move around with ctrl
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a512fe6c71
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@ -25,24 +25,39 @@ fn bool Ctx.text_edit(&ctx, TextEdit* te)
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// handle backspace and delete
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if (mod.bkspc) {
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if (mod & KMOD_CTRL) {
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te.remove_word(false);
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} else {
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te.remove_character(false);
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}
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}
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if (mod.del) {
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if (mod & KMOD_CTRL) {
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te.remove_word(true);
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} else {
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te.remove_character(true);
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}
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}
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// handle arrow keys
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if (mod.left) {
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if (mod & KMOD_CTRL) {
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te.move_cursor_word(false, !!(mod & KMOD_SHIFT));
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} else {
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te.move_cursor(false, !!(mod & KMOD_SHIFT));
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}
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}
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if (mod.right) {
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if (mod & KMOD_CTRL) {
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te.move_cursor_word(true, !!(mod & KMOD_SHIFT));
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} else {
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te.move_cursor(true, !!(mod & KMOD_SHIFT));
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}
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}
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// TODO: up, down
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// TODO: mod.home
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// TODO: mod.end
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// TODO: selection with shift+arrows
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return te.chars < te.buffer.len;
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}
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@ -50,6 +65,7 @@ fn bool Ctx.text_edit(&ctx, TextEdit* te)
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module ugui::textedit::te;
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import std::core::string;
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import std::ascii;
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// returns the offset of the next codepoint in the buffer from the cursor
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fn usz TextEdit.next_char_off(&te)
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@ -118,6 +134,32 @@ fn void TextEdit.set_cursor(&te, usz cur, bool select)
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}
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}
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fn void TextEdit.move_cursor_word(&te, bool forward, bool select)
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{
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// moving out of selection, snap to the end
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if (!select && te.sel_len != 0) {
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te.move_cursor(forward, select);
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return;
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}
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usz prev_cur = te.cursor;
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while (te.cursor <= te.chars) {
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char c;
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if (forward) {
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if (te.cursor == te.chars) break;
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c = te.buffer[te.cursor];
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} else {
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if (te.cursor == 0) break;
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c = te.buffer[te.cursor-1];
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}
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if (ascii::is_space(c) || ascii::is_punct(c)) break;
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te.move_cursor(forward, select);
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}
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// move at least one character
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if (prev_cur == te.cursor) te.move_cursor(forward, select);
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}
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fn void TextEdit.delete_selection(&te)
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{
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if (te.sel_len == 0) return;
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@ -159,6 +201,33 @@ fn void TextEdit.remove_character(&te, bool forward)
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}
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}
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// remove the word before or after the cursor up until the next punctuation or space
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fn void TextEdit.remove_word(&te, bool forward)
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{
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// if there is a selection active then delete that selection
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if (te.sel_len) {
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te.delete_selection();
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return;
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}
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usz prev_cur = te.cursor;
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while (te.chars > 0) {
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char c;
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if (forward) {
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if (te.cursor == te.chars) break;
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c = te.buffer[te.cursor];
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} else {
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if (te.cursor == 0) break;
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c = te.buffer[te.cursor-1];
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}
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if (ascii::is_space(c) || ascii::is_punct(c)) break;
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te.remove_character(forward);
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}
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// delete at least one character
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if (prev_cur == te.cursor) te.remove_character(forward);
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}
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// insert a character at the cursor and update the cursor
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fn void TextEdit.insert_character(&te, uint cp)
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{
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@ -86,7 +86,8 @@ fn ElemEvents? Ctx.text_box_id(&ctx, Id id, Size w, Size h, TextEdit* te, Anchor
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if (elem.events.has_focus) {
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if (elem.events.mouse_press || elem.events.mouse_hold) {
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usz cur = ctx.hit_test_string(s, text_bounds, text_alignment, ctx.input.mouse.pos, reflow)!;
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te.set_cursor(cur, elem.events.mouse_hold & !elem.events.mouse_press);
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bool select = (elem.events.mouse_hold && !elem.events.mouse_press) || (ctx.get_mod() & KMOD_SHIFT);
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te.set_cursor(cur, select);
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}
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Rect cur = ctx.get_cursor_position(s, text_bounds, text_alignment, te.cursor, reflow)!;
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cur.w = 2;
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