem_events(ctx.focus_id); ctx.set_elem_events(ctx.focus_id);
// 1. clear the tree // 1. clear the tree
ctx.tree.nuke(); ctx.tree.nuke();
@ -310,7 +311,7 @@ fn void? Ctx.frame_end(&ctx)
ctx.push_update_atlas(&ctx.sprite_atlas.atlas)!; ctx.push_update_atlas(&ctx.sprite_atlas.atlas)!;
ctx.sprite_atlas.should_update = false; ctx.sprite_atlas.should_update = false;
} }
// send skip frame request // send skip frame request
if (ctx.skip_frame) { if (ctx.skip_frame) {
ctx.cmd_queue.push({.type = CMD_REQ_SKIP_FRAME}); ctx.cmd_queue.push({.type = CMD_REQ_SKIP_FRAME});
@ -338,11 +339,6 @@ $if $feature(DEBUG_POINTER):
}; };
ctx.cmd_queue.push(cmd); ctx.cmd_queue.push(cmd);
$endif $endif
// foreach (i, c: ctx.cmd_queue) {
// io::printf("[%d]: ", i);
// io::printn(c);
// }
} }
@ -364,16 +360,16 @@ fn void Ctx.update_hover_and_focus(&ctx, Elem* elem)
hover = !(different && still_hovered && shown && above); hover = !(different && still_hovered && shown && above);
} }
if (focus) { if (focus) {
Elem* prev_focus = ctx.find_elem(ctx.hover_id); Elem* prev_focus = ctx.find_elem(ctx.hover_id);
bool different = prev_focus.id != elem.id; bool different = prev_focus.id != elem.id;
bool shown = prev_focus.flags.shown; bool shown = prev_focus.flags.shown;
bool above = prev_focus.z_index > elem.z_index; bool above = prev_focus.z_index > elem.z_index;
focus = !(different && shown && above); focus = !(different && shown && above);
} }
if (hover) ctx.hover_id = elem.id; if (hover) ctx.hover_id = elem.id;
if (focus) ctx.focus_id = elem.id; if (focus) ctx.focus_id = elem.id;
} }

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@ -145,7 +145,7 @@ fn void? Ctx.checkbox_id(&ctx, Id id, String description, bool* active, String t
if (*active) { if (*active) {
Sprite* sprite = ctx.sprite_atlas.get(tick_sprite)!; Sprite* sprite = ctx.sprite_atlas.get(tick_sprite)!;
Id tex_id = ctx.sprite_atlas.id; Id tex_id = ctx.sprite_atlas.id;
ctx.push_sprite(sprite.rect().center_to(check_bounds), sprite.uv(), tex_id, parent.z_index, type: sprite.type)!; ctx.push_sprite(check_bounds, sprite.uv(), tex_id, parent.z_index, type: sprite.type)!;
} }
} else { } else {
if (*active) { if (*active) {

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@ -4,9 +4,9 @@ struct ElemSprite {
Id id; Id id;
} }
macro Ctx.sprite(&ctx, String name, ...) macro Ctx.sprite(&ctx, String name, short size = 0, ...)
=> ctx.sprite_id(@compute_id($vasplat), name); => ctx.sprite_id(@compute_id($vasplat), name, size);
fn void? Ctx.sprite_id(&ctx, Id id, String name) fn void? Ctx.sprite_id(&ctx, Id id, String name, short size = 0)
{ {
id = ctx.gen_id(id)!; id = ctx.gen_id(id)!;
Elem* parent, elem; Elem* parent, elem;
@ -16,11 +16,26 @@ fn void? Ctx.sprite_id(&ctx, Id id, String name)
Sprite* sprite = ctx.sprite_atlas.get(name)!; Sprite* sprite = ctx.sprite_atlas.get(name)!;
elem.sprite.id = ctx.get_sprite_atlas_id(name); elem.sprite.id = ctx.get_sprite_atlas_id(name);
elem.layout.w = elem.layout.children.w = @exact(sprite.w); // scale the sprite so that the biggest dimension becomes "size"
elem.layout.h = elem.layout.children.h = @exact(sprite.h); short width = sprite.w;
short height = sprite.h;
if (size > 0) {
if (sprite.w >= sprite.h) {
width = size;
height = (short)(size * (float)height/width);
} else {
width = (short)(size * (float)width/height);
height = size;
}
}
elem.layout.w = elem.layout.children.w = @exact(width);
elem.layout.h = elem.layout.children.h = @exact(height);
elem.layout.content_offset = style.margin + style.border + style.padding;
update_parent_size(elem, parent); update_parent_size(elem, parent);
Id tex_id = ctx.sprite_atlas.id; Id tex_id = ctx.sprite_atlas.id;
return ctx.push_sprite(elem.bounds, sprite.uv(), tex_id, parent.z_index, type: sprite.type)!; Rect content_bounds = elem.bounds.pad(elem.layout.content_offset);
return ctx.push_sprite(content_bounds, sprite.uv(), tex_id, parent.z_index, type: sprite.type)!;
} }

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@ -14,6 +14,7 @@
"type": "executable" "type": "executable"
} }
}, },
"opt": "O0", "safe": true,
"opt": "O1",
"debug-info": "full" "debug-info": "full"
} }

