test using the kompute library and possibly vulkan
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kompute_tests/test3/main.c

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#include <stdio.h>
#include <stdlib.h>
#include <stddef.h>
#include <stdarg.h>
#include <string.h>
#include <errno.h>
#include <vulkan/vulkan.h>
#include <vulkan/vulkan_core.h>
// check for half precision floating point support, for x86 this is equivalent to
// checking for SSE2
#define SUPPORTS_NATIVE_FP16 (__x86_64__ == 1 && __SSE2__ == 1)
// print debug messages
#define DEBUG 1
#define VERBOSE 0
// define half precision floating point
#if SUPPORTS_NATIVE_FP16
// extension is needed due to -pedantic
__extension__ typedef _Float16 half;
#endif
// useful macros
#define TEST_BIT(f, b) (!!(f & b))
#define GIB(x) ((uint64_t)x * 1024u * 1024u * 1024u)
#define MIB(x) ((uint64_t)x * 1024u * 1024u)
#define KIB(x) ((uint64_t)x * 1024u)
const char *vk_validation_layer[] = {"VK_LAYER_KHRONOS_validation"};
const uint32_t vk_validation_layer_no = 1;
// FIXME: including vulkan/vk_enum_string_helper.h does not compile
extern const char *vk_Result_to_str(VkResult input);
// like printf but on stderr
int err(const char *fmt, ...)
{
va_list ap;
va_start(ap, fmt);
int ret = vfprintf(stderr, fmt, ap);
va_end(ap);
return ret;
}
// print out all the instance extensions
// NOTE: these are different from device and shader extensions
int vk_enumerate_instance_extensions(void)
{
uint32_t ex_no = 0;
#if VERBOSE > 0
vkEnumerateInstanceExtensionProperties(NULL, &ex_no, NULL);
VkExtensionProperties *ex_arr =
malloc(sizeof(VkExtensionProperties) * ex_no);
if (ex_arr == NULL) {
err("ERROR: in %s: %s\n", __func__, strerror(errno));
return -1;
}
vkEnumerateInstanceExtensionProperties(NULL, &ex_no, ex_arr);
printf("Available Properties: \n");
for (uint32_t i = 0; i < ex_no; i++) {
printf("\t%s\n", ex_arr[i].extensionName);
}
free(ex_arr);
#endif
return ex_no;
}
// on debug check for support of validation layers and activate one, a validation
// layer is useful to do more error checking at runtime like ckecking for invalid
// arguments, validation layers are available only if vulkan-sdk is installed
// (vulkan-devel on arch)
int vk_activate_validation_layer(VkInstanceCreateInfo *cinfo)
{
uint32_t prop_no = 0;
#if DEBUG > 0
vkEnumerateInstanceLayerProperties(&prop_no, NULL);
VkLayerProperties *prop_arr = malloc(sizeof(VkLayerProperties) * prop_no);
if (prop_arr == NULL) {
err("ERROR: in %s: %s\n", __func__, strerror(errno));
return -1;
}
vkEnumerateInstanceLayerProperties(&prop_no, prop_arr);
for (uint32_t i = 0; i < prop_no; i++) {
if (strcmp(prop_arr[i].layerName, vk_validation_layer[0]) == 0) {
cinfo->enabledLayerCount = vk_validation_layer_no;
cinfo->ppEnabledLayerNames = vk_validation_layer;
free(prop_arr);
return 0;
}
}
free(prop_arr);
return 1;
#endif
return 0;
}
VkInstance vk_init(void)
{
// create a vulkan instance and fill it with the application data
VkResult res;
VkInstance vk_instance = VK_NULL_HANDLE;
VkApplicationInfo vk_appinfo = {
.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO,
.pNext = NULL,
.pApplicationName = __FILE__,
.applicationVersion = VK_MAKE_VERSION(0, 1, 0),
.pEngineName = "no engine",
.engineVersion = VK_MAKE_VERSION(0, 0, 0),
.apiVersion =
VK_API_VERSION_1_2, // api version 1.2 is more widely available
};
vk_enumerate_instance_extensions();
// TODO: check for extension availability
// TODO: does the lifetime of VkInstanceCreateInfo has to be the same as the
// lifetime of VkInstance?
const char *vk_instance_extensions[] = {
VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME,
};
const uint32_t vk_instance_extensions_no =
(uint32_t)(sizeof(vk_instance_extensions) / sizeof(char *));
VkInstanceCreateInfo vk_instanceinfo = {
.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO,
.pApplicationInfo = &vk_appinfo,
.flags = VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR,
.enabledExtensionCount = vk_instance_extensions_no,
.ppEnabledExtensionNames = vk_instance_extensions,
.enabledLayerCount = 0,
};
int e = 0;
if ((e = vk_activate_validation_layer(&vk_instanceinfo))) {
err("Could not activate validation layers%s\n",
e > 0 ? ": No validation layers found" : "");
}
res = vkCreateInstance(&vk_instanceinfo, NULL, &vk_instance);
if (res != VK_SUCCESS) {
err("ERROR: Could not create vulkan instance %s",
vk_Result_to_str(res));
return VK_NULL_HANDLE;
} else {
#if VERBOSE > 0
printf("Created vulkan instance\n");
#endif
}
return vk_instance;
}
void vk_destroy(VkInstance vk_instance)
{
// ...
