cooler test

master
Alessandro Mauri 12 months ago
parent 4ce1d245e3
commit 68bea8a225
  1. 57
      test2/main.cpp

@ -13,7 +13,7 @@
#include <unistd.h>
#define MSIZE 64
#define MSIZE 32
static std::vector<uint32_t> compile_shader(const std::string &source)
{
@ -61,6 +61,32 @@ std::string replacewith(const char *needle, T val, std::string str)
return str;
}
void print_matrix(float m[], size_t w, size_t h)
{
for (size_t y = 0; y < h; y++) {
for (size_t x = 0; x < w; x++) {
printf("%.1f ", m[y * w + x]);
}
printf("\n");
}
}
void fill_identity(float m[], size_t w, size_t h)
{
for (size_t y = 0; y < h; y++) {
m[y * w + y] = 1.0;
}
}
void fill_garbage(float m[], size_t w, size_t h)
{
for (size_t y = 0; y < h; y++) {
for (size_t x = 0; x < w; x++) {
m[y * w + x] = x * 0.74 - y * 0.22;
}
}
}
// compute C = A*B on the GPU
int main()
{
@ -76,19 +102,9 @@ int main()
float matrixA[MSIZE][MSIZE] = {0};
float matrixB[MSIZE][MSIZE] = {0};
float matrixC[MSIZE][MSIZE] = {0};
// fill an identity matrix
for (int y = 0; y < MSIZE; y++) {
matrixA[y][y] = 1.0;
matrixB[y][y] = 2.0;
}
// fill a matrix with data
/*
for (int y = 0; y < MSIZE; y++) {
for (int x = 0; x < MSIZE; x++) {
matrixB[y][x] = x * 0.74 - y * 0.22;
}
}
*/
fill_garbage((float *)matrixA, MSIZE, MSIZE);
matrixB[0][0] = 1.0;
// create the tensors, tensors are just arrays, in the shader we will have
// to describe how it translates to matrices
@ -164,13 +180,12 @@ int main()
printf("\n");
// print the resulting matrix
for (int y = 0; y < MSIZE; y++) {
for (int x = 0; x < MSIZE; x++) {
float elem = tensorC->vector<float>().at(y * MSIZE + x);
printf("%.1f ", elem);
}
printf("\n");
}
printf("matrixA:\n");
print_matrix(&tensorA->vector<float>()[0], MSIZE, MSIZE);
printf("matrixB:\n");
print_matrix(&tensorB->vector<float>()[0], MSIZE, MSIZE);
printf("matrixC:\n");
print_matrix(&tensorC->vector<float>()[0], MSIZE, MSIZE);
return 0;
}

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