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@ -64,7 +64,7 @@ void sprite_main()
{ {
ivec2 ts = textureSize(sprite_atlas, 0); ivec2 ts = textureSize(sprite_atlas, 0);
vec2 fts = vec2(ts); vec2 fts = vec2(ts);
vec2 real_uv = in_uv / fts; vec2 real_uv = in_uv.xy / fts;
fragColor = texture(sprite_atlas, real_uv); fragColor = texture(sprite_atlas, real_uv);
} }
@ -74,7 +74,7 @@ void font_main()
{ {
ivec2 ts = textureSize(font_atlas, 0); ivec2 ts = textureSize(font_atlas, 0);
vec2 fts = vec2(ts); vec2 fts = vec2(ts);
vec2 real_uv = in_uv / fts; vec2 real_uv = in_uv.xy / fts;
vec4 opacity = texture(font_atlas, real_uv); vec4 opacity = texture(font_atlas, real_uv);
fragColor = vec4(in_color.rgb, in_color.a*opacity.r); fragColor = vec4(in_color.rgb, in_color.a*opacity.r);
@ -85,7 +85,7 @@ void font_main()
void msdf_main() { void msdf_main() {
ivec2 ts = textureSize(sprite_atlas, 0); ivec2 ts = textureSize(sprite_atlas, 0);
vec2 fts = vec2(ts); vec2 fts = vec2(ts);
vec2 real_uv = in_uv / fts; vec2 real_uv = in_uv.xy / fts;
vec3 msd = texture(sprite_atlas, real_uv).rgb; vec3 msd = texture(sprite_atlas, real_uv).rgb;
float sd = median(msd.r, msd.g, msd.b); float sd = median(msd.r, msd.g, msd.b);

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@ -10,7 +10,7 @@ layout(set = 1, binding = 0) uniform Viewport {
// inputs // inputs
layout(location = 0) in ivec2 in_position; layout(location = 0) in ivec2 in_position;
layout(location = 1) in ivec4 in_attr; // quad x,y,w,h layout(location = 1) in ivec4 in_attr; // quad x,y,w,h
layout(location = 2) in ivec2 in_uv; layout(location = 2) in ivec4 in_uv;
layout(location = 3) in uvec4 in_color; layout(location = 3) in uvec4 in_color;
layout(location = 4) in uint in_type; layout(location = 4) in uint in_type;
@ -35,7 +35,7 @@ void main()
out_color = vec4(in_color) / 255.0; out_color = vec4(in_color) / 255.0;
// uv output. only useful if the type is SPRITE // uv output. only useful if the type is SPRITE
vec2 px_uv = in_uv.xy + in_position.xy * in_attr.zw; vec2 px_uv = in_uv.xy + in_position.xy * in_uv.zw;
out_uv = vec2(px_uv); out_uv = vec2(px_uv);
// quad size and radius output, only useful if type is RECT // quad size and radius output, only useful if type is RECT

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@ -79,7 +79,7 @@ text-box {
fg: #fbf1c7ff; fg: #fbf1c7ff;
primary: #cc241dff; primary: #cc241dff;
secondary: #458588ff; secondary: #458588ff;
accent: #fabd2fff; accent: #8f3f61a8;
border: 1; border: 1;
padding: 4; padding: 4;
margin: 2; margin: 2;

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@ -55,7 +55,7 @@ struct QuadAttributes {
short x, y, w, h; short x, y, w, h;
} }
struct uv { struct uv {
short u, v; short u, v, w, h;
} }
uint color; uint color;
uint type; uint type;
@ -483,7 +483,7 @@ fn void Renderer.create_pipeline(&self, String shader_name, PipelineType type)
} }
}, },
.num_vertex_buffers = 2, .num_vertex_buffers = 2,
// the description of each vertex // the description of each vertex, quad and bindings
.vertex_attributes = (GPUVertexAttribute[]){ .vertex_attributes = (GPUVertexAttribute[]){
{ // at location zero there is the position of the vertex { // at location zero there is the position of the vertex
.location = 0, .location = 0,
@ -500,7 +500,7 @@ fn void Renderer.create_pipeline(&self, String shader_name, PipelineType type)
{ // at location two there are the per-quad uv coordinates { // at location two there are the per-quad uv coordinates
.location = 2, .location = 2,
.buffer_slot = 1, .buffer_slot = 1,
.format = GPU_VERTEXELEMENTFORMAT_SHORT2, .format = GPU_VERTEXELEMENTFORMAT_SHORT4,
.offset = QuadAttributes.uv.offsetof, .offset = QuadAttributes.uv.offsetof,
}, },
{ // at location three there is the quad color { // at location three there is the quad color
@ -713,11 +713,11 @@ const uint TYPE_FONT = 1;
const uint TYPE_SPRITE = 2; const uint TYPE_SPRITE = 2;
const uint TYPE_MSDF = 3; const uint TYPE_MSDF = 3;
fn bool Renderer.push_sprite(&self, short x, short y, short w, short h, short u, short v, uint color = 0xffffffff, uint type) fn bool Renderer.push_sprite(&self, short x, short y, short w, short h, short u, short v, short sw, short sh, uint color = 0xffffffff, uint type)
{ {
QuadAttributes qa = { QuadAttributes qa = {
.pos = {.x = x, .y = y, .w = w, .h = h}, .pos = {.x = x, .y = y, .w = w, .h = h},
.uv = {.u = u, .v = v}, .uv = {.u = u, .v = v, .w = sw, .h = sh},
.color = color, .color = color,
.type = type, .type = type,
}; };
@ -980,7 +980,7 @@ fn void Renderer.render_ugui(&self, CmdQueue* queue)
} else { } else {
unreachable("unrecognized command type"); unreachable("unrecognized command type");
} }
self.push_sprite(s.rect.x, s.rect.y, s.texture_rect.w, s.texture_rect.h, s.texture_rect.x, s.texture_rect.y, s.hue.to_uint(), type); self.push_sprite(s.rect.x, s.rect.y, s.rect.w, s.rect.h, s.texture_rect.x, s.texture_rect.y, s.texture_rect.w, s.texture_rect.h, s.hue.to_uint(), type);
} }
} }
self.upload_quads(); self.upload_quads();