vkDestroyInstance(vk_instance, NULL);
}
VkPhysicalDevice vk_physical_device_get(VkInstance vk_instance)
{
// get the physical devices list
VkPhysicalDevice vk_phydev = VK_NULL_HANDLE;
uint32_t vk_phydevs_no = 0;
VkPhysicalDevice *vk_phydevs;
vkEnumeratePhysicalDevices(vk_instance, &vk_phydevs_no, NULL);
if (vk_phydevs_no == 0) {
return vk_phydev;
}
vk_phydevs = malloc(sizeof(VkPhysicalDevice) * vk_phydevs_no);
if (vk_phydevs == NULL) {
err("ERROR: in %s: %s\n", __func__, strerror(errno));
return NULL;
}
vkEnumeratePhysicalDevices(vk_instance, &vk_phydevs_no, vk_phydevs);
// print out information about each device
printf("Available Physical Devices: \n");
for (uint32_t i = 0; i < vk_phydevs_no; i++) {
VkPhysicalDevice dev = vk_phydevs[i];
VkPhysicalDeviceProperties dev_properties;
VkPhysicalDeviceFeatures dev_features;
VkPhysicalDeviceMemoryProperties dev_memory;
vkGetPhysicalDeviceProperties(dev, &dev_properties);
vkGetPhysicalDeviceFeatures(dev, &dev_features);
vkGetPhysicalDeviceMemoryProperties(dev, &dev_memory);
printf(
"\tDevice %d: %s, Discrete: %s\n",
i,
dev_properties.deviceName,
dev_properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU
? "true"
: "false"
);
for (unsigned x = 0; x < dev_memory.memoryHeapCount; x++) {
uint64_t mem_size = dev_memory.memoryHeaps[x].size;
uint32_t mem_flags = dev_memory.memoryHeaps[x].flags;
char is_local =
TEST_BIT(mem_flags, VK_MEMORY_HEAP_DEVICE_LOCAL_BIT);
printf(
"\t\tHeap %.2d: local: %d, size: %.3f MiB\n",
x,
is_local,
(float)mem_size / (1024.0 * 1024.0)
);
}
}
// TODO: find the most suitable physical device, but for now every vulkan
// device has to be compatible with compute shaders
vk_phydev = vk_phydevs[0];
free(vk_phydevs);
return vk_phydev;
}
// returns the index of a usable memory type in the device that is also backed by
// a heap with a size of at least min_size bytes
int vk_device_get_usable_memory_type_index(
VkPhysicalDevice vk_phydev, uint64_t min_size
)
{
int memtype_idx = -1;
VkPhysicalDeviceMemoryProperties dev_memory;
vkGetPhysicalDeviceMemoryProperties(vk_phydev, &dev_memory);
VkMemoryPropertyFlags flags = 0;
uint32_t idx = 0;
VkMemoryHeap mem;
for (unsigned i = 0; i < dev_memory.memoryTypeCount; i++) {
flags = dev_memory.memoryTypes[i].propertyFlags;
idx = dev_memory.memoryTypes[i].heapIndex;
mem = dev_memory.memoryHeaps[idx];
// TODO: do we need more flags to be set?
if (TEST_BIT(flags, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) &&
TEST_BIT(flags, VK_MEMORY_PROPERTY_HOST_COHERENT_BIT) &&
mem.size >= min_size) {
// as the name suggests we only care about the memory type
// and not the heap itself
memtype_idx = i;
break;
}
}
return memtype_idx;
}
// do an allocation on the device of size bytes, according to krhonos it is a good
// idea to do one or few allocations and subdivide them on the host
// https://github.com/KhronosGroup/Vulkan-Guide/blob/main/chapters/memory_allocation.adoc
// this memory has to be freed using vkFreeMemory(device, mem, NULL);
VkDeviceMemory
vk_allocate_memory(VkDevice vk_logdev, uint32_t memtype_index, uint64_t size)
{
VkMemoryAllocateInfo alloc_info = {
.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
.pNext = NULL,
.allocationSize = size,
.memoryTypeIndex = memtype_index,
};
VkDeviceMemory mem = VK_NULL_HANDLE;
VkResult res = vkAllocateMemory(vk_logdev, &alloc_info, NULL, &mem);
if (res != VK_SUCCESS) {
err("Error allocating memory on device: %s\n",
vk_Result_to_str(res));
return VK_NULL_HANDLE;
}
return mem;
}
void vk_physical_device_destroy(VkPhysicalDevice vk_phydev)
{
if (vk_phydev != VK_NULL_HANDLE) {
// ...
}
}
// return the index of the first queue family that supports compute on the device,
// returns a negative index on error
// A better approach would be to find a queue that only handled compute workloads
// (but you need to ignore the transfer bit and for our purposes the sparse binding
// bit too)
int vk_device_get_compute_queue_index(VkPhysicalDevice vk_phydev)
{
uint32_t vk_qfamilies_no = 0;
VkQueueFamilyProperties *vk_qfamilies;
int qfamily_idx = -1;
vkGetPhysicalDeviceQueueFamilyProperties(vk_phydev, &vk_qfamilies_no, NULL);
vk_qfamilies = malloc(sizeof(VkQueueFamilyProperties) * vk_qfamilies_no);
if (vk_qfamilies == NULL) {
err("ERROR: in %s: %s\n", __func__, strerror(errno));
return -1;
}
vkGetPhysicalDeviceQueueFamilyProperties(
vk_phydev, &vk_qfamilies_no, vk_qfamilies
);
for (uint32_t i = 0; i < vk_qfamilies_no; i++) {
if (TEST_BIT(vk_qfamilies[i].queueFlags, VK_QUEUE_COMPUTE_BIT)) {
qfamily_idx = i;
}
}
free(vk_qfamilies);
return qfamily_idx;
}
VkDevice vk_logical_device_create(VkPhysicalDevice vk_phydev, int qfamily_idx)
{
VkResult res;
VkDevice vk_logdev = VK_NULL_HANDLE;
float vk_queue_priority = 1.0f;
// specify which command queues to use for the physical device
VkDeviceQueueCreateInfo vk_queueinfo = {
.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO,
.pNext = NULL,
.flags = 0,
.queueFamilyIndex = qfamily_idx,
.queueCount = 1,
.pQueuePriorities = &vk_queue_priority,
};
// specify which device features to use
// TODO: this
VkPhysicalDeviceFeatures vk_phydev_features = {0};
// actually create the logical device
// TODO: figure out what device extensions are
// FIXME: here validation layers are ignored but it is still better to define
// them for compatibility
VkDeviceCreateInfo vk_createinfo = {
.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
.pQueueCreateInfos = &vk_queueinfo,
.queueCreateInfoCount = 1,
.pEnabledFeatures = &vk_phydev_features,
.ppEnabledExtensionNames = NULL,
.enabledExtensionCount = 0,
.ppEnabledLayerNames = NULL,
.enabledLayerCount = 0,
};
res = vkCreateDevice(vk_phydev, &vk_createinfo, NULL, &vk_logdev);
if (res != VK_SUCCESS) {
err("ERROR: Could not create vulkan logical device %s",
vk_Result_to_str(res));
return VK_NULL_HANDLE;
} else {
#if VERBOSE > 0
printf("Created vulkan logical device\n");
#endif
}
return vk_logdev;
}
void vk_logical_device_destroy(VkDevice vk_logdev)
{
vkDestroyDevice(vk_logdev, NULL);
}
// get the queue handle from it's index
VkQueue vk_queue_get(VkDevice vk_logdev, int qfamily_idx)
{
VkQueue vk_queue = VK_NULL_HANDLE;
vkGetDeviceQueue(vk_logdev, qfamily_idx, 0, &vk_queue);
return vk_queue;
}
int main(void)
{
#if VERBOSE > 0
if (SUPPORTS_NATIVE_FP16) {
printf("Processor supports half precision floating point\n");
} else {
printf("Processor doesn't support half precision floating point\n");
return EXIT_FAILURE;
}
#endif
VkInstance vk_instance = vk_init();
if (vk_instance == VK_NULL_HANDLE) {
exit(EXIT_FAILURE);
}
VkPhysicalDevice vk_phydev = vk_physical_device_get(vk_instance);
int qfamily_idx = vk_device_get_compute_queue_index(vk_phydev);
if (qfamily_idx < 0) {
err("The device does not support compute queues\n");
exit(EXIT_FAILURE);
}
VkDevice vk_logdev = vk_logical_device_create(vk_phydev, qfamily_idx);
int devmem_idx = vk_device_get_usable_memory_type_index(vk_phydev, GIB(1));
if (devmem_idx < 0) {
err("Could not find a suitable device memory heap\n");
exit(EXIT_FAILURE);
}
VkDeviceMemory mem = vk_allocate_memory(vk_logdev, devmem_idx, MIB(256));
if (mem == VK_NULL_HANDLE) {
exit(EXIT_FAILURE);
} else {
printf("Successfully allocated memory on device\n");
}
vkFreeMemory(vk_logdev, mem, NULL);
vk_logical_device_destroy(vk_logdev);
vk_physical_device_destroy(vk_phydev);
vk_destroy(vk_instance);
return EXIT_SUCCESS;
}